Code edit (1 edits merged)
Please save this source code
User prompt
Odun color red
User prompt
odun is red
User prompt
tapbox1 new name odun
User prompt
Each box is a different object
User prompt
Let each box be independent
Code edit (1 edits merged)
Please save this source code
User prompt
make each of the boxes a different color
User prompt
give a separate counter for each box
Code edit (1 edits merged)
Please save this source code
User prompt
Box Tapper: Six Clicks
Initial prompt
Make 6 different clickable boxes
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Box class: represents a tappable box
var TapBox = Container.expand(function () {
var self = Container.call(this);
// Attach a colored box asset
var boxAsset = self.attachAsset('tapBox', {
anchorX: 0.5,
anchorY: 0.5
});
// Store reference for tweening
self.boxAsset = boxAsset;
// Add a per-box counter and display
self.tapCount = 0;
self.counterTxt = new Text2('0', {
size: 90,
fill: 0x222222
});
self.counterTxt.anchor.set(0.5, 0.5);
self.counterTxt.x = 0;
self.counterTxt.y = 0;
self.addChild(self.counterTxt);
// Box tap handler
self.down = function (x, y, obj) {
// Visual feedback: scale up and back
tween.stop(self.boxAsset, {
scaleX: true,
scaleY: true
});
self.boxAsset.scaleX = 1.0;
self.boxAsset.scaleY = 1.0;
tween(self.boxAsset, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 80,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self.boxAsset, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 100,
easing: tween.easeIn
});
}
});
// Increment global score
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
// Increment per-box counter
self.tapCount += 1;
self.counterTxt.setText(self.tapCount);
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x222222
});
/****
* Game Code
****/
// Set up score display
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.setText(LK.getScore());
// Box colors for variety
var boxColors = [0x40c4ff,
// red
0x40c4ff,
// blue
0x69f0ae,
// green
0xffd740,
// yellow
0xb388ff,
// purple
0xff80ab // pink
];
// Register box asset (all boxes use same size, color is set per instance)
// Layout: 2 rows x 3 columns, centered
var boxSize = 340;
var hGap = 120;
var vGap = 160;
var cols = 3;
var rows = 2;
var totalWidth = cols * boxSize + (cols - 1) * hGap;
var totalHeight = rows * boxSize + (rows - 1) * vGap;
var startX = (2048 - totalWidth) / 2 + boxSize / 2;
var startY = (2732 - totalHeight) / 2 + boxSize / 2;
// Store all boxes for possible future use
var tapBoxes = [];
for (var row = 0; row < rows; row++) {
for (var col = 0; col < cols; col++) {
var idx = row * cols + col;
var box = new TapBox();
box.x = startX + col * (boxSize + hGap);
box.y = startY + row * (boxSize + vGap);
// Set color per box
box.boxAsset.color = boxColors[idx % boxColors.length];
game.addChild(box);
tapBoxes.push(box);
}
}
// No dragging or move logic needed; all interaction is per-box
// No update loop needed for this minimal game
// No timer/game over logic for MVP
// End of file ===================================================================
--- original.js
+++ change.js
@@ -8,9 +8,9 @@
****/
// Box class: represents a tappable box
var TapBox = Container.expand(function () {
var self = Container.call(this);
- // Attach a colored box asset (color will be set after instantiation)
+ // Attach a colored box asset
var boxAsset = self.attachAsset('tapBox', {
anchorX: 0.5,
anchorY: 0.5
});
@@ -79,9 +79,9 @@
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.setText(LK.getScore());
// Box colors for variety
-var boxColors = [0xff5252,
+var boxColors = [0x40c4ff,
// red
0x40c4ff,
// blue
0x69f0ae,
@@ -91,9 +91,9 @@
0xb388ff,
// purple
0xff80ab // pink
];
-// Register box asset (all boxes use same size)
+// Register box asset (all boxes use same size, color is set per instance)
// Layout: 2 rows x 3 columns, centered
var boxSize = 340;
var hGap = 120;
var vGap = 160;
@@ -110,9 +110,9 @@
var idx = row * cols + col;
var box = new TapBox();
box.x = startX + col * (boxSize + hGap);
box.y = startY + row * (boxSize + vGap);
- // Set color per box using the boxColors array
+ // Set color per box
box.boxAsset.color = boxColors[idx % boxColors.length];
game.addChild(box);
tapBoxes.push(box);
}