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Fix Bug: 'ReferenceError: obj is not defined' in this line: 'var pos = obj.event.getLocalPosition(self.parent);' Line Number: 36
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Fix Bug: 'TypeError: self.addChild is not a function' in this line: 'self.addChild(dragObject);' Line Number: 35
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Fix Bug: 'ReferenceError: yLevels is not defined' in this line: 'var newNutcracker = new Nutcracker(yLevels);' Line Number: 55
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when nutcrackers y-position is not on a y-level, let them fall, till they reach a y-level
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Fix Bug: 'ReferenceError: dragObject is not defined' in this line: 'if (dragObject) {' Line Number: 55
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Fix Bug: 'TypeError: dragObject is null' in this line: 'if (dragObject.type === "nutcracker") {' Line Number: 81
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Fix Bug: 'TypeError: self.dragObject is undefined' in this line: 'self.dragObject.destroy();' Line Number: 93
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Fix Bug: 'TypeError: self.dragObject is undefined' in this line: 'self.dragObject.destroy();' Line Number: 91
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Fix Bug: 'TypeError: self.dragObject is undefined' in this line: 'self.dragObject.destroy();' Line Number: 89
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Fix Bug: 'ReferenceError: dragNutcracker is not defined' in this line: 'self.parent.addChild(dragNutcracker);' Line Number: 37
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Fix Bug: 'ReferenceError: trackObject is not defined' in this line: 'var nutcrackerButton = self.addChild(new NutcrackerButton(trackObject));' Line Number: 50
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Give the nurcrackerbutton the deagObject as argument
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Move this into the game object: var dragNutcracker = null; and rename it to dragObject
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Move this in the game logic: stage.on('move', function (obj) { if (dragNutcracker) { var pos = obj.event.getLocalPosition(self.parent); dragNutcracker.x = pos.x; dragNutcracker.y = pos.y; } }); stage.on('up', function (obj) { if (dragNutcracker) { var pos = obj.event.getLocalPosition(self.parent); var newNutcracker = new Nutcracker(); newNutcracker.x = pos.x; newNutcracker.y = pos.y; LK.stage.addChild(newNutcracker); dragNutcracker.destroy(); dragNutcracker = null; } });
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var nutcrackerButton = self.createAsset('nutcrackerButton', 'Nutcracker Build Button', 0.5, 0); nutcrackerButton.y = 200; self.addChild(nutcrackerButton); Why is this shit in the building menu???? Delete it you stupid
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This var nutcrackerButton = self.createAsset('nutcrackerButton', 'Nutcracker Build Button', 0.5, 0); nutcrackerButton.y = 200; self.addChild(nutcrackerButton); nutcrackerButton.on('down', function (obj) { dragNutcracker = new Nutcracker(); var pos = obj.event.getLocalPosition(self.parent); dragNutcracker.x = pos.x; dragNutcracker.y = pos.y; self.addChild(dragNutcracker); }); stage.on('move', function (obj) { if (dragNutcracker) { var pos = obj.event.getLocalPosition(self.parent); dragNutcracker.x = pos.x; dragNutcracker.y = pos.y; } }); stage.on('up', function (obj) { if (dragNutcracker) { var pos = obj.event.getLocalPosition(self.parent); var newNutcracker = new Nutcracker(); newNutcracker.x = pos.x; newNutcracker.y = pos.y; LK.stage.addChild(newNutcracker); dragNutcracker.destroy(); } dragNutcracker = null; should be in the nutcrackerbutton class you moron.
var Nutcracker = Container.expand(function () { var self = Container.call(this); var nutcrackerGraphics = self.createAsset('nutcracker', 'Nutcracker Graphics', .5, .5); self.move = function () {}; self.attack = function () {}; }); var MouseTrap = Container.expand(function () { var self = Container.call(this); var mousetrapGraphics = self.createAsset('mousetrap', 'Mouse Trap Graphics', .5, .5); self.activate = function () {}; }); var Mouse = Container.expand(function () { var self = Container.call(this); var mouseGraphics = self.createAsset('mouse', 'Mouse Graphics', .5, .5); self.move = function () { self.x += 2; }; self.attack = function () {}; }); var BuildingMenu = Container.expand(function () { var self = Container.call(this); self.y = 0; self.x = 0; var menuBackground = self.createAsset('menuBackground', 'Building Menu Background', 0.5, 0); self.addChild(menuBackground); }); var NutcrackerButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.createAsset('nutcrackerButton', 'Nutcracker Build Button', 0.5, 0); var dragObject = null; self.addChild(buttonGraphics); self.y = 200; self.on('down', function (self) { dragObject = new Nutcracker(); self.addChild(dragObject); var pos = obj.event.getLocalPosition(self.parent); dragObject.x = pos.x; dragObject.y = pos.y; }); stage.on('up', function (obj) { var pos = obj.event.getLocalPosition(self); if (dragObject) { if (pos.y > 300) { var newNutcracker = new Nutcracker(); newNutcracker.x = pos.x; newNutcracker.y = pos.y; self.addChild(newNutcracker); self.removeChild(dragObject); dragObject = null; } else { self.removeChild(dragObject); dragObject = null; } } }); stage.on('move', function (obj) { if (dragObject) { var pos = obj.event.getLocalPosition(self); dragObject.x = pos.x; dragObject.y = pos.y; } }); }); var Game = Container.expand(function () { var self = Container.call(this); var background = self.createAsset('background', 'Background Graphics', 0, 0); self.addChildAt(background, 0); var buildingMenu = self.addChild(new BuildingMenu()); LK.gui.topCenter.addChild(buildingMenu); var nutcrackers = []; var mousetraps = []; var mice = []; var nutcrackerButton = self.addChild(new NutcrackerButton()); LK.gui.topCenter.addChild(nutcrackerButton); var tickCounter = 0; var yLevels = [2500, 2200, 1900]; LK.on('tick', function () { tickCounter++; if (tickCounter % 600 == 0) { var newMouse = new Mouse(); newMouse.x = 0 - newMouse.width; newMouse.y = yLevels[Math.floor(Math.random() * yLevels.length)]; mice.push(newMouse); self.addChild(newMouse); } for (var i = 0; i < nutcrackers.length; i++) { nutcrackers[i].move(); nutcrackers[i].attack(); } for (var i = 0; i < mousetraps.length; i++) { mousetraps[i].activate(); } for (var i = mice.length - 1; i >= 0; i--) { mice[i].move(); mice[i].attack(); if (mice[i].x > 2048 + mice[i].width) { mice[i].destroy(); mice.splice(i, 1); } } }); });
===================================================================
--- original.js
+++ change.js
@@ -1,19 +1,8 @@
-var Nutcracker = Container.expand(function (yLevels) {
+var Nutcracker = Container.expand(function () {
var self = Container.call(this);
var nutcrackerGraphics = self.createAsset('nutcracker', 'Nutcracker Graphics', .5, .5);
- self.move = function () {
- if (!yLevels.includes(self.y)) {
- self.y += 5;
- if (yLevels.some(function (level) {
- return self.y >= level;
- })) {
- self.y = yLevels.find(function (level) {
- return self.y >= level;
- });
- }
- }
- };
+ self.move = function () {};
self.attack = function () {};
});
var MouseTrap = Container.expand(function () {
var self = Container.call(this);
@@ -34,15 +23,15 @@
self.x = 0;
var menuBackground = self.createAsset('menuBackground', 'Building Menu Background', 0.5, 0);
self.addChild(menuBackground);
});
-var NutcrackerButton = Container.expand(function (yLevels) {
+var NutcrackerButton = Container.expand(function () {
var self = Container.call(this);
var buttonGraphics = self.createAsset('nutcrackerButton', 'Nutcracker Build Button', 0.5, 0);
var dragObject = null;
self.addChild(buttonGraphics);
self.y = 200;
- self.on('down', function (obj) {
+ self.on('down', function (self) {
dragObject = new Nutcracker();
self.addChild(dragObject);
var pos = obj.event.getLocalPosition(self.parent);
dragObject.x = pos.x;
@@ -51,9 +40,9 @@
stage.on('up', function (obj) {
var pos = obj.event.getLocalPosition(self);
if (dragObject) {
if (pos.y > 300) {
- var newNutcracker = new Nutcracker(yLevels);
+ var newNutcracker = new Nutcracker();
newNutcracker.x = pos.x;
newNutcracker.y = pos.y;
self.addChild(newNutcracker);
self.removeChild(dragObject);
@@ -80,12 +69,12 @@
LK.gui.topCenter.addChild(buildingMenu);
var nutcrackers = [];
var mousetraps = [];
var mice = [];
- var yLevels = [2500, 2200, 1900];
- var nutcrackerButton = self.addChild(new NutcrackerButton(yLevels));
+ var nutcrackerButton = self.addChild(new NutcrackerButton());
LK.gui.topCenter.addChild(nutcrackerButton);
var tickCounter = 0;
+ var yLevels = [2500, 2200, 1900];
LK.on('tick', function () {
tickCounter++;
if (tickCounter % 600 == 0) {
var newMouse = new Mouse();
Nut cracker, side view Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Mouse trap, side view, cartoon Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a rolling nut, cartoon Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a round giant snowball, cartoon Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white background