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die funktion, die du für game.down gemacht hast funtkioniert nicht. Setze sie als down listener für Card ein und pass ihn entsprechend an
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'setTexture')' in or related to this line: 'self.cardGraphics.setTexture(flippedAsset);' Line Number: 48
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Please fix the bug: 'Uncaught TypeError: Converting circular structure to JSON --> starting at object with constructor 't.Stage' --- property 'stage' closes the circle' in or related to this line: 'self.cardGraphics = self.attachAsset(flippedAsset, {});' Line Number: 48
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'setAsset')' in or related to this line: 'self.cardGraphics.setAsset(flippedAsset);' Line Number: 48
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'setTexture')' in or related to this line: 'self.cardGraphics.setTexture(flippedAsset);' Line Number: 48
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'setAsset')' in or related to this line: 'self.cardGraphics.setAsset = flippedAsset;' Line Number: 48
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add a function to LK.playMusic, which change the global variable theme to 'MainThemeB', when one loop is finished
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Please fix the bug: 'LK.getMusic is not a function' in or related to this line: 'LK.getMusic('MainTheme').on('end', function () {' Line Number: 109
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Each theme has a duration of 60 seconds
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Please fix the bug: 'LK.getMusic is not a function' in or related to this line: 'LK.setTimeout(function () {' Line Number: 106
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i want 4 different soundtracks for LK.playmusic, when one soundtrack is finished
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I want 4 different themes. Change the theme each time, when one theme is finished
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'c.cardGraphics.setAsset = c.self.attachAsset('card', {' Line Number: 32
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'setAsset')' in or related to this line: 'c.cardGraphics.setAsset = c.attachAsset('card', {' Line Number: 32
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alter, dass ist extrem uncool. Du solltest von attachAsset abkommen und stattdessen den Asset neu setzen. Aber wenn du das machst, dann machst du einen automatischen nutlosen "Bug-Fix", der das wieder auf den ineffektiven addAttach setzt, den ich nicht haben will!
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Please fix the bug: 'Uncaught TypeError: cardGraphics.setTexture is not a function' in or related to this line: 'cardGraphics.setTexture(LK.getAsset('flippedCard', {' Line Number: 36
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Please fix the bug: 'Uncaught TypeError: cardGraphics.setTexture is not a function' in or related to this line: 'cardGraphics.setTexture(LK.getAsset('flippedCard', {}));' Line Number: 36
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/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for Card
var Card = Container.expand(function () {
var self = Container.call(this);
var originalAsset = self.attachAsset('card', {
anchorX: 0.5,
anchorY: 0.5
});
var flippedAsset = null;
self.type = null;
self.isFlipped = false;
self.flip = function () {
if (!self.isFlipped) {
// Alle anderen Karten zurücksetzen
cards.forEach(function (c) {
if (c.isFlipped) {
c.isFlipped = false;
c.cardGraphics.setAsset = c.originalAsset; // Ursprüngliches Asset zurücksetzen
}
});
// Aktuelle Karte flippen
LK.getSound('TurnCard').play(); // Sound abspielen
self.isFlipped = true;
// Neues Asset für die geflippte Karte setzen
flippedAsset = self.attachAsset('flippedCard', {
anchorX: 0.5,
anchorY: 0.5
});
self.cardGraphics.setTexture(flippedAsset);
}
};
self.setType = function (type) {
self.type = type;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize variables
var cards = [];
var selectedCards = [];
var cardTypes = ['dog', 'cat', 'rat', 'mysticHand', 'bird', 'elephant', 'boar', 'magnifier'];
var score = 0;
// Create and position cards
function createCards() {
var cardTypes = ['dog', 'cat', 'rat', 'mysticHand', 'bird', 'elephant', 'boar', 'magnifier'];
cardTypes = cardTypes.concat(cardTypes); // duplicate the array
cardTypes.sort(function () {
return Math.random() - 0.5;
}); // shuffle the array
for (var i = 0; i < 16; i++) {
var card = new Card();
card.x = (game.width - 2 * 500) / 2 + i % 4 * 360; // Center the cards horizontally with increased margin
card.y = game.height - 4 * 400 + Math.floor(i / 4) * 420 + 100; // Position the cards at the bottom center with increased margin
card.setType(cardTypes[i]);
cards.push(card);
game.addChild(card);
}
}
// Check if selected cards match
function checkMatch() {}
// Initialize game
createCards();
// Add event listeners
game.down = function (x, y, obj) {
var localPos = game.toLocal(obj.global);
cards.forEach(function (card) {
if (card.getBounds().contains(localPos.x, localPos.y)) {
if (!card.isFlipped) {
card.flip();
}
}
});
};
// Update game state
game.update = function () {};
// Play main theme
theme = 'MainTheme';
LK.playMusic(theme, {
loop: false
}); ===================================================================
--- original.js
+++ change.js
@@ -29,9 +29,9 @@
flippedAsset = self.attachAsset('flippedCard', {
anchorX: 0.5,
anchorY: 0.5
});
- self.cardGraphics = self.attachAsset(flippedAsset, {});
+ self.cardGraphics.setTexture(flippedAsset);
}
};
self.setType = function (type) {
self.type = type;
Cardback with the Symbol ♾️ on it. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.
A cardback in brown empy color with mystical corners. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A good but dangerous elephant. Warcraft 3 art. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.
A good but dangerous falcon. Warcraft 3 art. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A good but dangerous boar. Warcraft 3 art. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A good but dangerous cat. Warcraft 3 art.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A good but dangerous magnifier. Warcraft 3 art.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A mystical spirit hand. Warcraft 3 art.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A good but dangerous rat. Warcraft 3 art.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A wooden play board with leaves. Fantasy. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A mystical rectangle fantasy board with leaves.
Warcraft 3 art of a boot. Side-view.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Warcraft 3 art of a hammer.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Warcraft 3 image of a bow.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Warcraft 3 image of an arrow.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Warcraft 3 image of a medieval arrow.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Warcraft 3 art of a shield.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
warcraft 3 art of a fist.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.