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in the matching particle effect, make the gravity influence the particles movement
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Please fix the bug: 'Uncaught ReferenceError: gravity is not defined' in or related to this line: 'particle.y += gravity;' Line Number: 1360
Code edit (10 edits merged)
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The particle effect on matching gems, give some of the particles a gravity effect
Code edit (1 edits merged)
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Please fix the bug: 'Timeout.tick error: undefined is not an object (evaluating 'self.y = gemToRemove.y')' in or related to this line: 'self.y = gemToRemove.y; // Random y position within game bounds' Line Number: 1714
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Please fix the bug: 'Timeout.tick error: undefined is not an object (evaluating 'self.y = gemToRemove.y')' in or related to this line: 'self.y = gemToRemove.y; // Random y position within game bounds' Line Number: 1713
Code edit (3 edits merged)
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Please fix the bug: 'Timeout.tick error: Can't find variable: dragonGraphics' in or related to this line: 'dragonGraphics.scale.x *= -1; // Flip the dragon image on the horizontal axis if it comes from the right' Line Number: 1711
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Please fix the bug: 'Timeout.tick error: undefined is not an object (evaluating 'this.scale.x')' in or related to this line: 'this.scale.x *= -1; // Flip the dragon image on the horizontal axis if it comes from the right' Line Number: 1711
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Please fix the bug: 'Timeout.tick error: Can't find variable: dragonGraphics' in or related to this line: 'dragonGraphics.scale.x *= -1; // Flip the dragon image on the horizontal axis if it comes from the right' Line Number: 1711
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Please fix the bug: 'Timeout.tick error: dragon.flip is not a function. (In 'dragon.flip()', 'dragon.flip' is undefined)' in or related to this line: 'dragon.flip(); // Flip the dragon image if it comes from the right' Line Number: 1711
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Sometimes Dragon comes from the other side and it’s image is left on the horizontal axis
Code edit (1 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -1672,9 +1672,9 @@
// Randomly decide the side from which the dragon will appear
var fromLeft = Math.random() < 0.5;
dragon.x = fromLeft ? -100 : 2048 + 100; // Start off-screen to the left or right based on fromLeft
if (!fromLeft) {
- dragon.flip(); // Flip the dragon image if it comes from the right
+ dragonGraphics.scale.x *= -1; // Flip the dragon image on the horizontal axis if it comes from the right
}
dragon.y = gemToRemove.y; // Random y position within game bounds
game.addChild(dragon);
dragon.move();
a magical landscape of wonder and joy. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Magic, purple gem. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
glow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Hourglass icon white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Glow glare star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Shiny red envelope bao, chinese new years. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Magic greem gem in odd shape. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Flying unicorn fullbody sideview. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Magic Orange Gem. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Magic Blue Drop Shaped Gem. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
remove
Brilliant Gold Checkmark. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Magic diamond. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Enchanted forest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Celestial reAlm. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Mystic cavern. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.