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in the matching particle effect, make the gravity influence the particles movement
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Please fix the bug: 'Uncaught ReferenceError: gravity is not defined' in or related to this line: 'particle.y += gravity;' Line Number: 1360
Code edit (10 edits merged)
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The particle effect on matching gems, give some of the particles a gravity effect
Code edit (1 edits merged)
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Please fix the bug: 'Timeout.tick error: undefined is not an object (evaluating 'self.y = gemToRemove.y')' in or related to this line: 'self.y = gemToRemove.y; // Random y position within game bounds' Line Number: 1714
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Please fix the bug: 'Timeout.tick error: undefined is not an object (evaluating 'self.y = gemToRemove.y')' in or related to this line: 'self.y = gemToRemove.y; // Random y position within game bounds' Line Number: 1713
Code edit (3 edits merged)
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Please fix the bug: 'Timeout.tick error: Can't find variable: dragonGraphics' in or related to this line: 'dragonGraphics.scale.x *= -1; // Flip the dragon image on the horizontal axis if it comes from the right' Line Number: 1711
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Please fix the bug: 'Timeout.tick error: undefined is not an object (evaluating 'this.scale.x')' in or related to this line: 'this.scale.x *= -1; // Flip the dragon image on the horizontal axis if it comes from the right' Line Number: 1711
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Please fix the bug: 'Timeout.tick error: Can't find variable: dragonGraphics' in or related to this line: 'dragonGraphics.scale.x *= -1; // Flip the dragon image on the horizontal axis if it comes from the right' Line Number: 1711
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Please fix the bug: 'Timeout.tick error: dragon.flip is not a function. (In 'dragon.flip()', 'dragon.flip' is undefined)' in or related to this line: 'dragon.flip(); // Flip the dragon image if it comes from the right' Line Number: 1711
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Sometimes Dragon comes from the other side and it’s image is left on the horizontal axis
Code edit (1 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -1322,9 +1322,11 @@
particle.startTime = Date.now();
particle.rotationVelocity = -0.1 + Math.random() * .2;
particle.x += Math.cos(particle.angle) * Math.random() * 80;
particle.y += Math.sin(particle.angle) * Math.random() * 80;
- particle.y += gravity;
+ if (particle.gravity) {
+ particle.y += particle.gravity * elapsedTime; // Apply gravity effect based on elapsed time
+ }
_animateParticle(particle);
}
};
});
a magical landscape of wonder and joy. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Magic, purple gem. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
glow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Hourglass icon white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Glow glare star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Shiny red envelope bao, chinese new years. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Magic greem gem in odd shape. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Flying unicorn fullbody sideview. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Magic Orange Gem. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Magic Blue Drop Shaped Gem. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
remove
Brilliant Gold Checkmark. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Magic diamond. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Enchanted forest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Celestial reAlm. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Mystic cavern. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.