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alter, dass ist extrem uncool. Du solltest von attachAsset abkommen und stattdessen den Asset neu setzen. Aber wenn du das machst, dann machst du einen automatischen nutlosen "Bug-Fix", der das wieder auf den ineffektiven addAttach setzt, den ich nicht haben will!
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Please fix the bug: 'Uncaught TypeError: cardGraphics.setTexture is not a function' in or related to this line: 'cardGraphics.setTexture(LK.getAsset('flippedCard', {' Line Number: 36
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Please fix the bug: 'Uncaught TypeError: cardGraphics.setTexture is not a function' in or related to this line: 'cardGraphics.setTexture(LK.getAsset('flippedCard', {}));' Line Number: 36
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when a card is flipped, change the sprite of the flipped card to the sprite called "flippedCard". Change the sprite, don't attach.
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if a flipped card is return to its common status, delete the flippedCard asset from it
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Please fix the bug: 'Uncaught TypeError: cardGraphics.setTexture is not a function' in or related to this line: 'cardGraphics.setTexture(LK.getAsset('flippedCard', {}));' Line Number: 36
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when a card is flipped, change also its sprite to a sprite called flippedCard. And pleade dont delete existing code
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change the sprite of a card, which is flipped to a sprite named FlippedCard
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Please fix the bug: 'Uncaught TypeError: cardGraphics.setTexture is not a function' in or related to this line: 'cardGraphics.setTexture(LK.getAsset(self.type, {' Line Number: 30
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Please fix the bug: 'Script error.' in or related to this line: 'cardGraphics.setTexture(LK.getAsset(self.type, {}));' Line Number: 30
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The function handlecardselection is also useless. I never wanted something like this. I told you, the user can flip one card at one time. Do no match yet. I want to explain it step by step. Don‘t do bullshit like this.
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Make the uselese checkMatch function empty
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Make every play function empty. This really sucks. I just want the 4x4 card field with the cards with hidden values.
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I want to restart the code. Male it empty except the 4x4 card field.
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Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!this.isFlipped) { __$(43); this.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
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Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!self.isFlipped) { __$(43); self.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for Card
var Card = Container.expand(function () {
var self = Container.call(this);
var cardGraphics = self.attachAsset('card', {
anchorX: 0.5,
anchorY: 0.5
});
self.type = null;
self.isFlipped = false;
self.flip = function () {
if (!self.isFlipped) {
cards.forEach(function (c) {
c.isFlipped = false;
});
// Play turn card sound
LK.getSound('TurnCard').play();
self.isFlipped = true;
cardGraphics.setTexture(LK.getAsset('flippedCard', {}));
} else {
cardGraphics.setTexture(LK.getAsset('card', {}));
self.isFlipped = false;
}
};
self.setType = function (type) {
self.type = type;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize variables
var cards = [];
var selectedCards = [];
var cardTypes = ['dog', 'cat', 'rat', 'mysticHand', 'bird', 'elephant', 'boar', 'magnifier'];
var score = 0;
// Create and position cards
function createCards() {
var cardTypes = ['dog', 'cat', 'rat', 'mysticHand', 'bird', 'elephant', 'boar', 'magnifier'];
cardTypes = cardTypes.concat(cardTypes); // duplicate the array
cardTypes.sort(function () {
return Math.random() - 0.5;
}); // shuffle the array
for (var i = 0; i < 16; i++) {
var card = new Card();
card.x = (game.width - 2 * 500) / 2 + i % 4 * 360; // Center the cards horizontally with increased margin
card.y = game.height - 4 * 400 + Math.floor(i / 4) * 420 + 100; // Position the cards at the bottom center with increased margin
card.setType(cardTypes[i]);
cards.push(card);
game.addChild(card);
}
}
// Check if selected cards match
function checkMatch() {}
// Initialize game
createCards();
// Add event listeners
game.down = function (x, y, obj) {
var localPos = game.toLocal(obj.global);
cards.forEach(function (card) {
if (card.getBounds().contains(localPos.x, localPos.y)) {
if (!card.isFlipped) {
card.flip();
}
}
});
};
// Update game state
game.update = function () {};
// Play main theme
LK.playMusic('MainTheme', {
loop: true
}); ===================================================================
--- original.js
+++ change.js
@@ -15,21 +15,17 @@
self.flip = function () {
if (!self.isFlipped) {
cards.forEach(function (c) {
c.isFlipped = false;
- c.cardGraphics = c.attachAsset('card', {
- anchorX: 0.5,
- anchorY: 0.5
- });
});
// Play turn card sound
LK.getSound('TurnCard').play();
self.isFlipped = true;
- cardGraphics = self.attachAsset('flippedCard', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- } else {}
+ cardGraphics.setTexture(LK.getAsset('flippedCard', {}));
+ } else {
+ cardGraphics.setTexture(LK.getAsset('card', {}));
+ self.isFlipped = false;
+ }
};
self.setType = function (type) {
self.type = type;
};
Cardback with the Symbol ♾️ on it. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.
A cardback in brown empy color with mystical corners. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A good but dangerous elephant. Warcraft 3 art. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.
A good but dangerous falcon. Warcraft 3 art. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A good but dangerous boar. Warcraft 3 art. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A good but dangerous cat. Warcraft 3 art.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A good but dangerous magnifier. Warcraft 3 art.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A mystical spirit hand. Warcraft 3 art.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A good but dangerous rat. Warcraft 3 art.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A wooden play board with leaves. Fantasy. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A mystical rectangle fantasy board with leaves.
Warcraft 3 art of a boot. Side-view.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Warcraft 3 art of a hammer.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Warcraft 3 image of a bow.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Warcraft 3 image of an arrow.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Warcraft 3 image of a medieval arrow.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Warcraft 3 art of a shield.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
warcraft 3 art of a fist.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.