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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'velocityY')' in or related to this line: 'self.velocityY += self.gravity;' Line Number: 431
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'velocityY')' in or related to this line: 'self.velocityY += self.gravity;' Line Number: 430
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'velocityY')' in or related to this line: 'self.velocityY += self.gravity;' Line Number: 429
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'velocityY')' in or related to this line: 'self.velocityY += self.gravity;' Line Number: 428
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'velocityY')' in or related to this line: 'self.velocityY += self.gravity;' Line Number: 426
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'velocityY')' in or related to this line: 'self.velocityY += self.gravity;' Line Number: 412
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'velocityY')' in or related to this line: 'self.velocityY += self.gravity;' Line Number: 410
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game is unplayable gravity doesnt work jump doesnt work game over doesnt work
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oyun başlayınca bir menüye yönlensin, 4 seçenek ilk seçenek play ikinci seçenek volume , 3. seçenek credits yapan kişi hakkında, 4. records en iyi 5 skoru ekranda yazar countu yani, make game unplayable if menu is opened when touched to button play close everything about menu and when game over lead to menu again when touched play make everything return to the first time game opened except records,
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when died return menu screen and make unplayable again when touched play make it playable again
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make game unplayable if menu is opened when touched to button play close everything about menu
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oyun başlayınca bir menüye yönlensin, 3 seçenek ilk seçenek play ikinci seçenek volume , 3. seçenek credits yapan kişi hakkında bunu yap
Code edit (1 edits merged)
Please save this source code
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trigger game over when character touches the mirrored tube
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make game over when touched tube or mirrored tube
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make character die when touched tube asset or mirrored tube
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make character die when character touches mirrored tube
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make character die when touched tree or tubes
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Move the counter 100 pixels to the right
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move pixel 200 pixel to right
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move 200 pixels right
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Move the counter 1000 pixels to the right
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move counter 100 pixel right
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move counter to middle
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more and more it is invisible because out of screen move it to the screen
/**** * Classes ****/ // Character: Dokunulduğunda zıplar. var Character = Container.expand(function () { var self = Container.call(this); self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); self.zIndex = 4; // En önde self.velocityY = 0; self.gravity = 0.3; self.jumpStrength = -12; self.width = 350; // Karakter genişliği self.height = 300; // Karakter yüksekliği self.update = function () { if (gameStarted && !gameOver) { // Yerçekimi ve zıplama hesaplaması self.velocityY += self.gravity; self.y += self.velocityY; if (self.y > groundY - 100) { self.y = groundY - 100; self.velocityY = 0; gameOver = true; endGame(); } // Ekran sınır kontrolü var characterLeft = self.x - self.width / 2; var characterRight = self.x + self.width / 2; var characterTop = self.y - self.height / 2; var characterBottom = self.y + self.height / 2; var screenLeft = 0; var screenRight = 2048; var screenTop = 0; var screenBottom = groundY; if (characterLeft + self.width / 2 < screenLeft || characterRight - self.width / 2 > screenRight || characterTop + self.height / 2 < screenTop || characterBottom - self.height / 2 > screenBottom) { gameOver = true; endGame(); } // Özel safe gap çarpışma kontrolü (Tube ve Tree için) game.children.forEach(function (child) { // Tube kontrolü if (child instanceof Tube) { var tubeLeft = child.x - child.bottomTube.width / 2; var tubeRight = child.x + child.bottomTube.width / 2; var safeGapLowerEdge = child.y - child.bottomTube.height; var safeGapUpperEdge = -gapOffset + child.topTube.height; if (self.x + self.width / 2 > tubeLeft && self.x - self.width / 2 < tubeRight) { // Karakterin merkezinin (self.y) safe gap içinde olup olmadığı kontrolü if (self.y < safeGapUpperEdge || self.y > safeGapLowerEdge) { gameOver = true; endGame(); } } } // Tree kontrolü (Tube ile aynı mantık) else if (child instanceof Tree) { var treeLeft = child.x - child.bottomTree.width / 2; var treeRight = child.x + child.bottomTree.width / 2; var safeGapLowerEdge = child.y - child.bottomTree.height; var safeGapUpperEdge = -gapOffset + child.topTree.height; if (self.x + self.width / 2 > treeLeft && self.x - self.width / 2 < treeRight) { if (self.y < safeGapUpperEdge || self.y > safeGapLowerEdge) { gameOver = true; endGame(); } } } }); } }; self.jump = function () { if (!gameOver) { self.velocityY = self.jumpStrength; } }; }); // GameOver Text var GameOverText = Container.expand(function () { var self = Container.call(this); self.text = new Text2("GAME OVER", { fontFamily: "Arial", fontSize: 2250, fill: 0xFF0000, align: "center", fontWeight: "bold" }); self.text.anchorX = 0.5; self.text.anchorY = 0.5; self.addChild(self.text); self.zIndex = 100; // En üstte göster return self; }); // MainMenu: Displays the main menu with play, volume, and credits options. var MainMenu = Container.expand(function () { var self = Container.call(this); // Background for the menu var menuBackground = self.attachAsset('menu_background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, scaleX: 20, scaleY: 20 }); // Play button var playButton = self.attachAsset('button_play', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 1000 }); playButton.interactive = true; playButton.on('down', function () { self.visible = false; gameStarted = true; // Make the game playable again resetGame(); }); // Volume button var volumeButton = self.attachAsset('button_volume', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 1400 }); volumeButton.interactive = true; volumeButton.on('down', function () { toggleVolume(); }); // Credits button var creditsButton = self.attachAsset('button_credits', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 1800 }); creditsButton.interactive = true; creditsButton.on('down', function () { showCredits(); }); return self; }); // Tree: Tube mantığıyla oluşturuldu, alt tree normal, // üst tree ise 180 derece döndürülerek aynalama efekti veriliyor. var Tree = Container.expand(function () { var self = Container.call(this); var bottomUnit = Math.floor(Math.random() * 8) + 1; var topUnit = 9 - bottomUnit; var unitSize = groundY / totalUnits; var bottomHeight = bottomUnit * unitSize; var topHeight = topUnit * unitSize; self.y = groundY; // Alt Tree self.bottomTree = self.attachAsset('tree', { anchorX: 0.5, anchorY: 1, width: 300, height: bottomHeight, flipY: false }); // Üst Tree (aynalama) self.topTree = self.attachAsset('tree', { anchorX: 0.5, anchorY: 0.5, width: 300, height: topHeight, flipY: false }); self.topTree.rotation = Math.PI; self.topTree.y = -groundY - gapOffset + topHeight / 2; self.zIndex = 1; self.x = 2048 + 800; self.velocityX = -3.6; self.spawned = false; self.prevX = self.x; self.update = function () { if (gameStarted && !gameOver) { self.x += self.velocityX; if (!self.spawned && self.prevX > treeSpawnThreshold && self.x <= treeSpawnThreshold) { self.spawned = true; var newTube = new Tube(); newTube.x = 2048 + 800; game.addChild(newTube); lastSpawner = newTube; } self.prevX = self.x; if (!self.passed && character.x > self.x + self.bottomTree.width / 2) { self.passed = true; passCounter += 1; counterText.setText(passCounter); } } }; }); // Tube: var Tube = Container.expand(function () { var self = Container.call(this); var bottomUnit = Math.floor(Math.random() * 8) + 1; var topUnit = 9 - bottomUnit; var unitSize = groundY / totalUnits; var bottomHeight = bottomUnit * unitSize; var topHeight = topUnit * unitSize; self.y = groundY; // Alt Tube self.bottomTube = self.attachAsset('tube', { anchorX: 0.5, anchorY: 1, width: 300, height: bottomHeight, flipY: false }); // Üst Tube (aynalama) self.topTube = self.attachAsset('tube', { anchorX: 0.5, anchorY: 0.5, width: 300, height: topHeight, flipY: false }); self.topTube.rotation = Math.PI; self.topTube.y = -groundY - gapOffset + topHeight / 2; self.zIndex = 1; self.x = 2048 + 800; self.velocityX = -3.6; self.spawned = false; self.prevX = self.x; self.update = function () { if (gameStarted && !gameOver) { self.x += self.velocityX; if (!self.spawned && self.prevX > tubeSpawnThreshold && self.x <= tubeSpawnThreshold) { self.spawned = true; var newTree = new Tree(); newTree.x = 2048 + 800; game.addChild(newTree); lastSpawner = newTree; } self.prevX = self.x; if (!self.passed && character.x > self.x + self.bottomTube.width / 2) { self.passed = true; passCounter += 1; counterText.setText(passCounter); } } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Function to start the game function startGame() { gameStarted = true; var initialTube = new Tube(); game.addChild(initialTube); lastSpawner = initialTube; } // Function to toggle volume function toggleVolume() { // Implement volume toggle logic here console.log("Volume toggled"); } // Function to show credits function showCredits() { // Implement credits display logic here console.log("Credits: Game developed by [Your Name]"); } // Skor sayacı var passCounter = 0; var counterText = new Text2('0', { size: 100, fill: 0xFFFFFF }); counterText.anchor.set(0, 0); counterText.x = 1320; counterText.y = 20; LK.gui.topLeft.addChild(counterText); /**** * Global Değişkenler ****/ var gapOffset = 400; var gameStarted = false; var gameOver = false; var centerX = 2048 / 2; var screenRight = 2048; var tubeSpawnThreshold = centerX + (screenRight - centerX) / 2; var treeSpawnThreshold = centerX + 3 * (screenRight - centerX) / 4; var groundY = 2732; var totalUnits = 10; var lastSpawner = null; var gameOverText = null; // Background var background = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: groundY / 2 }); background.zIndex = 0; game.addChild(background); // Initialize Main Menu var mainMenu = game.addChild(new MainMenu()); // Sky var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0, x: 2048 / 2, y: 0 }); sky.zIndex = 2; game.addChild(sky); // Ground: zIndex 4.1 (karakterin arkasında kalacak) var groundAsset = LK.getAsset('ground', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: groundY - -25 }); groundAsset.zIndex = 4.1; game.addChild(groundAsset); // Ground2: Arka planda, zIndex daha düşük var ground2Asset = LK.getAsset('ground2', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: groundY - 40 }); ground2Asset.zIndex = 0.5; game.addChild(ground2Asset); // Character: En önde var character = game.addChild(new Character()); character.x = 2048 / 2; character.y = groundY / 2; // Oyun bitiş fonksiyonu function endGame() { LK.effects.flashScreen(0xFF0000, 500); character.velocityY = character.jumpStrength; character.update = function () { if (gameOver) { character.velocityY += character.gravity; character.y += character.velocityY; if (character.y > groundY + character.height) { character.y = groundY + character.height; character.velocityY = 0; } } }; game.children.forEach(function (child) { if (child.velocityX) { child.velocityX = 0; } }); game.touchDisabled = true; LK.setTimeout(function () { mainMenu.visible = true; game.touchDisabled = true; }, 3000); LK.setTimeout(function () { resetGame(); }, 5000); } // Oyunu sıfırlama fonksiyonu function resetGame() { if (gameOverText) { game.removeChild(gameOverText); gameOverText = null; } var objectsToRemove = []; game.children.forEach(function (child) { if (child instanceof Tree || child instanceof Tube) { objectsToRemove.push(child); } }); objectsToRemove.forEach(function (obj) { game.removeChild(obj); }); character.x = 2048 / 2; character.y = groundY / 2; character.velocityY = 0; character.rotation = 0; character.update = function () { if (gameOver) { character.rotation = 0; } }; gameStarted = false; gameOver = false; lastSpawner = null; passCounter = 0; counterText.setText(passCounter); } // Dokunma olayı: Dokununca oyun başlar ve ilk Tube spawn edilir. game.down = function (x, y, obj) { if (mainMenu.visible) { return; // Do nothing if the menu is visible } if (gameOver) { if (!game.touchDisabled) { resetGame(); } } else if (!gameStarted) { gameStarted = true; var initialTube = new Tube(); game.addChild(initialTube); lastSpawner = initialTube; } character.jump(); character.rotation = 0.1; LK.setTimeout(function () { character.rotation = 0; }, 200); }; // Oyun döngüsü game.update = function () { game.children.forEach(function (child) { if (child.update) { child.update(); } }); game.children.sort(function (a, b) { return (a.zIndex || 0) - (b.zIndex || 0); }); };
===================================================================
--- original.js
+++ change.js
@@ -113,10 +113,10 @@
});
playButton.interactive = true;
playButton.on('down', function () {
self.visible = false;
- gameStarted = false; // Ensure the game is not playable when the menu is open
- startGame();
+ gameStarted = true; // Make the game playable again
+ resetGame();
});
// Volume button
var volumeButton = self.attachAsset('button_volume', {
anchorX: 0.5,
@@ -358,9 +358,10 @@
}
});
game.touchDisabled = true;
LK.setTimeout(function () {
- game.touchDisabled = false;
+ mainMenu.visible = true;
+ game.touchDisabled = true;
}, 3000);
LK.setTimeout(function () {
resetGame();
}, 5000);