User prompt
move play 5 pixel left move volume 20 pixel left credits 22 pixel left records 22 pixel left
User prompt
move all texts 25 pixel left
User prompt
move play text middle of play button do the same for credits vloume and records text to their button
User prompt
move play putton 6 pixel up 5 pixel right move volume button 5 pixel up 5 pixel right move credits 4 pixel up 5 pixel right move records 5 pixel right
User prompt
keep texts location the same move play button 25 pixel up move volume 10 pixel up move credits 5 pixel up move records 7 pixel down
User prompt
move texts 10 pixel left
User prompt
move play text 20 pixel up move volume text 20 pixel up move credits 15 pixel up move records 13 pixel up
User prompt
movem them 30 pixel down
User prompt
move them 15 pixel left
User prompt
move them 30 pixel down
User prompt
move them 30 pixel left
User prompt
move them left 10 pixel
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10 pixel more
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50 pixel more
User prompt
50 pixel more
User prompt
50 pixel more
User prompt
50 pixel more
User prompt
50 pixel more
User prompt
move play volume credits and records button down
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'LK.Container is not a constructor' in or related to this line: 'var menuContainer = new LK.Container();' Line Number: 227
Code edit (1 edits merged)
Please save this source code
User prompt
when touched play unfreez the game
User prompt
oyun başladığı anda oyunu dondur bir menüye yönlensin, 4 seçenek ilk seçenek play ikinci seçenek volume , 3. seçenek credits yapan kişi hakkında, 4. records en iyi 5 skoru ekranda yazar countu yani, make game unplayable if menu is opened when touched to button play close everything about menu and when game over lead to menu again when touched play make everything return to the first time game opened except records,
/**** * Classes ****/ // Character: Dokunulduğunda zıplar. var Character = Container.expand(function () { var self = Container.call(this); self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); self.zIndex = 4; self.velocityY = 0; self.gravity = 0.3; self.jumpStrength = -12; self.width = 350; self.height = 300; self.update = function () { if (gameStarted && !gameOver) { self.velocityY += self.gravity; self.y += self.velocityY; if (self.y > groundY - 100) { self.y = groundY - 100; self.velocityY = 0; gameOver = true; endGame(); } var characterLeft = self.x - self.width / 2; var characterRight = self.x + self.width / 2; var characterTop = self.y - self.height / 2; var characterBottom = self.y + self.height / 2; if (characterLeft + self.width / 2 < 0 || characterRight - self.width / 2 > screenRight || characterTop + self.height / 2 < 0 || characterBottom - self.height / 2 > groundY) { gameOver = true; endGame(); } // Çarpışma kontrolü: Tube ve Tree game.children.forEach(function (child) { if (child instanceof Tube) { var tubeLeft = child.x - child.bottomTube.width / 2; var tubeRight = child.x + child.bottomTube.width / 2; var safeGapLowerEdge = child.y - child.bottomTube.height; var safeGapUpperEdge = -gapOffset + child.topTube.height; if (self.x + self.width / 2 > tubeLeft && self.x - self.width / 2 < tubeRight) { if (self.y < safeGapUpperEdge || self.y > safeGapLowerEdge) { gameOver = true; endGame(); } } } else if (child instanceof Tree) { var treeLeft = child.x - child.bottomTree.width / 2; var treeRight = child.x + child.bottomTree.width / 2; var safeGapLowerEdge = child.y - child.bottomTree.height; var safeGapUpperEdge = -gapOffset + child.topTree.height; if (self.x + self.width / 2 > treeLeft && self.x - self.width / 2 < treeRight) { if (self.y < safeGapUpperEdge || self.y > safeGapLowerEdge) { gameOver = true; endGame(); } } } }); } }; self.jump = function () { if (!gameOver) { self.velocityY = self.jumpStrength; } }; return self; }); // GameOverText class var GameOverText = Container.expand(function () { var self = Container.call(this); self.text = new Text2("GAME OVER", { fontFamily: "Arial", fontSize: 2250, fill: 0xFF0000, align: "center", fontWeight: "bold" }); self.text.anchorX = 0.5; self.text.anchorY = 0.5; self.addChild(self.text); self.zIndex = 100; return self; }); // Tree class: Üst ve alt ağaç oluşturma var Tree = Container.expand(function () { var self = Container.call(this); var bottomUnit = Math.floor(Math.random() * 8) + 1; var topUnit = 9 - bottomUnit; var unitSize = groundY / totalUnits; var bottomHeight = bottomUnit * unitSize; var topHeight = topUnit * unitSize; self.y = groundY; self.bottomTree = self.attachAsset('tree', { anchorX: 0.5, anchorY: 1, width: 300, height: bottomHeight, flipY: false }); self.topTree = self.attachAsset('tree', { anchorX: 0.5, anchorY: 0.5, width: 300, height: topHeight, flipY: false }); self.topTree.rotation = Math.PI; self.topTree.y = -groundY - gapOffset + topHeight / 2; self.zIndex = 1; self.x = 2048 + 800; self.velocityX = -3.6; self.spawned = false; self.prevX = self.x; self.update = function () { if (gameStarted && !gameOver) { self.x += self.velocityX; if (!self.spawned && self.prevX > treeSpawnThreshold && self.x <= treeSpawnThreshold) { self.spawned = true; var newTube = new Tube(); newTube.x = 2048 + 800; game.addChild(newTube); lastSpawner = newTube; } self.prevX = self.x; if (!self.passed && character.x > self.x + self.bottomTree.width / 2) { self.passed = true; passCounter += 1; counterText.setText(passCounter); } } }; return self; }); // Tube class: Üst ve alt boru oluşturma var Tube = Container.expand(function () { var self = Container.call(this); var bottomUnit = Math.floor(Math.random() * 8) + 1; var topUnit = 9 - bottomUnit; var unitSize = groundY / totalUnits; var bottomHeight = bottomUnit * unitSize; var topHeight = topUnit * unitSize; self.y = groundY; self.bottomTube = self.attachAsset('tube', { anchorX: 0.5, anchorY: 1, width: 300, height: bottomHeight, flipY: false }); self.topTube = self.attachAsset('tube', { anchorX: 0.5, anchorY: 0.5, width: 300, height: topHeight, flipY: false }); self.topTube.rotation = Math.PI; self.topTube.y = -groundY - gapOffset + topHeight / 2; self.zIndex = 1; self.x = 2048 + 800; self.velocityX = -3.6; self.spawned = false; self.prevX = self.x; self.update = function () { if (gameStarted && !gameOver) { self.x += self.velocityX; if (!self.spawned && self.prevX > tubeSpawnThreshold && self.x <= tubeSpawnThreshold) { self.spawned = true; var newTree = new Tree(); newTree.x = 2048 + 800; game.addChild(newTree); lastSpawner = newTree; } self.prevX = self.x; if (!self.passed && character.x > self.x + self.bottomTube.width / 2) { self.passed = true; passCounter += 1; counterText.setText(passCounter); } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ /**** * Global Variables & Helper Functions ****/ var groundY = 2732; var menuOpen = true; var volumeOn = true; var records = []; // En iyi 5 skoru saklar var gapOffset = 400; var gameStarted = false; var gameOver = false; var screenRight = 2048; var totalUnits = 10; var tubeSpawnThreshold, treeSpawnThreshold; var lastSpawner = null; var gameOverText = null; var passCounter = 0; function centerX() { return 2048 / 2; } function centerY() { return groundY / 2; } tubeSpawnThreshold = centerX() + (screenRight - centerX()) / 2; treeSpawnThreshold = centerX() + 3 * (screenRight - centerX()) / 4; /**** * Menu Setup ****/ var menuContainer = new Container(); menuContainer.zIndex = 200; // İlk önce menu_background ekleniyor var menuBackground = LK.getAsset('menu_background', { anchorX: 0.5, anchorY: 0.5, x: centerX(), y: centerY() }); menuBackground.zIndex = 200; menuContainer.addChild(menuBackground); // Sonra menu_background_part ekleniyor; z-index’i menu_background’dan 1 fazla (yani 201) var menuBackgroundPart = LK.getAsset('menu_background_part', { anchorX: 0.5, anchorY: 0.19, x: centerX(), y: centerY() }); menuBackgroundPart.zIndex = menuBackground.zIndex + 1; // 201 menuContainer.addChild(menuBackgroundPart); var playButton = LK.getAsset('button_play', { anchorX: 0.5, anchorY: 0.5, x: centerX(), y: centerY() + 100 }); menuContainer.addChild(playButton); var playLabel = new Text2("PLAY", { fontFamily: "Arial", fontSize: 50, fill: 0xffffff }); playLabel.anchorX = 0.5; playLabel.anchorY = 0.5; playLabel.x = playButton.x; playLabel.y = playButton.y; menuContainer.addChild(playLabel); var volumeButton = LK.getAsset('button_volume', { anchorX: 0.5, anchorY: 0.5, x: centerX(), y: centerY() + 200 }); menuContainer.addChild(volumeButton); var volumeLabel = new Text2("VOLUME", { fontFamily: "Arial", fontSize: 50, fill: 0xffffff }); volumeLabel.anchorX = 0.5; volumeLabel.anchorY = 0.5; volumeLabel.x = volumeButton.x; volumeLabel.y = volumeButton.y; menuContainer.addChild(volumeLabel); var creditsButton = LK.getAsset('button_credits', { anchorX: 0.5, anchorY: 0.5, x: centerX(), y: centerY() + 300 }); menuContainer.addChild(creditsButton); var creditsLabel = new Text2("CREDITS", { fontFamily: "Arial", fontSize: 50, fill: 0xffffff }); creditsLabel.anchorX = 0.5; creditsLabel.anchorY = 0.5; creditsLabel.x = creditsButton.x; creditsLabel.y = creditsButton.y; menuContainer.addChild(creditsLabel); var recordsButton = LK.getAsset('button_records', { anchorX: 0.5, anchorY: 0.5, x: centerX(), y: centerY() + 400 }); menuContainer.addChild(recordsButton); var recordsLabel = new Text2("RECORDS", { fontFamily: "Arial", fontSize: 50, fill: 0xffffff }); recordsLabel.anchorX = 0.5; recordsLabel.anchorY = 0.5; recordsLabel.x = recordsButton.x; recordsLabel.y = recordsButton.y; menuContainer.addChild(recordsLabel); var counterText = new Text2('0', { size: 100, fill: 0xFFFFFF }); counterText.anchor.set(0, 0); counterText.x = 1320; counterText.y = 20; LK.gui.topLeft.addChild(counterText); var background = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: centerX(), y: groundY / 2 }); background.zIndex = 0; game.addChild(background); var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0, x: centerX(), y: 0 }); sky.zIndex = 2; game.addChild(sky); var groundAsset = LK.getAsset('ground', { anchorX: 0.5, anchorY: 0.5, x: centerX(), y: groundY - -25 }); groundAsset.zIndex = 4.1; game.addChild(groundAsset); var ground2Asset = LK.getAsset('ground2', { anchorX: 0.5, anchorY: 0.5, x: centerX(), y: groundY - 40 }); ground2Asset.zIndex = 0.5; game.addChild(ground2Asset); // İlk karakter oluşturulması var character = game.addChild(new Character()); character.x = centerX(); character.y = groundY / 2; game.addChild(menuContainer); /**** * Helper Functions: Credits & Records ****/ function showCredits() { var creditsContainer = new Container(); creditsContainer.zIndex = 300; var bg = new Shape({ width: 500, height: 300, color: 0x000000 }); bg.anchorX = 0.5; bg.anchorY = 0.5; bg.x = centerX(); bg.y = centerY(); creditsContainer.addChild(bg); var creditsText = new Text2("Game by YourName", { fontFamily: "Arial", fontSize: 30, fill: 0xffffff }); creditsText.anchorX = 0.5; creditsText.anchorY = 0.5; creditsText.x = centerX(); creditsText.y = centerY(); creditsContainer.addChild(creditsText); game.addChild(creditsContainer); LK.setTimeout(function () { game.removeChild(creditsContainer); }, 3000); } function showRecords() { var recordsContainer = new Container(); recordsContainer.zIndex = 300; var bg = new Shape({ width: 500, height: 300, color: 0x000000 }); bg.anchorX = 0.5; bg.anchorY = 0.5; bg.x = centerX(); bg.y = centerY(); recordsContainer.addChild(bg); var recordsTextStr = "Top Scores:\n"; for (var i = 0; i < records.length; i++) { recordsTextStr += i + 1 + ". " + records[i] + "\n"; } if (records.length === 0) { recordsTextStr += "No records yet."; } var recordsText = new Text2(recordsTextStr, { fontFamily: "Arial", fontSize: 30, fill: 0xffffff, align: "center" }); recordsText.anchorX = 0.5; recordsText.anchorY = 0.5; recordsText.x = centerX(); recordsText.y = centerY(); recordsContainer.addChild(recordsText); game.addChild(recordsContainer); LK.setTimeout(function () { game.removeChild(recordsContainer); }, 3000); } /**** * End Game & Reset Functions ****/ function endGame() { LK.effects.flashScreen(0xFF0000, 500); character.velocityY = character.jumpStrength; character.update = function () { if (gameOver) { character.velocityY += character.gravity; character.y += character.velocityY; if (character.y > groundY + character.height) { character.y = groundY + character.height; character.velocityY = 0; } } }; game.children.forEach(function (child) { if (child.velocityX) { child.velocityX = 0; } }); game.touchDisabled = true; records.push(passCounter); records.sort(function (a, b) { return b - a; }); if (records.length > 5) { records = records.slice(0, 5); } LK.setTimeout(function () { game.touchDisabled = false; menuOpen = true; menuContainer.visible = true; }, 3000); LK.setTimeout(function () { resetGame(); }, 5000); } function resetGame() { // Eğer varsa GameOverText kaldırılıyor if (gameOverText) { game.removeChild(gameOverText); gameOverText = null; } // Tüm Tree ve Tube öğeleri kaldırılıyor var objectsToRemove = []; game.children.forEach(function (child) { if (child instanceof Tree || child instanceof Tube) { objectsToRemove.push(child); } }); objectsToRemove.forEach(function (obj) { game.removeChild(obj); }); // Eski karakter kaldırılıyor ve yeni bir instance oluşturuluyor game.removeChild(character); character = game.addChild(new Character()); character.x = centerX(); character.y = groundY / 2; gameStarted = false; gameOver = false; lastSpawner = null; passCounter = 0; counterText.setText(passCounter); } /**** * Touch Event ****/ game.down = function (x, y, obj) { // Menü açıkken, dokunulan koordinatların PLAY, VOLUME, CREDITS, RECORDS buton alanlarına düşüp düşmediğini kontrol et. if (menuOpen) { // PLAY buton alanı if (x >= playButton.x - playButton.width / 2 && x <= playButton.x + playButton.width / 2 && y >= playButton.y - playButton.height / 2 && y <= playButton.y + playButton.height / 2) { menuOpen = false; menuContainer.visible = false; gameStarted = true; var initialTube = new Tube(); game.addChild(initialTube); lastSpawner = initialTube; return; } else if (x >= volumeButton.x - volumeButton.width / 2 && x <= volumeButton.x + volumeButton.width / 2 && y >= volumeButton.y - volumeButton.height / 2 && y <= volumeButton.y + volumeButton.height / 2) { volumeOn = !volumeOn; } else if (x >= creditsButton.x - creditsButton.width / 2 && x <= creditsButton.x + creditsButton.width / 2 && y >= creditsButton.y - creditsButton.height / 2 && y <= creditsButton.y + creditsButton.height / 2) { showCredits(); } else if (x >= recordsButton.x - recordsButton.width / 2 && x <= recordsButton.x + recordsButton.width / 2 && y >= recordsButton.y - recordsButton.height / 2 && y <= recordsButton.y + recordsButton.height / 2) { showRecords(); } return; } else if (gameOver) { if (!game.touchDisabled) { menuOpen = true; menuContainer.visible = true; resetGame(); } } else { character.jump(); character.rotation = 0.1; LK.setTimeout(function () { character.rotation = 0; }, 200); } }; /**** * Game Loop ****/ game.update = function () { game.children.forEach(function (child) { if (child.update) { child.update(); } }); game.children.sort(function (a, b) { return (a.zIndex || 0) - (b.zIndex || 0); }); };
===================================================================
--- original.js
+++ change.js
@@ -244,9 +244,9 @@
var playButton = LK.getAsset('button_play', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX(),
- y: centerY() + 50
+ y: centerY() + 100
});
menuContainer.addChild(playButton);
var playLabel = new Text2("PLAY", {
fontFamily: "Arial",
@@ -261,9 +261,9 @@
var volumeButton = LK.getAsset('button_volume', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX(),
- y: centerY() + 150
+ y: centerY() + 200
});
menuContainer.addChild(volumeButton);
var volumeLabel = new Text2("VOLUME", {
fontFamily: "Arial",
@@ -278,9 +278,9 @@
var creditsButton = LK.getAsset('button_credits', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX(),
- y: centerY() + 250
+ y: centerY() + 300
});
menuContainer.addChild(creditsButton);
var creditsLabel = new Text2("CREDITS", {
fontFamily: "Arial",
@@ -295,9 +295,9 @@
var recordsButton = LK.getAsset('button_records', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX(),
- y: centerY() + 350
+ y: centerY() + 400
});
menuContainer.addChild(recordsButton);
var recordsLabel = new Text2("RECORDS", {
fontFamily: "Arial",