User prompt
create extra asset for when we skip a pipe then we are listen short sound effect
User prompt
create extra asset for when we skip one pipe then w are listen a sound
User prompt
create background
User prompt
make 3 sounds, bird jump sound, when we toucheed pipe sound and music
User prompt
make ground lttle more bigger and when we down ground we not die but when we go so sky we die
User prompt
make a little more space on middle for bird normal jump
User prompt
characters and pipes coming are so fast slow it and fill pipes down and and up
Code edit (1 edits merged)
Please save this source code
User prompt
Flappy Pipes
User prompt
Create a side-scrolling game where the player controls a bird that must jump through gaps between pairs of vertically aligned pipes. There should always be two pipes on the screen at once: one at the top and one at the bottom, leaving a clear gap in the middle for the bird to pass through. The pipes move continuously from right to left at a steady speed, and the vertical position of the gap changes randomly with each new pair of pipes. The bird is affected by gravity and jumps upward when the player presses a key. If the bird collides with either pipe or the ground, the game ends. Include a scoring system that increases by one each time the bird successfully passes between the two pipes. The game should have simple 2D graphics, a start screen, and a game over screen showing the score.
Initial prompt
Create a complete side-scrolling arcade game inspired by Flappy Bird with the following features: a bird character affected by gravity that jumps when the player provides input; green pipes with a cartoonish style and glossy shading that move continuously from right to left with randomized vertical gaps; precise collision detection ending the game if the bird hits a pipe or the ground; a scoring system that increases by one each time the bird successfully passes between pipes; a start screen displaying “Press to start” and a game over screen showing the final score; simple but polished 2D graphics resembling the original Flappy Bird style using shapes or sprites; background music that is upbeat, catchy, loopable, and retro-styled to match the fast-paced, playful atmosphere; a short, light, cartoonish flap sound effect for the bird's wing flaps; all within a fixed window size of approximately 400 by 600 pixels; and clean, well-structured, and commented code.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Bird class var Bird = Container.expand(function () { var self = Container.call(this); var birdSprite = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.radius = birdSprite.width * 0.5; self.vy = 0; // vertical velocity // Bird physics constants self.gravity = 1.2; // px per frame^2 (slower fall) self.jumpStrength = -24; // px per frame (less abrupt jump) // Bird update self.update = function () { self.vy += self.gravity; self.y += self.vy; // Clamp rotation for visual feedback var maxAngle = Math.PI / 4; var minAngle = -Math.PI / 3; var targetAngle = Math.max(minAngle, Math.min(maxAngle, self.vy / 40)); birdSprite.rotation = targetAngle; }; // Bird jump self.flap = function () { self.vy = self.jumpStrength; }; return self; }); // PipePair class var PipePair = Container.expand(function () { var self = Container.call(this); // Pipe constants self.pipeWidth = 220; self.gapHeight = 600; self.speed = 8; // px per frame (slower pipes) // Randomize gap position var minGapY = 300; var maxGapY = 2732 - 300 - self.gapHeight - 120; // leave space for ground self.gapY = minGapY + Math.floor(Math.random() * (maxGapY - minGapY + 1)); // Top pipe: height is from top to gapY self.topPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 1.0, x: 0, y: self.gapY, height: self.gapY // fill from top to gap }); // Bottom pipe: height is from gapY+gapHeight to bottom self.bottomPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0.0, x: 0, y: self.gapY + self.gapHeight, height: 2732 - (self.gapY + self.gapHeight) // fill from gap to bottom }); // For scoring self.passed = false; // Update self.update = function () { self.x -= self.speed; }; // Helper for collision self.getTopRect = function () { return new Rectangle(self.x - self.pipeWidth / 2, 0, self.pipeWidth, self.gapY); }; self.getBottomRect = function () { return new Rectangle(self.x - self.pipeWidth / 2, self.gapY + self.gapHeight, self.pipeWidth, 2732 - (self.gapY + self.gapHeight)); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb // sky blue }); /**** * Game Code ****/ // Ground: brown box // Pipe: green box // Bird: yellow ellipse // Game constants var BIRD_START_X = 600; var BIRD_START_Y = 1366; var PIPE_INTERVAL = 110; // frames between pipes (slower, matches pipe speed) var GROUND_HEIGHT = 260; var GROUND_Y = 2732 - GROUND_HEIGHT; // ground top y // Game state var bird; var pipes = []; var ground; var score = 0; var scoreTxt; var started = false; var gameOver = false; var lastPipeTick = 0; // GUI score scoreTxt = new Text2('0', { size: 160, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Ground ground = LK.getAsset('ground', { anchorX: 0, anchorY: 0, x: 0, y: GROUND_Y }); game.addChild(ground); // Bird bird = new Bird(); bird.x = BIRD_START_X; bird.y = BIRD_START_Y; game.addChild(bird); // Reset function function resetGame() { // Remove pipes for (var i = 0; i < pipes.length; i++) { pipes[i].destroy(); } pipes = []; // Reset bird bird.x = BIRD_START_X; bird.y = BIRD_START_Y; bird.vy = 0; // Reset score score = 0; scoreTxt.setText(score); started = false; gameOver = false; lastPipeTick = LK.ticks; } // Start game on first tap game.down = function (x, y, obj) { if (gameOver) return; if (!started) { started = true; bird.flap(); return; } bird.flap(); }; // Main update loop game.update = function () { if (gameOver) return; if (!started) { // Idle bird bobbing bird.y = BIRD_START_Y + Math.sin(LK.ticks / 20) * 30; return; } // Bird physics bird.update(); // Clamp bird to top of screen if (bird.y < bird.radius) { bird.y = bird.radius; bird.vy = 0; } // Add pipes if (LK.ticks - lastPipeTick >= PIPE_INTERVAL) { var pipePair = new PipePair(); pipePair.x = 2048 + pipePair.pipeWidth / 2; game.addChild(pipePair); pipes.push(pipePair); lastPipeTick = LK.ticks; } // Update pipes, check for offscreen and scoring for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; pipe.update(); // Remove offscreen pipes if (pipe.x < -pipe.pipeWidth / 2) { pipe.destroy(); pipes.splice(i, 1); continue; } // Scoring: passed center of bird if (!pipe.passed && pipe.x + pipe.pipeWidth / 2 < bird.x - bird.radius) { pipe.passed = true; score += 1; scoreTxt.setText(score); } } // Collision detection // Bird rectangle var birdRect = new Rectangle(bird.x - bird.radius * 0.8, bird.y - bird.radius * 0.8, bird.radius * 1.6, bird.radius * 1.6); // Check collision with pipes for (var j = 0; j < pipes.length; j++) { var pipe = pipes[j]; var topRect = pipe.getTopRect(); var bottomRect = pipe.getBottomRect(); if (rectsIntersect(birdRect, topRect) || rectsIntersect(birdRect, bottomRect)) { triggerGameOver(); return; } } // Check collision with ground if (bird.y + bird.radius > GROUND_Y + GROUND_HEIGHT) { // Bird is below ground, clamp to ground, but do not die bird.y = GROUND_Y + GROUND_HEIGHT - bird.radius; bird.vy = 0; } // Check if bird goes above the sky (top of screen) if (bird.y - bird.radius < 0) { bird.y = bird.radius; triggerGameOver(); return; } }; // Rectangle intersection helper function rectsIntersect(r1, r2) { return !(r2.x > r1.x + r1.width || r2.x + r2.width < r1.x || r2.y > r1.y + r1.height || r2.y + r2.height < r1.y); } // Game over function triggerGameOver() { if (gameOver) return; gameOver = true; // Flash red LK.effects.flashScreen(0xff0000, 800); // Show game over popup (handled by LK) LK.showGameOver(); } // Reset on game over LK.on('gameover', function () { resetGame(); }); // Initial reset resetGame();
===================================================================
--- original.js
+++ change.js
@@ -93,10 +93,10 @@
// Game constants
var BIRD_START_X = 600;
var BIRD_START_Y = 1366;
var PIPE_INTERVAL = 110; // frames between pipes (slower, matches pipe speed)
-var GROUND_Y = 2732 - 60; // ground top y
-var GROUND_HEIGHT = 120;
+var GROUND_HEIGHT = 260;
+var GROUND_Y = 2732 - GROUND_HEIGHT; // ground top y
// Game state
var bird;
var pipes = [];
var ground;
@@ -206,10 +206,16 @@
return;
}
}
// Check collision with ground
- if (bird.y + bird.radius > GROUND_Y) {
- bird.y = GROUND_Y - bird.radius;
+ if (bird.y + bird.radius > GROUND_Y + GROUND_HEIGHT) {
+ // Bird is below ground, clamp to ground, but do not die
+ bird.y = GROUND_Y + GROUND_HEIGHT - bird.radius;
+ bird.vy = 0;
+ }
+ // Check if bird goes above the sky (top of screen)
+ if (bird.y - bird.radius < 0) {
+ bird.y = bird.radius;
triggerGameOver();
return;
}
};