Code edit (1 edits merged)
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If the ev counter is 1 or more, create a new object that can be dragged when clicked
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Please fix the bug: 'storage.load is not a function' in or related to this line: 'storage.load('tapBoxCounts', function (savedTapCounts) {' Line Number: 404 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'storage.get is not a function' in or related to this line: 'var savedTapCounts = storage.get('tapBoxCounts');' Line Number: 404
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Please fix the bug: 'storage.load is not a function' in or related to this line: 'storage.load('tapBoxCounts', function (savedTapCounts) {' Line Number: 404
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Please fix the bug: 'storage.get is not a function' in or related to this line: 'var savedTapCounts = storage.get('tapBoxCounts');' Line Number: 404
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Please fix the bug: 'storage.load is not a function' in or related to this line: 'storage.load('tapBoxCounts', function (savedTapCounts) {' Line Number: 404
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Please fix the bug: 'storage.get is not a function' in or related to this line: 'var savedTapCounts = storage.get('tapBoxCounts');' Line Number: 404
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Please fix the bug: 'storage.load is not a function' in or related to this line: 'storage.load('tapBoxCounts', function (savedTapCounts) {' Line Number: 404
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Please fix the bug: 'storage.get is not a function' in or related to this line: 'var savedTapCounts = storage.get('tapBoxCounts');' Line Number: 404
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Please fix the bug: 'storage.load is not a function' in or related to this line: 'storage.load('tapBoxCounts', function (savedTapCounts) {' Line Number: 404
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Please fix the bug: 'storage.get is not a function' in or related to this line: 'var savedTapCounts = storage.get('tapBoxCounts');' Line Number: 404
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Please fix the bug: 'storage.load is not a function' in or related to this line: 'storage.load('tapBoxCounts', function (savedTapCounts) {' Line Number: 404
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Please fix the bug: 'storage.get is not a function' in or related to this line: 'var savedTapCounts = storage.get('tapBoxCounts');' Line Number: 404
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Please fix the bug: 'storage.load is not a function' in or related to this line: 'storage.load('tapBoxCounts', function (savedTapCounts) {' Line Number: 404
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'var savedTapCounts = storage.get('tapBoxCounts');' Line Number: 404
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Please fix the bug: 'storage.load is not a function' in or related to this line: 'storage.load('tapBoxCounts', function (loadedCounts) {' Line Number: 405
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Please fix the bug: 'storage.get is not a function' in or related to this line: 'var savedTapCounts = storage.get('tapBoxCounts');' Line Number: 404
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'storage.get('tapBoxCounts', function (savedTapCounts) {' Line Number: 404 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'storage.load is not a function' in or related to this line: 'storage.load('tapBoxCounts', function (savedTapCounts) {' Line Number: 404
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'var savedTapCounts = storage.get('tapBoxCounts');' Line Number: 404
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If the ev counter is 1 or more, when clicked, create a new object and decrease the ev counter
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If the ev counter is 1 or more, create a new object when clicked
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'var savedTapCounts = storage.get('tapBoxCounts');' Line Number: 404 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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save this code
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ // Box class 5 (renamed to Asker) var Asker = Container.expand(function () { var self = Container.call(this); var boxAsset = self.attachAsset('tapBox5', { anchorX: 0.5, anchorY: 0.5 }); self.boxAsset = boxAsset; self.tapCount = 0; self.counterTxt = new Text2('0', { size: 90, fill: 0x222222 }); self.counterTxt.anchor.set(0.5, 0.5); self.counterTxt.x = 0; self.counterTxt.y = 0; self.addChild(self.counterTxt); self.down = function (x, y, obj) { tween.stop(self.boxAsset, { scaleX: true, scaleY: true }); self.boxAsset.scaleX = 1.0; self.boxAsset.scaleY = 1.0; tween(self.boxAsset, { scaleX: 1.2, scaleY: 1.2 }, { duration: 80, easing: tween.easeOut, onFinish: function onFinish() { tween(self.boxAsset, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeIn }); } }); // Find Et and Odun boxes in tapBoxes var etBox = null; var odunBox = null; for (var i = 0; i < tapBoxes.length; i++) { if (tapBoxes[i] && tapBoxes[i].constructor === Et) { etBox = tapBoxes[i]; } if (tapBoxes[i] && tapBoxes[i].constructor === Odun) { odunBox = tapBoxes[i]; } } // Only allow decrement if requirements are met if (etBox && odunBox && etBox.tapCount >= 20 && odunBox.tapCount >= 10) { etBox.tapCount -= 20; odunBox.tapCount -= 10; if (etBox.tapCount < 0) etBox.tapCount = 0; if (odunBox.tapCount < 0) odunBox.tapCount = 0; etBox.counterTxt.setText(etBox.tapCount); odunBox.counterTxt.setText(odunBox.tapCount); self.tapCount += 1; self.counterTxt.setText(self.tapCount); } }; return self; }); // Box class 3 (renamed to Et) var Et = Container.expand(function () { var self = Container.call(this); var boxAsset = self.attachAsset('tapBox3', { anchorX: 0.5, anchorY: 0.5 }); self.boxAsset = boxAsset; self.tapCount = 0; self.counterTxt = new Text2('0', { size: 90, fill: 0x222222 }); self.counterTxt.anchor.set(0.5, 0.5); self.counterTxt.x = 0; self.counterTxt.y = 0; self.addChild(self.counterTxt); self.down = function (x, y, obj) { tween.stop(self.boxAsset, { scaleX: true, scaleY: true }); self.boxAsset.scaleX = 1.0; self.boxAsset.scaleY = 1.0; tween(self.boxAsset, { scaleX: 1.2, scaleY: 1.2 }, { duration: 80, easing: tween.easeOut, onFinish: function onFinish() { tween(self.boxAsset, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeIn }); } }); self.tapCount += 1; self.counterTxt.setText(self.tapCount); }; return self; }); // Box class 1 (renamed to Odun) var Odun = Container.expand(function () { var self = Container.call(this); var boxAsset = self.attachAsset('odun', { anchorX: 0.5, anchorY: 0.5 }); self.boxAsset = boxAsset; self.tapCount = 0; self.counterTxt = new Text2('0', { size: 90, fill: 0x222222 }); self.counterTxt.anchor.set(0.5, 0.5); self.counterTxt.x = 0; self.counterTxt.y = 0; self.addChild(self.counterTxt); self.down = function (x, y, obj) { tween.stop(self.boxAsset, { scaleX: true, scaleY: true }); self.boxAsset.scaleX = 1.0; self.boxAsset.scaleY = 1.0; tween(self.boxAsset, { scaleX: 1.2, scaleY: 1.2 }, { duration: 80, easing: tween.easeOut, onFinish: function onFinish() { tween(self.boxAsset, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeIn }); } }); self.tapCount += 1; self.counterTxt.setText(self.tapCount); }; return self; }); // Box class 6 (renamed to Silah) var Silah = Container.expand(function () { var self = Container.call(this); var boxAsset = self.attachAsset('tapBox6', { anchorX: 0.5, anchorY: 0.5 }); self.boxAsset = boxAsset; self.tapCount = 0; self.counterTxt = new Text2('0', { size: 90, fill: 0x222222 }); self.counterTxt.anchor.set(0.5, 0.5); self.counterTxt.x = 0; self.counterTxt.y = 0; self.addChild(self.counterTxt); self.down = function (x, y, obj) { tween.stop(self.boxAsset, { scaleX: true, scaleY: true }); self.boxAsset.scaleX = 1.0; self.boxAsset.scaleY = 1.0; tween(self.boxAsset, { scaleX: 1.2, scaleY: 1.2 }, { duration: 80, easing: tween.easeOut, onFinish: function onFinish() { tween(self.boxAsset, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeIn }); } }); // Find Odun and Tas boxes in tapBoxes var odunBox = null; var tasBox = null; for (var i = 0; i < tapBoxes.length; i++) { if (tapBoxes[i] && tapBoxes[i].constructor === Odun) { odunBox = tapBoxes[i]; } if (tapBoxes[i] && tapBoxes[i].constructor === Tas) { tasBox = tapBoxes[i]; } } // Only allow decrement if requirements are met if (odunBox && tasBox && odunBox.tapCount >= 20 && tasBox.tapCount >= 10) { odunBox.tapCount -= 20; tasBox.tapCount -= 10; if (odunBox.tapCount < 0) odunBox.tapCount = 0; if (tasBox.tapCount < 0) tasBox.tapCount = 0; odunBox.counterTxt.setText(odunBox.tapCount); tasBox.counterTxt.setText(tasBox.tapCount); self.tapCount += 1; self.counterTxt.setText(self.tapCount); } }; return self; }); // Box class 2 (renamed to Tas) var Tas = Container.expand(function () { var self = Container.call(this); var boxAsset = self.attachAsset('tas', { anchorX: 0.5, anchorY: 0.5 }); self.boxAsset = boxAsset; self.tapCount = 0; self.counterTxt = new Text2('0', { size: 90, fill: 0x006400 }); self.counterTxt.anchor.set(0.5, 0.5); self.counterTxt.x = 0; self.counterTxt.y = 0; self.addChild(self.counterTxt); self.down = function (x, y, obj) { tween.stop(self.boxAsset, { scaleX: true, scaleY: true }); self.boxAsset.scaleX = 1.0; self.boxAsset.scaleY = 1.0; tween(self.boxAsset, { scaleX: 1.2, scaleY: 1.2 }, { duration: 80, easing: tween.easeOut, onFinish: function onFinish() { tween(self.boxAsset, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeIn }); } }); self.tapCount += 1; self.counterTxt.setText(self.tapCount); }; return self; }); // Box class 4 (renamed to ev) var ev = Container.expand(function () { var self = Container.call(this); var boxAsset = self.attachAsset('ev', { anchorX: 0.5, anchorY: 0.5 }); self.boxAsset = boxAsset; self.tapCount = 0; self.counterTxt = new Text2('0', { size: 90, fill: 0x222222 }); self.counterTxt.anchor.set(0.5, 0.5); self.counterTxt.x = 0; self.counterTxt.y = 0; self.addChild(self.counterTxt); self.down = function (x, y, obj) { tween.stop(self.boxAsset, { scaleX: true, scaleY: true }); self.boxAsset.scaleX = 1.0; self.boxAsset.scaleY = 1.0; tween(self.boxAsset, { scaleX: 1.2, scaleY: 1.2 }, { duration: 80, easing: tween.easeOut, onFinish: function onFinish() { tween(self.boxAsset, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeIn }); } }); // Find Tas and Odun boxes in tapBoxes var tasBox = null; var odunBox = null; for (var i = 0; i < tapBoxes.length; i++) { if (tapBoxes[i] && tapBoxes[i].constructor === Tas) { tasBox = tapBoxes[i]; } if (tapBoxes[i] && tapBoxes[i].constructor === Odun) { odunBox = tapBoxes[i]; } } // Only allow decrement if requirements are met if (tasBox && odunBox && tasBox.tapCount >= 20 && odunBox.tapCount >= 10) { tasBox.tapCount -= 20; odunBox.tapCount -= 10; if (tasBox.tapCount < 0) tasBox.tapCount = 0; if (odunBox.tapCount < 0) odunBox.tapCount = 0; tasBox.counterTxt.setText(tasBox.tapCount); odunBox.counterTxt.setText(odunBox.tapCount); self.tapCount += 1; self.counterTxt.setText(self.tapCount); } // If ev counter is 1 or more, create a new object and decrease ev counter if (self.tapCount >= 1) { // Create a new object (for demonstration, create a new tapBox and add to game at a fixed position) var newBox = new Container(); var newAsset = newBox.attachAsset('tapBox', { anchorX: 0.5, anchorY: 0.5 }); newBox.x = self.x + 400; // Place to the right of ev box newBox.y = self.y; game.addChild(newBox); // Decrease ev counter self.tapCount -= 1; if (self.tapCount < 0) self.tapCount = 0; self.counterTxt.setText(self.tapCount); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x222222 }); /**** * Game Code ****/ // No global score display needed; each box is fully independent // Box colors for variety var boxColors = [0xff5252, // red 0x40c4ff, // blue 0x69f0ae, // green 0xffd740, // yellow 0xb388ff, // purple 0xff80ab // pink ]; // Register box asset (all boxes use same size, color is set per instance) // Layout: 2 rows x 3 columns, centered var boxSize = 340; var hGap = 120; var vGap = 160; var cols = 3; var rows = 2; var totalWidth = cols * boxSize + (cols - 1) * hGap; var totalHeight = rows * boxSize + (rows - 1) * vGap; var startX = (2048 - totalWidth) / 2 + boxSize / 2; var startY = (2732 - totalHeight) / 2 + boxSize / 2; // Store all boxes for possible future use var tapBoxes = []; var boxClasses = [Odun, Tas, Et, ev, Asker, Silah]; var boxIdx = 0; // Load saved tapCounts if available var savedTapCounts = storage.tapBoxCounts; if (!Array.isArray(savedTapCounts)) savedTapCounts = [0, 0, 0, 0, 0, 0]; for (var row = 0; row < rows; row++) { for (var col = 0; col < cols; col++) { var idx = row * cols + col; var BoxClass = boxClasses[boxIdx]; var box = new BoxClass(); box.x = startX + col * (boxSize + hGap); box.y = startY + row * (boxSize + vGap); // Set color per box if (BoxClass === Odun) { box.boxAsset.color = 0xff5252; // red } else { box.boxAsset.color = boxColors[idx % boxColors.length]; } game.addChild(box); tapBoxes.push(box); // Restore tapCount if available if (typeof savedTapCounts[boxIdx] === "number" && savedTapCounts[boxIdx] > 0) { box.tapCount = savedTapCounts[boxIdx]; if (box.counterTxt) box.counterTxt.setText(box.tapCount); } boxIdx++; } } // Save tapCounts on every change function saveTapBoxCounts() { var counts = []; for (var i = 0; i < tapBoxes.length; i++) { counts.push(tapBoxes[i].tapCount || 0); } storage.tapBoxCounts = counts; } // Patch all box classes to call saveTapBoxCounts after tapCount changes var _oldDowns = []; for (var i = 0; i < boxClasses.length; i++) { (function (idx) { var Cls = boxClasses[idx]; var proto = Cls.prototype; if (proto && typeof proto.down === "function") { if (!_oldDowns[idx]) _oldDowns[idx] = proto.down; proto.down = function (x, y, obj) { _oldDowns[idx].apply(this, arguments); saveTapBoxCounts(); }; } })(i); } // No dragging or move logic needed; all interaction is per-box // No update loop needed for this minimal game // No timer/game over logic for MVP // End of file
===================================================================
--- original.js
+++ change.js
@@ -333,19 +333,23 @@
odunBox.counterTxt.setText(odunBox.tapCount);
self.tapCount += 1;
self.counterTxt.setText(self.tapCount);
}
- // If ev counter is 1 or more, create a new object when clicked
+ // If ev counter is 1 or more, create a new object and decrease ev counter
if (self.tapCount >= 1) {
- // Example: create a new tapBox and add to game at a fixed position (center)
+ // Create a new object (for demonstration, create a new tapBox and add to game at a fixed position)
var newBox = new Container();
var newAsset = newBox.attachAsset('tapBox', {
anchorX: 0.5,
anchorY: 0.5
});
- newBox.x = 2048 / 2;
- newBox.y = 2732 / 2;
+ newBox.x = self.x + 400; // Place to the right of ev box
+ newBox.y = self.y;
game.addChild(newBox);
+ // Decrease ev counter
+ self.tapCount -= 1;
+ if (self.tapCount < 0) self.tapCount = 0;
+ self.counterTxt.setText(self.tapCount);
}
};
return self;
});
@@ -359,10 +363,10 @@
/****
* Game Code
****/
-// Box colors for variety
// No global score display needed; each box is fully independent
+// Box colors for variety
var boxColors = [0xff5252,
// red
0x40c4ff,
// blue