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even more
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even more before
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turn 180 degree tree and turn mirrored tree 0 degree
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spawn tree and tube before it enters screen
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increase gap between mirrored tube and mirrored tree with unmirrored versions
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i want you to spawn tree when tube comes little bit right of the middle of the screen
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spawn tube faster not velocity i want tube spawn earlier
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vaz geçtim ekranın ortasının biraz sağına gelince tree spawn olsun
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tree tube ekranın tam ortasına geldiğinde değilde biraz soluna geldiğinde spawn olsun azıcık ekranın ortasının soluna gelince
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make them 1.2 time faster
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make them 1.5 time faster
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tube ve tree nin velocitysini eşit düzeyde arttır
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spawn 1 tree after 1 second tube spawned
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create only 1 tree
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the gap between two trees are 2.1 second
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and make another tree spawn 2 second later
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spawn tree 1 second after tube spawned
/****
* Classes
****/
//<Write imports for supported plugins here>
// Character class with gravity and jump functionality
var Character = Container.expand(function () {
var self = Container.call(this);
var characterGraphics = self.attachAsset('character', {
anchorX: 0.5,
anchorY: 0.5
});
self.zIndex = 99; // Karakterin her zaman en üstte görünmesi için yüksek zIndex değeri
self.velocityY = 0;
self.gravity = 0.3;
self.jumpStrength = -12;
self.update = function () {
self.velocityY += self.gravity;
self.y += self.velocityY;
// Karakterin zeminin altına düşmesini engelle
if (self.y > 2732 - 100) {
self.y = 2732 - 100;
self.velocityY = 0;
}
};
self.jump = function () {
// Havadayken de zıplamaya izin ver
self.velocityY = self.jumpStrength;
};
});
// Tube class with a medium velocity moving to the left and spawning on top and bottom
var Tube = Container.expand(function () {
var self = Container.call(this);
var tubeGraphics = self.attachAsset('tube', {
anchorX: 0.5,
anchorY: 0.5,
width: 300,
height: Math.floor(Math.random() * (4200 - 400 + 1)) + 400
});
self.zIndex = 5; // Tube karakterden daha altta görünsün
self.velocityX = -1;
self.update = function () {
if (self.x < -300) {
self.x = 2048 + 100;
tubeGraphics.height = Math.floor(Math.random() * (3900 - 600 + 1)) + 600;
}
self.x += self.velocityX;
// Tube ekranın solundan çıkınca sağdan yeniden doğsun
if (self.x < -200) {
self.x = 2048 + 200;
// Tube sadece altta doğsun
self.y = 2732 - 150;
tubeGraphics.height = Math.floor(Math.random() * (3900 - 600 + 1)) + 600;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Siyah arka planla oyunu başlat
});
/****
* Game Code
****/
// Oluştur ve ekranın ortasına yerleştir: Sky
var sky = LK.getAsset('sky', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2,
tint: 0x000001 // Rengi siyah yap
});
sky.zIndex = 0;
game.addChild(sky);
// Oluştur ve ekranın ortasına yerleştir: Background
var background = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
background.zIndex = 1;
game.addChild(background);
// Oluştur ve ekranın altına yerleştir: Ground
var ground = LK.getAsset('ground', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 - 98
});
ground.zIndex = 1;
game.addChild(ground);
// Ekranın sağ tarafında başlangıç pozisyonunda: Tube
var tube = game.addChild(new Tube());
tube.x = 2048 + 50;
tube.y = 2732 - 150;
// Oluştur ve ekranın ortasına yerleştir: Character
var character = game.addChild(new Character());
character.x = 2048 / 2;
character.y = 2732 / 2;
// Dokunma olayında karakterin zıplamasını sağla
game.down = function (x, y, obj) {
character.jump();
character.rotation = 0.1; // Sağ tarafa hafif döndür
LK.setTimeout(function () {
character.rotation = 0;
}, 200);
};
// Oyun döngüsü: Her tick'te güncelleme ve z-index sıralaması yap
game.update = function () {
character.update();
tube.update();
// Tüm oyun öğelerini zIndex değerlerine göre sırala
game.children.sort(function (a, b) {
return (a.zIndex || 0) - (b.zIndex || 0);
});
}; ===================================================================
--- original.js
+++ change.js
@@ -69,9 +69,9 @@
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2,
- tint: 0x000000 // Rengi siyah yap
+ tint: 0x000001 // Rengi siyah yap
});
sky.zIndex = 0;
game.addChild(sky);
// Oluştur ve ekranın ortasına yerleştir: Background
@@ -87,9 +87,9 @@
var ground = LK.getAsset('ground', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
- y: 2732 - 5
+ y: 2732 - 98
});
ground.zIndex = 1;
game.addChild(ground);
// Ekranın sağ tarafında başlangıç pozisyonunda: Tube
green theme forest by green tones to the sky , not to much detail just simple tree shadows trees has no details just shadowed green and shadowless places, beautiful view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
hyper realistic nature too reallistic proffational blue sky white clouds yellow sun an over realistic mountain view with full of trees and sun and clouds view a forest of a mountain challangeing mountain road. No background.cool background. view background. No shadows. 2d. In-Game asset. flat