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i want you to spawn tree when tube comes little bit right of the middle of the screen
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spawn tube faster not velocity i want tube spawn earlier
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vaz geçtim ekranın ortasının biraz sağına gelince tree spawn olsun
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tree tube ekranın tam ortasına geldiğinde değilde biraz soluna geldiğinde spawn olsun azıcık ekranın ortasının soluna gelince
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make them 1.2 time faster
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make them 1.5 time faster
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tube ve tree nin velocitysini eşit düzeyde arttır
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spawn 1 tree after 1 second tube spawned
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create only 1 tree
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the gap between two trees are 2.1 second
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and make another tree spawn 2 second later
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spawn tree 1 second after tube spawned
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make tree 10 time faster and keep the velocity of tube same
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always keep the velocity of tube same and increase the velocity of tree 5 time faster
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make şt 5 time faster
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increase the velocity of tree
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create tree asset when tube reaches middle of the screen
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make tree touch to bottom of the screen all the time when spawning,make velocity of tree same as tube
/**** * Classes ****/ //<Write imports for supported plugins here> // Character class with gravity and jump functionality var Character = Container.expand(function () { var self = Container.call(this); var characterGraphics = self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); self.velocityY = 0; self.gravity = 0.3; self.jumpStrength = -12; self.update = function () { self.velocityY += self.gravity; self.y += self.velocityY; // Prevent character from falling through the ground if (self.y > 2732 - 100) { self.y = 2732 - 100; self.velocityY = 0; } }; self.jump = function () { // Allow jump even if in the air self.velocityY = self.jumpStrength; }; }); // Tube class with a medium velocity moving to the left and spawning on top and bottom var Tube = Container.expand(function () { var self = Container.call(this); var tubeGraphics = self.attachAsset('tube', { anchorX: 0.5, anchorY: 0.5, width: 300, height: Math.floor(Math.random() * (4200 - 400 + 1)) + 400 }); self.velocityX = -1; self.update = function () { if (self.x < -300) { self.x = 2048 + 100; tubeGraphics.height = Math.floor(Math.random() * (3900 - 600 + 1)) + 600; } self.x += self.velocityX; // Respawn tube on the right side of the screen when it goes off the left side if (self.x < -200) { self.x = 2048 + 200; // Spawn tube only on the bottom self.y = 2732 - 150; // Change tube height to random values between 4200 and 400 tubeGraphics.height = Math.floor(Math.random() * (3900 - 600 + 1)) + 600; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Create and position the character in the middle of the screen // Initialize assets used in this game. var character = game.addChild(new Character()); character.x = 2048 / 2; character.y = 2732 / 2; // Create and position the sky in the center of the screen var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, tint: 0x000000 // Change color to black }); game.addChildAt(sky, 0); // Create and position the background in the center of the screen var background = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChildAt(background, 1); // Create and position the ground at the bottom of the screen var ground = LK.getAsset('ground', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 - 5 }); game.addChild(ground); // Create and position the tree asset on the right side of the screen var tree = game.addChild(new Tube()); tree.x = 2048 + 50; tree.y = Math.floor(Math.random() * (3800 - 400 + 1)) + 400; // Handle touch events to make the character jump game.down = function (x, y, obj) { character.jump(); character.rotation = 0.1; // Reduce the rotation to the right LK.setTimeout(function () { character.rotation = 0; }, 200); }; // Update game state every tick game.update = function () { character.update(); for (var i = 0; i < 10; i++) { tree.velocityX = -1; tree.update(); // When the tree reaches the middle of the screen, spawn a new tree if (tree.x <= 2048 / 2) { tree = game.addChild(new Tube()); tree.x = 2048 + 50; tree.y = 2732 - tree.height / 2; } } };
/****
* Classes
****/
//<Write imports for supported plugins here>
// Character class with gravity and jump functionality
var Character = Container.expand(function () {
var self = Container.call(this);
var characterGraphics = self.attachAsset('character', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocityY = 0;
self.gravity = 0.3;
self.jumpStrength = -12;
self.update = function () {
self.velocityY += self.gravity;
self.y += self.velocityY;
// Prevent character from falling through the ground
if (self.y > 2732 - 100) {
self.y = 2732 - 100;
self.velocityY = 0;
}
};
self.jump = function () {
// Allow jump even if in the air
self.velocityY = self.jumpStrength;
};
});
// Tube class with a medium velocity moving to the left and spawning on top and bottom
var Tube = Container.expand(function () {
var self = Container.call(this);
var tubeGraphics = self.attachAsset('tube', {
anchorX: 0.5,
anchorY: 0.5,
width: 300,
height: Math.floor(Math.random() * (4200 - 400 + 1)) + 400
});
self.velocityX = -1;
self.update = function () {
if (self.x < -300) {
self.x = 2048 + 100;
tubeGraphics.height = Math.floor(Math.random() * (3900 - 600 + 1)) + 600;
}
self.x += self.velocityX;
// Respawn tube on the right side of the screen when it goes off the left side
if (self.x < -200) {
self.x = 2048 + 200;
// Spawn tube only on the bottom
self.y = 2732 - 150;
// Change tube height to random values between 4200 and 400
tubeGraphics.height = Math.floor(Math.random() * (3900 - 600 + 1)) + 600;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Create and position the character in the middle of the screen
// Initialize assets used in this game.
var character = game.addChild(new Character());
character.x = 2048 / 2;
character.y = 2732 / 2;
// Create and position the sky in the center of the screen
var sky = LK.getAsset('sky', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2,
tint: 0x000000 // Change color to black
});
game.addChildAt(sky, 0);
// Create and position the background in the center of the screen
var background = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
game.addChildAt(background, 1);
// Create and position the ground at the bottom of the screen
var ground = LK.getAsset('ground', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 - 5
});
game.addChild(ground);
// Create and position the tree asset on the right side of the screen
var tree = game.addChild(new Tube());
tree.x = 2048 + 50;
tree.y = Math.floor(Math.random() * (3800 - 400 + 1)) + 400;
// Handle touch events to make the character jump
game.down = function (x, y, obj) {
character.jump();
character.rotation = 0.1; // Reduce the rotation to the right
LK.setTimeout(function () {
character.rotation = 0;
}, 200);
};
// Update game state every tick
game.update = function () {
character.update();
for (var i = 0; i < 10; i++) {
tree.velocityX = -1;
tree.update();
// When the tree reaches the middle of the screen, spawn a new tree
if (tree.x <= 2048 / 2) {
tree = game.addChild(new Tube());
tree.x = 2048 + 50;
tree.y = 2732 - tree.height / 2;
}
}
};