/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Car class var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Car movement logic }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x00000000 //Init game with transparent background }); /**** * Game Code ****/ // Initialize variables var car; var obstacles = []; var score = 0; var scoreTxt; // Initialize game elements function initGame() { // Create car car = new Car(); car.x = 2048 / 2; car.y = 2732 - 200; game.addChild(car); // Create score text scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Set up game update loop game.update = function () { // Update car car.update(); // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (car.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Spawn new obstacles if (LK.ticks % 60 == 0) { var newObstacle = new Obstacle(); newObstacle.x = Math.random() * 2048; newObstacle.y = -50; obstacles.push(newObstacle); game.addChild(newObstacle); } // Update score score++; scoreTxt.setText(score); }; // Set up touch controls game.down = function (x, y, obj) { car.x = x; }; game.move = function (x, y, obj) { car.x = x; }; } // Start the game initGame();
===================================================================
--- original.js
+++ change.js
@@ -1,95 +1,95 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
// Car class
var Car = Container.expand(function () {
- var self = Container.call(this);
- var carGraphics = self.attachAsset('car', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- // Car movement logic
- };
+ var self = Container.call(this);
+ var carGraphics = self.attachAsset('car', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ // Car movement logic
+ };
});
// Obstacle class
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.destroy();
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x00000000 //Init game with transparent background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize variables
var car;
var obstacles = [];
var score = 0;
var scoreTxt;
// Initialize game elements
function initGame() {
- // Create car
- car = new Car();
- car.x = 2048 / 2;
- car.y = 2732 - 200;
- game.addChild(car);
- // Create score text
- scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
- });
- scoreTxt.anchor.set(0.5, 0);
- LK.gui.top.addChild(scoreTxt);
- // Set up game update loop
- game.update = function () {
- // Update car
- car.update();
- // Update obstacles
- for (var i = obstacles.length - 1; i >= 0; i--) {
- obstacles[i].update();
- if (car.intersects(obstacles[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- // Spawn new obstacles
- if (LK.ticks % 60 == 0) {
- var newObstacle = new Obstacle();
- newObstacle.x = Math.random() * 2048;
- newObstacle.y = -50;
- obstacles.push(newObstacle);
- game.addChild(newObstacle);
- }
- // Update score
- score++;
- scoreTxt.setText(score);
- };
- // Set up touch controls
- game.down = function (x, y, obj) {
- car.x = x;
- };
- game.move = function (x, y, obj) {
- car.x = x;
- };
+ // Create car
+ car = new Car();
+ car.x = 2048 / 2;
+ car.y = 2732 - 200;
+ game.addChild(car);
+ // Create score text
+ scoreTxt = new Text2('0', {
+ size: 150,
+ fill: "#ffffff"
+ });
+ scoreTxt.anchor.set(0.5, 0);
+ LK.gui.top.addChild(scoreTxt);
+ // Set up game update loop
+ game.update = function () {
+ // Update car
+ car.update();
+ // Update obstacles
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ obstacles[i].update();
+ if (car.intersects(obstacles[i])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ // Spawn new obstacles
+ if (LK.ticks % 60 == 0) {
+ var newObstacle = new Obstacle();
+ newObstacle.x = Math.random() * 2048;
+ newObstacle.y = -50;
+ obstacles.push(newObstacle);
+ game.addChild(newObstacle);
+ }
+ // Update score
+ score++;
+ scoreTxt.setText(score);
+ };
+ // Set up touch controls
+ game.down = function (x, y, obj) {
+ car.x = x;
+ };
+ game.move = function (x, y, obj) {
+ car.x = x;
+ };
}
// Start the game
initGame();
\ No newline at end of file