User prompt
oyunda 1 buçuk dakika geçirdiğimizde oyun bitmeli
User prompt
yukarıdaki bölümde otomarik olarak random bir yerde bir bilock oluşmalı
User prompt
buttona tıklayınca oyun game over olmalı
User prompt
buttona tıklayınca oyun en baştan başlaması gerekiyor
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'target')' in or related to this line: 'if (obj.event.target === button) {' Line Number: 153
User prompt
buttona tıklayınca oyun sona ermeli
User prompt
sağ üstte bulunan buttonun kodunu geri yaz
User prompt
block koymakodu silinmiş olmalı birdaha yaz
User prompt
vazgeçtim yazdığın kodları geri al
User prompt
Please fix the bug: 'Cannot set properties of null (setting 'x')' in or related to this line: 'currentBlock.x = Math.floor(Math.random() * BOARD_WIDTH);' Line Number: 140
User prompt
otomatik olarak yukarda doğan taşlardan en az 25 tane olmalı
User prompt
buttona tıklayınca oyunu enbaştan açmalı
User prompt
button sağ üstteki köşede bulunmalı
User prompt
oyun başladığında üst köşede bulunan bir button asseti yaparmısın
User prompt
Please fix the bug: 'Cannot set properties of null (setting 'x')' in or related to this line: 'currentBlock.x = Math.floor(Math.random() * BOARD_WIDTH);' Line Number: 121
User prompt
oyun başladığın da otomatik olarak yularıdaki bölümün rondom yerinde olan bir block asseti oluştur
User prompt
Oyunun yüzde 20'si dolduğunda oyun bitmesi lazım
User prompt
arkaplanı tamamen kaplayacak bir arkaplan asseti yaparmısın
User prompt
10 block yan yana gelince patlarlaması lazım
Initial prompt
block blast
/**** * Classes ****/ // Background image covering the entire screen //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Block class representing each block in the game var Block = Container.expand(function () { var self = Container.call(this); var blockGraphics = self.attachAsset('block', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for blocks if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var background = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(background); // Function to check and remove blocks when 10 are aligned horizontally function checkAndRemoveAlignedBlocks() { for (var j = 0; j < boardGrid[0].length; j++) { var consecutiveBlocks = 0; for (var i = 0; i < boardGrid.length; i++) { if (boardGrid[i][j] !== null) { consecutiveBlocks++; if (consecutiveBlocks >= 10) { // Remove the aligned blocks for (var k = i; k > i - 10; k--) { if (boardGrid[k][j] !== null) { boardGrid[k][j].destroy(); boardGrid[k][j] = null; } } // Shift blocks above down for (var k = i - 10; k >= 0; k--) { if (boardGrid[k][j] !== null) { boardGrid[k + 10][j] = boardGrid[k][j]; boardGrid[k][j] = null; boardGrid[k + 10][j].y += BLOCK_SIZE * 10; } } consecutiveBlocks = 0; // Reset counter after removal } } else { consecutiveBlocks = 0; // Reset counter if a gap is found } } } } // Constants var BOARD_WIDTH = 2048; var BOARD_HEIGHT = 2000; // Area above where blocks are placed var BLOCK_SIZE = 100; // Size of each block var MAX_BLOCKS = Math.floor(BOARD_WIDTH / BLOCK_SIZE * (BOARD_HEIGHT / BLOCK_SIZE) * 0.85); // 85% of the board // Variables var blocks = []; var currentBlock = null; var isGameOver = false; // Create a grid for the board var boardGrid = []; for (var i = 0; i < BOARD_WIDTH / BLOCK_SIZE; i++) { boardGrid[i] = []; for (var j = 0; j < BOARD_HEIGHT / BLOCK_SIZE; j++) { boardGrid[i][j] = null; } } // Function to check if the board is filled beyond the limit function checkBoardFilled() { var filledCount = 0; for (var i = 0; i < boardGrid.length; i++) { for (var j = 0; j < boardGrid[i].length; j++) { if (boardGrid[i][j] !== null) { filledCount++; } } } return filledCount >= MAX_BLOCKS; } // Function to place a block on the board function placeBlock(x, y) { var gridX = Math.floor(x / BLOCK_SIZE); var gridY = Math.floor(y / BLOCK_SIZE); if (boardGrid[gridX][gridY] === null) { boardGrid[gridX][gridY] = currentBlock; currentBlock.x = gridX * BLOCK_SIZE + BLOCK_SIZE / 2; currentBlock.y = gridY * BLOCK_SIZE + BLOCK_SIZE / 2; currentBlock = null; } } // Function to create a new block at the bottom function createNewBlock() { currentBlock = new Block(); if (currentBlock) { currentBlock.x = Math.random() * (BOARD_WIDTH - BLOCK_SIZE) + BLOCK_SIZE / 2; currentBlock.y = BLOCK_SIZE / 2; game.addChild(currentBlock); } } // Add a button to the top-right corner var button = LK.getAsset('button', { anchorX: 1.0, // Right edge anchorY: 0.0, // Top edge x: 2048, // Rightmost x-coordinate y: 0 // Topmost y-coordinate }); game.addChild(button); // Set a timeout to end the game after 90 seconds var gameDuration = 90 * 1000; // 90 seconds in milliseconds var gameEndTimeout = LK.setTimeout(function () { LK.showGameOver(); }, gameDuration); // Handle game updates game.update = function () { if (isGameOver) { return; } // Move the current block upwards if (currentBlock) { currentBlock.y -= 5; // Move speed if (currentBlock.y <= BOARD_HEIGHT) { placeBlock(currentBlock.x, currentBlock.y); checkAndRemoveAlignedBlocks(); // Check and remove aligned blocks createNewBlock(); } } else { createNewBlock(); // Ensure a new block is created if none exists } }; // Handle touch/mouse down events game.down = function (x, y, obj) { if (obj.event && obj.event.target === button) { LK.showGameOver(); } else if (currentBlock) { placeBlock(x, y); createNewBlock(); } }; // Handle touch/mouse move events game.move = function (x, y, obj) { if (currentBlock) { currentBlock.x = x; } }; // Handle touch/mouse up events game.up = function (x, y, obj) { // No specific action needed on up };
===================================================================
--- original.js
+++ change.js
@@ -123,8 +123,13 @@
// Rightmost x-coordinate
y: 0 // Topmost y-coordinate
});
game.addChild(button);
+// Set a timeout to end the game after 90 seconds
+var gameDuration = 90 * 1000; // 90 seconds in milliseconds
+var gameEndTimeout = LK.setTimeout(function () {
+ LK.showGameOver();
+}, gameDuration);
// Handle game updates
game.update = function () {
if (isGameOver) {
return;