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Fix Bug: 'ReferenceError: obj is not defined' in this line: 'var pos = obj.event.getLocalPosition(self.parent);' Line Number: 36
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Fix Bug: 'TypeError: self.addChild is not a function' in this line: 'self.addChild(dragObject);' Line Number: 35
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Fix Bug: 'ReferenceError: yLevels is not defined' in this line: 'var newNutcracker = new Nutcracker(yLevels);' Line Number: 55
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when nutcrackers y-position is not on a y-level, let them fall, till they reach a y-level
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Fix Bug: 'ReferenceError: dragObject is not defined' in this line: 'if (dragObject) {' Line Number: 55
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Fix Bug: 'TypeError: dragObject is null' in this line: 'if (dragObject.type === "nutcracker") {' Line Number: 81
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Fix Bug: 'TypeError: self.dragObject is undefined' in this line: 'self.dragObject.destroy();' Line Number: 93
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Fix Bug: 'TypeError: self.dragObject is undefined' in this line: 'self.dragObject.destroy();' Line Number: 91
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Fix Bug: 'TypeError: self.dragObject is undefined' in this line: 'self.dragObject.destroy();' Line Number: 89
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Fix Bug: 'ReferenceError: dragNutcracker is not defined' in this line: 'self.parent.addChild(dragNutcracker);' Line Number: 37
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Fix Bug: 'ReferenceError: trackObject is not defined' in this line: 'var nutcrackerButton = self.addChild(new NutcrackerButton(trackObject));' Line Number: 50
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Give the nurcrackerbutton the deagObject as argument
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Move this into the game object: var dragNutcracker = null; and rename it to dragObject
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Move this in the game logic: stage.on('move', function (obj) { if (dragNutcracker) { var pos = obj.event.getLocalPosition(self.parent); dragNutcracker.x = pos.x; dragNutcracker.y = pos.y; } }); stage.on('up', function (obj) { if (dragNutcracker) { var pos = obj.event.getLocalPosition(self.parent); var newNutcracker = new Nutcracker(); newNutcracker.x = pos.x; newNutcracker.y = pos.y; LK.stage.addChild(newNutcracker); dragNutcracker.destroy(); dragNutcracker = null; } });
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var nutcrackerButton = self.createAsset('nutcrackerButton', 'Nutcracker Build Button', 0.5, 0); nutcrackerButton.y = 200; self.addChild(nutcrackerButton); Why is this shit in the building menu???? Delete it you stupid
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This var nutcrackerButton = self.createAsset('nutcrackerButton', 'Nutcracker Build Button', 0.5, 0); nutcrackerButton.y = 200; self.addChild(nutcrackerButton); nutcrackerButton.on('down', function (obj) { dragNutcracker = new Nutcracker(); var pos = obj.event.getLocalPosition(self.parent); dragNutcracker.x = pos.x; dragNutcracker.y = pos.y; self.addChild(dragNutcracker); }); stage.on('move', function (obj) { if (dragNutcracker) { var pos = obj.event.getLocalPosition(self.parent); dragNutcracker.x = pos.x; dragNutcracker.y = pos.y; } }); stage.on('up', function (obj) { if (dragNutcracker) { var pos = obj.event.getLocalPosition(self.parent); var newNutcracker = new Nutcracker(); newNutcracker.x = pos.x; newNutcracker.y = pos.y; LK.stage.addChild(newNutcracker); dragNutcracker.destroy(); } dragNutcracker = null; should be in the nutcrackerbutton class you moron.
var Nutcracker = Container.expand(function () { var self = Container.call(this); var nutcrackerGraphics = self.createAsset('nutcracker', 'Nutcracker Graphics', .5, .5); self.move = function () {}; self.attack = function () {}; }); var MouseTrap = Container.expand(function () { var self = Container.call(this); var mousetrapGraphics = self.createAsset('mousetrap', 'Mouse Trap Graphics', .5, .5); self.activate = function () {}; }); var Mouse = Container.expand(function () { var self = Container.call(this); var mouseGraphics = self.createAsset('mouse', 'Mouse Graphics', .5, .5); self.move = function () { self.x += 2; }; self.attack = function () {}; }); var BuildingMenu = Container.expand(function () { var self = Container.call(this); self.y = 0; self.x = 0; var menuBackground = self.createAsset('menuBackground', 'Building Menu Background', 0.5, 0); self.addChild(menuBackground); }); var NutcrackerButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.createAsset('nutcrackerButton', 'Nutcracker Build Button', 0.5, 0); self.addChild(buttonGraphics); self.y = 200; self.on('down', function (obj) { self.parent.dragObject = new Nutcracker(); var pos = obj.event.getLocalPosition(self.parent); self.parent.dragObject.x = pos.x; self.parent.dragObject.y = pos.y; self.parent.addChild(self.parent.dragObject); }); }); var Game = Container.expand(function () { var self = Container.call(this); self.dragObject = null; stage.on('up', function (obj) { if (self.dragObject) { var pos = obj.event.getLocalPosition(self); var newNutcracker = new Nutcracker(); newNutcracker.x = pos.x; newNutcracker.y = pos.y; self.addChild(newNutcracker); self.dragObject.destroy(); self.dragObject = null; } }); stage.on('move', function (obj) { if (self.dragObject) { var pos = obj.event.getLocalPosition(self); self.dragObject.x = pos.x; self.dragObject.y = pos.y; } }); var background = self.createAsset('background', 'Background Graphics', 0, 0); self.addChildAt(background, 0); var buildingMenu = self.addChild(new BuildingMenu()); LK.gui.topCenter.addChild(buildingMenu); var nutcrackers = []; var mousetraps = []; var mice = []; var initGame = function () { var nutcrackerButton = self.addChild(new NutcrackerButton()); LK.gui.topCenter.addChild(nutcrackerButton); }; var tickCounter = 0; var yLevels = [2500, 2200, 1900]; LK.on('tick', function () { tickCounter++; if (tickCounter % 600 == 0) { var newMouse = new Mouse(); newMouse.x = 0 - newMouse.width; newMouse.y = yLevels[Math.floor(Math.random() * yLevels.length)]; mice.push(newMouse); self.addChild(newMouse); } for (var i = 0; i < nutcrackers.length; i++) { nutcrackers[i].move(); nutcrackers[i].attack(); } for (var i = 0; i < mousetraps.length; i++) { mousetraps[i].activate(); } for (var i = mice.length - 1; i >= 0; i--) { mice[i].move(); mice[i].attack(); if (mice[i].x > 2048 + mice[i].width) { mice[i].destroy(); mice.splice(i, 1); } } }); initGame(); });
===================================================================
--- original.js
+++ change.js
@@ -29,13 +29,13 @@
var buttonGraphics = self.createAsset('nutcrackerButton', 'Nutcracker Build Button', 0.5, 0);
self.addChild(buttonGraphics);
self.y = 200;
self.on('down', function (obj) {
- dragNutcracker = new Nutcracker();
+ self.parent.dragObject = new Nutcracker();
var pos = obj.event.getLocalPosition(self.parent);
- dragNutcracker.x = pos.x;
- dragNutcracker.y = pos.y;
- self.parent.addChild(dragNutcracker);
+ self.parent.dragObject.x = pos.x;
+ self.parent.dragObject.y = pos.y;
+ self.parent.addChild(self.parent.dragObject);
});
});
var Game = Container.expand(function () {
var self = Container.call(this);
Nut cracker, side view Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Mouse trap, side view, cartoon Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a rolling nut, cartoon Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a round giant snowball, cartoon Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white background