/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for Mom character
var Mom = Container.expand(function () {
  var self = Container.call(this);
  var momGraphics = self.attachAsset('mom', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 5;
  self.update = function () {
    // Update logic for Mom
  };
  self.move = function (x, y) {
    self.x = x;
    self.y = y;
  };
});
// Class for Task (e.g., cooking, cleaning)
var Task = Container.expand(function () {
  var self = Container.call(this);
  var taskGraphics = self.attachAsset('task', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.completed = false;
  self.update = function () {
    // Update logic for Task
  };
  self.complete = function () {
    self.completed = true;
    // Logic for completing the task
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize game variables
var mom = game.addChild(new Mom());
mom.x = 1024; // Center horizontally
mom.y = 1366; // Center vertically
var tasks = [];
var score = 0;
var scoreTxt = new Text2('Score: 0', {
  size: 100,
  fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to create a new task
function createTask() {
  var task = new Task();
  task.x = Math.random() * 2048;
  task.y = Math.random() * 2732;
  tasks.push(task);
  game.addChild(task);
}
// Create initial tasks
for (var i = 0; i < 5; i++) {
  createTask();
}
// Handle game updates
game.update = function () {
  // Update Mom
  mom.update();
  // Update tasks
  for (var i = tasks.length - 1; i >= 0; i--) {
    var task = tasks[i];
    task.update();
    // Check if Mom completes a task
    if (!task.completed && mom.intersects(task)) {
      task.complete();
      score += 10;
      scoreTxt.setText('Score: ' + score);
      tasks.splice(i, 1);
      createTask(); // Create a new task
    }
  }
};
// Handle touch/mouse events
game.down = function (x, y, obj) {
  mom.move(x, y);
};
game.move = function (x, y, obj) {
  mom.move(x, y);
};
game.up = function (x, y, obj) {
  // Logic for when touch/mouse is released
}; /****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for Mom character
var Mom = Container.expand(function () {
  var self = Container.call(this);
  var momGraphics = self.attachAsset('mom', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 5;
  self.update = function () {
    // Update logic for Mom
  };
  self.move = function (x, y) {
    self.x = x;
    self.y = y;
  };
});
// Class for Task (e.g., cooking, cleaning)
var Task = Container.expand(function () {
  var self = Container.call(this);
  var taskGraphics = self.attachAsset('task', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.completed = false;
  self.update = function () {
    // Update logic for Task
  };
  self.complete = function () {
    self.completed = true;
    // Logic for completing the task
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize game variables
var mom = game.addChild(new Mom());
mom.x = 1024; // Center horizontally
mom.y = 1366; // Center vertically
var tasks = [];
var score = 0;
var scoreTxt = new Text2('Score: 0', {
  size: 100,
  fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to create a new task
function createTask() {
  var task = new Task();
  task.x = Math.random() * 2048;
  task.y = Math.random() * 2732;
  tasks.push(task);
  game.addChild(task);
}
// Create initial tasks
for (var i = 0; i < 5; i++) {
  createTask();
}
// Handle game updates
game.update = function () {
  // Update Mom
  mom.update();
  // Update tasks
  for (var i = tasks.length - 1; i >= 0; i--) {
    var task = tasks[i];
    task.update();
    // Check if Mom completes a task
    if (!task.completed && mom.intersects(task)) {
      task.complete();
      score += 10;
      scoreTxt.setText('Score: ' + score);
      tasks.splice(i, 1);
      createTask(); // Create a new task
    }
  }
};
// Handle touch/mouse events
game.down = function (x, y, obj) {
  mom.move(x, y);
};
game.move = function (x, y, obj) {
  mom.move(x, y);
};
game.up = function (x, y, obj) {
  // Logic for when touch/mouse is released
};