Code edit (7 edits merged)
Please save this source code
User prompt
even more
User prompt
even more before
User prompt
turn 180 degree tree and turn mirrored tree 0 degree
User prompt
spawn tree and tube before it enters screen
User prompt
increase gap between mirrored tube and mirrored tree with unmirrored versions
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
i want you to spawn tree when tube comes little bit right of the middle of the screen
Code edit (1 edits merged)
Please save this source code
User prompt
spawn tube faster not velocity i want tube spawn earlier
Code edit (12 edits merged)
Please save this source code
User prompt
vaz geçtim ekranın ortasının biraz sağına gelince tree spawn olsun
User prompt
tree tube ekranın tam ortasına geldiğinde değilde biraz soluna geldiğinde spawn olsun azıcık ekranın ortasının soluna gelince
Code edit (1 edits merged)
Please save this source code
User prompt
make them 1.2 time faster
User prompt
make them 1.5 time faster
Code edit (1 edits merged)
Please save this source code
Code edit (5 edits merged)
Please save this source code
User prompt
tube ve tree nin velocitysini eşit düzeyde arttır
Code edit (1 edits merged)
Please save this source code
User prompt
spawn 1 tree after 1 second tube spawned
User prompt
create only 1 tree
User prompt
the gap between two trees are 2.1 second
User prompt
and make another tree spawn 2 second later
/**** * Classes ****/ //<Write imports for supported plugins here> // Character class with gravity and jump functionality var Character = Container.expand(function () { var self = Container.call(this); var characterGraphics = self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); self.velocityY = 0; self.gravity = 0.3; self.jumpStrength = -12; self.update = function () { self.velocityY += self.gravity; self.y += self.velocityY; // Prevent character from falling through the ground if (self.y > 2732 - 100) { self.y = 2732 - 100; self.velocityY = 0; } }; self.jump = function () { // Allow jump even if in the air self.velocityY = self.jumpStrength; }; }); // Tube class with a medium velocity moving to the left and spawning on top and bottom var Tube = Container.expand(function () { var self = Container.call(this); var tubeGraphics = self.attachAsset('tube', { anchorX: 0.5, anchorY: 0.5, width: 300, height: Math.floor(Math.random() * (4200 - 400 + 1)) + 400 }); self.velocityX = -1; self.update = function () { if (self.x < -300) { self.x = 2048 + 100; tubeGraphics.height = Math.floor(Math.random() * (3900 - 600 + 1)) + 600; } self.x += self.velocityX; // Respawn tube on the right side of the screen when it goes off the left side if (self.x < -200) { self.x = 2048 + 200; // Spawn tube only on the bottom self.y = 2732 - 150; // Change tube height to random values between 4200 and 400 tubeGraphics.height = Math.floor(Math.random() * (3900 - 600 + 1)) + 600; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Create and position the character in the middle of the screen // Initialize assets used in this game. var character = game.addChild(new Character()); character.x = 2048 / 2; character.y = 2732 / 2; // Create and position the sky in the center of the screen var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, tint: 0x000000 // Change color to black }); game.addChildAt(sky, 0); // Create and position the background in the center of the screen var background = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChildAt(background, 1); // Create and position the ground at the bottom of the screen var ground = LK.getAsset('ground', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 - 5 }); game.addChild(ground); // Create and position the tube off the right side of the screen var tube = game.addChild(new Tube()); tube.x = 2048 + 50; tube.y = 2732 - 150; // Handle touch events to make the character jump game.down = function (x, y, obj) { character.jump(); character.rotation = 0.1; // Reduce the rotation to the right LK.setTimeout(function () { character.rotation = 0; }, 200); }; // Update game state every tick game.update = function () { character.update(); for (var i = 0; i < 10; i++) { tube.update(); } // Spawn tree 1 second after tube spawned LK.setTimeout(function () { var tree = game.addChild(new Tube()); tree.x = 2048 + 50; tree.y = 2732 - 150; // Spawn another tree 2.1 seconds after the first tree LK.setTimeout(function () { var tree2 = game.addChild(new Tube()); tree2.x = 2048 + 50; tree2.y = 2732 - 150; }, 2100); }, 1000); };
===================================================================
--- original.js
+++ change.js
@@ -115,12 +115,12 @@
LK.setTimeout(function () {
var tree = game.addChild(new Tube());
tree.x = 2048 + 50;
tree.y = 2732 - 150;
- // Spawn another tree 2 seconds after the first tree
+ // Spawn another tree 2.1 seconds after the first tree
LK.setTimeout(function () {
var tree2 = game.addChild(new Tube());
tree2.x = 2048 + 50;
tree2.y = 2732 - 150;
- }, 2000);
+ }, 2100);
}, 1000);
};
\ No newline at end of file