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Implement a special row blaster gem that appears after matching more than three gems.
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var goalGemSpriteScale = currentGoalGemSprite.scale.x;' Line Number: 832
Code edit (2 edits merged)
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in fillemptyspaces when checking to create a new gem - ensure Only proceed if theres no gems in any position in the gems array which is above the empty space array position
Code edit (3 edits merged)
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Please fix the bug: 'Timeout.tick error: requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(animateScale);' Line Number: 1615
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When starting the initial countdown interval (3-2-1-GO), while doing that, scale the board smoothly from 0.8 to 1.
Code edit (6 edits merged)
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Please fix the bug: 'Timeout.tick error: Cannot read properties of null (reading 'y')' in or related to this line: 'dragon.y = gemToRemove.y; // Random y position within game bounds' Line Number: 1462
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Uncomment addchild of Thumbs up 2
Code edit (5 edits merged)
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In the dragon trail particles affect, before destroying each particle, rather fade each particle out smoothly
Code edit (1 edits merged)
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Please fix the bug: 'Timeout.tick error: p.destroy is not a function. (In 'p.destroy()', 'p.destroy' is undefined)' in or related to this line: 'p.destroy();' Line Number: 1158
Code edit (1 edits merged)
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Please fix the bug: 'Timeout.tick error: Can't find variable: particle' in or related to this line: 'particle.init(self.x, self.y);' Line Number: 1141
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Please fix the bug: 'Timeout.tick error: Can't find variable: GlowingParticlesForRedEnvelope' in or related to this line: 'var particle = new GlowingParticlesForRedEnvelope();' Line Number: 1141
Code edit (1 edits merged)
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In the dragon particle trail cut in half the number of particles involved
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I reduce the number of particles in the dragons particles trailer
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Further reduce the rate of particles in the dragons particle trail
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Reduce the number of particles in the dragon particle trail
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Implement a particle trail to the dragon
Initial prompt
Copy Magic Mach 3
===================================================================
--- original.js
+++ change.js
@@ -810,9 +810,9 @@
var pointsAwarded = 10 * self.comboMultiplier;
score += pointsAwarded; // Update score with points awarded based on combo multiplier
LK.setScore(score);
// Display points at the gem's location with animation
- var pointsText = new Text2(pointsAwarded.toString(), {
+ var pointsText = new Text2("+" + pointsAwarded.toString(), {
size: 80,
weight: 600,
fill: "#ffffff",
anchorX: 0.5,
@@ -1268,10 +1268,10 @@
particle.targetScale = 0.5 + Math.random() * 1.5; // Varied scale for more visual variety
particle.scale.set(particle.targetScale * scaleMultiplier); // Initial scale set based on the random scale variable
particle.startTime = Date.now();
particle.rotationVelocity = -0.1 + Math.random() * .2;
- particle.x += Math.cos(particle.angle) * Math.random() * 100;
- particle.y += Math.sin(particle.angle) * Math.random() * 100;
+ particle.x += Math.cos(particle.angle) * Math.random() * 80;
+ particle.y += Math.sin(particle.angle) * Math.random() * 80;
_animateParticle(particle);
}
};
});
@@ -1406,14 +1406,14 @@
/****
* Game Code
****/
-// Initialize a timer for showing hints
-// Initialize 2-minute timer
-// Initialize score
-// Initialize large countdown at the beginning of the game
-// Goal gem type and count
// Dragon spawn timer
+// Goal gem type and count
+// Initialize large countdown at the beginning of the game
+// Initialize score
+// Initialize 2-minute timer
+// Initialize a timer for showing hints
var dragonSpawnTimer;
var isDragoning = false;
function triggerDragon() {
if (dragonSpawnTimer) {
a magical landscape of wonder and joy. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Magic, purple gem. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
glow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Hourglass icon white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Glow glare star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Shiny red envelope bao, chinese new years. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Magic greem gem in odd shape. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Flying unicorn fullbody sideview. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Magic Orange Gem. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Magic Blue Drop Shaped Gem. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
remove
Brilliant Gold Checkmark. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Magic diamond. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Enchanted forest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Celestial reAlm. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Mystic cavern. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.