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place ground2 on ground asset
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make it 1.8 second
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make screen untouchable for 1 second after character dies
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after game reset character never dies fix it
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after game reset i cant control character fix it
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and really make game over you should replay
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character doesnt die after returned normal
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after 1 second returned to the normal make character touchable again i mean if it enters zone makes it die make it die
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finish the game over efect in 4 second and return normal
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when died make character jump and fall to the ground
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delete game over text and make screen red for just a moment
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make game over 15 time bigger
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make game over bigger and when touched screen restart game
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Please fix the bug: 'TypeError: LK.Text is not a constructor' in or related to this line: 'self.text = new LK.Text("GAME OVER", {' Line Number: 77
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tree yok oldu mirrored tree gözüküyor ama
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Code edit (7 edits merged)
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even more
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even more before
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turn 180 degree tree and turn mirrored tree 0 degree
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spawn tree and tube before it enters screen
/**** * Classes ****/ // Character: Dokunulduğunda zıplar. var Character = Container.expand(function () { var self = Container.call(this); self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); self.zIndex = 4; // En üstte self.velocityY = 0; self.gravity = 0.3; self.jumpStrength = -12; self.update = function () { if (gameStarted) { self.velocityY += self.gravity; self.y += self.velocityY; if (self.y > groundY - 100) { self.y = groundY - 100; self.velocityY = 0; } } }; self.jump = function () { self.velocityY = self.jumpStrength; }; }); // Tube: Obstacle olarak kullanılacak; alt parça normal, üst parça mirrored. // Alt parça; anchorY: 1 ile groundY'ye sabitleniyor. // Üst parça; anchorY: 0, flipY:true kullanılarak aynalanıyor ve -groundY - 250 konumuna yerleştiriliyor. var Tube = Container.expand(function () { var self = Container.call(this); var bottomUnit = Math.floor(Math.random() * 8) + 1; var topUnit = 9 - bottomUnit; var unitSize = groundY / totalUnits; var bottomHeight = bottomUnit * unitSize; var topHeight = topUnit * unitSize; self.y = groundY; // Alt tube: normal tube, anchor alt kenarda self.bottomTube = self.attachAsset('tube', { anchorX: 0.5, anchorY: 1, width: 300, height: bottomHeight, flipY: false }); self.bottomTube.y = groundY; // Üst tube: mirrored tube, anchor üst kenara, flipY:true self.topTube = self.attachAsset('tube', { anchorX: 0.5, anchorY: 0, width: 300, height: topHeight, flipY: true }); self.topTube.y = -groundY - 250; self.zIndex = 3; // ground (zIndex:2) üzerinde, character (zIndex:4) altında self.x = 2048 + 800; self.velocityX = -3.6; self.spawned = false; self.prevX = self.x; self.update = function () { if (gameStarted) { self.x += self.velocityX; // Eğer obstacle centerX’i ilk kez geçiyorsa yeni bir Tube spawnla. if (!self.spawned && self.prevX > centerX && self.x <= centerX) { self.spawned = true; var newTube = new Tube(); newTube.x = 2048 + 50; game.addChild(newTube); lastSpawner = newTube; } self.prevX = self.x; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // tube asset'i varsayılan olarak flipY ile tanımlı /**** * Global Variables ****/ var gameStarted = false; var centerX = 2048 / 2; var groundY = 2732; var totalUnits = 10; var lastSpawner = null; // Sky: En arka katman. var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: groundY / 2, tint: 0x000000 }); sky.zIndex = 0; game.addChild(sky); // Background: Sky'ın üzerinde. var background = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: groundY / 2 }); background.zIndex = 1; game.addChild(background); // Ground: Engellerin altında kalmayacak şekilde. var groundAsset = LK.getAsset('ground', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: groundY - 5 }); groundAsset.zIndex = 2; game.addChild(groundAsset); // Character: Ekranın ortasında başlar. var character = game.addChild(new Character()); character.x = 2048 / 2; character.y = groundY / 2; // Dokunma olayı: Ekrana dokununca oyun başlar ve sağdan bir Tube spawn edilir. game.down = function (x, y, obj) { if (!gameStarted) { gameStarted = true; var initialTube = new Tube(); game.addChild(initialTube); lastSpawner = initialTube; } character.jump(); character.rotation = 0.1; LK.setTimeout(function () { character.rotation = 0; }, 200); }; // Oyun döngüsü. game.update = function () { game.children.forEach(function (child) { if (child.update) { child.update(); } }); game.children.sort(function (a, b) { return (a.zIndex || 0) - (b.zIndex || 0); }); };
===================================================================
--- original.js
+++ change.js
@@ -25,48 +25,46 @@
self.jump = function () {
self.velocityY = self.jumpStrength;
};
});
-// Tree:
-// - Normal tree: 180 derece döndürülmüş, anchor (0.5,1) ile alt kenarı groundY'ye sabitlenmiş.
-// - Mirrored tree: flipY:true ile aynalanmış hali.
-var Tree = Container.expand(function () {
+// Tube: Obstacle olarak kullanılacak; alt parça normal, üst parça mirrored.
+// Alt parça; anchorY: 1 ile groundY'ye sabitleniyor.
+// Üst parça; anchorY: 0, flipY:true kullanılarak aynalanıyor ve -groundY - 250 konumuna yerleştiriliyor.
+var Tube = Container.expand(function () {
var self = Container.call(this);
var bottomUnit = Math.floor(Math.random() * 8) + 1;
var topUnit = 9 - bottomUnit;
var unitSize = groundY / totalUnits;
var bottomHeight = bottomUnit * unitSize;
var topHeight = topUnit * unitSize;
self.y = groundY;
- // Normal tree: 180 derece döndürülmüş.
- self.bottomTree = self.attachAsset('tree', {
+ // Alt tube: normal tube, anchor alt kenarda
+ self.bottomTube = self.attachAsset('tube', {
anchorX: 0.5,
anchorY: 1,
- // Alt kenara hizalanıyor
width: 300,
height: bottomHeight,
flipY: false
});
- self.bottomTree.rotation = Math.PI; // 180 derece döndür
- self.bottomTree.y = groundY; // Alt kenarı groundY'ye sabitler.
- // Mirrored tree: flipY:true ile aynalanmış.
- self.topTree = self.attachAsset('tree', {
+ self.bottomTube.y = groundY;
+ // Üst tube: mirrored tube, anchor üst kenara, flipY:true
+ self.topTube = self.attachAsset('tube', {
anchorX: 0.5,
anchorY: 0,
- // Üst kenara hizalanacak şekilde
width: 300,
height: topHeight,
flipY: true
});
- self.topTree.y = -groundY + 250;
+ self.topTube.y = -groundY - 250;
self.zIndex = 3; // ground (zIndex:2) üzerinde, character (zIndex:4) altında
self.x = 2048 + 800;
self.velocityX = -3.6;
self.spawned = false;
self.prevX = self.x;
self.update = function () {
if (gameStarted) {
self.x += self.velocityX;
+ // Eğer obstacle centerX’i ilk kez geçiyorsa yeni bir Tube spawnla.
if (!self.spawned && self.prevX > centerX && self.x <= centerX) {
self.spawned = true;
var newTube = new Tube();
newTube.x = 2048 + 50;
@@ -76,55 +74,8 @@
self.prevX = self.x;
}
};
});
-// Tube: Normal alt parça, üst parça 180 derece döndürülmüş.
-var Tube = Container.expand(function () {
- var self = Container.call(this);
- var bottomUnit = Math.floor(Math.random() * 8) + 1;
- var topUnit = 9 - bottomUnit;
- var unitSize = groundY / totalUnits;
- var bottomHeight = bottomUnit * unitSize;
- var topHeight = topUnit * unitSize;
- self.y = groundY;
- // Alt tube: Normal asset.
- self.bottomTube = self.attachAsset('tube', {
- anchorX: 0.5,
- anchorY: 1,
- width: 300,
- height: bottomHeight,
- flipY: false
- });
- // Üst tube: 180 derece döndürülüyor.
- self.topTube = self.attachAsset('tube', {
- anchorX: 0.5,
- anchorY: 0.5,
- width: 300,
- height: topHeight,
- flipY: false
- });
- self.topTube.rotation = Math.PI;
- self.topTube.y = -groundY - 250 + topHeight / 2;
- self.zIndex = 3; // ground altında, character üstünde
- self.x = 2048 + 800;
- self.velocityX = -3.6;
- self.spawned = false;
- self.prevX = self.x;
- self.update = function () {
- if (gameStarted) {
- self.x += self.velocityX;
- // Eğer obstacle, centerX’i ilk kez geçiyorsa spawn et.
- if (!self.spawned && self.prevX > centerX && self.x <= centerX) {
- self.spawned = true;
- var newTree = new Tree();
- newTree.x = 2048 + 50;
- game.addChild(newTree);
- lastSpawner = newTree;
- }
- self.prevX = self.x;
- }
- };
-});
/****
* Initialize Game
****/