User prompt
yanlış yaptın diğerlerin hedef barı olmasın sadece aşağıdakilerin olsun hedefe yaklaştıkça bar rengi kırmızıdan yeşile dönsün
User prompt
6 tane hedefin hepsinin barı olsun yanında hedef tamamlandıkça kırmı renkten yeşilş renge dönsün ton olarak
User prompt
tamam eklemişsin ama bunu hep göster ve barları düzelt yazıların üstüne geliyo
User prompt
bunları neden hedef barına eklemiyorsun
User prompt
traffic yazıyor ama hedef barında değiştir
User prompt
Traffic Efficiency yaz
User prompt
traffic verimiliği yaz
User prompt
bu kazanma koşullarını bar olarak ekle
User prompt
bu söylediklerini eklermisin yapılması gerek çubuklara alt tarfta yazdığın yere
User prompt
ızgara daha büyük olsun
User prompt
traffic yazısı ve sustainability yazıları bina eklediğimiz zman o yazı renkleri soluyor yazılar okunsun ve binanın üsütne tıkladığımız zaman bilgi veriyor ama çok küçükler yazı boyutu büyük olsun
User prompt
bu oyun tamam sadece yazılar ve oyun daha büyük sayfada olsun menüdeki yazılar üst üste gelmesin kullanıcı yazıları okuyabilsin
User prompt
daha detalı ve karışık sitemli olsun gerçek bir şehir parametri oyun tasrımı gibi
User prompt
evet bu oyun güzel ama daha interaktif ve bilgi verici ve daha fazla grid olsun
Code edit (1 edits merged)
Please save this source code
User prompt
AI City Architect: Parametric Paradise
Initial prompt
urban buildings with parametric and design and green traffic in the city and turn them into a parametric architecture artificial intelligence game
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Building = Container.expand(function () { var self = Container.call(this); var buildingGraphics = self.attachAsset('buildingBase', { anchorX: 0.5, anchorY: 1.0 }); var greenSpace = self.attachAsset('greenSpace', { anchorX: 0.5, anchorY: 1.0, alpha: 0.7 }); greenSpace.y = -10; self.buildingHeight = 1.0; self.buildingWidth = 1.0; self.density = 0.5; self.greenCoverage = 0.3; self.trafficScore = 50; self.sustainabilityScore = 50; self.updateBuilding = function () { buildingGraphics.scaleX = self.buildingWidth; buildingGraphics.scaleY = self.buildingHeight; var densityColor = Math.floor(255 * (1 - self.density)); buildingGraphics.tint = densityColor << 16 | densityColor << 8 | 255; greenSpace.scaleX = self.greenCoverage; greenSpace.scaleY = self.greenCoverage; greenSpace.alpha = self.greenCoverage * 0.8; self.calculateScores(); }; self.calculateScores = function () { self.trafficScore = Math.max(0, Math.min(100, 60 - self.density * 40 + self.greenCoverage * 30)); self.sustainabilityScore = Math.max(0, Math.min(100, self.greenCoverage * 50 + 25 * (2 - self.buildingHeight) + 25 * (1 - self.density))); }; self.down = function (x, y, obj) { LK.getSound('buildingPlace').play(); tween(self, { scaleX: 1.1, scaleY: 1.1 }, { duration: 200, easing: tween.easeOut }); tween(self, { scaleX: 1.0, scaleY: 1.0 }, { duration: 200, easing: tween.easeIn }); }; return self; }); var GridCell = Container.expand(function () { var self = Container.call(this); var cellGraphics = self.attachAsset('gridCell', { anchorX: 0.5, anchorY: 0.5, alpha: 0.3 }); self.occupied = false; self.building = null; self.down = function (x, y, obj) { if (!self.occupied && selectedBuildingType) { self.building = new Building(); self.building.x = 0; self.building.y = 0; self.addChild(self.building); self.occupied = true; buildings.push(self.building); updateCityScores(); } }; return self; }); var ParameterSlider = Container.expand(function () { var self = Container.call(this); var sliderTrack = self.attachAsset('slider', { anchorX: 0, anchorY: 0.5 }); var handle = self.attachAsset('sliderHandle', { anchorX: 0.5, anchorY: 0.5 }); self.minValue = 0; self.maxValue = 1; self.currentValue = 0.5; self.onValueChange = null; self.isDragging = false; self.updateHandle = function () { var normalizedValue = (self.currentValue - self.minValue) / (self.maxValue - self.minValue); handle.x = normalizedValue * sliderTrack.width; }; self.setValue = function (value) { self.currentValue = Math.max(self.minValue, Math.min(self.maxValue, value)); self.updateHandle(); if (self.onValueChange) { self.onValueChange(self.currentValue); } }; self.down = function (x, y, obj) { self.isDragging = true; var localX = x; var normalizedValue = Math.max(0, Math.min(1, localX / sliderTrack.width)); var newValue = self.minValue + normalizedValue * (self.maxValue - self.minValue); self.setValue(newValue); LK.getSound('parameterChange').play(); }; self.updateHandle(); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2c3e50 }); /**** * Game Code ****/ var buildings = []; var gridCells = []; var selectedBuildingType = true; var totalTrafficScore = 0; var totalSustainabilityScore = 0; var targetTrafficScore = 70; var targetSustainabilityScore = 75; // Create grid var gridSize = 6; var cellSize = 120; var gridStartX = 2048 / 2 - gridSize * cellSize / 2; var gridStartY = 800; for (var row = 0; row < gridSize; row++) { for (var col = 0; col < gridSize; col++) { var cell = new GridCell(); cell.x = gridStartX + col * cellSize; cell.y = gridStartY + row * cellSize; gridCells.push(cell); game.addChild(cell); } } // UI Elements var titleText = new Text2('AI City Architect', { size: 80, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0); titleText.x = 2048 / 2; titleText.y = 100; game.addChild(titleText); var instructionText = new Text2('Tap grid cells to place buildings', { size: 40, fill: 0xECF0F1 }); instructionText.anchor.set(0.5, 0); instructionText.x = 2048 / 2; instructionText.y = 200; game.addChild(instructionText); // Parameter Sliders var heightSlider = new ParameterSlider(); heightSlider.x = 200; heightSlider.y = 400; heightSlider.minValue = 0.5; heightSlider.maxValue = 2.0; heightSlider.setValue(1.0); heightSlider.onValueChange = function (value) { updateAllBuildings('buildingHeight', value); }; game.addChild(heightSlider); var heightLabel = new Text2('Height', { size: 30, fill: 0xFFFFFF }); heightLabel.anchor.set(0, 0.5); heightLabel.x = 200; heightLabel.y = 350; game.addChild(heightLabel); var widthSlider = new ParameterSlider(); widthSlider.x = 200; widthSlider.y = 520; widthSlider.minValue = 0.5; widthSlider.maxValue = 2.0; widthSlider.setValue(1.0); widthSlider.onValueChange = function (value) { updateAllBuildings('buildingWidth', value); }; game.addChild(widthSlider); var widthLabel = new Text2('Width', { size: 30, fill: 0xFFFFFF }); widthLabel.anchor.set(0, 0.5); widthLabel.x = 200; widthLabel.y = 470; game.addChild(widthLabel); var densitySlider = new ParameterSlider(); densitySlider.x = 200; densitySlider.y = 640; densitySlider.minValue = 0.1; densitySlider.maxValue = 1.0; densitySlider.setValue(0.5); densitySlider.onValueChange = function (value) { updateAllBuildings('density', value); }; game.addChild(densitySlider); var densityLabel = new Text2('Density', { size: 30, fill: 0xFFFFFF }); densityLabel.anchor.set(0, 0.5); densityLabel.x = 200; densityLabel.y = 590; game.addChild(densityLabel); var greenSlider = new ParameterSlider(); greenSlider.x = 1500; greenSlider.y = 400; greenSlider.minValue = 0.0; greenSlider.maxValue = 1.0; greenSlider.setValue(0.3); greenSlider.onValueChange = function (value) { updateAllBuildings('greenCoverage', value); }; game.addChild(greenSlider); var greenLabel = new Text2('Green Coverage', { size: 30, fill: 0xFFFFFF }); greenLabel.anchor.set(0, 0.5); greenLabel.x = 1500; greenLabel.y = 350; game.addChild(greenLabel); // Score Display var trafficScoreText = new Text2('Traffic: 0/70', { size: 40, fill: 0xF39C12 }); trafficScoreText.anchor.set(0, 0); trafficScoreText.x = 1500; trafficScoreText.y = 520; game.addChild(trafficScoreText); var sustainabilityScoreText = new Text2('Sustainability: 0/75', { size: 40, fill: 0x2ECC71 }); sustainabilityScoreText.anchor.set(0, 0); sustainabilityScoreText.x = 1500; sustainabilityScoreText.y = 580; game.addChild(sustainabilityScoreText); var goalText = new Text2('Goal: Reach target scores!', { size: 35, fill: 0xE74C3C }); goalText.anchor.set(0.5, 0); goalText.x = 2048 / 2; goalText.y = 2400; game.addChild(goalText); function updateAllBuildings(property, value) { for (var i = 0; i < buildings.length; i++) { buildings[i][property] = value; buildings[i].updateBuilding(); } updateCityScores(); } function updateCityScores() { if (buildings.length === 0) { totalTrafficScore = 0; totalSustainabilityScore = 0; } else { var trafficSum = 0; var sustainabilitySum = 0; for (var i = 0; i < buildings.length; i++) { trafficSum += buildings[i].trafficScore; sustainabilitySum += buildings[i].sustainabilityScore; } totalTrafficScore = Math.round(trafficSum / buildings.length); totalSustainabilityScore = Math.round(sustainabilitySum / buildings.length); } trafficScoreText.setText('Traffic: ' + totalTrafficScore + '/' + targetTrafficScore); sustainabilityScoreText.setText('Sustainability: ' + totalSustainabilityScore + '/' + targetSustainabilityScore); if (totalTrafficScore >= targetTrafficScore && totalSustainabilityScore >= targetSustainabilityScore) { LK.setScore(totalTrafficScore + totalSustainabilityScore); if (buildings.length >= 8) { goalText.setText('Success! Perfect parametric city!'); goalText.tint = 0x2ecc71; LK.showYouWin(); } } } var draggedSlider = null; game.move = function (x, y, obj) { if (draggedSlider && draggedSlider.isDragging) { var localPos = draggedSlider.toLocal({ x: x, y: y }); var normalizedValue = Math.max(0, Math.min(1, localPos.x / 300)); var newValue = draggedSlider.minValue + normalizedValue * (draggedSlider.maxValue - draggedSlider.minValue); draggedSlider.setValue(newValue); } }; game.down = function (x, y, obj) { draggedSlider = null; if (obj === heightSlider || obj.parent === heightSlider) { draggedSlider = heightSlider; draggedSlider.isDragging = true; } else if (obj === widthSlider || obj.parent === widthSlider) { draggedSlider = widthSlider; draggedSlider.isDragging = true; } else if (obj === densitySlider || obj.parent === densitySlider) { draggedSlider = densitySlider; draggedSlider.isDragging = true; } else if (obj === greenSlider || obj.parent === greenSlider) { draggedSlider = greenSlider; draggedSlider.isDragging = true; } }; game.up = function (x, y, obj) { if (draggedSlider) { draggedSlider.isDragging = false; draggedSlider = null; } }; game.update = function () { // Animate building color variations based on performance for (var i = 0; i < buildings.length; i++) { var building = buildings[i]; var combinedScore = (building.trafficScore + building.sustainabilityScore) / 2; if (combinedScore > 60) { building.alpha = 1.0; } else { building.alpha = 0.7 + 0.3 * Math.sin(LK.ticks * 0.1); } } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,343 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Building = Container.expand(function () {
+ var self = Container.call(this);
+ var buildingGraphics = self.attachAsset('buildingBase', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ var greenSpace = self.attachAsset('greenSpace', {
+ anchorX: 0.5,
+ anchorY: 1.0,
+ alpha: 0.7
+ });
+ greenSpace.y = -10;
+ self.buildingHeight = 1.0;
+ self.buildingWidth = 1.0;
+ self.density = 0.5;
+ self.greenCoverage = 0.3;
+ self.trafficScore = 50;
+ self.sustainabilityScore = 50;
+ self.updateBuilding = function () {
+ buildingGraphics.scaleX = self.buildingWidth;
+ buildingGraphics.scaleY = self.buildingHeight;
+ var densityColor = Math.floor(255 * (1 - self.density));
+ buildingGraphics.tint = densityColor << 16 | densityColor << 8 | 255;
+ greenSpace.scaleX = self.greenCoverage;
+ greenSpace.scaleY = self.greenCoverage;
+ greenSpace.alpha = self.greenCoverage * 0.8;
+ self.calculateScores();
+ };
+ self.calculateScores = function () {
+ self.trafficScore = Math.max(0, Math.min(100, 60 - self.density * 40 + self.greenCoverage * 30));
+ self.sustainabilityScore = Math.max(0, Math.min(100, self.greenCoverage * 50 + 25 * (2 - self.buildingHeight) + 25 * (1 - self.density)));
+ };
+ self.down = function (x, y, obj) {
+ LK.getSound('buildingPlace').play();
+ tween(self, {
+ scaleX: 1.1,
+ scaleY: 1.1
+ }, {
+ duration: 200,
+ easing: tween.easeOut
+ });
+ tween(self, {
+ scaleX: 1.0,
+ scaleY: 1.0
+ }, {
+ duration: 200,
+ easing: tween.easeIn
+ });
+ };
+ return self;
+});
+var GridCell = Container.expand(function () {
+ var self = Container.call(this);
+ var cellGraphics = self.attachAsset('gridCell', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ alpha: 0.3
+ });
+ self.occupied = false;
+ self.building = null;
+ self.down = function (x, y, obj) {
+ if (!self.occupied && selectedBuildingType) {
+ self.building = new Building();
+ self.building.x = 0;
+ self.building.y = 0;
+ self.addChild(self.building);
+ self.occupied = true;
+ buildings.push(self.building);
+ updateCityScores();
+ }
+ };
+ return self;
+});
+var ParameterSlider = Container.expand(function () {
+ var self = Container.call(this);
+ var sliderTrack = self.attachAsset('slider', {
+ anchorX: 0,
+ anchorY: 0.5
+ });
+ var handle = self.attachAsset('sliderHandle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.minValue = 0;
+ self.maxValue = 1;
+ self.currentValue = 0.5;
+ self.onValueChange = null;
+ self.isDragging = false;
+ self.updateHandle = function () {
+ var normalizedValue = (self.currentValue - self.minValue) / (self.maxValue - self.minValue);
+ handle.x = normalizedValue * sliderTrack.width;
+ };
+ self.setValue = function (value) {
+ self.currentValue = Math.max(self.minValue, Math.min(self.maxValue, value));
+ self.updateHandle();
+ if (self.onValueChange) {
+ self.onValueChange(self.currentValue);
+ }
+ };
+ self.down = function (x, y, obj) {
+ self.isDragging = true;
+ var localX = x;
+ var normalizedValue = Math.max(0, Math.min(1, localX / sliderTrack.width));
+ var newValue = self.minValue + normalizedValue * (self.maxValue - self.minValue);
+ self.setValue(newValue);
+ LK.getSound('parameterChange').play();
+ };
+ self.updateHandle();
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x2c3e50
+});
+
+/****
+* Game Code
+****/
+var buildings = [];
+var gridCells = [];
+var selectedBuildingType = true;
+var totalTrafficScore = 0;
+var totalSustainabilityScore = 0;
+var targetTrafficScore = 70;
+var targetSustainabilityScore = 75;
+// Create grid
+var gridSize = 6;
+var cellSize = 120;
+var gridStartX = 2048 / 2 - gridSize * cellSize / 2;
+var gridStartY = 800;
+for (var row = 0; row < gridSize; row++) {
+ for (var col = 0; col < gridSize; col++) {
+ var cell = new GridCell();
+ cell.x = gridStartX + col * cellSize;
+ cell.y = gridStartY + row * cellSize;
+ gridCells.push(cell);
+ game.addChild(cell);
+ }
+}
+// UI Elements
+var titleText = new Text2('AI City Architect', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+titleText.anchor.set(0.5, 0);
+titleText.x = 2048 / 2;
+titleText.y = 100;
+game.addChild(titleText);
+var instructionText = new Text2('Tap grid cells to place buildings', {
+ size: 40,
+ fill: 0xECF0F1
+});
+instructionText.anchor.set(0.5, 0);
+instructionText.x = 2048 / 2;
+instructionText.y = 200;
+game.addChild(instructionText);
+// Parameter Sliders
+var heightSlider = new ParameterSlider();
+heightSlider.x = 200;
+heightSlider.y = 400;
+heightSlider.minValue = 0.5;
+heightSlider.maxValue = 2.0;
+heightSlider.setValue(1.0);
+heightSlider.onValueChange = function (value) {
+ updateAllBuildings('buildingHeight', value);
+};
+game.addChild(heightSlider);
+var heightLabel = new Text2('Height', {
+ size: 30,
+ fill: 0xFFFFFF
+});
+heightLabel.anchor.set(0, 0.5);
+heightLabel.x = 200;
+heightLabel.y = 350;
+game.addChild(heightLabel);
+var widthSlider = new ParameterSlider();
+widthSlider.x = 200;
+widthSlider.y = 520;
+widthSlider.minValue = 0.5;
+widthSlider.maxValue = 2.0;
+widthSlider.setValue(1.0);
+widthSlider.onValueChange = function (value) {
+ updateAllBuildings('buildingWidth', value);
+};
+game.addChild(widthSlider);
+var widthLabel = new Text2('Width', {
+ size: 30,
+ fill: 0xFFFFFF
+});
+widthLabel.anchor.set(0, 0.5);
+widthLabel.x = 200;
+widthLabel.y = 470;
+game.addChild(widthLabel);
+var densitySlider = new ParameterSlider();
+densitySlider.x = 200;
+densitySlider.y = 640;
+densitySlider.minValue = 0.1;
+densitySlider.maxValue = 1.0;
+densitySlider.setValue(0.5);
+densitySlider.onValueChange = function (value) {
+ updateAllBuildings('density', value);
+};
+game.addChild(densitySlider);
+var densityLabel = new Text2('Density', {
+ size: 30,
+ fill: 0xFFFFFF
+});
+densityLabel.anchor.set(0, 0.5);
+densityLabel.x = 200;
+densityLabel.y = 590;
+game.addChild(densityLabel);
+var greenSlider = new ParameterSlider();
+greenSlider.x = 1500;
+greenSlider.y = 400;
+greenSlider.minValue = 0.0;
+greenSlider.maxValue = 1.0;
+greenSlider.setValue(0.3);
+greenSlider.onValueChange = function (value) {
+ updateAllBuildings('greenCoverage', value);
+};
+game.addChild(greenSlider);
+var greenLabel = new Text2('Green Coverage', {
+ size: 30,
+ fill: 0xFFFFFF
+});
+greenLabel.anchor.set(0, 0.5);
+greenLabel.x = 1500;
+greenLabel.y = 350;
+game.addChild(greenLabel);
+// Score Display
+var trafficScoreText = new Text2('Traffic: 0/70', {
+ size: 40,
+ fill: 0xF39C12
+});
+trafficScoreText.anchor.set(0, 0);
+trafficScoreText.x = 1500;
+trafficScoreText.y = 520;
+game.addChild(trafficScoreText);
+var sustainabilityScoreText = new Text2('Sustainability: 0/75', {
+ size: 40,
+ fill: 0x2ECC71
+});
+sustainabilityScoreText.anchor.set(0, 0);
+sustainabilityScoreText.x = 1500;
+sustainabilityScoreText.y = 580;
+game.addChild(sustainabilityScoreText);
+var goalText = new Text2('Goal: Reach target scores!', {
+ size: 35,
+ fill: 0xE74C3C
+});
+goalText.anchor.set(0.5, 0);
+goalText.x = 2048 / 2;
+goalText.y = 2400;
+game.addChild(goalText);
+function updateAllBuildings(property, value) {
+ for (var i = 0; i < buildings.length; i++) {
+ buildings[i][property] = value;
+ buildings[i].updateBuilding();
+ }
+ updateCityScores();
+}
+function updateCityScores() {
+ if (buildings.length === 0) {
+ totalTrafficScore = 0;
+ totalSustainabilityScore = 0;
+ } else {
+ var trafficSum = 0;
+ var sustainabilitySum = 0;
+ for (var i = 0; i < buildings.length; i++) {
+ trafficSum += buildings[i].trafficScore;
+ sustainabilitySum += buildings[i].sustainabilityScore;
+ }
+ totalTrafficScore = Math.round(trafficSum / buildings.length);
+ totalSustainabilityScore = Math.round(sustainabilitySum / buildings.length);
+ }
+ trafficScoreText.setText('Traffic: ' + totalTrafficScore + '/' + targetTrafficScore);
+ sustainabilityScoreText.setText('Sustainability: ' + totalSustainabilityScore + '/' + targetSustainabilityScore);
+ if (totalTrafficScore >= targetTrafficScore && totalSustainabilityScore >= targetSustainabilityScore) {
+ LK.setScore(totalTrafficScore + totalSustainabilityScore);
+ if (buildings.length >= 8) {
+ goalText.setText('Success! Perfect parametric city!');
+ goalText.tint = 0x2ecc71;
+ LK.showYouWin();
+ }
+ }
+}
+var draggedSlider = null;
+game.move = function (x, y, obj) {
+ if (draggedSlider && draggedSlider.isDragging) {
+ var localPos = draggedSlider.toLocal({
+ x: x,
+ y: y
+ });
+ var normalizedValue = Math.max(0, Math.min(1, localPos.x / 300));
+ var newValue = draggedSlider.minValue + normalizedValue * (draggedSlider.maxValue - draggedSlider.minValue);
+ draggedSlider.setValue(newValue);
+ }
+};
+game.down = function (x, y, obj) {
+ draggedSlider = null;
+ if (obj === heightSlider || obj.parent === heightSlider) {
+ draggedSlider = heightSlider;
+ draggedSlider.isDragging = true;
+ } else if (obj === widthSlider || obj.parent === widthSlider) {
+ draggedSlider = widthSlider;
+ draggedSlider.isDragging = true;
+ } else if (obj === densitySlider || obj.parent === densitySlider) {
+ draggedSlider = densitySlider;
+ draggedSlider.isDragging = true;
+ } else if (obj === greenSlider || obj.parent === greenSlider) {
+ draggedSlider = greenSlider;
+ draggedSlider.isDragging = true;
+ }
+};
+game.up = function (x, y, obj) {
+ if (draggedSlider) {
+ draggedSlider.isDragging = false;
+ draggedSlider = null;
+ }
+};
+game.update = function () {
+ // Animate building color variations based on performance
+ for (var i = 0; i < buildings.length; i++) {
+ var building = buildings[i];
+ var combinedScore = (building.trafficScore + building.sustainabilityScore) / 2;
+ if (combinedScore > 60) {
+ building.alpha = 1.0;
+ } else {
+ building.alpha = 0.7 + 0.3 * Math.sin(LK.ticks * 0.1);
+ }
+ }
+};
\ No newline at end of file