User prompt
When the et counter is 20 or more and the odun is 10 or more, let me click on the asker counter and lower their counters
User prompt
When the odun counter is 20 or more and the tas is 10 or more, let me click on the silah counter and lower their counters
User prompt
When the et counter is 20 or more and the odun is 10 or more, let me click on the asker counter and lower their counters
User prompt
When the odun counter is 20 or more and the tas is 10 or more, let me click on the ev counter and lower their counters
User prompt
When the odun counter is 20 or more and the tas is 10, let me click on the ev counter and reduce the odun by 10 and the tas by 5
User prompt
Let me click on the ev counter when the odun counter is 20
User prompt
TapBox6 new name silah
User prompt
TapBox5 new name asker
User prompt
Please fix the bug: 'Ev is not defined' in or related to this line: 'var boxClasses = [Odun, Tas, Et, Ev, TapBox5, TapBox6];' Line Number: 328
Code edit (7 edits merged)
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User prompt
TapBox3 new name et
Code edit (1 edits merged)
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User prompt
Each box has a different Asset
Code edit (1 edits merged)
Please save this source code
User prompt
TapBox4 new name tahta
Code edit (1 edits merged)
Please save this source code
User prompt
TapBox2 new name tas
Code edit (1 edits merged)
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Code edit (1 edits merged)
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User prompt
Odun color red
User prompt
odun is red
User prompt
tapbox1 new name odun
User prompt
Each box is a different object
User prompt
Let each box be independent
Code edit (1 edits merged)
Please save this source code
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Box class: represents a tappable box var TapBox = Container.expand(function () { var self = Container.call(this); // Attach a colored box asset var boxAsset = self.attachAsset('tapBox', { anchorX: 0.5, anchorY: 0.5 }); // Store reference for tweening self.boxAsset = boxAsset; // Add a per-box counter and display self.tapCount = 0; self.counterTxt = new Text2('0', { size: 90, fill: 0x222222 }); self.counterTxt.anchor.set(0.5, 0.5); self.counterTxt.x = 0; self.counterTxt.y = 0; self.addChild(self.counterTxt); // Box tap handler self.down = function (x, y, obj) { // Visual feedback: scale up and back tween.stop(self.boxAsset, { scaleX: true, scaleY: true }); self.boxAsset.scaleX = 1.0; self.boxAsset.scaleY = 1.0; tween(self.boxAsset, { scaleX: 1.2, scaleY: 1.2 }, { duration: 80, easing: tween.easeOut, onFinish: function onFinish() { tween(self.boxAsset, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeIn }); } }); // Increment global score LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); // Increment per-box counter self.tapCount += 1; self.counterTxt.setText(self.tapCount); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x222222 }); /**** * Game Code ****/ // Set up score display var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.setText(LK.getScore()); // Box colors for variety var boxColors = [0x40c4ff, // red 0x40c4ff, // blue 0x69f0ae, // green 0xffd740, // yellow 0xb388ff, // purple 0xff80ab // pink ]; // Register box asset (all boxes use same size, color is set per instance) // Layout: 2 rows x 3 columns, centered var boxSize = 340; var hGap = 120; var vGap = 160; var cols = 3; var rows = 2; var totalWidth = cols * boxSize + (cols - 1) * hGap; var totalHeight = rows * boxSize + (rows - 1) * vGap; var startX = (2048 - totalWidth) / 2 + boxSize / 2; var startY = (2732 - totalHeight) / 2 + boxSize / 2; // Store all boxes for possible future use var tapBoxes = []; for (var row = 0; row < rows; row++) { for (var col = 0; col < cols; col++) { var idx = row * cols + col; var box = new TapBox(); box.x = startX + col * (boxSize + hGap); box.y = startY + row * (boxSize + vGap); // Set color per box box.boxAsset.color = boxColors[idx % boxColors.length]; game.addChild(box); tapBoxes.push(box); } } // No dragging or move logic needed; all interaction is per-box // No update loop needed for this minimal game // No timer/game over logic for MVP // End of file
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Box class: represents a tappable box
var TapBox = Container.expand(function () {
var self = Container.call(this);
// Attach a colored box asset
var boxAsset = self.attachAsset('tapBox', {
anchorX: 0.5,
anchorY: 0.5
});
// Store reference for tweening
self.boxAsset = boxAsset;
// Add a per-box counter and display
self.tapCount = 0;
self.counterTxt = new Text2('0', {
size: 90,
fill: 0x222222
});
self.counterTxt.anchor.set(0.5, 0.5);
self.counterTxt.x = 0;
self.counterTxt.y = 0;
self.addChild(self.counterTxt);
// Box tap handler
self.down = function (x, y, obj) {
// Visual feedback: scale up and back
tween.stop(self.boxAsset, {
scaleX: true,
scaleY: true
});
self.boxAsset.scaleX = 1.0;
self.boxAsset.scaleY = 1.0;
tween(self.boxAsset, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 80,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self.boxAsset, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 100,
easing: tween.easeIn
});
}
});
// Increment global score
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
// Increment per-box counter
self.tapCount += 1;
self.counterTxt.setText(self.tapCount);
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x222222
});
/****
* Game Code
****/
// Set up score display
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.setText(LK.getScore());
// Box colors for variety
var boxColors = [0x40c4ff,
// red
0x40c4ff,
// blue
0x69f0ae,
// green
0xffd740,
// yellow
0xb388ff,
// purple
0xff80ab // pink
];
// Register box asset (all boxes use same size, color is set per instance)
// Layout: 2 rows x 3 columns, centered
var boxSize = 340;
var hGap = 120;
var vGap = 160;
var cols = 3;
var rows = 2;
var totalWidth = cols * boxSize + (cols - 1) * hGap;
var totalHeight = rows * boxSize + (rows - 1) * vGap;
var startX = (2048 - totalWidth) / 2 + boxSize / 2;
var startY = (2732 - totalHeight) / 2 + boxSize / 2;
// Store all boxes for possible future use
var tapBoxes = [];
for (var row = 0; row < rows; row++) {
for (var col = 0; col < cols; col++) {
var idx = row * cols + col;
var box = new TapBox();
box.x = startX + col * (boxSize + hGap);
box.y = startY + row * (boxSize + vGap);
// Set color per box
box.boxAsset.color = boxColors[idx % boxColors.length];
game.addChild(box);
tapBoxes.push(box);
}
}
// No dragging or move logic needed; all interaction is per-box
// No update loop needed for this minimal game
// No timer/game over logic for MVP
// End of file