Code edit (1 edits merged)
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If the ev counter is 1 or more, create a new object that can be dragged when clicked
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Please fix the bug: 'storage.load is not a function' in or related to this line: 'storage.load('tapBoxCounts', function (savedTapCounts) {' Line Number: 404 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'storage.get is not a function' in or related to this line: 'var savedTapCounts = storage.get('tapBoxCounts');' Line Number: 404
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Please fix the bug: 'storage.load is not a function' in or related to this line: 'storage.load('tapBoxCounts', function (savedTapCounts) {' Line Number: 404
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Please fix the bug: 'storage.get is not a function' in or related to this line: 'var savedTapCounts = storage.get('tapBoxCounts');' Line Number: 404
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Please fix the bug: 'storage.load is not a function' in or related to this line: 'storage.load('tapBoxCounts', function (savedTapCounts) {' Line Number: 404
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Please fix the bug: 'storage.get is not a function' in or related to this line: 'var savedTapCounts = storage.get('tapBoxCounts');' Line Number: 404
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Please fix the bug: 'storage.load is not a function' in or related to this line: 'storage.load('tapBoxCounts', function (savedTapCounts) {' Line Number: 404
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Please fix the bug: 'storage.get is not a function' in or related to this line: 'var savedTapCounts = storage.get('tapBoxCounts');' Line Number: 404
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Please fix the bug: 'storage.load is not a function' in or related to this line: 'storage.load('tapBoxCounts', function (savedTapCounts) {' Line Number: 404
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Please fix the bug: 'storage.get is not a function' in or related to this line: 'var savedTapCounts = storage.get('tapBoxCounts');' Line Number: 404
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Please fix the bug: 'storage.load is not a function' in or related to this line: 'storage.load('tapBoxCounts', function (savedTapCounts) {' Line Number: 404
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Please fix the bug: 'storage.get is not a function' in or related to this line: 'var savedTapCounts = storage.get('tapBoxCounts');' Line Number: 404
User prompt
Please fix the bug: 'storage.load is not a function' in or related to this line: 'storage.load('tapBoxCounts', function (savedTapCounts) {' Line Number: 404
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'var savedTapCounts = storage.get('tapBoxCounts');' Line Number: 404
User prompt
Please fix the bug: 'storage.load is not a function' in or related to this line: 'storage.load('tapBoxCounts', function (loadedCounts) {' Line Number: 405
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Please fix the bug: 'storage.get is not a function' in or related to this line: 'var savedTapCounts = storage.get('tapBoxCounts');' Line Number: 404
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'storage.get('tapBoxCounts', function (savedTapCounts) {' Line Number: 404 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'storage.load is not a function' in or related to this line: 'storage.load('tapBoxCounts', function (savedTapCounts) {' Line Number: 404
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'var savedTapCounts = storage.get('tapBoxCounts');' Line Number: 404
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If the ev counter is 1 or more, when clicked, create a new object and decrease the ev counter
User prompt
If the ev counter is 1 or more, create a new object when clicked
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'var savedTapCounts = storage.get('tapBoxCounts');' Line Number: 404 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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save this code
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
// Box class 5 (renamed to Asker)
var Asker = Container.expand(function () {
var self = Container.call(this);
var boxAsset = self.attachAsset('tapBox5', {
anchorX: 0.5,
anchorY: 0.5
});
self.boxAsset = boxAsset;
self.tapCount = 0;
self.counterTxt = new Text2('0', {
size: 90,
fill: 0x222222
});
self.counterTxt.anchor.set(0.5, 0.5);
self.counterTxt.x = 0;
self.counterTxt.y = 0;
self.addChild(self.counterTxt);
self.down = function (x, y, obj) {
tween.stop(self.boxAsset, {
scaleX: true,
scaleY: true
});
self.boxAsset.scaleX = 1.0;
self.boxAsset.scaleY = 1.0;
tween(self.boxAsset, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 80,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self.boxAsset, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 100,
easing: tween.easeIn
});
}
});
// Find Et and Odun boxes in tapBoxes
var etBox = null;
var odunBox = null;
for (var i = 0; i < tapBoxes.length; i++) {
if (tapBoxes[i] && tapBoxes[i].constructor === Et) {
etBox = tapBoxes[i];
}
if (tapBoxes[i] && tapBoxes[i].constructor === Odun) {
odunBox = tapBoxes[i];
}
}
// Only allow decrement if requirements are met
if (etBox && odunBox && etBox.tapCount >= 20 && odunBox.tapCount >= 10) {
etBox.tapCount -= 20;
odunBox.tapCount -= 10;
if (etBox.tapCount < 0) etBox.tapCount = 0;
if (odunBox.tapCount < 0) odunBox.tapCount = 0;
etBox.counterTxt.setText(etBox.tapCount);
odunBox.counterTxt.setText(odunBox.tapCount);
self.tapCount += 1;
self.counterTxt.setText(self.tapCount);
}
};
return self;
});
// Box class 3 (renamed to Et)
var Et = Container.expand(function () {
var self = Container.call(this);
var boxAsset = self.attachAsset('tapBox3', {
anchorX: 0.5,
anchorY: 0.5
});
self.boxAsset = boxAsset;
self.tapCount = 0;
self.counterTxt = new Text2('0', {
size: 90,
fill: 0x222222
});
self.counterTxt.anchor.set(0.5, 0.5);
self.counterTxt.x = 0;
self.counterTxt.y = 0;
self.addChild(self.counterTxt);
self.down = function (x, y, obj) {
tween.stop(self.boxAsset, {
scaleX: true,
scaleY: true
});
self.boxAsset.scaleX = 1.0;
self.boxAsset.scaleY = 1.0;
tween(self.boxAsset, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 80,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self.boxAsset, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 100,
easing: tween.easeIn
});
}
});
self.tapCount += 1;
self.counterTxt.setText(self.tapCount);
};
return self;
});
// Box class 1 (renamed to Odun)
var Odun = Container.expand(function () {
var self = Container.call(this);
var boxAsset = self.attachAsset('odun', {
anchorX: 0.5,
anchorY: 0.5
});
self.boxAsset = boxAsset;
self.tapCount = 0;
self.counterTxt = new Text2('0', {
size: 90,
fill: 0x222222
});
self.counterTxt.anchor.set(0.5, 0.5);
self.counterTxt.x = 0;
self.counterTxt.y = 0;
self.addChild(self.counterTxt);
self.down = function (x, y, obj) {
tween.stop(self.boxAsset, {
scaleX: true,
scaleY: true
});
self.boxAsset.scaleX = 1.0;
self.boxAsset.scaleY = 1.0;
tween(self.boxAsset, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 80,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self.boxAsset, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 100,
easing: tween.easeIn
});
}
});
self.tapCount += 1;
self.counterTxt.setText(self.tapCount);
};
return self;
});
// Box class 6 (renamed to Silah)
var Silah = Container.expand(function () {
var self = Container.call(this);
var boxAsset = self.attachAsset('tapBox6', {
anchorX: 0.5,
anchorY: 0.5
});
self.boxAsset = boxAsset;
self.tapCount = 0;
self.counterTxt = new Text2('0', {
size: 90,
fill: 0x222222
});
self.counterTxt.anchor.set(0.5, 0.5);
self.counterTxt.x = 0;
self.counterTxt.y = 0;
self.addChild(self.counterTxt);
self.down = function (x, y, obj) {
tween.stop(self.boxAsset, {
scaleX: true,
scaleY: true
});
self.boxAsset.scaleX = 1.0;
self.boxAsset.scaleY = 1.0;
tween(self.boxAsset, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 80,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self.boxAsset, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 100,
easing: tween.easeIn
});
}
});
// Find Odun and Tas boxes in tapBoxes
var odunBox = null;
var tasBox = null;
for (var i = 0; i < tapBoxes.length; i++) {
if (tapBoxes[i] && tapBoxes[i].constructor === Odun) {
odunBox = tapBoxes[i];
}
if (tapBoxes[i] && tapBoxes[i].constructor === Tas) {
tasBox = tapBoxes[i];
}
}
// Only allow decrement if requirements are met
if (odunBox && tasBox && odunBox.tapCount >= 20 && tasBox.tapCount >= 10) {
odunBox.tapCount -= 20;
tasBox.tapCount -= 10;
if (odunBox.tapCount < 0) odunBox.tapCount = 0;
if (tasBox.tapCount < 0) tasBox.tapCount = 0;
odunBox.counterTxt.setText(odunBox.tapCount);
tasBox.counterTxt.setText(tasBox.tapCount);
self.tapCount += 1;
self.counterTxt.setText(self.tapCount);
}
};
return self;
});
// Box class 2 (renamed to Tas)
var Tas = Container.expand(function () {
var self = Container.call(this);
var boxAsset = self.attachAsset('tas', {
anchorX: 0.5,
anchorY: 0.5
});
self.boxAsset = boxAsset;
self.tapCount = 0;
self.counterTxt = new Text2('0', {
size: 90,
fill: 0x006400
});
self.counterTxt.anchor.set(0.5, 0.5);
self.counterTxt.x = 0;
self.counterTxt.y = 0;
self.addChild(self.counterTxt);
self.down = function (x, y, obj) {
tween.stop(self.boxAsset, {
scaleX: true,
scaleY: true
});
self.boxAsset.scaleX = 1.0;
self.boxAsset.scaleY = 1.0;
tween(self.boxAsset, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 80,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self.boxAsset, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 100,
easing: tween.easeIn
});
}
});
self.tapCount += 1;
self.counterTxt.setText(self.tapCount);
};
return self;
});
// Box class 4 (renamed to ev)
var ev = Container.expand(function () {
var self = Container.call(this);
var boxAsset = self.attachAsset('ev', {
anchorX: 0.5,
anchorY: 0.5
});
self.boxAsset = boxAsset;
self.tapCount = 0;
self.counterTxt = new Text2('0', {
size: 90,
fill: 0x222222
});
self.counterTxt.anchor.set(0.5, 0.5);
self.counterTxt.x = 0;
self.counterTxt.y = 0;
self.addChild(self.counterTxt);
self.down = function (x, y, obj) {
tween.stop(self.boxAsset, {
scaleX: true,
scaleY: true
});
self.boxAsset.scaleX = 1.0;
self.boxAsset.scaleY = 1.0;
tween(self.boxAsset, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 80,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self.boxAsset, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 100,
easing: tween.easeIn
});
}
});
// Find Tas and Odun boxes in tapBoxes
var tasBox = null;
var odunBox = null;
for (var i = 0; i < tapBoxes.length; i++) {
if (tapBoxes[i] && tapBoxes[i].constructor === Tas) {
tasBox = tapBoxes[i];
}
if (tapBoxes[i] && tapBoxes[i].constructor === Odun) {
odunBox = tapBoxes[i];
}
}
// Only allow decrement if requirements are met
if (tasBox && odunBox && tasBox.tapCount >= 20 && odunBox.tapCount >= 10) {
tasBox.tapCount -= 20;
odunBox.tapCount -= 10;
if (tasBox.tapCount < 0) tasBox.tapCount = 0;
if (odunBox.tapCount < 0) odunBox.tapCount = 0;
tasBox.counterTxt.setText(tasBox.tapCount);
odunBox.counterTxt.setText(odunBox.tapCount);
self.tapCount += 1;
self.counterTxt.setText(self.tapCount);
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x222222
});
/****
* Game Code
****/
// No global score display needed; each box is fully independent
// Box colors for variety
var boxColors = [0xff5252,
// red
0x40c4ff,
// blue
0x69f0ae,
// green
0xffd740,
// yellow
0xb388ff,
// purple
0xff80ab // pink
];
// Register box asset (all boxes use same size, color is set per instance)
// Layout: 2 rows x 3 columns, centered
var boxSize = 340;
var hGap = 120;
var vGap = 160;
var cols = 3;
var rows = 2;
var totalWidth = cols * boxSize + (cols - 1) * hGap;
var totalHeight = rows * boxSize + (rows - 1) * vGap;
var startX = (2048 - totalWidth) / 2 + boxSize / 2;
var startY = (2732 - totalHeight) / 2 + boxSize / 2;
// Store all boxes for possible future use
var tapBoxes = [];
var boxClasses = [Odun, Tas, Et, ev, Asker, Silah];
var boxIdx = 0;
// Load saved tapCounts if available (sync)
var savedTapCounts = storage.get('tapBoxCounts');
if (!Array.isArray(savedTapCounts)) {
savedTapCounts = [0, 0, 0, 0, 0, 0];
}
// After loading, initialize boxes
var boxIdx = 0;
for (var row = 0; row < rows; row++) {
for (var col = 0; col < cols; col++) {
var idx = row * cols + col;
var BoxClass = boxClasses[boxIdx];
var box = new BoxClass();
box.x = startX + col * (boxSize + hGap);
box.y = startY + row * (boxSize + vGap);
// Set color per box
if (BoxClass === Odun) {
box.boxAsset.color = 0xff5252; // red
} else {
box.boxAsset.color = boxColors[idx % boxColors.length];
}
game.addChild(box);
tapBoxes.push(box);
// Restore tapCount if available
if (typeof savedTapCounts[boxIdx] === "number" && savedTapCounts[boxIdx] > 0) {
box.tapCount = savedTapCounts[boxIdx];
if (box.counterTxt) box.counterTxt.setText(box.tapCount);
}
boxIdx++;
}
}
// Save tapCounts on every change
function saveTapBoxCounts() {
var counts = [];
for (var i = 0; i < tapBoxes.length; i++) {
counts.push(tapBoxes[i].tapCount || 0);
}
storage.set('tapBoxCounts', counts);
}
// Patch all box classes to call saveTapBoxCounts after tapCount changes
var _oldDowns = [];
for (var i = 0; i < boxClasses.length; i++) {
(function (idx) {
var Cls = boxClasses[idx];
var proto = Cls.prototype;
if (proto && typeof proto.down === "function") {
if (!_oldDowns[idx]) _oldDowns[idx] = proto.down;
proto.down = function (x, y, obj) {
_oldDowns[idx].apply(this, arguments);
saveTapBoxCounts();
};
}
})(i);
}
// No dragging or move logic needed; all interaction is per-box
// No update loop needed for this minimal game
// No timer/game over logic for MVP
// End of file ===================================================================
--- original.js
+++ change.js
@@ -376,39 +376,38 @@
// Store all boxes for possible future use
var tapBoxes = [];
var boxClasses = [Odun, Tas, Et, ev, Asker, Silah];
var boxIdx = 0;
-// Load saved tapCounts if available (async)
-storage.load('tapBoxCounts', function (savedTapCounts) {
- if (!Array.isArray(savedTapCounts)) {
- savedTapCounts = [0, 0, 0, 0, 0, 0];
- }
- // After loading, initialize boxes
- var boxIdx = 0;
- for (var row = 0; row < rows; row++) {
- for (var col = 0; col < cols; col++) {
- var idx = row * cols + col;
- var BoxClass = boxClasses[boxIdx];
- var box = new BoxClass();
- box.x = startX + col * (boxSize + hGap);
- box.y = startY + row * (boxSize + vGap);
- // Set color per box
- if (BoxClass === Odun) {
- box.boxAsset.color = 0xff5252; // red
- } else {
- box.boxAsset.color = boxColors[idx % boxColors.length];
- }
- game.addChild(box);
- tapBoxes.push(box);
- // Restore tapCount if available
- if (typeof savedTapCounts[boxIdx] === "number" && savedTapCounts[boxIdx] > 0) {
- box.tapCount = savedTapCounts[boxIdx];
- if (box.counterTxt) box.counterTxt.setText(box.tapCount);
- }
- boxIdx++;
+// Load saved tapCounts if available (sync)
+var savedTapCounts = storage.get('tapBoxCounts');
+if (!Array.isArray(savedTapCounts)) {
+ savedTapCounts = [0, 0, 0, 0, 0, 0];
+}
+// After loading, initialize boxes
+var boxIdx = 0;
+for (var row = 0; row < rows; row++) {
+ for (var col = 0; col < cols; col++) {
+ var idx = row * cols + col;
+ var BoxClass = boxClasses[boxIdx];
+ var box = new BoxClass();
+ box.x = startX + col * (boxSize + hGap);
+ box.y = startY + row * (boxSize + vGap);
+ // Set color per box
+ if (BoxClass === Odun) {
+ box.boxAsset.color = 0xff5252; // red
+ } else {
+ box.boxAsset.color = boxColors[idx % boxColors.length];
}
+ game.addChild(box);
+ tapBoxes.push(box);
+ // Restore tapCount if available
+ if (typeof savedTapCounts[boxIdx] === "number" && savedTapCounts[boxIdx] > 0) {
+ box.tapCount = savedTapCounts[boxIdx];
+ if (box.counterTxt) box.counterTxt.setText(box.tapCount);
+ }
+ boxIdx++;
}
-});
+}
// Save tapCounts on every change
function saveTapBoxCounts() {
var counts = [];
for (var i = 0; i < tapBoxes.length; i++) {