Code edit (1 edits merged)
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User prompt
Odun color red
User prompt
odun is red
User prompt
tapbox1 new name odun
User prompt
Each box is a different object
User prompt
Let each box be independent
Code edit (1 edits merged)
Please save this source code
User prompt
make each of the boxes a different color
User prompt
give a separate counter for each box
Code edit (1 edits merged)
Please save this source code
User prompt
Box Tapper: Six Clicks
Initial prompt
Make 6 different clickable boxes
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Box class 1 (renamed to Odun) var Odun = Container.expand(function () { var self = Container.call(this); var boxAsset = self.attachAsset('tapBox', { anchorX: 0.5, anchorY: 0.5 }); self.boxAsset = boxAsset; self.tapCount = 0; self.counterTxt = new Text2('0', { size: 90, fill: 0x222222 }); self.counterTxt.anchor.set(0.5, 0.5); self.counterTxt.x = 0; self.counterTxt.y = 0; self.addChild(self.counterTxt); self.down = function (x, y, obj) { tween.stop(self.boxAsset, { scaleX: true, scaleY: true }); self.boxAsset.scaleX = 1.0; self.boxAsset.scaleY = 1.0; tween(self.boxAsset, { scaleX: 1.2, scaleY: 1.2 }, { duration: 80, easing: tween.easeOut, onFinish: function onFinish() { tween(self.boxAsset, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeIn }); } }); self.tapCount += 1; self.counterTxt.setText(self.tapCount); }; return self; }); // Box class 2 var TapBox2 = Container.expand(function () { var self = Container.call(this); var boxAsset = self.attachAsset('tapBox', { anchorX: 0.5, anchorY: 0.5 }); self.boxAsset = boxAsset; self.tapCount = 0; self.counterTxt = new Text2('0', { size: 90, fill: 0x222222 }); self.counterTxt.anchor.set(0.5, 0.5); self.counterTxt.x = 0; self.counterTxt.y = 0; self.addChild(self.counterTxt); self.down = function (x, y, obj) { tween.stop(self.boxAsset, { scaleX: true, scaleY: true }); self.boxAsset.scaleX = 1.0; self.boxAsset.scaleY = 1.0; tween(self.boxAsset, { scaleX: 1.2, scaleY: 1.2 }, { duration: 80, easing: tween.easeOut, onFinish: function onFinish() { tween(self.boxAsset, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeIn }); } }); self.tapCount += 1; self.counterTxt.setText(self.tapCount); }; return self; }); // Box class 3 var TapBox3 = Container.expand(function () { var self = Container.call(this); var boxAsset = self.attachAsset('tapBox', { anchorX: 0.5, anchorY: 0.5 }); self.boxAsset = boxAsset; self.tapCount = 0; self.counterTxt = new Text2('0', { size: 90, fill: 0x222222 }); self.counterTxt.anchor.set(0.5, 0.5); self.counterTxt.x = 0; self.counterTxt.y = 0; self.addChild(self.counterTxt); self.down = function (x, y, obj) { tween.stop(self.boxAsset, { scaleX: true, scaleY: true }); self.boxAsset.scaleX = 1.0; self.boxAsset.scaleY = 1.0; tween(self.boxAsset, { scaleX: 1.2, scaleY: 1.2 }, { duration: 80, easing: tween.easeOut, onFinish: function onFinish() { tween(self.boxAsset, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeIn }); } }); self.tapCount += 1; self.counterTxt.setText(self.tapCount); }; return self; }); // Box class 4 var TapBox4 = Container.expand(function () { var self = Container.call(this); var boxAsset = self.attachAsset('tapBox', { anchorX: 0.5, anchorY: 0.5 }); self.boxAsset = boxAsset; self.tapCount = 0; self.counterTxt = new Text2('0', { size: 90, fill: 0x222222 }); self.counterTxt.anchor.set(0.5, 0.5); self.counterTxt.x = 0; self.counterTxt.y = 0; self.addChild(self.counterTxt); self.down = function (x, y, obj) { tween.stop(self.boxAsset, { scaleX: true, scaleY: true }); self.boxAsset.scaleX = 1.0; self.boxAsset.scaleY = 1.0; tween(self.boxAsset, { scaleX: 1.2, scaleY: 1.2 }, { duration: 80, easing: tween.easeOut, onFinish: function onFinish() { tween(self.boxAsset, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeIn }); } }); self.tapCount += 1; self.counterTxt.setText(self.tapCount); }; return self; }); // Box class 5 var TapBox5 = Container.expand(function () { var self = Container.call(this); var boxAsset = self.attachAsset('tapBox', { anchorX: 0.5, anchorY: 0.5 }); self.boxAsset = boxAsset; self.tapCount = 0; self.counterTxt = new Text2('0', { size: 90, fill: 0x222222 }); self.counterTxt.anchor.set(0.5, 0.5); self.counterTxt.x = 0; self.counterTxt.y = 0; self.addChild(self.counterTxt); self.down = function (x, y, obj) { tween.stop(self.boxAsset, { scaleX: true, scaleY: true }); self.boxAsset.scaleX = 1.0; self.boxAsset.scaleY = 1.0; tween(self.boxAsset, { scaleX: 1.2, scaleY: 1.2 }, { duration: 80, easing: tween.easeOut, onFinish: function onFinish() { tween(self.boxAsset, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeIn }); } }); self.tapCount += 1; self.counterTxt.setText(self.tapCount); }; return self; }); // Box class 6 var TapBox6 = Container.expand(function () { var self = Container.call(this); var boxAsset = self.attachAsset('tapBox', { anchorX: 0.5, anchorY: 0.5 }); self.boxAsset = boxAsset; self.tapCount = 0; self.counterTxt = new Text2('0', { size: 90, fill: 0x222222 }); self.counterTxt.anchor.set(0.5, 0.5); self.counterTxt.x = 0; self.counterTxt.y = 0; self.addChild(self.counterTxt); self.down = function (x, y, obj) { tween.stop(self.boxAsset, { scaleX: true, scaleY: true }); self.boxAsset.scaleX = 1.0; self.boxAsset.scaleY = 1.0; tween(self.boxAsset, { scaleX: 1.2, scaleY: 1.2 }, { duration: 80, easing: tween.easeOut, onFinish: function onFinish() { tween(self.boxAsset, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeIn }); } }); self.tapCount += 1; self.counterTxt.setText(self.tapCount); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x222222 }); /**** * Game Code ****/ // Box colors for variety // No global score display needed; each box is fully independent var boxColors = [0xff5252, // red 0x40c4ff, // blue 0x69f0ae, // green 0xffd740, // yellow 0xb388ff, // purple 0xff80ab // pink ]; // Register box asset (all boxes use same size, color is set per instance) // Layout: 2 rows x 3 columns, centered var boxSize = 340; var hGap = 120; var vGap = 160; var cols = 3; var rows = 2; var totalWidth = cols * boxSize + (cols - 1) * hGap; var totalHeight = rows * boxSize + (rows - 1) * vGap; var startX = (2048 - totalWidth) / 2 + boxSize / 2; var startY = (2732 - totalHeight) / 2 + boxSize / 2; // Store all boxes for possible future use var tapBoxes = []; var boxClasses = [Odun, TapBox2, TapBox3, TapBox4, TapBox5, TapBox6]; var boxIdx = 0; for (var row = 0; row < rows; row++) { for (var col = 0; col < cols; col++) { var idx = row * cols + col; var BoxClass = boxClasses[boxIdx]; var box = new BoxClass(); box.x = startX + col * (boxSize + hGap); box.y = startY + row * (boxSize + vGap); // Set color per box if (BoxClass === Odun) { box.boxAsset.color = 0xff5252; // red } else { box.boxAsset.color = boxColors[idx % boxColors.length]; } game.addChild(box); tapBoxes.push(box); boxIdx++; } } // No dragging or move logic needed; all interaction is per-box // No update loop needed for this minimal game // No timer/game over logic for MVP // End of file
===================================================================
--- original.js
+++ change.js
@@ -10,10 +10,9 @@
var Odun = Container.expand(function () {
var self = Container.call(this);
var boxAsset = self.attachAsset('tapBox', {
anchorX: 0.5,
- anchorY: 0.5,
- color: 0xff5252 // red
+ anchorY: 0.5
});
self.boxAsset = boxAsset;
self.tapCount = 0;
self.counterTxt = new Text2('0', {
@@ -287,10 +286,10 @@
/****
* Game Code
****/
-// No global score display needed; each box is fully independent
// Box colors for variety
+// No global score display needed; each box is fully independent
var boxColors = [0xff5252,
// red
0x40c4ff,
// blue
@@ -324,9 +323,13 @@
var box = new BoxClass();
box.x = startX + col * (boxSize + hGap);
box.y = startY + row * (boxSize + vGap);
// Set color per box
- box.boxAsset.color = boxColors[idx % boxColors.length];
+ if (BoxClass === Odun) {
+ box.boxAsset.color = 0xff5252; // red
+ } else {
+ box.boxAsset.color = boxColors[idx % boxColors.length];
+ }
game.addChild(box);
tapBoxes.push(box);
boxIdx++;
}