Code edit (1 edits merged)
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User prompt
Odun color red
User prompt
odun is red
User prompt
tapbox1 new name odun
User prompt
Each box is a different object
User prompt
Let each box be independent
Code edit (1 edits merged)
Please save this source code
User prompt
make each of the boxes a different color
User prompt
give a separate counter for each box
Code edit (1 edits merged)
Please save this source code
User prompt
Box Tapper: Six Clicks
Initial prompt
Make 6 different clickable boxes
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Box class: represents a tappable box var TapBox = Container.expand(function () { var self = Container.call(this); // Attach a colored box asset var boxAsset = self.attachAsset('tapBox', { anchorX: 0.5, anchorY: 0.5 }); // Store reference for tweening self.boxAsset = boxAsset; // Box tap handler self.down = function (x, y, obj) { // Visual feedback: scale up and back tween.stop(self.boxAsset, { scaleX: true, scaleY: true }); self.boxAsset.scaleX = 1.0; self.boxAsset.scaleY = 1.0; tween(self.boxAsset, { scaleX: 1.2, scaleY: 1.2 }, { duration: 80, easing: tween.easeOut, onFinish: function onFinish() { tween(self.boxAsset, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeIn }); } }); // Increment score LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x222222 }); /**** * Game Code ****/ // Set up score display var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.setText(LK.getScore()); // Box colors for variety var boxColors = [0xff5252, // red 0x40c4ff, // blue 0x69f0ae, // green 0xffd740, // yellow 0xb388ff, // purple 0xff80ab // pink ]; // Register box asset (all boxes use same size, color is set per instance) // Layout: 2 rows x 3 columns, centered var boxSize = 340; var hGap = 120; var vGap = 160; var cols = 3; var rows = 2; var totalWidth = cols * boxSize + (cols - 1) * hGap; var totalHeight = rows * boxSize + (rows - 1) * vGap; var startX = (2048 - totalWidth) / 2 + boxSize / 2; var startY = (2732 - totalHeight) / 2 + boxSize / 2; // Store all boxes for possible future use var tapBoxes = []; for (var row = 0; row < rows; row++) { for (var col = 0; col < cols; col++) { var idx = row * cols + col; var box = new TapBox(); box.x = startX + col * (boxSize + hGap); box.y = startY + row * (boxSize + vGap); // Set color per box box.boxAsset.color = boxColors[idx % boxColors.length]; game.addChild(box); tapBoxes.push(box); } } // No dragging or move logic needed; all interaction is per-box // No update loop needed for this minimal game // No timer/game over logic for MVP // End of file
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,110 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+// Box class: represents a tappable box
+var TapBox = Container.expand(function () {
+ var self = Container.call(this);
+ // Attach a colored box asset
+ var boxAsset = self.attachAsset('tapBox', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Store reference for tweening
+ self.boxAsset = boxAsset;
+ // Box tap handler
+ self.down = function (x, y, obj) {
+ // Visual feedback: scale up and back
+ tween.stop(self.boxAsset, {
+ scaleX: true,
+ scaleY: true
+ });
+ self.boxAsset.scaleX = 1.0;
+ self.boxAsset.scaleY = 1.0;
+ tween(self.boxAsset, {
+ scaleX: 1.2,
+ scaleY: 1.2
+ }, {
+ duration: 80,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(self.boxAsset, {
+ scaleX: 1.0,
+ scaleY: 1.0
+ }, {
+ duration: 100,
+ easing: tween.easeIn
+ });
+ }
+ });
+ // Increment score
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText(LK.getScore());
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x222222
+});
+
+/****
+* Game Code
+****/
+// Set up score display
+var scoreTxt = new Text2('0', {
+ size: 150,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+scoreTxt.setText(LK.getScore());
+// Box colors for variety
+var boxColors = [0xff5252,
+// red
+0x40c4ff,
+// blue
+0x69f0ae,
+// green
+0xffd740,
+// yellow
+0xb388ff,
+// purple
+0xff80ab // pink
+];
+// Register box asset (all boxes use same size, color is set per instance)
+// Layout: 2 rows x 3 columns, centered
+var boxSize = 340;
+var hGap = 120;
+var vGap = 160;
+var cols = 3;
+var rows = 2;
+var totalWidth = cols * boxSize + (cols - 1) * hGap;
+var totalHeight = rows * boxSize + (rows - 1) * vGap;
+var startX = (2048 - totalWidth) / 2 + boxSize / 2;
+var startY = (2732 - totalHeight) / 2 + boxSize / 2;
+// Store all boxes for possible future use
+var tapBoxes = [];
+for (var row = 0; row < rows; row++) {
+ for (var col = 0; col < cols; col++) {
+ var idx = row * cols + col;
+ var box = new TapBox();
+ box.x = startX + col * (boxSize + hGap);
+ box.y = startY + row * (boxSize + vGap);
+ // Set color per box
+ box.boxAsset.color = boxColors[idx % boxColors.length];
+ game.addChild(box);
+ tapBoxes.push(box);
+ }
+}
+// No dragging or move logic needed; all interaction is per-box
+// No update loop needed for this minimal game
+// No timer/game over logic for MVP
+// End of file
\ No newline at end of file