Code edit (18 edits merged)
Please save this source code
User prompt
tree yok oldu mirrored tree gözüküyor ama
Code edit (1 edits merged)
Please save this source code
Code edit (11 edits merged)
Please save this source code
User prompt
even more
User prompt
even more before
User prompt
turn 180 degree tree and turn mirrored tree 0 degree
User prompt
spawn tree and tube before it enters screen
User prompt
increase gap between mirrored tube and mirrored tree with unmirrored versions
Code edit (1 edits merged)
Please save this source code
User prompt
i want you to spawn tree when tube comes little bit right of the middle of the screen
Code edit (1 edits merged)
Please save this source code
User prompt
spawn tube faster not velocity i want tube spawn earlier
Code edit (12 edits merged)
Please save this source code
User prompt
vaz geçtim ekranın ortasının biraz sağına gelince tree spawn olsun
User prompt
tree tube ekranın tam ortasına geldiğinde değilde biraz soluna geldiğinde spawn olsun azıcık ekranın ortasının soluna gelince
Code edit (3 edits merged)
Please save this source code
User prompt
make them 1.2 time faster
User prompt
make them 1.5 time faster
Code edit (2 edits merged)
Please save this source code
User prompt
tube ve tree nin velocitysini eşit düzeyde arttır
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
spawn 1 tree after 1 second tube spawned
User prompt
create only 1 tree
/**** * Classes ****/ //<Write imports for supported plugins here> // Character class with gravity and jump functionality var Character = Container.expand(function () { var self = Container.call(this); var characterGraphics = self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); self.zIndex = 99; // Karakterin her zaman en üstte görünmesi için yüksek zIndex değeri self.velocityY = 0; self.gravity = 0.3; self.jumpStrength = -12; self.update = function () { self.velocityY += self.gravity; self.y += self.velocityY; // Karakterin zeminin altına düşmesini engelle if (self.y > 2732 - 100) { self.y = 2732 - 100; self.velocityY = 0; } }; self.jump = function () { // Havadayken de zıplamaya izin ver self.velocityY = self.jumpStrength; }; }); // Tube class with a medium velocity moving to the left and spawning on top and bottom var Tube = Container.expand(function () { var self = Container.call(this); var tubeGraphics = self.attachAsset('tube', { anchorX: 0.5, anchorY: 0.5, width: 300, height: Math.floor(Math.random() * (4200 - 400 + 1)) + 400 }); self.zIndex = 5; // Tube karakterden daha altta görünsün self.velocityX = -1; self.update = function () { if (self.x < -300) { self.x = 2048 + 100; tubeGraphics.height = Math.floor(Math.random() * (3900 - 600 + 1)) + 600; } self.x += self.velocityX; // Tube ekranın solundan çıkınca sağdan yeniden doğsun if (self.x < -200) { self.x = 2048 + 200; // Tube sadece altta doğsun self.y = 2732 - 150; tubeGraphics.height = Math.floor(Math.random() * (3900 - 600 + 1)) + 600; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Siyah arka planla oyunu başlat }); /**** * Game Code ****/ // Oluştur ve ekranın ortasına yerleştir: Sky var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, tint: 0x000001 // Rengi siyah yap }); sky.zIndex = 0; game.addChild(sky); // Oluştur ve ekranın ortasına yerleştir: Background var background = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); background.zIndex = 1; game.addChild(background); // Oluştur ve ekranın altına yerleştir: Ground var ground = LK.getAsset('ground', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 - 98 }); ground.zIndex = 1; game.addChild(ground); // Ekranın sağ tarafında başlangıç pozisyonunda: Tube var tube = game.addChild(new Tube()); tube.x = 2048 + 50; tube.y = 2732 - 150; // Oluştur ve ekranın ortasına yerleştir: Character var character = game.addChild(new Character()); character.x = 2048 / 2; character.y = 2732 / 2; // Dokunma olayında karakterin zıplamasını sağla game.down = function (x, y, obj) { character.jump(); character.rotation = 0.1; // Sağ tarafa hafif döndür LK.setTimeout(function () { character.rotation = 0; }, 200); }; // Oyun döngüsü: Her tick'te güncelleme ve z-index sıralaması yap game.update = function () { character.update(); tube.update(); // Tüm oyun öğelerini zIndex değerlerine göre sırala game.children.sort(function (a, b) { return (a.zIndex || 0) - (b.zIndex || 0); }); };
===================================================================
--- original.js
+++ change.js
@@ -69,9 +69,9 @@
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2,
- tint: 0x000000 // Rengi siyah yap
+ tint: 0x000001 // Rengi siyah yap
});
sky.zIndex = 0;
game.addChild(sky);
// Oluştur ve ekranın ortasına yerleştir: Background
@@ -87,9 +87,9 @@
var ground = LK.getAsset('ground', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
- y: 2732 - 5
+ y: 2732 - 98
});
ground.zIndex = 1;
game.addChild(ground);
// Ekranın sağ tarafında başlangıç pozisyonunda: Tube
green theme forest by green tones to the sky , not to much detail just simple tree shadows trees has no details just shadowed green and shadowless places, beautiful view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
hyper realistic nature too reallistic proffational blue sky white clouds yellow sun an over realistic mountain view with full of trees and sun and clouds view a forest of a mountain challangeing mountain road. No background.cool background. view background. No shadows. 2d. In-Game asset. flat