User prompt
Open and lengthen the pipes
User prompt
Please fix the bug: 'ReferenceError: I is not defined' in or related to this line: 'I;' Line Number: 130
User prompt
edit the prect game
User prompt
put coin between pipes gaps
User prompt
zemini toprak yap
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boruların arasını aç
User prompt
boru aralıklarını biraz aç
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boruları daha uzun ve geniş yap
User prompt
boruları daha geniş yap
User prompt
boruları biraz daha geniş yap
Code edit (1 edits merged)
Please save this source code
User prompt
Flappy Bird Challenge
Initial prompt
bana flappy bird oyununu yap
/**** 
* Plugins
****/ 
var tween = LK.import("@upit/tween.v1");
/**** 
* Classes
****/ 
var Bird = Container.expand(function () {
	var self = Container.call(this);
	var birdGraphics = self.attachAsset('bird', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.velocity = 0;
	self.gravity = 0.8;
	self.flapPower = -12;
	self.maxFallSpeed = 12;
	self.rotation = 0;
	self.flap = function () {
		self.velocity = self.flapPower;
		LK.getSound('flap').play();
		// Animate bird rotation for flap effect
		tween(birdGraphics, {
			rotation: -0.3
		}, {
			duration: 100
		});
		tween(birdGraphics, {
			rotation: 0
		}, {
			duration: 200
		});
	};
	self.update = function () {
		// Apply gravity
		self.velocity += self.gravity;
		// Limit fall speed
		if (self.velocity > self.maxFallSpeed) {
			self.velocity = self.maxFallSpeed;
		}
		// Update position
		self.y += self.velocity;
		// Rotate bird based on velocity
		if (self.velocity > 0) {
			birdGraphics.rotation = Math.min(self.velocity * 0.1, 1.2);
		} else {
			birdGraphics.rotation = Math.max(self.velocity * 0.05, -0.5);
		}
	};
	return self;
});
var Ground = Container.expand(function () {
	var self = Container.call(this);
	var groundGraphics = self.attachAsset('ground', {
		anchorX: 0,
		anchorY: 0
	});
	return self;
});
var Pipe = Container.expand(function () {
	var self = Container.call(this);
	self.speed = -4;
	self.gapSize = 550;
	self.scored = false;
	// Create top pipe
	self.topPipe = self.attachAsset('pipe', {
		anchorX: 0.5,
		anchorY: 1
	});
	// Create bottom pipe
	self.bottomPipe = self.attachAsset('pipe', {
		anchorX: 0.5,
		anchorY: 0
	});
	self.setGapPosition = function (centerY) {
		self.topPipe.y = centerY - self.gapSize / 2;
		self.bottomPipe.y = centerY + self.gapSize / 2;
	};
	self.update = function () {
		self.x += self.speed;
	};
	return self;
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x87CEEB
});
/**** 
* Game Code
****/ 
// Game variables
var bird;
var pipes = [];
var ground;
var gameStarted = false;
var gameOver = false;
var pipeSpawnTimer = 0;
var pipeSpawnInterval = 90; // 90 ticks = 1.5 seconds at 60fps
// Score display
var scoreTxt = new Text2('0', {
	size: 100,
	fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.y = 100;
// Instructions text
var instructionTxt = new Text2('TAP TO FLAP', {
	size: 80,
	fill: 0xFFFFFF
});
instructionTxt.anchor.set(0.5, 0.5);
game.addChild(instructionTxt);
instructionTxt.x = 2048 / 2;
instructionTxt.y = 2732 / 2 - 200;
// Initialize bird
bird = game.addChild(new Bird());
bird.x = 400;
bird.y = 2732 / 2;
// Initialize ground
ground = game.addChild(new Ground());
ground.x = 0;
ground.y = 2732 - 150;
// Touch/tap controls
game.down = function (x, y, obj) {
	if (!gameStarted) {
		gameStarted = true;
		instructionTxt.visible = false;
	}
	if (!gameOver) {
		bird.flap();
	}
};
// Spawn pipe function
function spawnPipe() {
	var pipe = game.addChild(new Pipe());
	pipe.x = 2048 + 90; // Start off screen
	// Random gap position (avoid too high or too low)
	var minY = 300;
	var maxY = 2732 - 450; // Account for ground height
	var gapCenterY = minY + Math.random() * (maxY - minY);
	pipe.setGapPosition(gapCenterY);
	pipes.push(pipe);
}
// Check collision between bird and pipe
function checkPipeCollision(bird, pipe) {
	var birdBounds = {
		left: bird.x - 30,
		right: bird.x + 30,
		top: bird.y - 22,
		bottom: bird.y + 22
	};
	var pipeBounds = {
		left: pipe.x - 90,
		right: pipe.x + 90,
		topPipeBottom: pipe.topPipe.y,
		bottomPipeTop: pipe.bottomPipe.y
	};
	// Check if bird is within pipe x bounds
	if (birdBounds.right > pipeBounds.left && birdBounds.left < pipeBounds.right) {
		// Check if bird hits top or bottom pipe
		if (birdBounds.top < pipeBounds.topPipeBottom || birdBounds.bottom > pipeBounds.bottomPipeTop) {
			return true;
		}
	}
	return false;
}
// Main game update loop
game.update = function () {
	if (!gameStarted || gameOver) {
		return;
	}
	// Update bird
	bird.update();
	// Check ground collision
	if (bird.y + 22 >= ground.y || bird.y - 22 <= 0) {
		gameOver = true;
		LK.getSound('hit').play();
		LK.showGameOver();
		return;
	}
	// Spawn pipes
	pipeSpawnTimer++;
	if (pipeSpawnTimer >= pipeSpawnInterval) {
		spawnPipe();
		pipeSpawnTimer = 0;
	}
	// Update pipes and check collisions
	for (var i = pipes.length - 1; i >= 0; i--) {
		var pipe = pipes[i];
		pipe.update();
		// Check collision
		if (checkPipeCollision(bird, pipe)) {
			gameOver = true;
			LK.getSound('hit').play();
			LK.showGameOver();
			return;
		}
		// Check scoring (bird passed through pipe)
		if (!pipe.scored && bird.x > pipe.x + 90) {
			pipe.scored = true;
			LK.setScore(LK.getScore() + 1);
			scoreTxt.setText(LK.getScore());
			LK.getSound('score').play();
		}
		// Remove pipes that are off screen
		if (pipe.x < -180) {
			pipe.destroy();
			pipes.splice(i, 1);
		}
	}
}; ===================================================================
--- original.js
+++ change.js
@@ -60,9 +60,9 @@
 });
 var Pipe = Container.expand(function () {
 	var self = Container.call(this);
 	self.speed = -4;
-	self.gapSize = 450;
+	self.gapSize = 550;
 	self.scored = false;
 	// Create top pipe
 	self.topPipe = self.attachAsset('pipe', {
 		anchorX: 0.5,
:quality(85)/https://cdn.frvr.ai/684b4fdacbf2c9e503b00e5b.png%3F3) 
 flappy birdteki borular yeşil olsun. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
:quality(85)/https://cdn.frvr.ai/684be93880775d5411161b4e.png%3F3) 
 altı toprak üstü otlu olsun . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
:quality(85)/https://cdn.frvr.ai/684beace80775d5411161b5b.png%3F3) 
 pixel art coin. In-Game asset. 2d. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/684beb5380775d5411161b6a.png%3F3) 
 pixel art bird. In-Game asset. 2d. High contrast. No shadows