/**** * Classes ****/ // Class for managing customers in the supermarket var Customer = Container.expand(function () { var self = Container.call(this); var customerGraphics = self.attachAsset('customer', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Logic for updating customer state }; }); // Class for managing products in the supermarket var Product = Container.expand(function () { var self = Container.call(this); var productGraphics = self.attachAsset('product', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Logic for updating product state }; }); //<Assets used in the game will automatically appear here> // Class for managing shelves in the supermarket var Shelf = Container.expand(function () { var self = Container.call(this); var shelfGraphics = self.attachAsset('shelf', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Logic for updating shelf state }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays to keep track of game elements var shelves = []; var customers = []; var products = []; // Function to create initial game setup function setupGame() { // Create shelves for (var i = 0; i < 5; i++) { var shelf = new Shelf(); shelf.x = 200 + i * 300; shelf.y = 500; shelves.push(shelf); game.addChild(shelf); } // Create customers for (var j = 0; j < 3; j++) { var customer = new Customer(); customer.x = 300 + j * 400; customer.y = 1000; customers.push(customer); game.addChild(customer); } // Create products for (var k = 0; k < 10; k++) { var product = new Product(); product.x = 100 + k * 150; product.y = 700; products.push(product); game.addChild(product); } } // Call setupGame to initialize the game elements setupGame(); // Update function called every game tick game.update = function () { // Update shelves for (var i = 0; i < shelves.length; i++) { shelves[i].update(); } // Update customers for (var j = 0; j < customers.length; j++) { customers[j].update(); } // Update products for (var k = 0; k < products.length; k++) { products[k].update(); } }; // Event listener for handling customer interactions game.down = function (x, y, obj) { // Logic for handling customer interactions var game_position = game.toLocal(obj.global); console.log("Interaction at ", game_position); };
/****
* Classes
****/
// Class for managing customers in the supermarket
var Customer = Container.expand(function () {
var self = Container.call(this);
var customerGraphics = self.attachAsset('customer', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Logic for updating customer state
};
});
// Class for managing products in the supermarket
var Product = Container.expand(function () {
var self = Container.call(this);
var productGraphics = self.attachAsset('product', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Logic for updating product state
};
});
//<Assets used in the game will automatically appear here>
// Class for managing shelves in the supermarket
var Shelf = Container.expand(function () {
var self = Container.call(this);
var shelfGraphics = self.attachAsset('shelf', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Logic for updating shelf state
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize arrays to keep track of game elements
var shelves = [];
var customers = [];
var products = [];
// Function to create initial game setup
function setupGame() {
// Create shelves
for (var i = 0; i < 5; i++) {
var shelf = new Shelf();
shelf.x = 200 + i * 300;
shelf.y = 500;
shelves.push(shelf);
game.addChild(shelf);
}
// Create customers
for (var j = 0; j < 3; j++) {
var customer = new Customer();
customer.x = 300 + j * 400;
customer.y = 1000;
customers.push(customer);
game.addChild(customer);
}
// Create products
for (var k = 0; k < 10; k++) {
var product = new Product();
product.x = 100 + k * 150;
product.y = 700;
products.push(product);
game.addChild(product);
}
}
// Call setupGame to initialize the game elements
setupGame();
// Update function called every game tick
game.update = function () {
// Update shelves
for (var i = 0; i < shelves.length; i++) {
shelves[i].update();
}
// Update customers
for (var j = 0; j < customers.length; j++) {
customers[j].update();
}
// Update products
for (var k = 0; k < products.length; k++) {
products[k].update();
}
};
// Event listener for handling customer interactions
game.down = function (x, y, obj) {
// Logic for handling customer interactions
var game_position = game.toLocal(obj.global);
console.log("Interaction at ", game_position);
};