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make the precth theme ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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edit theme the prefct make ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Make the theme of the game red and white ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make the game theme red ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: obstacles[i]._move_migrated is not a function' in or related to this line: 'obstacles[i]._move_migrated();' Line Number: 119
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do them all in order
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back
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edit the prect game
Remix started
Copy Flap & Float
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.xSpeed = 10.9375; self.ySpeed = -20; self.gravity = 1; self.lift = -15; self.flap = function () { self.ySpeed = self.lift * 1.5; LK.getSound('flap').play(); }; self.update = function () { if (game.isMouseDown) { self.ySpeed += self.gravity / 3; } else { self.ySpeed += self.gravity; } self.y += self.ySpeed; self.x += self.xSpeed; if (self.y <= 0 || self.y >= 2732) { self.speed = -self.speed; } var targetRotation = Math.atan2(self.ySpeed, self.xSpeed * self.scale.x) / 2; birdGraphics.rotation += (targetRotation - birdGraphics.rotation) / 10; }; self.flip = function () { self.scale.x *= -1; }; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleShadow = self.attachAsset('obstacleShadow', { anchorX: 0.5, anchorY: 0.5 }); obstacleShadow.rotation = Math.PI / 4; var obstacleShadow2 = self.attachAsset('obstacleShadow2', { anchorX: 0.5, anchorY: 0.5 }); obstacleShadow2.rotation = Math.PI / 4; obstacleShadow2.y = -7; var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); obstacleGraphics.rotation = Math.PI / 4; self.speed = 5; self.update = function () { self.y += game.obstacleSpeed; }; }); var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x330000 }); /**** * Game Code ****/ var tutorialTextWhite = new Text2('Tap to Flap\nHold to Float', { size: 150, fill: '#ffffff', font: 'Impact', align: 'center' }); tutorialTextWhite.anchor.set(.5, 1); tutorialTextWhite.x = -4; tutorialTextWhite.y = -62; LK.gui.bottom.addChild(tutorialTextWhite); var tutorialText = new Text2('Tap to Flap\nHold to Float', { size: 150, fill: '#ff4444', font: 'Impact', dropShadow: true, dropShadowColor: '#990000', dropShadowBlur: 5, dropShadowDistance: 7, dropShadowAngle: 0, align: 'center' }); tutorialText.anchor.set(.5, 1); tutorialText.y = -50; LK.gui.bottom.addChild(tutorialText); game.score = 0; game.obstacleSpeed = 5; game.obstacleSpeedIncrease = 0.005; game.checkObstacleCollision = function (obstacles) { for (var i = 0; i < obstacles.length; i++) { var dist = Math.sqrt(Math.pow(bird.x - obstacles[i].x, 2) + Math.pow(bird.y - obstacles[i].y, 2)); if (dist < 280) { LK.setScore(game.score); LK.getSound('gameOverJingle').play(); LK.showGameOver(); } } }; game.setBackgroundColor(0x660000); var scoreText = new Text2('0', { size: 150, fill: '#ff4444', font: 'Impact', dropShadow: true, dropShadowColor: '#990000', dropShadowBlur: 5, dropShadowDistance: 7, dropShadowAngle: 0 }); scoreText.anchor.set(.5, 0); LK.gui.top.addChild(scoreText); var scoreText2 = new Text2('0', { size: 150, fill: '#ffffff', font: 'Impact' }); scoreText2.anchor.set(.5, 0); scoreText2.x = -4; scoreText2.y = -5; LK.gui.top.addChild(scoreText2); LK.gui.top.addChild(scoreText); var bird = game.addChild(new Bird()); var leftWall = game.addChild(new Wall()); leftWall.x = 0; leftWall.y = 1366; var rightWall = game.addChild(new Wall()); rightWall.x = 2048; rightWall.y = 1366; var leftObstacles = [], rightObstacles = []; var obstacleSpawnRandomness = 120; var obstacleSpawnRandomnessDecrease = 0.025 * (2 / 3); var obstacleSpawnY = -500; var leftObstacleSpawnTime = Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; var rightObstacleSpawnTime = Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; bird.x = 1024; bird.y = 1366; game.isMouseDown = false; game.down = function (x, y, obj) { bird.flap(); game.isMouseDown = true; }; game.up = function (x, y, obj) { game.isMouseDown = false; }; game.update = function () { // Bird update is now handled automatically by LK engine if (game.score > 2) { tutorialText.y += 5; tutorialTextWhite.y += 5; } scoreText.setText(game.score); scoreText2.setText(game.score); game.obstacleSpeed += game.obstacleSpeedIncrease; obstacleSpawnRandomness -= obstacleSpawnRandomnessDecrease; if (obstacleSpawnRandomness < 20) { obstacleSpawnRandomness = 20; } if (LK.ticks >= leftObstacleSpawnTime) { var newObstacle = game.addChildAt(new Obstacle(), 0); newObstacle.x = 0; newObstacle.y = obstacleSpawnY; leftObstacles.push(newObstacle); leftObstacleSpawnTime += Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; } if (LK.ticks >= rightObstacleSpawnTime) { var newObstacle = game.addChildAt(new Obstacle(), 0); newObstacle.x = 2048; newObstacle.y = -newObstacle.height; rightObstacles.push(newObstacle); rightObstacleSpawnTime += Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; } if (bird.intersects(leftWall) && bird.xSpeed < 0 || bird.intersects(rightWall) && bird.xSpeed > 0) { bird.xSpeed = -bird.xSpeed; bird.flip(); game.score++; LK.setScore(game.score); LK.getSound('bounce').play(); tween(bird, { tint: 0xff4444 }, { duration: 200, onFinish: function onFinish() { tween(bird, { tint: 0xffffff }, { duration: 200 }); } }); } for (var i = leftObstacles.length - 1; i >= 0; i--) { // Obstacle movement is now handled automatically by LK engine if (leftObstacles[i].y > 3232) { leftObstacles[i].destroy(); leftObstacles.splice(i, 1); } } for (var i = rightObstacles.length - 1; i >= 0; i--) { // Obstacle movement is now handled automatically by LK engine if (rightObstacles[i].y > 3232) { rightObstacles[i].destroy(); rightObstacles.splice(i, 1); } } game.checkObstacleCollision(leftObstacles); game.checkObstacleCollision(rightObstacles); if (bird.y < 0 || bird.y > 2732) { LK.setScore(game.score); LK.getSound('gameOverJingle').play(); LK.showGameOver(); } };
===================================================================
--- original.js
+++ change.js
@@ -1,5 +1,10 @@
/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
* Classes
****/
var Bird = Container.expand(function () {
var self = Container.call(this);
@@ -67,9 +72,9 @@
/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000
+ backgroundColor: 0x330000
});
/****
* Game Code
@@ -85,12 +90,12 @@
tutorialTextWhite.y = -62;
LK.gui.bottom.addChild(tutorialTextWhite);
var tutorialText = new Text2('Tap to Flap\nHold to Float', {
size: 150,
- fill: '#3a84f7',
+ fill: '#ff4444',
font: 'Impact',
dropShadow: true,
- dropShadowColor: '#222a9a',
+ dropShadowColor: '#990000',
dropShadowBlur: 5,
dropShadowDistance: 7,
dropShadowAngle: 0,
align: 'center'
@@ -110,15 +115,15 @@
LK.showGameOver();
}
}
};
-game.setBackgroundColor(0xadd8e6);
+game.setBackgroundColor(0x660000);
var scoreText = new Text2('0', {
size: 150,
- fill: '#3a84f7',
+ fill: '#ff4444',
font: 'Impact',
dropShadow: true,
- dropShadowColor: '#222a9a',
+ dropShadowColor: '#990000',
dropShadowBlur: 5,
dropShadowDistance: 7,
dropShadowAngle: 0
});
@@ -190,8 +195,20 @@
bird.flip();
game.score++;
LK.setScore(game.score);
LK.getSound('bounce').play();
+ tween(bird, {
+ tint: 0xff4444
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ tween(bird, {
+ tint: 0xffffff
+ }, {
+ duration: 200
+ });
+ }
+ });
}
for (var i = leftObstacles.length - 1; i >= 0; i--) {
// Obstacle movement is now handled automatically by LK engine
if (leftObstacles[i].y > 3232) {