===================================================================
--- original.js
+++ change.js
@@ -1,79 +1,96 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
// Bird class
var Bird = Container.expand(function () {
- var self = Container.call(this);
- var birdGraphics = self.attachAsset('bird', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speedY = 0;
- self.gravity = 0.5;
- self.jumpStrength = -10;
- self.update = function () {
- self.speedY += self.gravity;
- self.y += self.speedY;
- if (self.y > 2732 - birdGraphics.height / 2) {
- self.y = 2732 - birdGraphics.height / 2;
- self.speedY = 0;
- }
- };
- self.jump = function () {
- self.speedY = self.jumpStrength;
- };
+ var self = Container.call(this);
+ var birdGraphics = self.attachAsset('bird', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speedY = 0;
+ self.gravity = 0.5;
+ self.speedX = 0;
+ self.jumpStrength = -10;
+ self.update = function () {
+ self.speedY += self.gravity;
+ self.y += self.speedY;
+ self.x += self.speedX;
+ if (self.x < birdGraphics.width / 2) {
+ self.x = birdGraphics.width / 2;
+ self.speedX = 0;
+ }
+ if (self.x > 2048 - birdGraphics.width / 2) {
+ self.x = 2048 - birdGraphics.width / 2;
+ self.speedX = 0;
+ }
+ if (self.y > 2732 - birdGraphics.height / 2) {
+ self.y = 2732 - birdGraphics.height / 2;
+ self.speedY = 0;
+ }
+ };
+ self.jump = function () {
+ self.speedY = self.jumpStrength;
+ };
});
// Platform class
var Platform = Container.expand(function () {
- var self = Container.call(this);
- var platformGraphics = self.attachAsset('platform', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- self.y += 5;
- if (self.y > 2732 + platformGraphics.height / 2) {
- self.y = -platformGraphics.height / 2;
- self.x = Math.random() * 2048;
- }
- };
+ var self = Container.call(this);
+ var platformGraphics = self.attachAsset('platform', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ self.y += 5;
+ if (self.y > 2732 + platformGraphics.height / 2) {
+ self.y = -platformGraphics.height / 2;
+ self.x = Math.random() * 2048;
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Init game with sky blue background
+ backgroundColor: 0x87CEEB // Init game with sky blue background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize bird
var bird = game.addChild(new Bird());
bird.x = 2048 / 2;
bird.y = 2732 / 2;
+bird.speedX = 0;
// Initialize platforms
var platforms = [];
for (var i = 0; i < 5; i++) {
- var platform = new Platform();
- platform.x = Math.random() * 2048;
- platform.y = i * 500;
- platforms.push(platform);
- game.addChild(platform);
+ var platform = new Platform();
+ platform.x = Math.random() * 2048;
+ platform.y = i * 500;
+ platforms.push(platform);
+ game.addChild(platform);
}
// Handle touch events
game.down = function (x, y, obj) {
- bird.jump();
+ bird.jump();
+ if (x < 2048 / 2) {
+ bird.speedX = -5;
+ } else {
+ bird.speedX = 5;
+ }
};
// Update game logic
game.update = function () {
- bird.update();
- for (var i = 0; i < platforms.length; i++) {
- platforms[i].update();
- if (bird.intersects(platforms[i]) && bird.speedY > 0) {
- bird.jump();
- }
- }
+ bird.update();
+ for (var i = 0; i < platforms.length; i++) {
+ platforms[i].update();
+ if (bird.intersects(platforms[i]) && bird.speedY > 0) {
+ bird.jump();
+ bird.speedX = 0;
+ }
+ }
};
\ No newline at end of file