User prompt
Open and lengthen the pipes
User prompt
Please fix the bug: 'ReferenceError: I is not defined' in or related to this line: 'I;' Line Number: 130
User prompt
edit the prect game
User prompt
put coin between pipes gaps
User prompt
zemini toprak yap
User prompt
boruların arasını aç
User prompt
boru aralıklarını biraz aç
User prompt
boruları daha uzun ve geniş yap
User prompt
boruları daha geniş yap
User prompt
boruları biraz daha geniş yap
Code edit (1 edits merged)
Please save this source code
User prompt
Flappy Bird Challenge
Initial prompt
bana flappy bird oyununu yap
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = 0; self.gravity = 0.8; self.flapPower = -12; self.maxFallSpeed = 12; self.rotation = 0; self.flap = function () { self.velocity = self.flapPower; LK.getSound('flap').play(); // Animate bird rotation for flap effect tween(birdGraphics, { rotation: -0.3 }, { duration: 100 }); tween(birdGraphics, { rotation: 0 }, { duration: 200 }); }; self.update = function () { // Apply gravity self.velocity += self.gravity; // Limit fall speed if (self.velocity > self.maxFallSpeed) { self.velocity = self.maxFallSpeed; } // Update position self.y += self.velocity; // Rotate bird based on velocity if (self.velocity > 0) { birdGraphics.rotation = Math.min(self.velocity * 0.1, 1.2); } else { birdGraphics.rotation = Math.max(self.velocity * 0.05, -0.5); } }; return self; }); var Coin = Container.expand(function () { var self = Container.call(this); self.speed = -4; self.collected = false; var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); // Add rotation animation for visual appeal self.rotationSpeed = 0.1; self.update = function () { self.x += self.speed; // Rotate coin for visual effect coinGraphics.rotation += self.rotationSpeed; }; return self; }); var Ground = Container.expand(function () { var self = Container.call(this); var groundGraphics = self.attachAsset('ground', { anchorX: 0, anchorY: 0 }); return self; }); var Particle = Container.expand(function () { var self = Container.call(this); var particleGraphics = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5 }); self.velocityX = (Math.random() - 0.5) * 8; self.velocityY = (Math.random() - 0.5) * 8; self.life = 60; // 1 second at 60fps self.maxLife = 60; self.update = function () { self.x += self.velocityX; self.y += self.velocityY; self.life--; // Fade out over time particleGraphics.alpha = self.life / self.maxLife; }; return self; }); var Pipe = Container.expand(function () { var self = Container.call(this); self.speed = -4; self.gapSize = 1000; self.scored = false; // Create top pipe self.topPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 1 }); // Create bottom pipe self.bottomPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0 }); self.setGapPosition = function (centerY) { self.topPipe.y = centerY - self.gapSize / 2; self.bottomPipe.y = centerY + self.gapSize / 2; }; self.update = function () { self.x += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Game variables var bird; var pipes = []; var coins = []; var particles = []; var ground; var gameStarted = false; var gameOver = false; var pipeSpawnTimer = 0; var pipeSpawnInterval = 90; // 90 ticks = 1.5 seconds at 60fps // Create particle effect function function createParticleEffect(x, y, count) { for (var k = 0; k < count; k++) { var particle = game.addChild(new Particle()); particle.x = x; particle.y = y; particles.push(particle); } } // Score display var scoreTxt = new Text2('0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.y = 100; // Instructions text var instructionTxt = new Text2('TAP TO FLAP', { size: 80, fill: 0xFFFFFF }); instructionTxt.anchor.set(0.5, 0.5); game.addChild(instructionTxt); instructionTxt.x = 2048 / 2; instructionTxt.y = 2732 / 2 - 200; // Initialize bird bird = game.addChild(new Bird()); bird.x = 400; bird.y = 2732 / 2; // Initialize ground ground = game.addChild(new Ground()); ground.x = 0; ground.y = 2732 - 150; // Touch/tap controls game.down = function (x, y, obj) { if (!gameStarted) { gameStarted = true; instructionTxt.visible = false; } if (!gameOver) { bird.flap(); } }; // Spawn pipe function function spawnPipe() { var pipe = game.addChild(new Pipe()); pipe.x = 2048 + 90; // Start off screen // Random gap position (avoid too high or too low) var minY = 300; var maxY = 2732 - 450; // Account for ground height var gapCenterY = minY + Math.random() * (maxY - minY); pipe.setGapPosition(gapCenterY); pipes.push(pipe); // Spawn coin in the center of the pipe gap var coin = game.addChild(new Coin()); coin.x = pipe.x; coin.y = gapCenterY; coins.push(coin); } // Check collision between bird and pipe function checkPipeCollision(bird, pipe) { var birdBounds = { left: bird.x - 30, right: bird.x + 30, top: bird.y - 22, bottom: bird.y + 22 }; var pipeBounds = { left: pipe.x - 90, right: pipe.x + 90, topPipeBottom: pipe.topPipe.y, bottomPipeTop: pipe.bottomPipe.y }; // Check if bird is within pipe x bounds if (birdBounds.right > pipeBounds.left && birdBounds.left < pipeBounds.right) { // Check if bird hits top or bottom pipe if (birdBounds.top < pipeBounds.topPipeBottom || birdBounds.bottom > pipeBounds.bottomPipeTop) { return true; } } return false; } // Main game update loop game.update = function () { if (!gameStarted || gameOver) { return; } // Update bird bird.update(); // Check ground collision if (bird.y + 22 >= ground.y || bird.y - 22 <= 0) { gameOver = true; LK.getSound('hit').play(); // Add screen flash and particles for ground collision LK.effects.flashScreen(0xFF0000, 500); createParticleEffect(bird.x, bird.y, 10); LK.showGameOver(); return; } // Spawn pipes pipeSpawnTimer++; if (pipeSpawnTimer >= pipeSpawnInterval) { spawnPipe(); pipeSpawnTimer = 0; } // Update pipes and check collisions for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; pipe.update(); // Check collision if (checkPipeCollision(bird, pipe)) { gameOver = true; LK.getSound('hit').play(); // Add screen shake effect LK.effects.flashScreen(0xFF0000, 500); // Create impact particles createParticleEffect(bird.x, bird.y, 12); LK.showGameOver(); return; } // Check scoring (bird passed through pipe) if (!pipe.scored && bird.x > pipe.x + 90) { pipe.scored = true; LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); LK.getSound('score').play(); } // Remove pipes that are off screen if (pipe.x < -180) { pipe.destroy(); pipes.splice(i, 1); } } // Update coins and check collection for (var j = coins.length - 1; j >= 0; j--) { var coin = coins[j]; coin.update(); // Check if bird collected the coin if (!coin.collected && bird.intersects(coin)) { coin.collected = true; LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); LK.getSound('coin').play(); // Create particle effect at coin position createParticleEffect(coin.x, coin.y, 8); // Flash coin collection feedback LK.effects.flashObject(scoreTxt, 0xFFD700, 300); coin.destroy(); coins.splice(j, 1); continue; } // Remove coins that are off screen if (coin.x < -120) { coin.destroy(); coins.splice(j, 1); } } // Update particles for (var p = particles.length - 1; p >= 0; p--) { var particle = particles[p]; particle.update(); // Remove particles when their life expires if (particle.life <= 0) { particle.destroy(); particles.splice(p, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -96,9 +96,9 @@
});
var Pipe = Container.expand(function () {
var self = Container.call(this);
self.speed = -4;
- self.gapSize = 700;
+ self.gapSize = 1000;
self.scored = false;
// Create top pipe
self.topPipe = self.attachAsset('pipe', {
anchorX: 0.5,
flappy birdteki borular yeşil olsun. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
altı toprak üstü otlu olsun . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
pixel art coin. In-Game asset. 2d. High contrast. No shadows
pixel art bird. In-Game asset. 2d. High contrast. No shadows