Code edit (1 edits merged)
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Please fix the bug: 'Uncaught TypeError: cardGraphics.setTexture is not a function' in or related to this line: 'cardGraphics.setTexture(LK.getAsset(self.type, {' Line Number: 30
Code edit (1 edits merged)
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Please fix the bug: 'Script error.' in or related to this line: 'cardGraphics.setTexture(LK.getAsset(self.type, {}));' Line Number: 30
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The function handlecardselection is also useless. I never wanted something like this. I told you, the user can flip one card at one time. Do no match yet. I want to explain it step by step. Don‘t do bullshit like this.
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Make the uselese checkMatch function empty
Code edit (1 edits merged)
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Make every play function empty. This really sucks. I just want the 4x4 card field with the cards with hidden values.
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I want to restart the code. Male it empty except the 4x4 card field.
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Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!this.isFlipped) { __$(43); this.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
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Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!self.isFlipped) { __$(43); self.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
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Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!this.isFlipped) { __$(43); this.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
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Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!self.isFlipped) { __$(43); self.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!this.isFlipped) { __$(43); this.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!self.isFlipped) { __$(43); self.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!this.isFlipped) { __$(43); this.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!self.isFlipped) { __$(43); self.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!this.isFlipped) { __$(43); this.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!this.isFlipped) { __$(43); this.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!this.isFlipped) { __$(43); this.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!self.isFlipped) { __$(43); self.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!this.isFlipped) { __$(43); this.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!self.isFlipped) { __$(43); self.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!this.isFlipped) { __$(43); this.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!this.isFlipped) { __$(43); this.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
}); ===================================================================
--- original.js
+++ change.js
@@ -1,106 +1,6 @@
-/****
-* Classes
-****/
-//<Assets used in the game will automatically appear here>
-//<Write imports for supported plugins here>
-// Class for Card
-var Card = Container.expand(function () {
- var self = Container.call(this);
- var cardGraphics = self.attachAsset('card', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.type = null; // 'rock', 'paper', or 'scissors'
- self.isFlipped = false;
- self.flip = function () {
- self.isFlipped = !self.isFlipped;
- if (self.isFlipped) {
- cardGraphics.setTexture(LK.getAsset(self.type, {}));
- } else {
- cardGraphics.setTexture(LK.getAsset('card', {}));
- }
- // If the card is flipped back, remove it from the selected cards
- if (!self.isFlipped && selectedCards.includes(self)) {
- selectedCards.splice(selectedCards.indexOf(self), 1);
- // Play turn card back sound
- LK.getSound('TurnCardBack').play();
- }
- };
- self.setType = function (type) {
- self.type = type;
- // Change card appearance based on type
- if (type === 'dog') {
- cardGraphics.tint = 0x808080; // Gray
- } else if (type === 'cat') {
- cardGraphics.tint = 0xFFFFFF; // White
- } else if (type === 'rat') {
- cardGraphics.tint = 0xFF0000; // Red
- } else if (type === 'mysticHand') {
- cardGraphics.tint = 0x00FF00; // Green
- } else if (type === 'bird') {
- cardGraphics.tint = 0x0000FF; // Blue
- } else if (type === 'elephant') {
- cardGraphics.tint = 0xFFFF00; // Yellow
- } else if (type === 'boar') {
- cardGraphics.tint = 0xFF00FF; // Magenta
- } else if (type === 'magnifier') {
- cardGraphics.tint = 0x00FFFF; // Cyan
- }
- };
-});
-
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
-});
-
-/****
-* Game Code
-****/
-// Initialize variables
-var cards = [];
-var selectedCards = [];
-var score = 0;
-// Create and position cards
-function createCards() {
- var cardTypes = ['dog', 'cat', 'rat', 'mysticHand', 'bird', 'elephant', 'boar', 'magnifier'];
- cardTypes = cardTypes.concat(cardTypes); // duplicate the array
- cardTypes.sort(function () {
- return Math.random() - 0.5;
- }); // shuffle the array
- for (var i = 0; i < 16; i++) {
- var card = new Card();
- card.x = (game.width - 4 * 240) / 2 + i % 4 * 240; // Center the cards horizontally with increased margin
- card.y = game.height - 4 * 340 + Math.floor(i / 4) * 340 + 200; // Position the cards at the bottom center with increased margin
- card.setType(cardTypes[i]);
- cards.push(card);
- game.addChild(card);
- }
-}
-// Initialize game
-createCards();
-// Add event listeners
-// Add event listeners
-self.down = function (x, y, obj) {
- if (!self.isFlipped) {
- self.flip();
- LK.getSound('TurnCard').play();
- }
-};
-// Update game state
-game.update = function () {
- // If a card is selected, hide all other cards
- if (selectedCards.length > 0) {
- for (var i = 0; i < cards.length; i++) {
- if (!selectedCards.includes(cards[i])) {
- cards[i].flip();
- }
- }
- }
-};
-// Play main theme
-LK.playMusic('MainTheme', {
- loop: true
});
\ No newline at end of file
Cardback with the Symbol ♾️ on it. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.
A cardback in brown empy color with mystical corners. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A good but dangerous elephant. Warcraft 3 art. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.
A good but dangerous falcon. Warcraft 3 art. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A good but dangerous boar. Warcraft 3 art. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A good but dangerous cat. Warcraft 3 art.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A good but dangerous magnifier. Warcraft 3 art.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A mystical spirit hand. Warcraft 3 art.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A good but dangerous rat. Warcraft 3 art.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A wooden play board with leaves. Fantasy. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A mystical rectangle fantasy board with leaves.
Warcraft 3 art of a boot. Side-view.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Warcraft 3 art of a hammer.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Warcraft 3 image of a bow.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Warcraft 3 image of an arrow.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Warcraft 3 image of a medieval arrow.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Warcraft 3 art of a shield.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
warcraft 3 art of a fist.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.