Code edit (1 edits merged)
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User prompt
Odun color red
User prompt
odun is red
User prompt
tapbox1 new name odun
User prompt
Each box is a different object
User prompt
Let each box be independent
Code edit (1 edits merged)
Please save this source code
User prompt
make each of the boxes a different color
User prompt
give a separate counter for each box
Code edit (1 edits merged)
Please save this source code
User prompt
Box Tapper: Six Clicks
Initial prompt
Make 6 different clickable boxes
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Box class: represents a tappable box var TapBox = Container.expand(function () { var self = Container.call(this); // Attach a colored box asset (color will be set after instantiation) var boxAsset = self.attachAsset('tapBox', { anchorX: 0.5, anchorY: 0.5 }); // Store reference for tweening self.boxAsset = boxAsset; // Add a per-box counter and display self.tapCount = 0; self.counterTxt = new Text2('0', { size: 90, fill: 0x222222 }); self.counterTxt.anchor.set(0.5, 0.5); self.counterTxt.x = 0; self.counterTxt.y = 0; self.addChild(self.counterTxt); // Box tap handler self.down = function (x, y, obj) { // Visual feedback: scale up and back tween.stop(self.boxAsset, { scaleX: true, scaleY: true }); self.boxAsset.scaleX = 1.0; self.boxAsset.scaleY = 1.0; tween(self.boxAsset, { scaleX: 1.2, scaleY: 1.2 }, { duration: 80, easing: tween.easeOut, onFinish: function onFinish() { tween(self.boxAsset, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeIn }); } }); // Increment global score LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); // Increment per-box counter self.tapCount += 1; self.counterTxt.setText(self.tapCount); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x222222 }); /**** * Game Code ****/ // Set up score display var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.setText(LK.getScore()); // Box colors for variety var boxColors = [0xff5252, // red 0x40c4ff, // blue 0x69f0ae, // green 0xffd740, // yellow 0xb388ff, // purple 0xff80ab // pink ]; // Register box asset (all boxes use same size) // Layout: 2 rows x 3 columns, centered var boxSize = 340; var hGap = 120; var vGap = 160; var cols = 3; var rows = 2; var totalWidth = cols * boxSize + (cols - 1) * hGap; var totalHeight = rows * boxSize + (rows - 1) * vGap; var startX = (2048 - totalWidth) / 2 + boxSize / 2; var startY = (2732 - totalHeight) / 2 + boxSize / 2; // Store all boxes for possible future use var tapBoxes = []; for (var row = 0; row < rows; row++) { for (var col = 0; col < cols; col++) { var idx = row * cols + col; var box = new TapBox(); box.x = startX + col * (boxSize + hGap); box.y = startY + row * (boxSize + vGap); // Set color per box using the boxColors array box.boxAsset.color = boxColors[idx % boxColors.length]; game.addChild(box); tapBoxes.push(box); } } // No dragging or move logic needed; all interaction is per-box // No update loop needed for this minimal game // No timer/game over logic for MVP // End of file
===================================================================
--- original.js
+++ change.js
@@ -8,9 +8,9 @@
****/
// Box class: represents a tappable box
var TapBox = Container.expand(function () {
var self = Container.call(this);
- // Attach a colored box asset
+ // Attach a colored box asset (color will be set after instantiation)
var boxAsset = self.attachAsset('tapBox', {
anchorX: 0.5,
anchorY: 0.5
});
@@ -91,9 +91,9 @@
0xb388ff,
// purple
0xff80ab // pink
];
-// Register box asset (all boxes use same size, color is set per instance)
+// Register box asset (all boxes use same size)
// Layout: 2 rows x 3 columns, centered
var boxSize = 340;
var hGap = 120;
var vGap = 160;
@@ -110,9 +110,9 @@
var idx = row * cols + col;
var box = new TapBox();
box.x = startX + col * (boxSize + hGap);
box.y = startY + row * (boxSize + vGap);
- // Set color per box
+ // Set color per box using the boxColors array
box.boxAsset.color = boxColors[idx % boxColors.length];
game.addChild(box);
tapBoxes.push(box);
}