User prompt
Open and lengthen the pipes
User prompt
Please fix the bug: 'ReferenceError: I is not defined' in or related to this line: 'I;' Line Number: 130
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edit the prect game
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put coin between pipes gaps
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zemini toprak yap
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boruların arasını aç
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boru aralıklarını biraz aç
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boruları daha uzun ve geniş yap
User prompt
boruları daha geniş yap
User prompt
boruları biraz daha geniş yap
Code edit (1 edits merged)
Please save this source code
User prompt
Flappy Bird Challenge
Initial prompt
bana flappy bird oyununu yap
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = 0; self.gravity = 0.8; self.flapPower = -12; self.maxFallSpeed = 12; self.rotation = 0; self.flap = function () { self.velocity = self.flapPower; LK.getSound('flap').play(); // Animate bird rotation for flap effect tween(birdGraphics, { rotation: -0.3 }, { duration: 100 }); tween(birdGraphics, { rotation: 0 }, { duration: 200 }); }; self.update = function () { // Apply gravity self.velocity += self.gravity; // Limit fall speed if (self.velocity > self.maxFallSpeed) { self.velocity = self.maxFallSpeed; } // Update position self.y += self.velocity; // Rotate bird based on velocity if (self.velocity > 0) { birdGraphics.rotation = Math.min(self.velocity * 0.1, 1.2); } else { birdGraphics.rotation = Math.max(self.velocity * 0.05, -0.5); } }; return self; }); var Ground = Container.expand(function () { var self = Container.call(this); var groundGraphics = self.attachAsset('ground', { anchorX: 0, anchorY: 0 }); return self; }); var Pipe = Container.expand(function () { var self = Container.call(this); self.speed = -4; self.gapSize = 700; self.scored = false; // Create top pipe self.topPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 1 }); // Create bottom pipe self.bottomPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0 }); self.setGapPosition = function (centerY) { self.topPipe.y = centerY - self.gapSize / 2; self.bottomPipe.y = centerY + self.gapSize / 2; }; self.update = function () { self.x += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Game variables var bird; var pipes = []; var ground; var gameStarted = false; var gameOver = false; var pipeSpawnTimer = 0; var pipeSpawnInterval = 90; // 90 ticks = 1.5 seconds at 60fps // Score display var scoreTxt = new Text2('0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.y = 100; // Instructions text var instructionTxt = new Text2('TAP TO FLAP', { size: 80, fill: 0xFFFFFF }); instructionTxt.anchor.set(0.5, 0.5); game.addChild(instructionTxt); instructionTxt.x = 2048 / 2; instructionTxt.y = 2732 / 2 - 200; // Initialize bird bird = game.addChild(new Bird()); bird.x = 400; bird.y = 2732 / 2; // Initialize ground ground = game.addChild(new Ground()); ground.x = 0; ground.y = 2732 - 150; // Touch/tap controls game.down = function (x, y, obj) { if (!gameStarted) { gameStarted = true; instructionTxt.visible = false; } if (!gameOver) { bird.flap(); } }; // Spawn pipe function function spawnPipe() { var pipe = game.addChild(new Pipe()); pipe.x = 2048 + 90; // Start off screen // Random gap position (avoid too high or too low) var minY = 300; var maxY = 2732 - 450; // Account for ground height var gapCenterY = minY + Math.random() * (maxY - minY); pipe.setGapPosition(gapCenterY); pipes.push(pipe); } // Check collision between bird and pipe function checkPipeCollision(bird, pipe) { var birdBounds = { left: bird.x - 30, right: bird.x + 30, top: bird.y - 22, bottom: bird.y + 22 }; var pipeBounds = { left: pipe.x - 90, right: pipe.x + 90, topPipeBottom: pipe.topPipe.y, bottomPipeTop: pipe.bottomPipe.y }; // Check if bird is within pipe x bounds if (birdBounds.right > pipeBounds.left && birdBounds.left < pipeBounds.right) { // Check if bird hits top or bottom pipe if (birdBounds.top < pipeBounds.topPipeBottom || birdBounds.bottom > pipeBounds.bottomPipeTop) { return true; } } return false; } // Main game update loop game.update = function () { if (!gameStarted || gameOver) { return; } // Update bird bird.update(); // Check ground collision if (bird.y + 22 >= ground.y || bird.y - 22 <= 0) { gameOver = true; LK.getSound('hit').play(); LK.showGameOver(); return; } // Spawn pipes pipeSpawnTimer++; if (pipeSpawnTimer >= pipeSpawnInterval) { spawnPipe(); pipeSpawnTimer = 0; } // Update pipes and check collisions for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; pipe.update(); // Check collision if (checkPipeCollision(bird, pipe)) { gameOver = true; LK.getSound('hit').play(); LK.showGameOver(); return; } // Check scoring (bird passed through pipe) if (!pipe.scored && bird.x > pipe.x + 90) { pipe.scored = true; LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); LK.getSound('score').play(); } // Remove pipes that are off screen if (pipe.x < -180) { pipe.destroy(); pipes.splice(i, 1); } } };
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--- original.js
+++ change.js
flappy birdteki borular yeşil olsun. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
altı toprak üstü otlu olsun . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
pixel art coin. In-Game asset. 2d. High contrast. No shadows
pixel art bird. In-Game asset. 2d. High contrast. No shadows