User prompt
ay yükselince etraf kararsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
ay ve güneş yavaş bi şekilde batıp yeniden doğsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
gece olunca güneş aşşağığa doğru yok olup güneşin yok olduğu yerden ay gelsein
User prompt
gece olunca güneş yok olsun ay gelsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
gece ve gündüz döngüsünü yap ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
güneşi bi tık sol aşşağığa al
User prompt
arka plana güneş yap
User prompt
gece ve gündüz döngüsünü kaldır
User prompt
gece olunca ay gelsin
User prompt
gece olunca siyaholsun bide güneş yok olsun ay gelsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
gece olunca etraf gri olsun
User prompt
arkaya güneş resmi yap
User prompt
gece ve gündüz döngüsünü yap ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
mountaini kaldır
User prompt
mountaini bir tık aşşağığa yap
User prompt
oyunun arka planına dağ yap
User prompt
mountaini kaldır
Code edit (5 edits merged)
Please save this source code
User prompt
arkaya dağ ekle
Code edit (1 edits merged)
Please save this source code
User prompt
dinazor orta zıplasın
User prompt
kaktüsler bazıları küçük olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
en yüksek skor yaz ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
en yüksek harfleri sil
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Cloud = Container.expand(function () { var self = Container.call(this); var cloudGraphics = self.attachAsset('cloud', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; // Add floating animation to clouds tween(cloudGraphics, { y: -10 }, { duration: 2000, easing: tween.easeInOut, onFinish: function onFinish() { tween(cloudGraphics, { y: 10 }, { duration: 2000, easing: tween.easeInOut, onFinish: function onFinish() { tween(cloudGraphics, { y: 0 }, { duration: 2000, easing: tween.easeInOut }); } }); } }); self.update = function () { self.x -= self.speed; }; return self; }); var Dinosaur = Container.expand(function () { var self = Container.call(this); var dinoGraphics = self.attachAsset('dino', { anchorX: 0.5, anchorY: 1.0 }); self.isJumping = false; self.isDucking = false; self.groundY = 0; self.jumpSpeed = 0; self.gravity = 0.8; self.normalHeight = 80; self.duckHeight = 40; self.jump = function () { if (!self.isJumping && !self.isDucking) { self.isJumping = true; self.jumpSpeed = self.jumpPower; LK.getSound('jump').play(); // Add bounce animation to dinosaur graphics tween(dinoGraphics, { scaleX: 1.2, scaleY: 0.8 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(dinoGraphics, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeIn }); } }); } }; self.startDuck = function () { if (!self.isJumping && !self.isDucking) { self.isDucking = true; dinoGraphics.height = self.duckHeight; LK.getSound('duck').play(); // Add squash animation when ducking tween(dinoGraphics, { scaleX: 1.3, scaleY: 0.6 }, { duration: 150, easing: tween.easeOut }); } }; self.stopDuck = function () { if (self.isDucking) { self.isDucking = false; dinoGraphics.height = self.normalHeight; // Return to normal scale when stopping duck tween(dinoGraphics, { scaleX: 1.0, scaleY: 1.0 }, { duration: 150, easing: tween.easeIn }); } }; self.update = function () { if (self.isJumping) { self.jumpSpeed += self.gravity; self.y += self.jumpSpeed; if (self.y >= self.groundY) { self.y = self.groundY; self.isJumping = false; self.jumpSpeed = 0; } } }; return self; }); var Obstacle = Container.expand(function (type) { var self = Container.call(this); self.type = type; self.speed = 8; if (type === 'cactus') { var obstacleGraphics = self.attachAsset('cactus', { anchorX: 0.5, anchorY: 1.0 }); self.y = groundLevel; } else if (type === 'pterodactyl') { var obstacleGraphics = self.attachAsset('pterodactyl', { anchorX: 0.5, anchorY: 0.5 }); self.y = groundLevel - 120; } self.update = function () { self.x -= self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var groundLevel = 2732 - 200; var gameSpeed = 8; var speedIncrease = 0.005; var distance = 0; var isGameRunning = true; var isDucking = false; var lastMilestoneScore = 0; // Create sun in background var sun = game.addChild(LK.getAsset('sun', { anchorX: 0.5, anchorY: 0.5, x: 2048 - 200, y: 300 })); // Create ground var ground = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 0, x: 0, y: groundLevel })); // Create dinosaur var dinosaur = game.addChild(new Dinosaur()); dinosaur.x = 2048 / 2; // Center horizontally on screen dinosaur.y = groundLevel; dinosaur.groundY = groundLevel; dinosaur.jumpPower = -19; // Set jump power for higher jumps // Create score display var scoreText = new Text2('0', { size: 60, fill: 0x000000 }); scoreText.anchor.set(1, 0); LK.gui.topRight.addChild(scoreText); // Create high score display var highScore = storage.highScore || 0; var highScoreText = new Text2('highest score: ' + highScore, { size: 40, fill: 0x666666 }); highScoreText.anchor.set(1, 0); highScoreText.y = 70; LK.gui.topRight.addChild(highScoreText); // Arrays for game objects var obstacles = []; var clouds = []; // Obstacle spawning variables var obstacleSpawnTimer = 0; var obstacleSpawnDelay = 120; var cloudSpawnTimer = 0; var cloudSpawnDelay = 200; // Input handling game.down = function (x, y, obj) { if (isGameRunning) { dinosaur.jump(); isDucking = true; dinosaur.startDuck(); } }; game.up = function (x, y, obj) { if (isGameRunning) { isDucking = false; dinosaur.stopDuck(); } }; // Spawn obstacle function function spawnObstacle() { var obstacleType = Math.random() < 0.85 ? 'cactus' : 'pterodactyl'; if (obstacleType === 'cactus') { // Spawn 1, 2, or 3 cacti randomly var cactusCount = Math.floor(Math.random() * 3) + 1; // 1, 2, or 3 var baseX = 2048 + 50; for (var k = 0; k < cactusCount; k++) { var obstacle = new Obstacle(obstacleType); obstacle.x = baseX + k * 80; // Space cacti 80 pixels apart obstacle.speed = gameSpeed; // Add random scale variation to make some cacti smaller var randomScale = 0.6 + Math.random() * 0.4; // Scale between 0.6 and 1.0 tween(obstacle, { scaleX: randomScale, scaleY: randomScale }, { duration: 0 }); obstacles.push(obstacle); game.addChild(obstacle); } } else { // Single pterodactyl var obstacle = new Obstacle(obstacleType); obstacle.x = 2048 + 50; obstacle.speed = gameSpeed; obstacles.push(obstacle); game.addChild(obstacle); } } // Spawn cloud function function spawnCloud() { var cloud = new Cloud(); cloud.x = 2048 + 50; cloud.y = Math.random() * 400 + 100; cloud.speed = gameSpeed * 0.3; clouds.push(cloud); game.addChild(cloud); } // Main game loop game.update = function () { if (!isGameRunning) { return; } // Update distance and score distance += gameSpeed * 0.1; var currentScore = Math.floor(distance); LK.setScore(currentScore); scoreText.setText(currentScore); // Update high score if current score is higher if (currentScore > highScore) { highScore = currentScore; storage.highScore = highScore; highScoreText.setText('en yüksek skor: ' + highScore); } // Check for score milestones (every 100 points) var currentScore = Math.floor(distance); var currentMilestone = Math.floor(currentScore / 100) * 100; var lastMilestone = Math.floor(lastMilestoneScore / 100) * 100; if (currentMilestone > lastMilestone && currentMilestone > 0) { LK.getSound('dryy').play(); } lastMilestoneScore = currentScore; // Increase game speed gradually gameSpeed += speedIncrease; // Spawn obstacles obstacleSpawnTimer++; if (obstacleSpawnTimer >= obstacleSpawnDelay) { spawnObstacle(); obstacleSpawnTimer = 0; obstacleSpawnDelay = Math.max(60, obstacleSpawnDelay - 0.5); } // Spawn clouds cloudSpawnTimer++; if (cloudSpawnTimer >= cloudSpawnDelay) { spawnCloud(); cloudSpawnTimer = 0; } // Update and manage obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; obstacle.speed = gameSpeed; // Check collision if (dinosaur.intersects(obstacle)) { isGameRunning = false; LK.showGameOver(); return; } // Remove off-screen obstacles if (obstacle.x < -100) { obstacle.destroy(); obstacles.splice(i, 1); } } // Update and manage clouds for (var j = clouds.length - 1; j >= 0; j--) { var cloud = clouds[j]; cloud.speed = gameSpeed * 0.3; // Remove off-screen clouds if (cloud.x < -100) { cloud.destroy(); clouds.splice(j, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -160,8 +160,15 @@
var distance = 0;
var isGameRunning = true;
var isDucking = false;
var lastMilestoneScore = 0;
+// Create sun in background
+var sun = game.addChild(LK.getAsset('sun', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 - 200,
+ y: 300
+}));
// Create ground
var ground = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 0,
sand. In-Game asset. No shadows. pixel
cloudy. In-Game asset. No shadows. pixel
cactus. No background. Transparent background. Blank background. No shadows. pixel. In-Game asset. flat
white and black dinosaur. In-Game asset. No shadows. pixel
beyaz siyah uçan dinazor kuş. In-Game asset. No shadows. pixel
güneş. In-Game asset. No shadows. pixel