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tree yok oldu mirrored tree gözüküyor ama
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even more
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even more before
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turn 180 degree tree and turn mirrored tree 0 degree
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spawn tree and tube before it enters screen
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increase gap between mirrored tube and mirrored tree with unmirrored versions
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i want you to spawn tree when tube comes little bit right of the middle of the screen
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spawn tube faster not velocity i want tube spawn earlier
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vaz geçtim ekranın ortasının biraz sağına gelince tree spawn olsun
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tree tube ekranın tam ortasına geldiğinde değilde biraz soluna geldiğinde spawn olsun azıcık ekranın ortasının soluna gelince
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make them 1.2 time faster
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make them 1.5 time faster
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tube ve tree nin velocitysini eşit düzeyde arttır
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spawn 1 tree after 1 second tube spawned
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create only 1 tree
/**** * Classes ****/ // Character: Dokunulduğunda zıplar. var Character = Container.expand(function () { var self = Container.call(this); self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); self.zIndex = 4; // En üstte self.velocityY = 0; self.gravity = 0.3; self.jumpStrength = -12; self.update = function () { if (gameStarted) { self.velocityY += self.gravity; self.y += self.velocityY; if (self.y > groundY - 100) { self.y = groundY - 100; self.velocityY = 0; } } }; self.jump = function () { self.velocityY = self.jumpStrength; }; }); // Tube: Obstacle olarak kullanılacak; alt parça normal, üst parça mirrored. // Alt parça; anchorY: 1 ile groundY'ye sabitleniyor. // Üst parça; anchorY: 0, flipY:true kullanılarak aynalanıyor ve -groundY - 250 konumuna yerleştiriliyor. var Tube = Container.expand(function () { var self = Container.call(this); var bottomUnit = Math.floor(Math.random() * 8) + 1; var topUnit = 9 - bottomUnit; var unitSize = groundY / totalUnits; var bottomHeight = bottomUnit * unitSize; var topHeight = topUnit * unitSize; self.y = groundY; // Alt tube: normal tube, anchor alt kenarda self.bottomTube = self.attachAsset('tube', { anchorX: 0.5, anchorY: 1, width: 300, height: bottomHeight, flipY: false }); self.bottomTube.y = groundY; // Üst tube: mirrored tube, anchor üst kenara, flipY:true self.topTube = self.attachAsset('tube', { anchorX: 0.5, anchorY: 0, width: 300, height: topHeight, flipY: true }); self.topTube.y = -groundY - 250; self.zIndex = 3; // ground (zIndex:2) üzerinde, character (zIndex:4) altında self.x = 2048 + 800; self.velocityX = -3.6; self.spawned = false; self.prevX = self.x; self.update = function () { if (gameStarted) { self.x += self.velocityX; // Eğer obstacle centerX’i ilk kez geçiyorsa yeni bir Tube spawnla. if (!self.spawned && self.prevX > centerX && self.x <= centerX) { self.spawned = true; var newTube = new Tube(); newTube.x = 2048 + 50; game.addChild(newTube); lastSpawner = newTube; } self.prevX = self.x; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // tube asset'i varsayılan olarak flipY ile tanımlı /**** * Global Variables ****/ var gameStarted = false; var centerX = 2048 / 2; var groundY = 2732; var totalUnits = 10; var lastSpawner = null; // Sky: En arka katman. var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: groundY / 2, tint: 0x000000 }); sky.zIndex = 0; game.addChild(sky); // Background: Sky'ın üzerinde. var background = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: groundY / 2 }); background.zIndex = 1; game.addChild(background); // Ground: Engellerin altında kalmayacak şekilde. var groundAsset = LK.getAsset('ground', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: groundY - 5 }); groundAsset.zIndex = 2; game.addChild(groundAsset); // Character: Ekranın ortasında başlar. var character = game.addChild(new Character()); character.x = 2048 / 2; character.y = groundY / 2; // Dokunma olayı: Ekrana dokununca oyun başlar ve sağdan bir Tube spawn edilir. game.down = function (x, y, obj) { if (!gameStarted) { gameStarted = true; var initialTube = new Tube(); game.addChild(initialTube); lastSpawner = initialTube; } character.jump(); character.rotation = 0.1; LK.setTimeout(function () { character.rotation = 0; }, 200); }; // Oyun döngüsü. game.update = function () { game.children.forEach(function (child) { if (child.update) { child.update(); } }); game.children.sort(function (a, b) { return (a.zIndex || 0) - (b.zIndex || 0); }); };
===================================================================
--- original.js
+++ change.js
@@ -25,48 +25,46 @@
self.jump = function () {
self.velocityY = self.jumpStrength;
};
});
-// Tree:
-// - Normal tree: 180 derece döndürülmüş, anchor (0.5,1) ile alt kenarı groundY'ye sabitlenmiş.
-// - Mirrored tree: flipY:true ile aynalanmış hali.
-var Tree = Container.expand(function () {
+// Tube: Obstacle olarak kullanılacak; alt parça normal, üst parça mirrored.
+// Alt parça; anchorY: 1 ile groundY'ye sabitleniyor.
+// Üst parça; anchorY: 0, flipY:true kullanılarak aynalanıyor ve -groundY - 250 konumuna yerleştiriliyor.
+var Tube = Container.expand(function () {
var self = Container.call(this);
var bottomUnit = Math.floor(Math.random() * 8) + 1;
var topUnit = 9 - bottomUnit;
var unitSize = groundY / totalUnits;
var bottomHeight = bottomUnit * unitSize;
var topHeight = topUnit * unitSize;
self.y = groundY;
- // Normal tree: 180 derece döndürülmüş.
- self.bottomTree = self.attachAsset('tree', {
+ // Alt tube: normal tube, anchor alt kenarda
+ self.bottomTube = self.attachAsset('tube', {
anchorX: 0.5,
anchorY: 1,
- // Alt kenara hizalanıyor
width: 300,
height: bottomHeight,
flipY: false
});
- self.bottomTree.rotation = Math.PI; // 180 derece döndür
- self.bottomTree.y = groundY; // Alt kenarı groundY'ye sabitler.
- // Mirrored tree: flipY:true ile aynalanmış.
- self.topTree = self.attachAsset('tree', {
+ self.bottomTube.y = groundY;
+ // Üst tube: mirrored tube, anchor üst kenara, flipY:true
+ self.topTube = self.attachAsset('tube', {
anchorX: 0.5,
anchorY: 0,
- // Üst kenara hizalanacak şekilde
width: 300,
height: topHeight,
flipY: true
});
- self.topTree.y = -groundY + 250;
+ self.topTube.y = -groundY - 250;
self.zIndex = 3; // ground (zIndex:2) üzerinde, character (zIndex:4) altında
self.x = 2048 + 800;
self.velocityX = -3.6;
self.spawned = false;
self.prevX = self.x;
self.update = function () {
if (gameStarted) {
self.x += self.velocityX;
+ // Eğer obstacle centerX’i ilk kez geçiyorsa yeni bir Tube spawnla.
if (!self.spawned && self.prevX > centerX && self.x <= centerX) {
self.spawned = true;
var newTube = new Tube();
newTube.x = 2048 + 50;
@@ -76,55 +74,8 @@
self.prevX = self.x;
}
};
});
-// Tube: Normal alt parça, üst parça 180 derece döndürülmüş.
-var Tube = Container.expand(function () {
- var self = Container.call(this);
- var bottomUnit = Math.floor(Math.random() * 8) + 1;
- var topUnit = 9 - bottomUnit;
- var unitSize = groundY / totalUnits;
- var bottomHeight = bottomUnit * unitSize;
- var topHeight = topUnit * unitSize;
- self.y = groundY;
- // Alt tube: Normal asset.
- self.bottomTube = self.attachAsset('tube', {
- anchorX: 0.5,
- anchorY: 1,
- width: 300,
- height: bottomHeight,
- flipY: false
- });
- // Üst tube: 180 derece döndürülüyor.
- self.topTube = self.attachAsset('tube', {
- anchorX: 0.5,
- anchorY: 0.5,
- width: 300,
- height: topHeight,
- flipY: false
- });
- self.topTube.rotation = Math.PI;
- self.topTube.y = -groundY - 250 + topHeight / 2;
- self.zIndex = 3; // ground altında, character üstünde
- self.x = 2048 + 800;
- self.velocityX = -3.6;
- self.spawned = false;
- self.prevX = self.x;
- self.update = function () {
- if (gameStarted) {
- self.x += self.velocityX;
- // Eğer obstacle, centerX’i ilk kez geçiyorsa spawn et.
- if (!self.spawned && self.prevX > centerX && self.x <= centerX) {
- self.spawned = true;
- var newTree = new Tree();
- newTree.x = 2048 + 50;
- game.addChild(newTree);
- lastSpawner = newTree;
- }
- self.prevX = self.x;
- }
- };
-});
/****
* Initialize Game
****/
green theme forest by green tones to the sky , not to much detail just simple tree shadows trees has no details just shadowed green and shadowless places, beautiful view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
hyper realistic nature too reallistic proffational blue sky white clouds yellow sun an over realistic mountain view with full of trees and sun and clouds view a forest of a mountain challangeing mountain road. No background.cool background. view background. No shadows. 2d. In-Game asset. flat