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make the precth theme ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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edit theme the prefct make ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Make the theme of the game red and white ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make the game theme red ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: obstacles[i]._move_migrated is not a function' in or related to this line: 'obstacles[i]._move_migrated();' Line Number: 119
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do them all in order
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back
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edit the prect game
Remix started
Copy Flap & Float
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.xSpeed = 10.9375;
self.ySpeed = -20;
self.gravity = 1;
self.lift = -15;
self.flap = function () {
self.ySpeed = self.lift * 1.5;
LK.getSound('flap').play();
};
self.update = function () {
if (game.isMouseDown) {
self.ySpeed += self.gravity / 3;
} else {
self.ySpeed += self.gravity;
}
self.y += self.ySpeed;
self.x += self.xSpeed;
if (self.y <= 0 || self.y >= 2732) {
self.speed = -self.speed;
}
var targetRotation = Math.atan2(self.ySpeed, self.xSpeed * self.scale.x) / 2;
birdGraphics.rotation += (targetRotation - birdGraphics.rotation) / 10;
};
self.flip = function () {
self.scale.x *= -1;
};
});
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleShadow = self.attachAsset('obstacleShadow', {
anchorX: 0.5,
anchorY: 0.5
});
obstacleShadow.rotation = Math.PI / 4;
obstacleShadow.x = 8;
obstacleShadow.y = 8;
var obstacleShadow2 = self.attachAsset('obstacleShadow2', {
anchorX: 0.5,
anchorY: 0.5
});
obstacleShadow2.rotation = Math.PI / 4;
obstacleShadow2.x = 5;
obstacleShadow2.y = 5;
var obstacleShadow3 = self.attachAsset('obstacleShadow3', {
anchorX: 0.5,
anchorY: 0.5
});
obstacleShadow3.rotation = Math.PI / 4;
obstacleShadow3.x = 3;
obstacleShadow3.y = 3;
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
obstacleGraphics.rotation = Math.PI / 4;
self.speed = 5;
self.update = function () {
self.y += game.obstacleSpeed;
};
});
var Wall = Container.expand(function () {
var self = Container.call(this);
var wallShadow = self.attachAsset('wallShadow', {
anchorX: 0.5,
anchorY: 0.5
});
wallShadow.x = 5;
var wallGraphics = self.attachAsset('wall', {
anchorX: 0.5,
anchorY: 0.5
});
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xff9966
});
/****
* Game Code
****/
var tutorialTextWhite = new Text2('Tap to Flap\nHold to Float', {
size: 160,
fill: '#fff5e6',
font: 'Impact',
align: 'center'
});
tutorialTextWhite.anchor.set(.5, 1);
tutorialTextWhite.x = -3;
tutorialTextWhite.y = -53;
LK.gui.bottom.addChild(tutorialTextWhite);
var tutorialText = new Text2('Tap to Flap\nHold to Float', {
size: 160,
fill: '#ff9966',
font: 'Impact',
dropShadow: true,
dropShadowColor: '#fff5e6',
dropShadowBlur: 8,
dropShadowDistance: 6,
dropShadowAngle: 0,
align: 'center'
});
tutorialText.anchor.set(.5, 1);
tutorialText.y = -50;
LK.gui.bottom.addChild(tutorialText);
game.score = 0;
game.obstacleSpeed = 5;
game.obstacleSpeedIncrease = 0.005;
game.checkObstacleCollision = function (obstacles) {
for (var i = 0; i < obstacles.length; i++) {
var dist = Math.sqrt(Math.pow(bird.x - obstacles[i].x, 2) + Math.pow(bird.y - obstacles[i].y, 2));
if (dist < 280) {
LK.setScore(game.score);
LK.getSound('gameOverJingle').play();
LK.showGameOver();
}
}
};
game.setBackgroundColor(0xfff5e6);
var scoreText = new Text2('0', {
size: 160,
fill: '#ff9966',
font: 'Impact',
dropShadow: true,
dropShadowColor: '#fff5e6',
dropShadowBlur: 8,
dropShadowDistance: 6,
dropShadowAngle: 0
});
scoreText.anchor.set(.5, 0);
LK.gui.top.addChild(scoreText);
var scoreText2 = new Text2('0', {
size: 160,
fill: '#fff5e6',
font: 'Impact'
});
scoreText2.anchor.set(.5, 0);
scoreText2.x = -3;
scoreText2.y = -3;
LK.gui.top.addChild(scoreText2);
LK.gui.top.addChild(scoreText);
var bird = game.addChild(new Bird());
var leftWall = game.addChild(new Wall());
leftWall.x = 0;
leftWall.y = 1366;
var rightWall = game.addChild(new Wall());
rightWall.x = 2048;
rightWall.y = 1366;
var leftObstacles = [],
rightObstacles = [];
var obstacleSpawnRandomness = 120;
var obstacleSpawnRandomnessDecrease = 0.025 * (2 / 3);
var obstacleSpawnY = -500;
var leftObstacleSpawnTime = Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness;
var rightObstacleSpawnTime = Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness;
bird.x = 1024;
bird.y = 1366;
game.isMouseDown = false;
game.down = function (x, y, obj) {
bird.flap();
game.isMouseDown = true;
};
game.up = function (x, y, obj) {
game.isMouseDown = false;
};
game.update = function () {
// Bird update is now handled automatically by LK engine
if (game.score > 2) {
tutorialText.y += 5;
tutorialTextWhite.y += 5;
}
scoreText.setText(game.score);
scoreText2.setText(game.score);
game.obstacleSpeed += game.obstacleSpeedIncrease;
obstacleSpawnRandomness -= obstacleSpawnRandomnessDecrease;
if (obstacleSpawnRandomness < 20) {
obstacleSpawnRandomness = 20;
}
if (LK.ticks >= leftObstacleSpawnTime) {
var newObstacle = game.addChildAt(new Obstacle(), 0);
newObstacle.x = 0;
newObstacle.y = obstacleSpawnY;
leftObstacles.push(newObstacle);
leftObstacleSpawnTime += Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness;
}
if (LK.ticks >= rightObstacleSpawnTime) {
var newObstacle = game.addChildAt(new Obstacle(), 0);
newObstacle.x = 2048;
newObstacle.y = -newObstacle.height;
rightObstacles.push(newObstacle);
rightObstacleSpawnTime += Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness;
}
if (bird.intersects(leftWall) && bird.xSpeed < 0 || bird.intersects(rightWall) && bird.xSpeed > 0) {
bird.xSpeed = -bird.xSpeed;
bird.flip();
game.score++;
LK.setScore(game.score);
LK.getSound('bounce').play();
tween(bird, {
tint: 0xff9966
}, {
duration: 150,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(bird, {
tint: 0xfff5e6
}, {
duration: 300,
easing: tween.easeInOut
});
}
});
}
for (var i = leftObstacles.length - 1; i >= 0; i--) {
// Obstacle movement is now handled automatically by LK engine
if (leftObstacles[i].y > 3232) {
leftObstacles[i].destroy();
leftObstacles.splice(i, 1);
}
}
for (var i = rightObstacles.length - 1; i >= 0; i--) {
// Obstacle movement is now handled automatically by LK engine
if (rightObstacles[i].y > 3232) {
rightObstacles[i].destroy();
rightObstacles.splice(i, 1);
}
}
game.checkObstacleCollision(leftObstacles);
game.checkObstacleCollision(rightObstacles);
if (bird.y < 0 || bird.y > 2732) {
LK.setScore(game.score);
LK.getSound('gameOverJingle').play();
LK.showGameOver();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -87,17 +87,17 @@
/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0xcc0000
+ backgroundColor: 0xff9966
});
/****
* Game Code
****/
var tutorialTextWhite = new Text2('Tap to Flap\nHold to Float', {
size: 160,
- fill: '#ffffff',
+ fill: '#fff5e6',
font: 'Impact',
align: 'center'
});
tutorialTextWhite.anchor.set(.5, 1);
@@ -105,12 +105,12 @@
tutorialTextWhite.y = -53;
LK.gui.bottom.addChild(tutorialTextWhite);
var tutorialText = new Text2('Tap to Flap\nHold to Float', {
size: 160,
- fill: '#cc0000',
+ fill: '#ff9966',
font: 'Impact',
dropShadow: true,
- dropShadowColor: '#ffffff',
+ dropShadowColor: '#fff5e6',
dropShadowBlur: 8,
dropShadowDistance: 6,
dropShadowAngle: 0,
align: 'center'
@@ -130,24 +130,24 @@
LK.showGameOver();
}
}
};
-game.setBackgroundColor(0xffffff);
+game.setBackgroundColor(0xfff5e6);
var scoreText = new Text2('0', {
size: 160,
- fill: '#cc0000',
+ fill: '#ff9966',
font: 'Impact',
dropShadow: true,
- dropShadowColor: '#ffffff',
+ dropShadowColor: '#fff5e6',
dropShadowBlur: 8,
dropShadowDistance: 6,
dropShadowAngle: 0
});
scoreText.anchor.set(.5, 0);
LK.gui.top.addChild(scoreText);
var scoreText2 = new Text2('0', {
size: 160,
- fill: '#ffffff',
+ fill: '#fff5e6',
font: 'Impact'
});
scoreText2.anchor.set(.5, 0);
scoreText2.x = -3;
@@ -211,15 +211,15 @@
game.score++;
LK.setScore(game.score);
LK.getSound('bounce').play();
tween(bird, {
- tint: 0xcc0000
+ tint: 0xff9966
}, {
duration: 150,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(bird, {
- tint: 0xffffff
+ tint: 0xfff5e6
}, {
duration: 300,
easing: tween.easeInOut
});