/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Car class var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Car movement logic }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); // Road class var Road = Container.expand(function () { var self = Container.call(this); var roadGraphics = self.attachAsset('road', { anchorX: 0.5, anchorY: 0.5 }); }); // Tree class var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x00000000 //Init game with transparent background }); /**** * Game Code ****/ // Initialize variables var car; var obstacles = []; var score = 0; var scoreTxt; // Initialize game elements function initGame() { // Create road var road = new Road(); road.x = 2048 / 2; road.y = 2732 / 2; game.addChild(road); // Create car car = new Car(); car.x = 2048 / 2; car.y = 2732 - 200; game.addChild(car); // Create tree var tree = new Tree(); tree.x = 2048 / 2; tree.y = 2732 - 400; game.addChild(tree); // Create score text scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Set up game update loop game.update = function () { // Update car car.update(); // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (car.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Spawn new obstacles if (LK.ticks % 60 == 0) { var newObstacle = new Obstacle(); newObstacle.x = Math.random() * 2048; newObstacle.y = -50; obstacles.push(newObstacle); game.addChild(newObstacle); } // Update score score++; scoreTxt.setText(score); }; // Set up touch controls game.down = function (x, y, obj) { car.x = x; }; game.move = function (x, y, obj) { car.x = x; }; } // Start the game initGame();
===================================================================
--- original.js
+++ change.js
@@ -36,8 +36,16 @@
anchorX: 0.5,
anchorY: 0.5
});
});
+// Tree class
+var Tree = Container.expand(function () {
+ var self = Container.call(this);
+ var treeGraphics = self.attachAsset('tree', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+});
/****
* Initialize Game
****/
@@ -64,8 +72,13 @@
car = new Car();
car.x = 2048 / 2;
car.y = 2732 - 200;
game.addChild(car);
+ // Create tree
+ var tree = new Tree();
+ tree.x = 2048 / 2;
+ tree.y = 2732 - 400;
+ game.addChild(tree);
// Create score text
scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"