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Skor teker teker artsin yada azalsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'scoreTween = tween.to({' Line Number: 173 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: tween.add is not a function' in or related to this line: 'scoreTween = tween.add({' Line Number: 173
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Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'scoreTween = tween.to({' Line Number: 173
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Please fix the bug: 'TypeError: tween.add is not a function' in or related to this line: 'scoreTween = tween.add({' Line Number: 173
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Please fix the bug: 'TypeError: tween.create is not a function' in or related to this line: 'scoreTween = tween.create({' Line Number: 173
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Skor tek tek ve daha doğal değişsin
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Drag drop yaparkrn önizledigim gear çeşidi oluşsun.
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2 kat daha küçük gear olusturmaya izin ver
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2 kat daha büyük gear oluşturmaya izin ver.
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Skor tablosu ekle sağa her tur dönüş icin 1 puan arttir
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Daha büyuk be daha kücük gear olusturabileyim.
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Her turda 1 puan ver. Sola ise 1 puan azalt sağa ise 1 puan arttir.
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Skor mantığını temizle tur sayısina ve yonune gore ver.
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Dokunup bıraktığında olustur geari. Uzun dokunma büyüklük kaydirma yön belirtsin. Tek dokunma mevcutsa silsin.
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Dokunmayla yarat geari
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Gear spawn dokunmaya göre olsun. Uzun dokunma daha büyuk kısa dokunma daha kücük gear yapsin
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Bunu uygula
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Büyuk ve küçük gear icin tur tamamlama farklı oldugunda bunu skor artışına yansit. Gear tam tur bitirmeden skor değiştirme
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Biraz sağa al
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Biraz daha sola ve az küçült
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Skoru daha büyuk ve beyaz renk yap biraz sola kaydır
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Skoru kalın font beyaz renk yap.
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Skoru biraz sola al ve rengini kalın beyaz yap.
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Skoru üst ortaya al ve rengini kalın beyaz yap.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Gear class: represents a single gear that rotates in a given direction and speed var Gear = Container.expand(function () { var self = Container.call(this); // Randomly select one of 5 gear assets var gearAssetIdx = Math.floor(Math.random() * 5) + 1; var gear = self.attachAsset('gear' + gearAssetIdx, { anchorX: 0.5, anchorY: 0.5 }); // Assign unique sound for this gear type // Ensure gear5 uses the correct unique sound asset if (gearAssetIdx === 5) { self._sound = LK.getSound('gearRotate5'); self._soundName = 'gearRotate5'; } else { self._sound = LK.getSound('gearRotate' + gearAssetIdx); self._soundName = 'gearRotate' + gearAssetIdx; } self._gearAssetIdx = gearAssetIdx; // Set up default size for asset (will be overridden externally) gear.width = 270 * 2; gear.height = 270 * 2; // Rotation speed in radians per frame (set externally) self.rotationSpeed = 0; // Removed all gear sound logic // Update method: rotates the gear self.update = function () { // Track last rotation for step detection if (typeof self._lastRotation === "undefined") { self._lastRotation = self.rotation; } self.rotation += self.rotationSpeed; // Play unique sound for this gear type on each full step (e.g. every 1/12 turn) var step = Math.PI / 6; // 30 degrees per step var lastStep = Math.floor(self._lastRotation / step); var currentStep = Math.floor(self.rotation / step); if (self.rotationSpeed !== 0 && self._sound && lastStep !== currentStep) { // Only play sound if at least one gear of this type is present on screen var found = false; for (var i = 0; i < gears.length; i++) { if (gears[i] && gears[i]._gearAssetIdx === self._gearAssetIdx) { found = true; break; } } if (found) { self._sound.play(); } // Score logic: Only update score when a full rotation is completed, and scale by gear size if (typeof score !== "undefined" && typeof scoreTxt !== "undefined") { // Track completed full turns if (typeof self._lastFullTurns === "undefined") { self._lastFullTurns = Math.floor(self._lastRotation / (2 * Math.PI)); } var currentFullTurns = Math.floor(self.rotation / (2 * Math.PI)); if (currentFullTurns !== self._lastFullTurns) { // Determine score delta based on direction and gear size var gearDiameter = self.children[0].width; // asset width // Use a base value for the smallest gear, scale up for larger gears var minGear = 120 * 2, maxGear = 390 * 2; var baseScore = 1; var sizeFactor = (gearDiameter - minGear) / (maxGear - minGear); // Score: small gear = 1, big gear = 2 (rounded) var scoreDelta = baseScore + Math.round(sizeFactor); // Only update score when a full rotation is completed if (self.rotationSpeed > 0) { score += scoreDelta; } else if (self.rotationSpeed < 0) { score -= scoreDelta; } animateScoreTo(score); self._lastFullTurns = currentFullTurns; } } } self._lastRotation = self.rotation; }; // Handle down event for single tap: remove gear and stop sound self.down = function (x, y, obj) { // Stop the unique sound for this gear if playing if (self._sound && typeof self._sound.stop === "function") { self._sound.stop(); self._soundPlaying = false; } // Remove from game and gears array if (self.parent) { self.parent.removeChild(self); } for (var i = 0; i < gears.length; i++) { if (gears[i] === self) { gears.splice(i, 1); break; } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xffffff // White background for clarity }); /**** * Game Code ****/ // Add background image (covers the whole game area) // We need tween for smooth rotation animations var bg = LK.getAsset('background', { anchorX: 0, anchorY: 0, x: 0, y: 0, width: 2048, height: 2732 }); game.addChild(bg); // List of all gears in the game var gears = []; // Score variable and score text var score = 0; var displayScore = 0; var scoreTween = null; function formatScore(val) { var s = Math.abs(Math.round(val)).toString().padStart(6, "0"); return (val < 0 ? "-" : "") + s; } var scoreTxt = new Text2(formatScore(displayScore), { size: 170, fill: 0xFFFFFF }); scoreTxt.anchor.set(1, 0); // right-top LK.gui.top.addChild(scoreTxt); // Move slightly to the right scoreTxt.x = LK.gui.top.width - 240; scoreTxt.y = 10; // Helper: animate score change smoothly function animateScoreTo(target) { if (scoreTween) { tween.remove(scoreTween); scoreTween = null; } var start = displayScore; var end = target; // Animate over 0.5s per 10 points, min 0.2s, max 1.2s var duration = Math.min(1200, Math.max(200, Math.abs(end - start) * 50)); scoreTween = tween.create({ from: { val: start }, to: { val: end }, duration: duration, ease: "outCubic", update: function update(v) { displayScore = v.val; scoreTxt.setText(formatScore(displayScore)); }, complete: function complete() { displayScore = end; scoreTxt.setText(formatScore(displayScore)); scoreTween = null; } }); } // For drag/hold/tap detection var dragStart = null; // {x, y, t} var dragCurrent = null; // {x, y} var dragTimer = null; var dragHold = false; var dragGearPreview = null; var dragPreviewGearType = 1; // type of gear to preview/create this drag var dragDirection = 1; // 1: CW, -1: CCW var dragSize = 240; // default var tapThreshold = 200; // ms var holdThreshold = 220; // ms var minGear = 120, // 2x smaller than before maxGear = 390 * 4; //{G} // Allow up to 2x larger gears // Helper: calculate angle between two points (in radians) function getAngle(x1, y1, x2, y2) { return Math.atan2(y2 - y1, x2 - x1); } // Helper: clamp rotation speed function clamp(val, min, max) { if (val < min) return min; if (val > max) return max; return val; } // Helper: find gear at (x, y) function findGearAt(x, y) { for (var i = 0; i < gears.length; i++) { var g = gears[i]; var dx = g.x - x; var dy = g.y - y; var r = g.children[0].width / 2; if (dx * dx + dy * dy <= r * r) return g; } return null; } // On press down: start drag/tap/hold detection game.down = function (x, y, obj) { dragStart = { x: x, y: y, t: Date.now() }; dragCurrent = { x: x, y: y }; dragHold = false; dragDirection = 1; // Default size is mid-way between min and max dragSize = (minGear + maxGear) / 2; // If tap on existing gear, mark for possible removal var gear = findGearAt(x, y); if (gear) { dragGearPreview = gear; return; } // Start hold timer for gear creation dragTimer = LK.setTimeout(function () { dragHold = true; // Show preview gear // Pick a random gear type and remember it for this drag dragPreviewGearType = Math.floor(Math.random() * 5) + 1; dragGearPreview = new Gear(); dragGearPreview.x = dragStart.x; dragGearPreview.y = dragStart.y; dragGearPreview.rotationSpeed = 0; dragGearPreview.children[0].width = dragSize; dragGearPreview.children[0].height = dragSize; dragGearPreview.alpha = 0.5; // Replace the gear asset with the selected type if (dragGearPreview.children.length > 0) { dragGearPreview.removeChild(dragGearPreview.children[0]); } var previewAsset = dragGearPreview.attachAsset('gear' + dragPreviewGearType, { anchorX: 0.5, anchorY: 0.5 }); previewAsset.width = dragSize; previewAsset.height = dragSize; game.addChild(dragGearPreview); }, holdThreshold); }; // On move: update drag current position, update preview gear size/direction game.move = function (x, y, obj) { if (!dragStart) return; dragCurrent.x = x; dragCurrent.y = y; if (dragHold && dragGearPreview) { // Calculate drag vector var dx = dragCurrent.x - dragStart.x; var dy = dragCurrent.y - dragStart.y; var dist = Math.sqrt(dx * dx + dy * dy); // Size: proportional to drag distance, clamp to min/max // Map drag distance from 0..(max possible) to minGear..maxGear // Let's use up to 900px drag for full range (since maxGear is now 2x larger) var maxDragDist = 900; var size = clamp(minGear + (maxGear - minGear) * Math.min(dist, maxDragDist) / maxDragDist, minGear, maxGear); dragSize = size; dragGearPreview.children[0].width = size; dragGearPreview.children[0].height = size; // Direction: right is CW, left is CCW dragDirection = dx >= 0 ? 1 : -1; dragGearPreview.scale.x = dragDirection; } }; // On release: decide tap/hold/drag action game.up = function (x, y, obj) { if (dragTimer) { LK.clearTimeout(dragTimer); dragTimer = null; } var now = Date.now(); var dt = now - (dragStart ? dragStart.t : now); // Tap on existing gear: remove it if (dragGearPreview && gears.indexOf(dragGearPreview) !== -1) { // Remove gear if (dragGearPreview.parent) dragGearPreview.parent.removeChild(dragGearPreview); var idx = gears.indexOf(dragGearPreview); if (idx !== -1) gears.splice(idx, 1); dragGearPreview = null; dragStart = null; return; } // Short tap: do nothing (no gear created) if (!dragHold && dt < tapThreshold) { dragStart = null; dragGearPreview = null; return; } // Hold/drag: create gear at dragStart, with size/direction if (dragHold && dragGearPreview) { // Remove preview if (dragGearPreview.parent) dragGearPreview.parent.removeChild(dragGearPreview); dragGearPreview = null; // Prevent overlapping: check if new gear would overlap any existing gear var overlap = false; for (var i = 0; i < gears.length; i++) { var other = gears[i]; var dxg = dragStart.x - other.x; var dyg = dragStart.y - other.y; var distg = Math.sqrt(dxg * dxg + dyg * dyg); var otherGear = other.children[0].width; if (distg < (dragSize + otherGear) / 2 + 10) { overlap = true; break; } } if (!overlap) { var gear = new Gear(); gear.x = dragStart.x; gear.y = dragStart.y; gear.rotationSpeed = 0.03 * dragDirection; // Replace the gear asset with the previewed type if (gear.children.length > 0) { gear.removeChild(gear.children[0]); } var asset = gear.attachAsset('gear' + dragPreviewGearType, { anchorX: 0.5, anchorY: 0.5 }); asset.width = dragSize; asset.height = dragSize; // Set correct sound for this gear type if (dragPreviewGearType === 5) { gear._sound = LK.getSound('gearRotate5'); gear._soundName = 'gearRotate5'; } else { gear._sound = LK.getSound('gearRotate' + dragPreviewGearType); gear._soundName = 'gearRotate' + dragPreviewGearType; } gear._gearAssetIdx = dragPreviewGearType; game.addChild(gear); gears.push(gear); } } dragStart = null; dragGearPreview = null; }; // Update loop: update all gears game.update = function () { for (var i = 0; i < gears.length; i++) { if (gears[i].update) { gears[i].update(); } } };
===================================================================
--- original.js
+++ change.js
@@ -76,9 +76,9 @@
score += scoreDelta;
} else if (self.rotationSpeed < 0) {
score -= scoreDelta;
}
- scoreTxt.setText(formatScore(score));
+ animateScoreTo(score);
self._lastFullTurns = currentFullTurns;
}
}
}
@@ -129,21 +129,53 @@
// List of all gears in the game
var gears = [];
// Score variable and score text
var score = 0;
+var displayScore = 0;
+var scoreTween = null;
function formatScore(val) {
- var s = Math.abs(val).toString().padStart(6, "0");
+ var s = Math.abs(Math.round(val)).toString().padStart(6, "0");
return (val < 0 ? "-" : "") + s;
}
-var scoreTxt = new Text2(formatScore(score), {
+var scoreTxt = new Text2(formatScore(displayScore), {
size: 170,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(1, 0); // right-top
LK.gui.top.addChild(scoreTxt);
// Move slightly to the right
scoreTxt.x = LK.gui.top.width - 240;
scoreTxt.y = 10;
+// Helper: animate score change smoothly
+function animateScoreTo(target) {
+ if (scoreTween) {
+ tween.remove(scoreTween);
+ scoreTween = null;
+ }
+ var start = displayScore;
+ var end = target;
+ // Animate over 0.5s per 10 points, min 0.2s, max 1.2s
+ var duration = Math.min(1200, Math.max(200, Math.abs(end - start) * 50));
+ scoreTween = tween.create({
+ from: {
+ val: start
+ },
+ to: {
+ val: end
+ },
+ duration: duration,
+ ease: "outCubic",
+ update: function update(v) {
+ displayScore = v.val;
+ scoreTxt.setText(formatScore(displayScore));
+ },
+ complete: function complete() {
+ displayScore = end;
+ scoreTxt.setText(formatScore(displayScore));
+ scoreTween = null;
+ }
+ });
+}
// For drag/hold/tap detection
var dragStart = null; // {x, y, t}
var dragCurrent = null; // {x, y}
var dragTimer = null;
red gear top view tranparent. In-Game asset. 2d. High contrast. No shadows
yellow gear top view tranparent. In-Game asset. 2d. High contrast. No shadows
Green gear top view tranparent. In-Game asset. 2d. High contrast. No shadows
Mavi renk deniz manzarası. In-Game asset. 2d. High contrast. No shadows
Just a finger top view. In-Game asset. 2d. High contrast. No shadows