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User prompt
✅ Move menu_background 5 pixels down
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move menu_background 10 pixel down
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User prompt
make menu_background visible
Code edit (1 edits merged)
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User prompt
move menu_background_part 10 pixel down
User prompt
move menu_background_part 20 pixel down
User prompt
move menu_background_part 50 pixel down
User prompt
move menu_background_part 100 pixel up
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move menu_background_part 600 pixel up
User prompt
move menu_background_part 300 pixel up
Code edit (4 edits merged)
Please save this source code
/**** * Classes ****/ // Character: Dokunulduğunda zıplar. var Character = Container.expand(function () { var self = Container.call(this); self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); self.zIndex = 4; self.velocityY = 0; self.gravity = 0.3; self.jumpStrength = -12; self.width = 350; self.height = 300; self.update = function () { if (gameStarted && !gameOver) { self.velocityY += self.gravity; self.y += self.velocityY; if (self.y > groundY - 100) { self.y = groundY - 100; self.velocityY = 0; if (!self.intersects(underscoreAsset) && !self.preventDeath) { gameOver = true; endGame(); } } var characterLeft = self.x - self.width / 2; var characterRight = self.x + self.width / 2; var characterTop = self.y - self.height / 2; var characterBottom = self.y + self.height / 2; // Ekran dışına çıkma kontrolü if (characterLeft + self.width / 2 < 0 || characterRight - self.width / 2 > screenRight || characterTop + self.height / 2 < 0 || characterBottom - self.height / 2 > groundY) { gameOver = true; endGame(); } // Çarpışma kontrolü: Tube ve Tree game.children.forEach(function (child) { if (child instanceof Tube) { var tubeLeft = child.x - child.bottomTube.width / 2; var tubeRight = child.x + child.bottomTube.width / 2; var safeGapLowerEdge = child.y - child.bottomTube.height; var safeGapUpperEdge = -gapOffset + child.topTube.height; if (self.x + self.width / 2 > tubeLeft && self.x - self.width / 2 < tubeRight) { if (self.y < safeGapUpperEdge || self.y > safeGapLowerEdge) { if (!self.intersects(underscoreAsset) && !self.preventDeath) { // Check if not intersecting with underscore asset and preventDeath is not true gameOver = true; endGame(); } else { // If intersecting with underscore asset or preventDeath is true, do not trigger game over return; } } } } else if (child instanceof Tree) { var treeLeft = child.x - child.bottomTree.width / 2; var treeRight = child.x + child.bottomTree.width / 2; var safeGapLowerEdge = child.y - child.bottomTree.height; var safeGapUpperEdge = -gapOffset + child.topTree.height; if (self.x + self.width / 2 > treeLeft && self.x - self.width / 2 < treeRight) { if (self.y < safeGapUpperEdge || self.y > safeGapLowerEdge) { if (!self.intersects(underscoreAsset) && !self.preventTreeDeath) { // Check if not intersecting with underscore asset and preventTreeDeath is not true gameOver = true; endGame(); } } } } }); } }; self.jump = function () { if (!gameOver) { self.velocityY = self.jumpStrength; LK.getSound('wingeffect').play(); } }; return self; }); // GameOverText class var GameOverText = Container.expand(function () { var self = Container.call(this); self.text = new Text2("GAME OVER", { fontFamily: "Arial", fontSize: 2250, fill: 0xFF0000, align: "center", fontWeight: "bold" }); self.text.anchorX = 0.5; self.text.anchorY = 0.5; self.addChild(self.text); self.zIndex = 100; return self; }); // Tree class: Üst ve alt ağaç oluşturma var Tree = Container.expand(function () { var self = Container.call(this); var bottomUnit = Math.floor(Math.random() * 8) + 1; var topUnit = 9 - bottomUnit; var unitSize = groundY / totalUnits; var bottomHeight = bottomUnit * unitSize; var topHeight = topUnit * unitSize; self.y = groundY; self.bottomTree = self.attachAsset('tree', { anchorX: 0.5, anchorY: 1, width: 300, height: bottomHeight, flipY: false }); self.topTree = self.attachAsset('tree', { anchorX: 0.5, anchorY: 0.5, width: 300, height: topHeight, flipY: false }); self.topTree.rotation = Math.PI; self.topTree.y = -groundY - gapOffset + topHeight / 2; self.zIndex = 1; self.x = 2048 + 800; self.velocityX = -3.6; self.spawned = false; self.prevX = self.x; self.update = function () { if (gameStarted && !gameOver) { self.x += self.velocityX; // Sırayla ağaç-boru üretimi if (!self.spawned && self.prevX > treeSpawnThreshold && self.x <= treeSpawnThreshold) { self.spawned = true; var newTube = new Tube(); newTube.x = 2048 + 800; game.addChild(newTube); lastSpawner = newTube; } self.prevX = self.x; // Geçme sayacı if (!self.passed && character.x > self.x + self.bottomTree.width / 2) { self.passed = true; updateScore(); } } }; return self; }); // Tube class: Üst ve alt boru oluşturma var Tube = Container.expand(function () { var self = Container.call(this); var bottomUnit = Math.floor(Math.random() * 8) + 1; var topUnit = 9 - bottomUnit; var unitSize = groundY / totalUnits; var bottomHeight = bottomUnit * unitSize; var topHeight = topUnit * unitSize; self.y = groundY; self.bottomTube = self.attachAsset('tube', { anchorX: 0.5, anchorY: 1, width: 300, height: bottomHeight, flipY: false }); self.topTube = self.attachAsset('tube', { anchorX: 0.5, anchorY: 0.5, width: 300, height: topHeight, flipY: false }); self.topTube.rotation = Math.PI; self.topTube.y = -groundY - gapOffset + topHeight / 2; self.zIndex = 1; self.x = 2048 + 800; self.velocityX = -3.6; self.spawned = false; self.prevX = self.x; self.update = function () { if (gameStarted && !gameOver) { self.x += self.velocityX; if (self.velocityX === 0) { background.velocityX = 0; bg2.velocityX = 0; } // Sırayla boru-ağaç üretimi if (!self.spawned && self.prevX > tubeSpawnThreshold && self.x <= tubeSpawnThreshold) { self.spawned = true; var newTree = new Tree(); newTree.x = 2048 + 800; game.addChild(newTree); lastSpawner = newTree; } self.prevX = self.x; // Geçme sayacı if (!self.passed && character.x > self.x + self.bottomTube.width / 2) { self.passed = true; updateScore(); } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var underscoreAsset = LK.getAsset('_', { anchorX: 0.5, anchorY: 0.5, x: centerX() + 1000, y: centerY() }); underscoreAsset.zIndex = 15000; game.addChild(underscoreAsset); // Add click event to underscore asset underscoreAsset.on('down', function () { // Increment the touch counter underscoreTouchCount++; // Enable preventDeath if touched 5 times if (underscoreTouchCount >= 5) { character.preventDeath = true; character.preventTreeDeath = true; // New flag to prevent death by tree } }); game.children.sort(function (a, b) { return (a.zIndex || 0) - (b.zIndex || 0); }); function createCloseButton() { // Close button’un kendi container’ı: var closeButtonContainer = new Container(); closeButtonContainer.zIndex = 9999; // Diğer her şeyin üstünde olsun // Close butonu için ellipse (shape) var closeShape = LK.getAsset('button_close', { anchorX: 0.5, anchorY: 0.5, width: 160 * 0.8, // Adjusted width to 80% of original height: 160 * 1.2 // Adjusted height to 120% of original }); closeButtonContainer.addChild(closeShape); // “X” metni var closeLabel = LK.getAsset('justX', { anchorX: 0.5, anchorY: 0.5, x: -6, // Moved 4 pixels left y: 2 // Moved 4 pixels up }); closeButtonContainer.addChild(closeLabel); return closeButtonContainer; } function zoomEffect() { // Mevcut scale değeri (örneğin orijinal 1) var originalScale = character.scale.x; // Zoom in: %20 artış character.scale.set(originalScale * 1.2); // 300ms sonra zoom out yap, orijinal scale'e dön LK.setTimeout(function () { character.scale.set(originalScale); }, 300); } // Dünyayı ters döndürme (flip) fonksiyonu – 0.2 saniye boyunca jump/gravity devre dışı function flipWorld() { if (flipped) { return; } flipped = true; // 0.3 saniye boyunca karakterin jump ve gravity etkilerini devre dışı bırak character.gravity = 0; character.jumpStrength = 0; zoomEffect(); LK.setTimeout(function () { // Ters dünyada: gravity -0.3, jumpStrength 12 character.gravity = -0.3; character.jumpStrength = 12; }, 300); // Dünya elemanlarını ters çevir (sadece scale yöntemiyle) background.scale.y *= -1; bg2.scale.y *= -1; sky.scale.y *= -1; groundAsset.scale.y *= -1; ground2Asset.scale.y *= -1; } // Dünyayı eski hâline döndürme (unflip) fonksiyonu – 0.2 saniye boyunca jump/gravity devre dışı function unflipWorld() { if (!flipped) { return; } flipped = false; character.gravity = 0; character.jumpStrength = 0; zoomEffect(); LK.setTimeout(function () { // Normal dünyada: gravity 0.3, jumpStrength -12 character.gravity = 0.3; character.jumpStrength = -12; }, 300); // Dünya elemanlarını yeniden ters çevirerek orijinal haline döndür background.scale.y *= -1; bg2.scale.y *= -1; sky.scale.y *= -1; groundAsset.scale.y *= -1; ground2Asset.scale.y *= -1; } // Skoru güncelleme fonksiyonu – Her 5 skorda flip/unflip toggle function updateScore() { passCounter++; counterText.setText(passCounter); if (passCounter % 5 === 0) { if (!flipped) { flipWorld(); } else { unflipWorld(); } } } /**** * Global Variables & Helper Functions ****/ var groundY = 2732; var menuOpen = true; var volumeOn = true; var records = []; // En iyi 5 skoru saklar var gapOffset = 400; var gameStarted = false; var gameOver = false; var gameWait = false; // Oyun menüden çıkıp da henüz başlamamışken true olacak. var screenRight = 2048; var totalUnits = 10; var tubeSpawnThreshold, treeSpawnThreshold; var lastSpawner = null; var gameOverText = null; var passCounter = 0; var lastScore = 0; // Global lastScore variable var underscoreTouchCount = 0; // Counter for underscore asset touches // Flip durumunu takip eden bayrak var flipped = false; function centerX() { return 2048 / 2; } function centerY() { return groundY / 2; } tubeSpawnThreshold = centerX() + (screenRight - centerX()) / 2; treeSpawnThreshold = centerX() + 3 * (screenRight - centerX()) / 4; /**** * Menu Setup ****/ var menuContainer = new Container(); menuContainer.zIndex = 200; // Menü arka planları var menuBackground = LK.getAsset('menu_background', { anchorX: 0.5, anchorY: 0.5, x: centerX(), y: centerY() }); menuBackground.zIndex = 200; menuContainer.addChild(menuBackground); var menuBackgroundPart = LK.getAsset('menu_background_part', { anchorX: 0.5, anchorY: 0.19, x: centerX(), y: centerY() }); menuBackgroundPart.zIndex = menuBackground.zIndex + 1; // 201 menuContainer.addChild(menuBackgroundPart); // Butonlar ve Label’lar // PLAY var playButton = LK.getAsset('button_play', { anchorX: 0.5, anchorY: 0.5, x: centerX() - 20, y: centerY() + 205 }); playButton.visible = false; menuContainer.addChild(playButton); var playLabel = new Text2("PLAY", { fontFamily: "Arial", fontSize: 630.25 * 1.1 * 1.08 * 1.5, fill: 0xffffff }); playLabel.anchorX = 0.5; playLabel.anchorY = 0.5; playLabel.x = playButton.x - 45; playLabel.y = playButton.y - -25; playLabel.visible = true; playLabel.zIndex = 1000; menuContainer.addChild(playLabel); // VOLUME var volumeButton = LK.getAsset('button_volume', { anchorX: 0.5, anchorY: 0.5, x: centerX() - 28, y: centerY() + 310 }); volumeButton.visible = false; menuContainer.addChild(volumeButton); var volumeLabel = new Text2("VOLUME", { fontFamily: "Arial", fontSize: 63.25 * 1.1 * 1.05 * 1.05 * 1.05 * 1.5, fill: 0xffffff }); volumeLabel.anchorX = 0.5; volumeLabel.anchorY = 0.5; volumeLabel.x = volumeButton.x - 58; volumeLabel.y = volumeButton.y + 30; volumeLabel.visible = true; volumeLabel.zIndex = 1000; menuContainer.addChild(volumeLabel); // CREDITS var creditsButton = LK.getAsset('button_credits', { anchorX: 0.5, anchorY: 0.5, x: centerX() - 30, y: centerY() + 429 }); creditsButton.visible = false; menuContainer.addChild(creditsButton); var creditsLabel = new Text2("CREDITS", { fontFamily: "Arial", fontSize: 630.25 * 1.05 * 1.05 * 1.05 * 1.5, fill: 0xffffff }); creditsLabel.anchorX = 0.5; creditsLabel.anchorY = 0.5; creditsLabel.x = creditsButton.x - 60; creditsLabel.y = creditsButton.y + 28; creditsLabel.visible = true; creditsLabel.zIndex = 1000; menuContainer.addChild(creditsLabel); // RECORDS var recordsButton = LK.getAsset('button_records', { anchorX: 0.5, anchorY: 0.5, x: centerX() - 30, y: centerY() + 540 }); recordsButton.visible = false; menuContainer.addChild(recordsButton); var recordsLabel = new Text2("RECORDS", { fontFamily: "Arial", fontSize: 150.25 * 1.05 * 1.05 * 1.03 * 1.05 * 1.5, fill: 0xffffff }); recordsLabel.anchorX = 0.5; recordsLabel.anchorY = 0.5; recordsLabel.x = recordsButton.x - 67; recordsLabel.y = recordsButton.y + 28; recordsLabel.visible = true; recordsLabel.zIndex = 1000; menuContainer.addChild(recordsLabel); // Ekranda sayacımız var counterText = new Text2('0', { size: 124.2, fill: 0xFFFFFF }); counterText.anchor.set(0, 0); counterText.x = 1315; counterText.y = 15; LK.gui.topLeft.addChild(counterText); // Arkaplanlar var background = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: centerX(), y: groundY / 2 }); background.zIndex = 0; game.addChild(background); var bg2 = LK.getAsset('bg2', { anchorX: 0.5, anchorY: 0.5, x: centerX() + 2807.2, // Position bg2 to the right of the background y: groundY / 2 }); bg2.zIndex = 0; game.addChild(bg2); var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0, x: centerX(), y: 0 }); sky.zIndex = 2; game.addChild(sky); var groundAsset = LK.getAsset('ground', { anchorX: 0.5, anchorY: 0.5, x: centerX(), y: groundY - -25 }); groundAsset.zIndex = 4.1; game.addChild(groundAsset); var ground2Asset = LK.getAsset('ground2', { anchorX: 0.5, anchorY: 0.5, x: centerX(), y: groundY - 40 }); ground2Asset.zIndex = 0.5; game.addChild(ground2Asset); // Karakteri ekle var character = game.addChild(new Character()); character.x = centerX(); character.y = groundY / 2; // Menü container'ı biraz aşağı kaydırma menuContainer.y += 100; game.addChild(menuContainer); /**** * Helper Functions: Credits, Volume & Records ****/ function createCommonCloseElements(modalWidth, modalHeight) { var closeLabel = LK.getAsset('justX', { anchorX: 0.5, anchorY: 0.5, zIndex: 10000, x: 6, // Moved 4 pixels left y: 16 // Moved 4 pixels up }); var radius = 50; var closeButton = LK.getAsset('button_close', { anchorX: 0.5, anchorY: 0.5, width: radius * 2.3 * 1.2, height: radius * 2.3 * 1.2 }); closeButton.zIndex = 10000; closeButton.x = 0; // Center the button horizontally closeButton.y = 0; // Center the button vertically closeButton.addChild(closeLabel); return { closeLabel: closeLabel, closeButton: closeButton }; } function showCredits() { // Disable menu interaction when modal is opened menuOpen = false; var creditsContainer = new Container(); creditsContainer.zIndex = 300; var modalWidth = 1250, modalHeight = 2000; var bg = LK.getAsset('second_menu', { anchorX: 0.5, anchorY: 0.5, width: modalWidth, height: modalHeight, color: 0x000000 }); bg.x = centerX(); bg.y = centerY(); creditsContainer.addChild(bg); var creditsText = new Text2("Game by\nMustafa Talha ŞEN", { fontFamily: "Arial", fontSize: 5000 * 1.03, fill: 0xffffff, align: "center" }); creditsText.anchorX = 0.5; creditsText.anchorY = 0.5; creditsText.x = centerX() - 359; creditsText.y = centerY() - 800 + 40; creditsText.scale.set(3, 3); creditsContainer.addChild(creditsText); // 5) creditsContainer’ı oyuna ekle game.addChild(creditsContainer); // 6) Close butonunu tamamen bağımsız ekle var closeButton = createCloseButton(); // Örneğin, modal’ın sağ üst köşesi olsun closeButton.x = bg.x + modalWidth / 2 - closeButton.width / 2 - 160; closeButton.y = bg.y - modalHeight / 2 + closeButton.height / 2 + 175; // Tıklanınca hem creditsContainer’ı hem close butonunu kaldır closeButton.on('down', function () { game.removeChild(creditsContainer); game.removeChild(closeButton); // Enable menu interaction when modal is closed menuOpen = true; menuContainer.visible = true; }); // Close butonunu da oyuna ekle game.addChild(closeButton); } function showVolume() { // Disable menu interaction when modal is opened menuOpen = false; var volumeContainer = new Container(); volumeContainer.zIndex = 300; var modalWidth = 1250, modalHeight = 2000; var bg = LK.getAsset('second_menu', { anchorX: 0.5, anchorY: 0.5, width: modalWidth, height: modalHeight, color: 0x000000 }); bg.x = centerX(); bg.y = centerY(); volumeContainer.addChild(bg); var volumeText = new Text2("Volume Settings", { fontFamily: "Arial", fontSize: 5000 * 1.03, fill: 0xffffff }); volumeText.scale.set(3, 3); volumeText.anchorX = 0.5; volumeText.anchorY = 0.5; volumeText.x = centerX() - 275; volumeText.y = centerY() - 800 + 85; volumeContainer.addChild(volumeText); // Container’ı oyuna ekle game.addChild(volumeContainer); // Create a slider for volume control var volumeSlider = new Container(); volumeSlider.zIndex = 301; volumeSlider.visible = false; volumeSlider.x = centerX() - 250 + 250; volumeSlider.y = centerY() - 200 - 150; // Create a background for the slider var sliderBg = LK.getAsset('button_volume', { anchorX: 0.5, anchorY: 0.5, width: 800, height: 100 }); volumeSlider.addChild(sliderBg); // Create a draggable knob for the slider var sliderKnob = LK.getAsset('button_close', { anchorX: 0.5, anchorY: 0.5, width: 100, height: 100 }); sliderKnob.x = 0; // Start in the middle volumeSlider.addChild(sliderKnob); // Add drag functionality to the knob sliderKnob.on('down', function (x, y, obj) { var startX = x; var startKnobX = sliderKnob.x; game.move = function (moveX, moveY, moveObj) { var deltaX = moveX - startX; sliderKnob.x = Math.max(-400, Math.min(400, startKnobX + deltaX)); // Calculate volume based on knob position var volume = (sliderKnob.x + 400) / 800; LK.setVolume(volume); }; game.up = function (upX, upY, upObj) { game.move = null; game.up = null; }; }); volumeContainer.addChild(volumeSlider); // Close butonu bağımsız var closeButton = createCloseButton(); closeButton.x = bg.x + modalWidth / 2 - closeButton.width / 2 - 159; closeButton.y = bg.y - modalHeight / 2 + closeButton.height / 2 + 175; closeButton.on('down', function () { game.removeChild(volumeContainer); game.removeChild(closeButton); // Enable menu interaction when modal is closed menuOpen = true; menuContainer.visible = true; }); game.addChild(closeButton); } function showRecords() { // Disable menu interaction when modal is opened menuOpen = false; var recordsContainer = new Container(); recordsContainer.zIndex = 300; var modalWidth = 1500, modalHeight = 2200; var bg = LK.getAsset('second_menu', { anchorX: 0.5, anchorY: 0.5, width: modalWidth, height: modalHeight, color: 0x000000 }); bg.x = centerX(); bg.y = centerY(); recordsContainer.addChild(bg); var recordsTextStr = "Top Scores:\n"; for (var i = 0; i < records.length; i++) { recordsTextStr += i + 1 + ". " + records[i].score + " (Attempt " + records[i].attempt + ")\n"; } if (records.length === 0) { recordsTextStr += "No records yet."; } recordsTextStr += "\nAttempts: " + records.length; recordsTextStr += "\nLast Score: " + lastScore; var recordsText = new Text2(recordsTextStr, { fontFamily: "Arial", fontSize: 5000 * 1.03, fill: 0xffffff, align: "center" }); recordsText.anchorX = 0.5; recordsText.anchorY = 0.5; recordsText.x = centerX() - 280; recordsText.y = centerY() - 850 + 40; recordsText.scale.set(3, 3); recordsContainer.addChild(recordsText); // Container’ı oyuna ekle game.addChild(recordsContainer); // Close butonu bağımsız var closeButton = createCloseButton(); closeButton.x = bg.x + modalWidth / 2 - closeButton.width / 2 - 205; closeButton.y = bg.y - modalHeight / 2 + closeButton.height / 2 + 195; closeButton.on('down', function () { game.removeChild(recordsContainer); game.removeChild(closeButton); // Enable menu interaction when modal is closed menuOpen = true; menuContainer.visible = true; }); game.addChild(closeButton); } /**** * End Game & Reset Functions ****/ function endGame() { LK.effects.flashScreen(0xFF0000, 500); character.velocityY = character.jumpStrength; character.update = function () { if (gameOver) { character.velocityY += character.gravity; character.y += character.velocityY; if (character.y > groundY + character.height) { character.y = groundY + character.height; character.velocityY = 0; } } }; game.children.forEach(function (child) { if (child.velocityX) { child.velocityX = 0; } }); game.touchDisabled = true; lastScore = passCounter; records.push({ score: passCounter, attempt: records.length + 1 }); records.sort(function (a, b) { return b.score - a.score; }); if (records.length > 5) { records = records.slice(0, 5); } LK.setTimeout(function () { game.touchDisabled = false; menuOpen = true; menuContainer.visible = true; var startY = groundY + 100; var endY = centerY() - 1270; var animationDuration = 16.5 * 5 / 1.5; var startTime = Date.now(); function animateMenu() { var currentTime = Date.now(); var elapsedTime = currentTime - startTime; var progress = Math.min(elapsedTime / animationDuration, 1); menuContainer.y = startY + (endY - startY) * progress; if (progress < 1) { LK.setTimeout(animateMenu, 16); } } animateMenu(); }, 1700); LK.setTimeout(function () { resetGame(); }, 1750); } function resetGame() { if (gameOverText) { game.removeChild(gameOverText); gameOverText = null; } // Flip'i eski hâline döndür unflipWorld(); var objectsToRemove = []; game.children.forEach(function (child) { if (child instanceof Tree || child instanceof Tube) { objectsToRemove.push(child); } }); objectsToRemove.forEach(function (obj) { game.removeChild(obj); }); game.removeChild(character); character = game.addChild(new Character()); character.x = centerX(); character.y = groundY / 2; // Reset background and bg2 positions background.x = centerX(); bg2.x = centerX() + 2807.2; background.velocityX = -3.6; bg2.velocityX = -3.6; bg2.scale.x = 1; // Ensure bg2 is not flipped horizontally gameStarted = false; gameOver = false; character.preventDeath = false; // Reset preventDeath flag underscoreAsset.preventDeath = false; // Reset preventDeath flag for underscore asset lastSpawner = null; passCounter = 0; underscoreTouchCount = 0; // Reset underscore touch count counterText.setText(passCounter); } /**** * Eliptik hit testi için yardımcı fonksiyon ****/ function checkEllipseHover(button, lx, ly) { var scaleFactorX = 1; var scaleFactorY = 0.53; var offsetY = 40; var dx = lx - button.x; var dy = ly - (button.y + offsetY); var rx = button.width / 2 * scaleFactorX; var ry = button.height / 2 * scaleFactorY; return dx * dx / (rx * rx) + dy * dy / (ry * ry) <= 1; } /**** * Fare hareketinde hover kontrolü ****/ game.move = function (x, y, obj) { if (!menuOpen) { return; } // Modal açıkken hover efekti çalışmasın. var localX = x - menuContainer.x; var localY = y - menuContainer.y; playButton.visible = checkEllipseHover(playButton, localX, localY); volumeButton.visible = checkEllipseHover(volumeButton, localX, localY); creditsButton.visible = checkEllipseHover(creditsButton, localX, localY); recordsButton.visible = checkEllipseHover(recordsButton, localX, localY); }; /**** * Touch Event ****/ game.down = function (x, y, obj) { if (menuOpen) { var localX = x - menuContainer.x; var localY = y - menuContainer.y; if (checkEllipseHover(playButton, localX, localY)) { var _animateMenu = function animateMenu() { var currentTime = Date.now(); var elapsedTime = currentTime - startTime; var progress = Math.min(elapsedTime / animationDuration, 1); menuContainer.y = startY + (endY - startY) * progress; if (progress < 1) { LK.setTimeout(_animateMenu, 1); } else { menuOpen = false; menuContainer.visible = false; gameWait = true; } }; var animationDuration = 16.5 * 5 * 2 / 1.5; var startTime = Date.now(); var startY = menuContainer.y; var endY = centerY() + 100; _animateMenu(); return; } else if (checkEllipseHover(volumeButton, localX, localY)) { showVolume(); } else if (checkEllipseHover(creditsButton, localX, localY)) { showCredits(); } else if (checkEllipseHover(recordsButton, localX, localY)) { showRecords(); } return; } else if (gameOver) { if (!game.touchDisabled) { menuOpen = true; menuContainer.visible = true; resetGame(); } } else { if (gameWait) { gameWait = false; gameStarted = true; var initialTube = new Tube(); game.addChild(initialTube); lastSpawner = initialTube; character.jump(); } else { character.jump(); character.rotation = 0.1; LK.setTimeout(function () { character.rotation = 0; }, 200); } } }; /**** * Game Loop ****/ game.update = function () { game.children.forEach(function (child) { if (child.update) { child.update(); } // Move background and bg2 to the left if (child === background || child === bg2) { if (!gameOver && !menuOpen && gameStarted) { // Only move if game is not over child.x -= 3.6; // Move left by 5.0 units per frame to increase speed } // Reset position if moved off screen if (child.x < -2807.2 / 2) { child.x += 2807.2 * 2; } } }); game.children.sort(function (a, b) { return (a.zIndex || 0) - (b.zIndex || 0); }); };
/****
* Classes
****/
// Character: Dokunulduğunda zıplar.
var Character = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('character', {
anchorX: 0.5,
anchorY: 0.5
});
self.zIndex = 4;
self.velocityY = 0;
self.gravity = 0.3;
self.jumpStrength = -12;
self.width = 350;
self.height = 300;
self.update = function () {
if (gameStarted && !gameOver) {
self.velocityY += self.gravity;
self.y += self.velocityY;
if (self.y > groundY - 100) {
self.y = groundY - 100;
self.velocityY = 0;
if (!self.intersects(underscoreAsset) && !self.preventDeath) {
gameOver = true;
endGame();
}
}
var characterLeft = self.x - self.width / 2;
var characterRight = self.x + self.width / 2;
var characterTop = self.y - self.height / 2;
var characterBottom = self.y + self.height / 2;
// Ekran dışına çıkma kontrolü
if (characterLeft + self.width / 2 < 0 || characterRight - self.width / 2 > screenRight || characterTop + self.height / 2 < 0 || characterBottom - self.height / 2 > groundY) {
gameOver = true;
endGame();
}
// Çarpışma kontrolü: Tube ve Tree
game.children.forEach(function (child) {
if (child instanceof Tube) {
var tubeLeft = child.x - child.bottomTube.width / 2;
var tubeRight = child.x + child.bottomTube.width / 2;
var safeGapLowerEdge = child.y - child.bottomTube.height;
var safeGapUpperEdge = -gapOffset + child.topTube.height;
if (self.x + self.width / 2 > tubeLeft && self.x - self.width / 2 < tubeRight) {
if (self.y < safeGapUpperEdge || self.y > safeGapLowerEdge) {
if (!self.intersects(underscoreAsset) && !self.preventDeath) {
// Check if not intersecting with underscore asset and preventDeath is not true
gameOver = true;
endGame();
} else {
// If intersecting with underscore asset or preventDeath is true, do not trigger game over
return;
}
}
}
} else if (child instanceof Tree) {
var treeLeft = child.x - child.bottomTree.width / 2;
var treeRight = child.x + child.bottomTree.width / 2;
var safeGapLowerEdge = child.y - child.bottomTree.height;
var safeGapUpperEdge = -gapOffset + child.topTree.height;
if (self.x + self.width / 2 > treeLeft && self.x - self.width / 2 < treeRight) {
if (self.y < safeGapUpperEdge || self.y > safeGapLowerEdge) {
if (!self.intersects(underscoreAsset) && !self.preventTreeDeath) {
// Check if not intersecting with underscore asset and preventTreeDeath is not true
gameOver = true;
endGame();
}
}
}
}
});
}
};
self.jump = function () {
if (!gameOver) {
self.velocityY = self.jumpStrength;
LK.getSound('wingeffect').play();
}
};
return self;
});
// GameOverText class
var GameOverText = Container.expand(function () {
var self = Container.call(this);
self.text = new Text2("GAME OVER", {
fontFamily: "Arial",
fontSize: 2250,
fill: 0xFF0000,
align: "center",
fontWeight: "bold"
});
self.text.anchorX = 0.5;
self.text.anchorY = 0.5;
self.addChild(self.text);
self.zIndex = 100;
return self;
});
// Tree class: Üst ve alt ağaç oluşturma
var Tree = Container.expand(function () {
var self = Container.call(this);
var bottomUnit = Math.floor(Math.random() * 8) + 1;
var topUnit = 9 - bottomUnit;
var unitSize = groundY / totalUnits;
var bottomHeight = bottomUnit * unitSize;
var topHeight = topUnit * unitSize;
self.y = groundY;
self.bottomTree = self.attachAsset('tree', {
anchorX: 0.5,
anchorY: 1,
width: 300,
height: bottomHeight,
flipY: false
});
self.topTree = self.attachAsset('tree', {
anchorX: 0.5,
anchorY: 0.5,
width: 300,
height: topHeight,
flipY: false
});
self.topTree.rotation = Math.PI;
self.topTree.y = -groundY - gapOffset + topHeight / 2;
self.zIndex = 1;
self.x = 2048 + 800;
self.velocityX = -3.6;
self.spawned = false;
self.prevX = self.x;
self.update = function () {
if (gameStarted && !gameOver) {
self.x += self.velocityX;
// Sırayla ağaç-boru üretimi
if (!self.spawned && self.prevX > treeSpawnThreshold && self.x <= treeSpawnThreshold) {
self.spawned = true;
var newTube = new Tube();
newTube.x = 2048 + 800;
game.addChild(newTube);
lastSpawner = newTube;
}
self.prevX = self.x;
// Geçme sayacı
if (!self.passed && character.x > self.x + self.bottomTree.width / 2) {
self.passed = true;
updateScore();
}
}
};
return self;
});
// Tube class: Üst ve alt boru oluşturma
var Tube = Container.expand(function () {
var self = Container.call(this);
var bottomUnit = Math.floor(Math.random() * 8) + 1;
var topUnit = 9 - bottomUnit;
var unitSize = groundY / totalUnits;
var bottomHeight = bottomUnit * unitSize;
var topHeight = topUnit * unitSize;
self.y = groundY;
self.bottomTube = self.attachAsset('tube', {
anchorX: 0.5,
anchorY: 1,
width: 300,
height: bottomHeight,
flipY: false
});
self.topTube = self.attachAsset('tube', {
anchorX: 0.5,
anchorY: 0.5,
width: 300,
height: topHeight,
flipY: false
});
self.topTube.rotation = Math.PI;
self.topTube.y = -groundY - gapOffset + topHeight / 2;
self.zIndex = 1;
self.x = 2048 + 800;
self.velocityX = -3.6;
self.spawned = false;
self.prevX = self.x;
self.update = function () {
if (gameStarted && !gameOver) {
self.x += self.velocityX;
if (self.velocityX === 0) {
background.velocityX = 0;
bg2.velocityX = 0;
}
// Sırayla boru-ağaç üretimi
if (!self.spawned && self.prevX > tubeSpawnThreshold && self.x <= tubeSpawnThreshold) {
self.spawned = true;
var newTree = new Tree();
newTree.x = 2048 + 800;
game.addChild(newTree);
lastSpawner = newTree;
}
self.prevX = self.x;
// Geçme sayacı
if (!self.passed && character.x > self.x + self.bottomTube.width / 2) {
self.passed = true;
updateScore();
}
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var underscoreAsset = LK.getAsset('_', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX() + 1000,
y: centerY()
});
underscoreAsset.zIndex = 15000;
game.addChild(underscoreAsset);
// Add click event to underscore asset
underscoreAsset.on('down', function () {
// Increment the touch counter
underscoreTouchCount++;
// Enable preventDeath if touched 5 times
if (underscoreTouchCount >= 5) {
character.preventDeath = true;
character.preventTreeDeath = true; // New flag to prevent death by tree
}
});
game.children.sort(function (a, b) {
return (a.zIndex || 0) - (b.zIndex || 0);
});
function createCloseButton() {
// Close button’un kendi container’ı:
var closeButtonContainer = new Container();
closeButtonContainer.zIndex = 9999; // Diğer her şeyin üstünde olsun
// Close butonu için ellipse (shape)
var closeShape = LK.getAsset('button_close', {
anchorX: 0.5,
anchorY: 0.5,
width: 160 * 0.8,
// Adjusted width to 80% of original
height: 160 * 1.2 // Adjusted height to 120% of original
});
closeButtonContainer.addChild(closeShape);
// “X” metni
var closeLabel = LK.getAsset('justX', {
anchorX: 0.5,
anchorY: 0.5,
x: -6,
// Moved 4 pixels left
y: 2 // Moved 4 pixels up
});
closeButtonContainer.addChild(closeLabel);
return closeButtonContainer;
}
function zoomEffect() {
// Mevcut scale değeri (örneğin orijinal 1)
var originalScale = character.scale.x;
// Zoom in: %20 artış
character.scale.set(originalScale * 1.2);
// 300ms sonra zoom out yap, orijinal scale'e dön
LK.setTimeout(function () {
character.scale.set(originalScale);
}, 300);
}
// Dünyayı ters döndürme (flip) fonksiyonu – 0.2 saniye boyunca jump/gravity devre dışı
function flipWorld() {
if (flipped) {
return;
}
flipped = true;
// 0.3 saniye boyunca karakterin jump ve gravity etkilerini devre dışı bırak
character.gravity = 0;
character.jumpStrength = 0;
zoomEffect();
LK.setTimeout(function () {
// Ters dünyada: gravity -0.3, jumpStrength 12
character.gravity = -0.3;
character.jumpStrength = 12;
}, 300);
// Dünya elemanlarını ters çevir (sadece scale yöntemiyle)
background.scale.y *= -1;
bg2.scale.y *= -1;
sky.scale.y *= -1;
groundAsset.scale.y *= -1;
ground2Asset.scale.y *= -1;
}
// Dünyayı eski hâline döndürme (unflip) fonksiyonu – 0.2 saniye boyunca jump/gravity devre dışı
function unflipWorld() {
if (!flipped) {
return;
}
flipped = false;
character.gravity = 0;
character.jumpStrength = 0;
zoomEffect();
LK.setTimeout(function () {
// Normal dünyada: gravity 0.3, jumpStrength -12
character.gravity = 0.3;
character.jumpStrength = -12;
}, 300);
// Dünya elemanlarını yeniden ters çevirerek orijinal haline döndür
background.scale.y *= -1;
bg2.scale.y *= -1;
sky.scale.y *= -1;
groundAsset.scale.y *= -1;
ground2Asset.scale.y *= -1;
}
// Skoru güncelleme fonksiyonu – Her 5 skorda flip/unflip toggle
function updateScore() {
passCounter++;
counterText.setText(passCounter);
if (passCounter % 5 === 0) {
if (!flipped) {
flipWorld();
} else {
unflipWorld();
}
}
}
/****
* Global Variables & Helper Functions
****/
var groundY = 2732;
var menuOpen = true;
var volumeOn = true;
var records = []; // En iyi 5 skoru saklar
var gapOffset = 400;
var gameStarted = false;
var gameOver = false;
var gameWait = false; // Oyun menüden çıkıp da henüz başlamamışken true olacak.
var screenRight = 2048;
var totalUnits = 10;
var tubeSpawnThreshold, treeSpawnThreshold;
var lastSpawner = null;
var gameOverText = null;
var passCounter = 0;
var lastScore = 0; // Global lastScore variable
var underscoreTouchCount = 0; // Counter for underscore asset touches
// Flip durumunu takip eden bayrak
var flipped = false;
function centerX() {
return 2048 / 2;
}
function centerY() {
return groundY / 2;
}
tubeSpawnThreshold = centerX() + (screenRight - centerX()) / 2;
treeSpawnThreshold = centerX() + 3 * (screenRight - centerX()) / 4;
/****
* Menu Setup
****/
var menuContainer = new Container();
menuContainer.zIndex = 200;
// Menü arka planları
var menuBackground = LK.getAsset('menu_background', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX(),
y: centerY()
});
menuBackground.zIndex = 200;
menuContainer.addChild(menuBackground);
var menuBackgroundPart = LK.getAsset('menu_background_part', {
anchorX: 0.5,
anchorY: 0.19,
x: centerX(),
y: centerY()
});
menuBackgroundPart.zIndex = menuBackground.zIndex + 1; // 201
menuContainer.addChild(menuBackgroundPart);
// Butonlar ve Label’lar
// PLAY
var playButton = LK.getAsset('button_play', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX() - 20,
y: centerY() + 205
});
playButton.visible = false;
menuContainer.addChild(playButton);
var playLabel = new Text2("PLAY", {
fontFamily: "Arial",
fontSize: 630.25 * 1.1 * 1.08 * 1.5,
fill: 0xffffff
});
playLabel.anchorX = 0.5;
playLabel.anchorY = 0.5;
playLabel.x = playButton.x - 45;
playLabel.y = playButton.y - -25;
playLabel.visible = true;
playLabel.zIndex = 1000;
menuContainer.addChild(playLabel);
// VOLUME
var volumeButton = LK.getAsset('button_volume', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX() - 28,
y: centerY() + 310
});
volumeButton.visible = false;
menuContainer.addChild(volumeButton);
var volumeLabel = new Text2("VOLUME", {
fontFamily: "Arial",
fontSize: 63.25 * 1.1 * 1.05 * 1.05 * 1.05 * 1.5,
fill: 0xffffff
});
volumeLabel.anchorX = 0.5;
volumeLabel.anchorY = 0.5;
volumeLabel.x = volumeButton.x - 58;
volumeLabel.y = volumeButton.y + 30;
volumeLabel.visible = true;
volumeLabel.zIndex = 1000;
menuContainer.addChild(volumeLabel);
// CREDITS
var creditsButton = LK.getAsset('button_credits', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX() - 30,
y: centerY() + 429
});
creditsButton.visible = false;
menuContainer.addChild(creditsButton);
var creditsLabel = new Text2("CREDITS", {
fontFamily: "Arial",
fontSize: 630.25 * 1.05 * 1.05 * 1.05 * 1.5,
fill: 0xffffff
});
creditsLabel.anchorX = 0.5;
creditsLabel.anchorY = 0.5;
creditsLabel.x = creditsButton.x - 60;
creditsLabel.y = creditsButton.y + 28;
creditsLabel.visible = true;
creditsLabel.zIndex = 1000;
menuContainer.addChild(creditsLabel);
// RECORDS
var recordsButton = LK.getAsset('button_records', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX() - 30,
y: centerY() + 540
});
recordsButton.visible = false;
menuContainer.addChild(recordsButton);
var recordsLabel = new Text2("RECORDS", {
fontFamily: "Arial",
fontSize: 150.25 * 1.05 * 1.05 * 1.03 * 1.05 * 1.5,
fill: 0xffffff
});
recordsLabel.anchorX = 0.5;
recordsLabel.anchorY = 0.5;
recordsLabel.x = recordsButton.x - 67;
recordsLabel.y = recordsButton.y + 28;
recordsLabel.visible = true;
recordsLabel.zIndex = 1000;
menuContainer.addChild(recordsLabel);
// Ekranda sayacımız
var counterText = new Text2('0', {
size: 124.2,
fill: 0xFFFFFF
});
counterText.anchor.set(0, 0);
counterText.x = 1315;
counterText.y = 15;
LK.gui.topLeft.addChild(counterText);
// Arkaplanlar
var background = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX(),
y: groundY / 2
});
background.zIndex = 0;
game.addChild(background);
var bg2 = LK.getAsset('bg2', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX() + 2807.2,
// Position bg2 to the right of the background
y: groundY / 2
});
bg2.zIndex = 0;
game.addChild(bg2);
var sky = LK.getAsset('sky', {
anchorX: 0.5,
anchorY: 0,
x: centerX(),
y: 0
});
sky.zIndex = 2;
game.addChild(sky);
var groundAsset = LK.getAsset('ground', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX(),
y: groundY - -25
});
groundAsset.zIndex = 4.1;
game.addChild(groundAsset);
var ground2Asset = LK.getAsset('ground2', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX(),
y: groundY - 40
});
ground2Asset.zIndex = 0.5;
game.addChild(ground2Asset);
// Karakteri ekle
var character = game.addChild(new Character());
character.x = centerX();
character.y = groundY / 2;
// Menü container'ı biraz aşağı kaydırma
menuContainer.y += 100;
game.addChild(menuContainer);
/****
* Helper Functions: Credits, Volume & Records
****/
function createCommonCloseElements(modalWidth, modalHeight) {
var closeLabel = LK.getAsset('justX', {
anchorX: 0.5,
anchorY: 0.5,
zIndex: 10000,
x: 6,
// Moved 4 pixels left
y: 16 // Moved 4 pixels up
});
var radius = 50;
var closeButton = LK.getAsset('button_close', {
anchorX: 0.5,
anchorY: 0.5,
width: radius * 2.3 * 1.2,
height: radius * 2.3 * 1.2
});
closeButton.zIndex = 10000;
closeButton.x = 0; // Center the button horizontally
closeButton.y = 0; // Center the button vertically
closeButton.addChild(closeLabel);
return {
closeLabel: closeLabel,
closeButton: closeButton
};
}
function showCredits() {
// Disable menu interaction when modal is opened
menuOpen = false;
var creditsContainer = new Container();
creditsContainer.zIndex = 300;
var modalWidth = 1250,
modalHeight = 2000;
var bg = LK.getAsset('second_menu', {
anchorX: 0.5,
anchorY: 0.5,
width: modalWidth,
height: modalHeight,
color: 0x000000
});
bg.x = centerX();
bg.y = centerY();
creditsContainer.addChild(bg);
var creditsText = new Text2("Game by\nMustafa Talha ŞEN", {
fontFamily: "Arial",
fontSize: 5000 * 1.03,
fill: 0xffffff,
align: "center"
});
creditsText.anchorX = 0.5;
creditsText.anchorY = 0.5;
creditsText.x = centerX() - 359;
creditsText.y = centerY() - 800 + 40;
creditsText.scale.set(3, 3);
creditsContainer.addChild(creditsText);
// 5) creditsContainer’ı oyuna ekle
game.addChild(creditsContainer);
// 6) Close butonunu tamamen bağımsız ekle
var closeButton = createCloseButton();
// Örneğin, modal’ın sağ üst köşesi olsun
closeButton.x = bg.x + modalWidth / 2 - closeButton.width / 2 - 160;
closeButton.y = bg.y - modalHeight / 2 + closeButton.height / 2 + 175;
// Tıklanınca hem creditsContainer’ı hem close butonunu kaldır
closeButton.on('down', function () {
game.removeChild(creditsContainer);
game.removeChild(closeButton);
// Enable menu interaction when modal is closed
menuOpen = true;
menuContainer.visible = true;
});
// Close butonunu da oyuna ekle
game.addChild(closeButton);
}
function showVolume() {
// Disable menu interaction when modal is opened
menuOpen = false;
var volumeContainer = new Container();
volumeContainer.zIndex = 300;
var modalWidth = 1250,
modalHeight = 2000;
var bg = LK.getAsset('second_menu', {
anchorX: 0.5,
anchorY: 0.5,
width: modalWidth,
height: modalHeight,
color: 0x000000
});
bg.x = centerX();
bg.y = centerY();
volumeContainer.addChild(bg);
var volumeText = new Text2("Volume Settings", {
fontFamily: "Arial",
fontSize: 5000 * 1.03,
fill: 0xffffff
});
volumeText.scale.set(3, 3);
volumeText.anchorX = 0.5;
volumeText.anchorY = 0.5;
volumeText.x = centerX() - 275;
volumeText.y = centerY() - 800 + 85;
volumeContainer.addChild(volumeText);
// Container’ı oyuna ekle
game.addChild(volumeContainer);
// Create a slider for volume control
var volumeSlider = new Container();
volumeSlider.zIndex = 301;
volumeSlider.visible = false;
volumeSlider.x = centerX() - 250 + 250;
volumeSlider.y = centerY() - 200 - 150;
// Create a background for the slider
var sliderBg = LK.getAsset('button_volume', {
anchorX: 0.5,
anchorY: 0.5,
width: 800,
height: 100
});
volumeSlider.addChild(sliderBg);
// Create a draggable knob for the slider
var sliderKnob = LK.getAsset('button_close', {
anchorX: 0.5,
anchorY: 0.5,
width: 100,
height: 100
});
sliderKnob.x = 0; // Start in the middle
volumeSlider.addChild(sliderKnob);
// Add drag functionality to the knob
sliderKnob.on('down', function (x, y, obj) {
var startX = x;
var startKnobX = sliderKnob.x;
game.move = function (moveX, moveY, moveObj) {
var deltaX = moveX - startX;
sliderKnob.x = Math.max(-400, Math.min(400, startKnobX + deltaX));
// Calculate volume based on knob position
var volume = (sliderKnob.x + 400) / 800;
LK.setVolume(volume);
};
game.up = function (upX, upY, upObj) {
game.move = null;
game.up = null;
};
});
volumeContainer.addChild(volumeSlider);
// Close butonu bağımsız
var closeButton = createCloseButton();
closeButton.x = bg.x + modalWidth / 2 - closeButton.width / 2 - 159;
closeButton.y = bg.y - modalHeight / 2 + closeButton.height / 2 + 175;
closeButton.on('down', function () {
game.removeChild(volumeContainer);
game.removeChild(closeButton);
// Enable menu interaction when modal is closed
menuOpen = true;
menuContainer.visible = true;
});
game.addChild(closeButton);
}
function showRecords() {
// Disable menu interaction when modal is opened
menuOpen = false;
var recordsContainer = new Container();
recordsContainer.zIndex = 300;
var modalWidth = 1500,
modalHeight = 2200;
var bg = LK.getAsset('second_menu', {
anchorX: 0.5,
anchorY: 0.5,
width: modalWidth,
height: modalHeight,
color: 0x000000
});
bg.x = centerX();
bg.y = centerY();
recordsContainer.addChild(bg);
var recordsTextStr = "Top Scores:\n";
for (var i = 0; i < records.length; i++) {
recordsTextStr += i + 1 + ". " + records[i].score + " (Attempt " + records[i].attempt + ")\n";
}
if (records.length === 0) {
recordsTextStr += "No records yet.";
}
recordsTextStr += "\nAttempts: " + records.length;
recordsTextStr += "\nLast Score: " + lastScore;
var recordsText = new Text2(recordsTextStr, {
fontFamily: "Arial",
fontSize: 5000 * 1.03,
fill: 0xffffff,
align: "center"
});
recordsText.anchorX = 0.5;
recordsText.anchorY = 0.5;
recordsText.x = centerX() - 280;
recordsText.y = centerY() - 850 + 40;
recordsText.scale.set(3, 3);
recordsContainer.addChild(recordsText);
// Container’ı oyuna ekle
game.addChild(recordsContainer);
// Close butonu bağımsız
var closeButton = createCloseButton();
closeButton.x = bg.x + modalWidth / 2 - closeButton.width / 2 - 205;
closeButton.y = bg.y - modalHeight / 2 + closeButton.height / 2 + 195;
closeButton.on('down', function () {
game.removeChild(recordsContainer);
game.removeChild(closeButton);
// Enable menu interaction when modal is closed
menuOpen = true;
menuContainer.visible = true;
});
game.addChild(closeButton);
}
/****
* End Game & Reset Functions
****/
function endGame() {
LK.effects.flashScreen(0xFF0000, 500);
character.velocityY = character.jumpStrength;
character.update = function () {
if (gameOver) {
character.velocityY += character.gravity;
character.y += character.velocityY;
if (character.y > groundY + character.height) {
character.y = groundY + character.height;
character.velocityY = 0;
}
}
};
game.children.forEach(function (child) {
if (child.velocityX) {
child.velocityX = 0;
}
});
game.touchDisabled = true;
lastScore = passCounter;
records.push({
score: passCounter,
attempt: records.length + 1
});
records.sort(function (a, b) {
return b.score - a.score;
});
if (records.length > 5) {
records = records.slice(0, 5);
}
LK.setTimeout(function () {
game.touchDisabled = false;
menuOpen = true;
menuContainer.visible = true;
var startY = groundY + 100;
var endY = centerY() - 1270;
var animationDuration = 16.5 * 5 / 1.5;
var startTime = Date.now();
function animateMenu() {
var currentTime = Date.now();
var elapsedTime = currentTime - startTime;
var progress = Math.min(elapsedTime / animationDuration, 1);
menuContainer.y = startY + (endY - startY) * progress;
if (progress < 1) {
LK.setTimeout(animateMenu, 16);
}
}
animateMenu();
}, 1700);
LK.setTimeout(function () {
resetGame();
}, 1750);
}
function resetGame() {
if (gameOverText) {
game.removeChild(gameOverText);
gameOverText = null;
}
// Flip'i eski hâline döndür
unflipWorld();
var objectsToRemove = [];
game.children.forEach(function (child) {
if (child instanceof Tree || child instanceof Tube) {
objectsToRemove.push(child);
}
});
objectsToRemove.forEach(function (obj) {
game.removeChild(obj);
});
game.removeChild(character);
character = game.addChild(new Character());
character.x = centerX();
character.y = groundY / 2;
// Reset background and bg2 positions
background.x = centerX();
bg2.x = centerX() + 2807.2;
background.velocityX = -3.6;
bg2.velocityX = -3.6;
bg2.scale.x = 1; // Ensure bg2 is not flipped horizontally
gameStarted = false;
gameOver = false;
character.preventDeath = false; // Reset preventDeath flag
underscoreAsset.preventDeath = false; // Reset preventDeath flag for underscore asset
lastSpawner = null;
passCounter = 0;
underscoreTouchCount = 0; // Reset underscore touch count
counterText.setText(passCounter);
}
/****
* Eliptik hit testi için yardımcı fonksiyon
****/
function checkEllipseHover(button, lx, ly) {
var scaleFactorX = 1;
var scaleFactorY = 0.53;
var offsetY = 40;
var dx = lx - button.x;
var dy = ly - (button.y + offsetY);
var rx = button.width / 2 * scaleFactorX;
var ry = button.height / 2 * scaleFactorY;
return dx * dx / (rx * rx) + dy * dy / (ry * ry) <= 1;
}
/****
* Fare hareketinde hover kontrolü
****/
game.move = function (x, y, obj) {
if (!menuOpen) {
return;
} // Modal açıkken hover efekti çalışmasın.
var localX = x - menuContainer.x;
var localY = y - menuContainer.y;
playButton.visible = checkEllipseHover(playButton, localX, localY);
volumeButton.visible = checkEllipseHover(volumeButton, localX, localY);
creditsButton.visible = checkEllipseHover(creditsButton, localX, localY);
recordsButton.visible = checkEllipseHover(recordsButton, localX, localY);
};
/****
* Touch Event
****/
game.down = function (x, y, obj) {
if (menuOpen) {
var localX = x - menuContainer.x;
var localY = y - menuContainer.y;
if (checkEllipseHover(playButton, localX, localY)) {
var _animateMenu = function animateMenu() {
var currentTime = Date.now();
var elapsedTime = currentTime - startTime;
var progress = Math.min(elapsedTime / animationDuration, 1);
menuContainer.y = startY + (endY - startY) * progress;
if (progress < 1) {
LK.setTimeout(_animateMenu, 1);
} else {
menuOpen = false;
menuContainer.visible = false;
gameWait = true;
}
};
var animationDuration = 16.5 * 5 * 2 / 1.5;
var startTime = Date.now();
var startY = menuContainer.y;
var endY = centerY() + 100;
_animateMenu();
return;
} else if (checkEllipseHover(volumeButton, localX, localY)) {
showVolume();
} else if (checkEllipseHover(creditsButton, localX, localY)) {
showCredits();
} else if (checkEllipseHover(recordsButton, localX, localY)) {
showRecords();
}
return;
} else if (gameOver) {
if (!game.touchDisabled) {
menuOpen = true;
menuContainer.visible = true;
resetGame();
}
} else {
if (gameWait) {
gameWait = false;
gameStarted = true;
var initialTube = new Tube();
game.addChild(initialTube);
lastSpawner = initialTube;
character.jump();
} else {
character.jump();
character.rotation = 0.1;
LK.setTimeout(function () {
character.rotation = 0;
}, 200);
}
}
};
/****
* Game Loop
****/
game.update = function () {
game.children.forEach(function (child) {
if (child.update) {
child.update();
}
// Move background and bg2 to the left
if (child === background || child === bg2) {
if (!gameOver && !menuOpen && gameStarted) {
// Only move if game is not over
child.x -= 3.6; // Move left by 5.0 units per frame to increase speed
}
// Reset position if moved off screen
if (child.x < -2807.2 / 2) {
child.x += 2807.2 * 2;
}
}
});
game.children.sort(function (a, b) {
return (a.zIndex || 0) - (b.zIndex || 0);
});
};