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Please fix the bug: 'Cannot read properties of undefined (reading 'zIndex')' in or related to this line: 'if (background) {' Line Number: 288
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Please fix the bug: 'Cannot read properties of undefined (reading 'zIndex')' in or related to this line: 'background3DContainer.zIndex = background.zIndex + 0.1;' Line Number: 288
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Please fix the bug: 'Uncaught TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 906
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Please fix the bug: 'Cannot read properties of undefined (reading 'zIndex')' in or related to this line: 'if (background) {' Line Number: 294
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Please fix the bug: 'Cannot read properties of undefined (reading 'zIndex')' in or related to this line: 'background3DContainer.zIndex = background.zIndex + 0.1;' Line Number: 294
Code edit (2 edits merged)
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To ensure the wing effect sound plays only when the character jumps (and not when interacting with the menu), you can add a condition inside the jump function that checks if the game is already in progress (i.e. gameStarted is true and the menu is not open). For example, modify the jump function like this: js Kopyala Düzenle self.jump = function () { if (!gameOver && gameStarted) { // Only play when gameStarted is true self.velocityY = self.jumpStrength; LK.getSound('wingeffect').play(); // Removed the duplicate play call so the sound plays just once } }; This way, when the character jumps during gameplay, the sound plays. If the user taps while in the menu (and gameStarted is false), the sound won’t play.
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Here's one way to modify your code to meet your requirements. In this approach, we use a cycle counter that goes from 0 to 3: State 0: Initial state with m1 already playing. Press 1 (State 0 → 1): Stop m1 and play M2. Press 2 (State 1 → 2): Stop M2 and play M3. Press 3 (State 2 → 3): Stop M3 and don’t play any music. Press 4 (State 3 → 0): Reset by stopping any music and playing m1 again. Below is the updated playNextMusic() function implementing this cycle: js Kopyala Düzenle // Initialize a cycle counter (0 means m1 is playing initially) var musicCycle = 0; function playNextMusic() { // Advance the cycle musicCycle++; if (musicCycle === 1) { // Transition: m1 -> M2 LK.stopMusic(); LK.playMusic(musicSequence[1]); // M2 } else if (musicCycle === 2) { // Transition: M2 -> M3 LK.stopMusic(); LK.playMusic(musicSequence[2]); // M3 } else if (musicCycle === 3) { // Transition: M3 -> no music (stop) LK.stopMusic(); } else { // Reset cycle: no music -> m1 musicCycle = 0; LK.stopMusic(); LK.playMusic(musicSequence[0]); // m1 } } Explanation: Initially, m1 is playing and musicCycle is set to 0. On the first button press, musicCycle becomes 1 and the function stops m1 before playing M2. On the second press, it moves to state 2: stops M2 and plays M3. On the third press, state becomes 3 and the music is stopped (leaving silence). On the fourth press, the cycle resets (musicCycle = 0) and m1 starts playing again. This way, after the silent state, the next press brings you back to m1, exactly as you described.
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play m1 in the beginning if next music button pressed1 time play m2 if next music button clicked 2 time play m3 if next music button clicked 3 time dont play anything,if pressed next music button reset everything return to m1 in the beginning
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if next music button is pressed while m2 is playing play m3 instead of m2
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dont play wing sound if character is not jumping
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Please fix the bug: 'TypeError: LK.getCurrentMusic is not a function' in or related to this line: 'if (LK.getCurrentMusic() === 'M_2') {' Line Number: 625
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when music button pressed while m2 is playing stop m2 and play m3
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When music button pressed play m2 music
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Move current music 100 pixel down
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Move music button 150 pixel down
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move music button 300 pixel up
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Move current music 300 pixel up
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Move current music text 30 pixel right
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Play m_1 music in the beginning, when touched music button play m_2 music, and if touched again play m_3 if pressed music button again dont play any music if music button pressed again play m_1 music and repeat
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Move music button 250 pixel right
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Make next music text static, make it unchangable always stays as "next music", move music button 100 pixel down
/**** * Classes ****/ // Character: Dokunulduğunda zıplar. var Character = Container.expand(function () { var self = Container.call(this); self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); self.zIndex = 4; self.velocityY = 0; self.gravity = 0.3; self.jumpStrength = -12; self.width = 350; self.height = 300; self.update = function () { if (gameStarted && !gameOver) { self.velocityY += self.gravity; self.y += self.velocityY; if (self.y > groundY - 100) { self.y = groundY - 100; self.velocityY = 0; if (!self.intersects(underscoreAsset) && !self.preventDeath) { gameOver = true; endGame(); } } var characterLeft = self.x - self.width / 2; var characterRight = self.x + self.width / 2; var characterTop = self.y - self.height / 2; var characterBottom = self.y + self.height / 2; // Ekran dışına çıkma kontrolü if (characterLeft + self.width / 2 < 0 || characterRight - self.width / 2 > screenRight || characterTop + self.height / 2 < 0 || characterBottom - self.height / 2 > groundY) { gameOver = true; endGame(); } // Çarpışma kontrolü: Tube ve Tree game.children.forEach(function (child) { if (child instanceof Tube) { var tubeLeft = child.x - child.bottomTube.width / 2; var tubeRight = child.x + child.bottomTube.width / 2; var safeGapLowerEdge = child.y - child.bottomTube.height; var safeGapUpperEdge = -gapOffset + child.topTube.height; if (self.x + self.width / 2 > tubeLeft && self.x - self.width / 2 < tubeRight) { if (self.y < safeGapUpperEdge || self.y > safeGapLowerEdge) { if (!self.intersects(underscoreAsset) && !self.preventDeath) { gameOver = true; endGame(); } else { return; } } } } else if (child instanceof Tree) { var treeLeft = child.x - child.bottomTree.width / 2; var treeRight = child.x + child.bottomTree.width / 2; var safeGapLowerEdge = child.y - child.bottomTree.height; var safeGapUpperEdge = -gapOffset + child.topTree.height; if (self.x + self.width / 2 > treeLeft && self.x - self.width / 2 < treeRight) { if (self.y < safeGapUpperEdge || self.y > safeGapLowerEdge) { if (!self.intersects(underscoreAsset) && !self.preventTreeDeath) { gameOver = true; endGame(); } } } } }); } }; self.jump = function () { if (!gameOver) { self.velocityY = self.jumpStrength; LK.getSound('wingeffect').play(); LK.getSound('wingeffect').play(); } }; return self; }); // GameOverText class var GameOverText = Container.expand(function () { var self = Container.call(this); self.text = new Text2("GAME OVER", { fontFamily: "Arial", fontSize: 2250, fill: 0xFF0000, align: "center", fontWeight: "bold" }); self.text.anchorX = 0.5; self.text.anchorY = 0.5; self.addChild(self.text); self.zIndex = 100; return self; }); // Tree class: Üst ve alt ağaç oluşturma var Tree = Container.expand(function () { var self = Container.call(this); var bottomUnit = Math.floor(Math.random() * 8) + 1; var topUnit = 9 - bottomUnit; var unitSize = groundY / totalUnits; var bottomHeight = bottomUnit * unitSize; var topHeight = topUnit * unitSize; self.y = groundY; self.bottomTree = self.attachAsset('tree', { anchorX: 0.5, anchorY: 1, width: 300, height: bottomHeight, flipY: false }); self.topTree = self.attachAsset('tree', { anchorX: 0.5, anchorY: 0.5, width: 300, height: topHeight, flipY: false }); self.topTree.rotation = Math.PI; self.topTree.y = -groundY - gapOffset + topHeight / 2; self.zIndex = 1; self.x = 2048 + 800; self.velocityX = -3.6; self.spawned = false; self.prevX = self.x; self.update = function () { if (gameStarted && !gameOver) { self.x += self.velocityX; if (!self.spawned && self.prevX > treeSpawnThreshold && self.x <= treeSpawnThreshold) { self.spawned = true; var newTube = new Tube(); newTube.x = 2048 + 800; game.addChild(newTube); lastSpawner = newTube; } self.prevX = self.x; if (!self.passed && character.x > self.x + self.bottomTree.width / 2) { self.passed = true; updateScore(); } } }; return self; }); // Tube class: Üst ve alt boru oluşturma var Tube = Container.expand(function () { var self = Container.call(this); var bottomUnit = Math.floor(Math.random() * 8) + 1; var topUnit = 9 - bottomUnit; var unitSize = groundY / totalUnits; var bottomHeight = bottomUnit * unitSize; var topHeight = topUnit * unitSize; self.y = groundY; self.bottomTube = self.attachAsset('tube', { anchorX: 0.5, anchorY: 1, width: 300, height: bottomHeight, flipY: false }); self.topTube = self.attachAsset('tube', { anchorX: 0.5, anchorY: 0.5, width: 300, height: topHeight, flipY: false }); self.topTube.rotation = Math.PI; self.topTube.y = -groundY - gapOffset + topHeight / 2; self.zIndex = 1; self.x = 2048 + 800; self.velocityX = -3.6; self.spawned = false; self.prevX = self.x; self.update = function () { if (gameStarted && !gameOver) { self.x += self.velocityX; if (self.velocityX === 0) { background.velocityX = 0; bg2.velocityX = 0; } if (!self.spawned && self.prevX > tubeSpawnThreshold && self.x <= tubeSpawnThreshold) { self.spawned = true; var newTree = new Tree(); newTree.x = 2048 + 800; game.addChild(newTree); lastSpawner = newTree; } self.prevX = self.x; if (!self.passed && character.x > self.x + self.bottomTube.width / 2) { self.passed = true; updateScore(); } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var musicSequence = ['m_1', 'M_2', 'M_3']; var currentMusicIndex = 0; function playNextMusic() { currentMusicIndex = (currentMusicIndex + 1) % musicSequence.length; if (currentMusicIndex < musicSequence.length) { LK.playMusic(musicSequence[currentMusicIndex]); } } LK.playMusic(musicSequence[currentMusicIndex]); // Start with m_1 var underscoreAsset = LK.getAsset('_', { anchorX: 0.5, anchorY: 0.5, x: centerX() + 1000, y: centerY() }); underscoreAsset.zIndex = 15000; game.addChild(underscoreAsset); underscoreAsset.on('down', function () { underscoreTouchCount++; if (underscoreTouchCount >= 5) { character.preventDeath = true; character.preventTreeDeath = true; } }); game.children.sort(function (a, b) { return (a.zIndex || 0) - (b.zIndex || 0); }); function createCloseButton() { var closeButtonContainer = new Container(); closeButtonContainer.zIndex = 9999; var closeShape = LK.getAsset('button_close', { anchorX: 0.5, anchorY: 0.5, width: 160 * 0.8, height: 160 * 1.2 }); closeButtonContainer.addChild(closeShape); var closeLabel = LK.getAsset('justX', { anchorX: 0.5, anchorY: 0.5, x: -6, y: 2 }); closeButtonContainer.addChild(closeLabel); return closeButtonContainer; } function zoomEffect() { var originalScale = character.scale.x; character.scale.set(originalScale * 1.2); LK.setTimeout(function () { character.scale.set(originalScale); }, 300); } function flipWorld() { if (flipped) { return; } flipped = true; character.gravity = 0; character.jumpStrength = 0; zoomEffect(); LK.setTimeout(function () { character.gravity = -0.3; character.jumpStrength = 12; }, 300); background.scale.y *= -1; bg2.scale.y *= -1; sky.scale.y *= -1; groundAsset.scale.y *= -1; ground2Asset.scale.y *= -1; } function unflipWorld() { if (!flipped) { return; } flipped = false; character.gravity = 0; character.jumpStrength = 0; zoomEffect(); LK.setTimeout(function () { character.gravity = 0.3; character.jumpStrength = -12; }, 300); background.scale.y *= -1; bg2.scale.y *= -1; sky.scale.y *= -1; groundAsset.scale.y *= -1; ground2Asset.scale.y *= -1; } function updateScore() { passCounter++; counterText.setText(passCounter); if (passCounter % 5 === 0) { if (!flipped) { flipWorld(); } else { unflipWorld(); } } } /**** * Global Variables & Helper Functions ****/ var groundY = 2732; var menuOpen = true; var volumeOn = true; var records = []; var gapOffset = 400; var gameStarted = false; var gameOver = false; var gameWait = false; var screenRight = 2048; var totalUnits = 10; var tubeSpawnThreshold, treeSpawnThreshold; var lastSpawner = null; var gameOverText = null; var passCounter = 0; var lastScore = 0; var underscoreTouchCount = 0; var flipped = false; function centerX() { return 2048 / 2; } function centerY() { return groundY / 2; } tubeSpawnThreshold = centerX() + (screenRight - centerX()) / 2; treeSpawnThreshold = centerX() + 3 * (screenRight - centerX()) / 4; /**** * Menu Setup ****/ var menuContainer = new Container(); menuContainer.zIndex = 200; // Menü arka planları (zIndex değerlerini yükselttim) var menuBackground = LK.getAsset('menu_background', { anchorX: 0.5, anchorY: 0.5, x: centerX(), y: centerY() + 625 }); menuBackground.zIndex = 1000; // Ön plana almak için yüksek zIndex menuContainer.addChild(menuBackground); var menuBackgroundPart = LK.getAsset('menu_background_part', { anchorX: 0.5, anchorY: 0.19, x: centerX() - 1030, y: centerY() - 2866 }); menuBackgroundPart.zIndex = menuBackground.zIndex + 1; // 1001 menuBackground.addChild(menuBackgroundPart); // Butonlar ve Label’lar var playButton = LK.getAsset('button_play', { anchorX: 0.5, anchorY: 0.5, x: centerX() - 20, y: centerY() + 205 }); playButton.visible = false; menuContainer.addChild(playButton); var playLabel = new Text2("PLAY", { fontFamily: "Arial", fontSize: 630.25 * 1.1 * 1.08 * 1.5, fill: 0xffffff }); playLabel.anchorX = 0.5; playLabel.anchorY = 0.5; playLabel.x = playButton.x - 45; playLabel.y = playButton.y - -25; playLabel.visible = true; playLabel.zIndex = 1000; menuContainer.addChild(playLabel); var volumeButton = LK.getAsset('button_volume', { anchorX: 0.5, anchorY: 0.5, x: centerX() - 28, y: centerY() + 320 }); volumeButton.visible = false; menuContainer.addChild(volumeButton); var volumeLabel = new Text2("VOLUME", { fontFamily: "Arial", fontSize: 63.25 * 1.1 * 1.05 * 1.05 * 1.05 * 1.5, fill: 0xffffff }); volumeLabel.anchorX = 0.5; volumeLabel.anchorY = 0.5; volumeLabel.x = volumeButton.x - 58; volumeLabel.y = volumeButton.y + 30; volumeLabel.visible = true; volumeLabel.zIndex = 1000; menuContainer.addChild(volumeLabel); var creditsButton = LK.getAsset('button_credits', { anchorX: 0.5, anchorY: 0.5, x: centerX() - 30, y: centerY() + 429 }); creditsButton.visible = false; menuContainer.addChild(creditsButton); var creditsLabel = new Text2("CREDITS", { fontFamily: "Arial", fontSize: 630.25 * 1.05 * 1.05 * 1.05 * 1.5, fill: 0xffffff }); creditsLabel.anchorX = 0.5; creditsLabel.anchorY = 0.5; creditsLabel.x = creditsButton.x - 60; creditsLabel.y = creditsButton.y + 28; creditsLabel.visible = true; creditsLabel.zIndex = 1000; menuContainer.addChild(creditsLabel); var recordsButton = LK.getAsset('button_records', { anchorX: 0.5, anchorY: 0.5, x: centerX() - 30, y: centerY() + 540 }); recordsButton.visible = false; menuContainer.addChild(recordsButton); var recordsLabel = new Text2("RECORDS", { fontFamily: "Arial", fontSize: 150.25 * 1.05 * 1.05 * 1.03 * 1.05 * 1.5, fill: 0xffffff }); recordsLabel.anchorX = 0.5; recordsLabel.anchorY = 0.5; recordsLabel.x = recordsButton.x - 67; recordsLabel.y = recordsButton.y + 28; recordsLabel.visible = true; recordsLabel.zIndex = 1000; menuContainer.addChild(recordsLabel); var counterText = new Text2('0', { size: 124.2, fill: 0xFFFFFF }); counterText.anchor.set(0, 0); counterText.x = 1315; counterText.y = 15; LK.gui.topLeft.addChild(counterText); var background = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: centerX(), y: groundY / 2 }); background.zIndex = 0; game.addChild(background); var bg2 = LK.getAsset('bg2', { anchorX: 0.5, anchorY: 0.5, x: centerX() + 2807.2, y: groundY / 2 }); bg2.zIndex = 0; game.addChild(bg2); var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0, x: centerX(), y: 0 }); sky.zIndex = 2; game.addChild(sky); var groundAsset = LK.getAsset('ground', { anchorX: 0.5, anchorY: 0.4, x: centerX(), y: groundY - -25 }); groundAsset.zIndex = 4.1; game.addChild(groundAsset); var ground2Asset = LK.getAsset('ground2', { anchorX: 0.5, anchorY: 0.05, x: centerX(), y: groundY - 40 }); ground2Asset.zIndex = 0.5; game.addChild(ground2Asset); var character = game.addChild(new Character()); character.x = centerX(); character.y = groundY / 2; menuContainer.y += 100; game.addChild(menuContainer); /**** * Helper Functions: Credits, Volume & Records ****/ function createCommonCloseElements(modalWidth, modalHeight) { var closeLabel = LK.getAsset('justX', { anchorX: 0.5, anchorY: 0.5, zIndex: 10000, x: 6, y: 16 }); var radius = 50; var closeButton = LK.getAsset('button_close', { anchorX: 0.5, anchorY: 0.5, width: radius * 2.3 * 1.2, height: radius * 2.3 * 1.2 }); closeButton.zIndex = 10000; closeButton.x = 0; closeButton.y = 0; closeButton.addChild(closeLabel); return { closeLabel: closeLabel, closeButton: closeButton }; } function showCredits() { menuOpen = false; var creditsContainer = new Container(); creditsContainer.zIndex = 300; var modalWidth = 1500, modalHeight = 2200; var bg = LK.getAsset('second_menu', { anchorX: 0.5, anchorY: 0.5, width: modalWidth, height: modalHeight, color: 0x000000 }); bg.x = centerX(); bg.y = centerY(); creditsContainer.addChild(bg); var creditsText = new Text2("Game by\nMustafa Talha ŞEN", { fontFamily: "Arial", fontSize: 5000 * 1.03, fill: 0xffffff, align: "center" }); creditsText.anchorX = 0.5; creditsText.anchorY = 0.5; creditsText.x = centerX() - 359; creditsText.y = centerY() - 800 + 40; creditsText.scale.set(3, 3); creditsContainer.addChild(creditsText); game.addChild(creditsContainer); var closeButton = createCloseButton(); closeButton.x = bg.x + modalWidth / 2 - closeButton.width / 2 - 205; closeButton.y = bg.y - modalHeight / 2 + closeButton.height / 2 + 195; closeButton.on('down', function () { game.removeChild(creditsContainer); game.removeChild(closeButton); menuOpen = true; menuContainer.visible = true; }); game.addChild(closeButton); } function showVolume() { menuOpen = false; var volumeContainer = new Container(); volumeContainer.zIndex = 300; var modalWidth = 1500, modalHeight = 2200; var bg = LK.getAsset('second_menu', { anchorX: 0.5, anchorY: 0.5, width: modalWidth, height: modalHeight, color: 0x000000 }); bg.x = centerX(); bg.y = centerY(); volumeContainer.addChild(bg); var currentMusicName = new Text2("Next Music", { fontFamily: "Arial", fontSize: 5000 * 1.103, fill: 0xffffff, align: "center" }); currentMusicName.anchorX = 0.5; currentMusicName.anchorY = 0.5; currentMusicName.x = centerX() - 250; currentMusicName.y = centerY() - 650 + 40 - 300; currentMusicName.scale.set(3, 3); volumeContainer.addChild(currentMusicName); var musicButton = LK.getAsset('Musicbutton', { anchorX: 0.5, anchorY: 0.5, x: centerX() - 280 + 150, y: centerY() - 350 + 40 - 150 }); musicButton.on('down', function () { playNextMusic(); // Removed the line that changes the text to "Current Music" }); volumeContainer.addChild(musicButton); game.addChild(volumeContainer); var closeButton = createCloseButton(); closeButton.x = bg.x + modalWidth / 2 - closeButton.width / 2 - 205; closeButton.y = bg.y - modalHeight / 2 + closeButton.height / 2 + 195; closeButton.on('down', function () { game.removeChild(volumeContainer); game.removeChild(closeButton); menuOpen = true; menuContainer.visible = true; }); game.addChild(closeButton); } function showRecords() { menuOpen = false; var recordsContainer = new Container(); recordsContainer.zIndex = 300; var modalWidth = 1500, modalHeight = 2200; var bg = LK.getAsset('second_menu', { anchorX: 0.5, anchorY: 0.5, width: modalWidth, height: modalHeight, color: 0x000000 }); bg.x = centerX(); bg.y = centerY(); recordsContainer.addChild(bg); var recordsTextStr = "Top Scores:\n"; for (var i = 0; i < records.length; i++) { recordsTextStr += i + 1 + ". " + records[i].score + " (Attempt " + records[i].attempt + ")\n"; } if (records.length === 0) { recordsTextStr += "No records yet."; } recordsTextStr += "\nAttempts: " + records.length; recordsTextStr += "\nLast Score: " + lastScore; var recordsText = new Text2(recordsTextStr, { fontFamily: "Arial", fontSize: 5000 * 1.103, fill: 0xffffff, align: "center" }); recordsText.anchorX = 0.5; recordsText.anchorY = 0.5; recordsText.x = centerX() - 280; recordsText.y = centerY() - 850 + 40; recordsText.scale.set(3, 3); recordsContainer.addChild(recordsText); game.addChild(recordsContainer); var closeButton = createCloseButton(); closeButton.x = bg.x + modalWidth / 2 - closeButton.width / 2 - 205; closeButton.y = bg.y - modalHeight / 2 + closeButton.height / 2 + 195; closeButton.on('down', function () { game.removeChild(recordsContainer); game.removeChild(closeButton); menuOpen = true; menuContainer.visible = true; }); game.addChild(closeButton); } /**** * End Game & Reset Functions ****/ function endGame() { LK.effects.flashScreen(0xFF0000, 500); LK.getSound('deatheffect').play(); character.velocityY = character.jumpStrength; character.update = function () { if (gameOver) { character.velocityY += character.gravity; character.y += character.velocityY; if (character.y > groundY + character.height) { character.y = groundY + character.height; character.velocityY = 0; } } }; game.children.forEach(function (child) { if (child.velocityX) { child.velocityX = 0; } }); game.touchDisabled = true; lastScore = passCounter; records.push({ score: passCounter, attempt: records.length + 1 }); records.sort(function (a, b) { return b.score - a.score; }); if (records.length > 5) { records = records.slice(0, 5); } LK.setTimeout(function () { game.touchDisabled = false; menuOpen = true; menuContainer.visible = true; var startY = groundY + 100; var endY = centerY() - 1270; var animationDuration = 16.5 * 5 / 1.5; var startTime = Date.now(); function animateMenu() { var currentTime = Date.now(); var elapsedTime = currentTime - startTime; var progress = Math.min(elapsedTime / animationDuration, 1); menuContainer.y = startY + (endY - startY) * progress; if (progress < 1) { LK.setTimeout(animateMenu, 16); } } animateMenu(); }, 1700); LK.setTimeout(function () { resetGame(); }, 1750); } function resetGame() { if (gameOverText) { game.removeChild(gameOverText); gameOverText = null; } unflipWorld(); var objectsToRemove = []; game.children.forEach(function (child) { if (child instanceof Tree || child instanceof Tube) { objectsToRemove.push(child); } }); objectsToRemove.forEach(function (obj) { game.removeChild(obj); }); game.removeChild(character); character = game.addChild(new Character()); character.x = centerX(); character.y = groundY / 2; background.x = centerX(); bg2.x = centerX() + 2807.2; background.velocityX = -3.6; bg2.velocityX = -3.6; bg2.scale.x = 1; gameStarted = false; gameOver = false; character.preventDeath = false; underscoreAsset.preventDeath = false; lastSpawner = null; passCounter = 0; underscoreTouchCount = 0; counterText.setText(passCounter); } /**** * Eliptik hit testi için yardımcı fonksiyon ****/ function checkEllipseHover(button, lx, ly) { var scaleFactorX = 1; var scaleFactorY = 0.53; var offsetY = 40; var dx = lx - button.x; var dy = ly - (button.y + offsetY); var rx = button.width / 2 * scaleFactorX; var ry = button.height / 2 * scaleFactorY; return dx * dx / (rx * rx) + dy * dy / (ry * ry) <= 1; } /**** * Fare hareketinde hover kontrolü ****/ game.move = function (x, y, obj) { if (!menuOpen) { return; } var localX = x - menuContainer.x; var localY = y - menuContainer.y; playButton.visible = checkEllipseHover(playButton, localX, localY); volumeButton.visible = checkEllipseHover(volumeButton, localX, localY); creditsButton.visible = checkEllipseHover(creditsButton, localX, localY); recordsButton.visible = checkEllipseHover(recordsButton, localX, localY); }; /**** * Touch Event ****/ game.down = function (x, y, obj) { if (menuOpen) { var localX = x - menuContainer.x; var localY = y - menuContainer.y; if (checkEllipseHover(playButton, localX, localY)) { var _animateMenu = function animateMenu() { var currentTime = Date.now(); var elapsedTime = currentTime - startTime; var progress = Math.min(elapsedTime / animationDuration, 1); menuContainer.y = startY + (endY - startY) * progress; if (progress < 1) { LK.setTimeout(_animateMenu, 1); } else { menuOpen = false; menuContainer.visible = false; gameWait = true; } }; var animationDuration = 16.5 * 5 * 2 / 1.5; var startTime = Date.now(); var startY = menuContainer.y; var endY = centerY() + 100; _animateMenu(); return; } else if (checkEllipseHover(volumeButton, localX, localY)) { showVolume(); } else if (checkEllipseHover(creditsButton, localX, localY)) { showCredits(); } else if (checkEllipseHover(recordsButton, localX, localY)) { showRecords(); } return; } else if (gameOver) { if (!game.touchDisabled) { menuOpen = true; menuContainer.visible = true; resetGame(); } } else { if (gameWait) { gameWait = false; gameStarted = true; var initialTube = new Tube(); game.addChild(initialTube); lastSpawner = initialTube; character.jump(); } else { character.jump(); character.rotation = 0.1; LK.setTimeout(function () { character.rotation = 0; }, 200); } } }; /**** * Game Loop ****/ game.update = function () { game.children.forEach(function (child) { if (child.update) { child.update(); } if (child === background || child === bg2) { if (!gameOver && !menuOpen && gameStarted) { child.x -= 7.2; } if (child.x < -2807.2 / 2) { child.x += 2807.2 * 2; } } }); game.children.sort(function (a, b) { return (a.zIndex || 0) - (b.zIndex || 0); }); }; function getCurrentMusicName() { // Placeholder function to return a default music name return "Default Music"; }
===================================================================
--- original.js
+++ change.js
@@ -588,9 +588,9 @@
volumeContainer.addChild(currentMusicName);
var musicButton = LK.getAsset('Musicbutton', {
anchorX: 0.5,
anchorY: 0.5,
- x: centerX() - 280 + 250,
+ x: centerX() - 280 + 150,
y: centerY() - 350 + 40 - 150
});
musicButton.on('down', function () {
playNextMusic();