User prompt
kaktüsler bazıları küçük olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
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User prompt
en yüksek skor yaz ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
en yüksek harfleri sil
User prompt
en yüksek puğanı gösteren sayı yap ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
her 100 puğan olunca dryy diye ses cıksın
User prompt
uçan dinazorunkanat çırpmasını kaldır
User prompt
pterodactyl e kanat cırpma animasyonu ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
dinazor yürüme efektini kaldır
User prompt
dinazora yürüme animasyonu ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
dinazor azcık daha zıplasın
User prompt
dinazor zıplamasın
Code edit (1 edits merged)
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User prompt
dinazor zıplasın
Code edit (3 edits merged)
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User prompt
dinazor zıplasın
User prompt
dinazora zıplasın
Code edit (1 edits merged)
Please save this source code
User prompt
dinazor daha yukarı zıkplasın
User prompt
kaktüsler 1,2,3 cıksın
User prompt
animasyon ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
kaktüsler den daha fazla çıksın
User prompt
puğanı normal tip
User prompt
puğanı piksel yap
User prompt
harf ve sayıları piksele cevir
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Cloud = Container.expand(function () { var self = Container.call(this); var cloudGraphics = self.attachAsset('cloud', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; // Add floating animation to clouds tween(cloudGraphics, { y: -10 }, { duration: 2000, easing: tween.easeInOut, onFinish: function onFinish() { tween(cloudGraphics, { y: 10 }, { duration: 2000, easing: tween.easeInOut, onFinish: function onFinish() { tween(cloudGraphics, { y: 0 }, { duration: 2000, easing: tween.easeInOut }); } }); } }); self.update = function () { self.x -= self.speed; }; return self; }); var Dinosaur = Container.expand(function () { var self = Container.call(this); var dinoGraphics = self.attachAsset('dino', { anchorX: 0.5, anchorY: 1.0 }); self.isJumping = false; self.isDucking = false; self.groundY = 0; self.jumpSpeed = 0; self.gravity = 0.8; self.normalHeight = 80; self.duckHeight = 40; self.jump = function () { if (!self.isJumping && !self.isDucking) { self.isJumping = true; self.jumpSpeed = self.jumpPower; LK.getSound('jump').play(); // Add bounce animation to dinosaur graphics tween(dinoGraphics, { scaleX: 1.2, scaleY: 0.8 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(dinoGraphics, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeIn }); } }); } }; self.startDuck = function () { if (!self.isJumping && !self.isDucking) { self.isDucking = true; dinoGraphics.height = self.duckHeight; LK.getSound('duck').play(); // Add squash animation when ducking tween(dinoGraphics, { scaleX: 1.3, scaleY: 0.6 }, { duration: 150, easing: tween.easeOut }); } }; self.stopDuck = function () { if (self.isDucking) { self.isDucking = false; dinoGraphics.height = self.normalHeight; // Return to normal scale when stopping duck tween(dinoGraphics, { scaleX: 1.0, scaleY: 1.0 }, { duration: 150, easing: tween.easeIn }); } }; self.update = function () { if (self.isJumping) { self.jumpSpeed += self.gravity; self.y += self.jumpSpeed; if (self.y >= self.groundY) { self.y = self.groundY; self.isJumping = false; self.jumpSpeed = 0; } } }; return self; }); var Obstacle = Container.expand(function (type) { var self = Container.call(this); self.type = type; self.speed = 8; if (type === 'cactus') { var obstacleGraphics = self.attachAsset('cactus', { anchorX: 0.5, anchorY: 1.0 }); self.y = groundLevel; } else if (type === 'pterodactyl') { var obstacleGraphics = self.attachAsset('pterodactyl', { anchorX: 0.5, anchorY: 0.5 }); self.y = groundLevel - 120; // Add wobble animation to pterodactyl tween(obstacleGraphics, { rotation: 0.1 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { tween(obstacleGraphics, { rotation: -0.1 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { tween(obstacleGraphics, { rotation: 0 }, { duration: 500, easing: tween.easeInOut }); } }); } }); } self.update = function () { self.x -= self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var groundLevel = 2732 - 200; var gameSpeed = 8; var speedIncrease = 0.005; var distance = 0; var isGameRunning = true; var isDucking = false; // Create ground var ground = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 0, x: 0, y: groundLevel })); // Create dinosaur var dinosaur = game.addChild(new Dinosaur()); dinosaur.x = 300; dinosaur.y = groundLevel; dinosaur.groundY = groundLevel; dinosaur.jumpPower = -18; // Set jump power for automatic jumping // Create score display var scoreText = new Text2('0', { size: 60, fill: 0x000000 }); scoreText.anchor.set(1, 0); LK.gui.topRight.addChild(scoreText); // Arrays for game objects var obstacles = []; var clouds = []; // Obstacle spawning variables var obstacleSpawnTimer = 0; var obstacleSpawnDelay = 120; var cloudSpawnTimer = 0; var cloudSpawnDelay = 200; // Input handling game.down = function (x, y, obj) { if (isGameRunning) { dinosaur.jump(); isDucking = true; dinosaur.startDuck(); } }; game.up = function (x, y, obj) { if (isGameRunning) { isDucking = false; dinosaur.stopDuck(); } }; // Spawn obstacle function function spawnObstacle() { var obstacleType = Math.random() < 0.85 ? 'cactus' : 'pterodactyl'; if (obstacleType === 'cactus') { // Spawn 1, 2, or 3 cacti randomly var cactusCount = Math.floor(Math.random() * 3) + 1; // 1, 2, or 3 var baseX = 2048 + 50; for (var k = 0; k < cactusCount; k++) { var obstacle = new Obstacle(obstacleType); obstacle.x = baseX + k * 80; // Space cacti 80 pixels apart obstacle.speed = gameSpeed; obstacles.push(obstacle); game.addChild(obstacle); } } else { // Single pterodactyl var obstacle = new Obstacle(obstacleType); obstacle.x = 2048 + 50; obstacle.speed = gameSpeed; obstacles.push(obstacle); game.addChild(obstacle); } } // Spawn cloud function function spawnCloud() { var cloud = new Cloud(); cloud.x = 2048 + 50; cloud.y = Math.random() * 400 + 100; cloud.speed = gameSpeed * 0.3; clouds.push(cloud); game.addChild(cloud); } // Main game loop game.update = function () { if (!isGameRunning) { return; } // Update distance and score distance += gameSpeed * 0.1; LK.setScore(Math.floor(distance)); scoreText.setText(Math.floor(distance)); // Increase game speed gradually gameSpeed += speedIncrease; // Spawn obstacles obstacleSpawnTimer++; if (obstacleSpawnTimer >= obstacleSpawnDelay) { spawnObstacle(); obstacleSpawnTimer = 0; obstacleSpawnDelay = Math.max(60, obstacleSpawnDelay - 0.5); } // Spawn clouds cloudSpawnTimer++; if (cloudSpawnTimer >= cloudSpawnDelay) { spawnCloud(); cloudSpawnTimer = 0; } // Update and manage obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; obstacle.speed = gameSpeed; // Check collision if (dinosaur.intersects(obstacle)) { isGameRunning = false; LK.showGameOver(); return; } // Remove off-screen obstacles if (obstacle.x < -100) { obstacle.destroy(); obstacles.splice(i, 1); } } // Update and manage clouds for (var j = clouds.length - 1; j >= 0; j--) { var cloud = clouds[j]; cloud.speed = gameSpeed * 0.3; // Remove off-screen clouds if (cloud.x < -100) { cloud.destroy(); clouds.splice(j, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -260,13 +260,8 @@
game.update = function () {
if (!isGameRunning) {
return;
}
- // Automatic jumping control - dinosaur jumps automatically
- if (LK.ticks % 90 === 0) {
- // Jump every 1.5 seconds (90 ticks at 60fps)
- dinosaur.jump();
- }
// Update distance and score
distance += gameSpeed * 0.1;
LK.setScore(Math.floor(distance));
scoreText.setText(Math.floor(distance));
sand. In-Game asset. No shadows. pixel
cloudy. In-Game asset. No shadows. pixel
cactus. No background. Transparent background. Blank background. No shadows. pixel. In-Game asset. flat
white and black dinosaur. In-Game asset. No shadows. pixel
beyaz siyah uçan dinazor kuş. In-Game asset. No shadows. pixel
güneş. In-Game asset. No shadows. pixel