User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!self.isFlipped) { __$(43); self.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!this.isFlipped) { __$(43); this.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!self.isFlipped) { __$(43); self.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!this.isFlipped) { __$(43); this.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!self.isFlipped) { __$(43); self.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!this.isFlipped) { __$(43); this.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!this.isFlipped) { __$(43); this.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!this.isFlipped) { __$(43); this.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!self.isFlipped) { __$(43); self.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!this.isFlipped) { __$(43); this.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!self.isFlipped) { __$(43); self.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!this.isFlipped) { __$(43); this.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!this.isFlipped) { __$(43); this.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!self.isFlipped) { __$(43); self.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!this.isFlipped) { __$(43); this.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!this.isFlipped) { __$(43); this.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!this.isFlipped) { __$(43); this.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!self.isFlipped) { __$(43); self.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!this.isFlipped) { __$(43); this.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!self.isFlipped) { __$(43); self.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!this.isFlipped) { __$(43); this.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!self.isFlipped) { __$(43); self.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!self.isFlipped) { __$(43); self.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!this.isFlipped) { __$(43); this.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'self.down = function (x, y, obj) { __$(42); if (!self.isFlipped) { __$(43); self.flip(); __$(44); LK.getSound('TurnCard').play(); } }')' in or related to this line: 'self.down = function (x, y, obj) {' Line Number: 98
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for Card
var Card = Container.expand(function () {
var self = Container.call(this);
var cardGraphics = self.attachAsset('card', {
anchorX: 0.5,
anchorY: 0.5
});
self.type = null; // 'rock', 'paper', or 'scissors'
self.isFlipped = false;
self.flip = function () {
self.isFlipped = !self.isFlipped;
if (self.isFlipped) {
cardGraphics.setTexture(LK.getAsset(self.type, {}));
} else {
cardGraphics.setTexture(LK.getAsset('card', {}));
}
// If the card is flipped back, remove it from the selected cards
if (!self.isFlipped && selectedCards.includes(self)) {
selectedCards.splice(selectedCards.indexOf(self), 1);
// Play turn card back sound
LK.getSound('TurnCardBack').play();
}
};
self.setType = function (type) {
self.type = type;
// Change card appearance based on type
if (type === 'dog') {
cardGraphics.tint = 0x808080; // Gray
} else if (type === 'cat') {
cardGraphics.tint = 0xFFFFFF; // White
} else if (type === 'rat') {
cardGraphics.tint = 0xFF0000; // Red
} else if (type === 'mysticHand') {
cardGraphics.tint = 0x00FF00; // Green
} else if (type === 'bird') {
cardGraphics.tint = 0x0000FF; // Blue
} else if (type === 'elephant') {
cardGraphics.tint = 0xFFFF00; // Yellow
} else if (type === 'boar') {
cardGraphics.tint = 0xFF00FF; // Magenta
} else if (type === 'magnifier') {
cardGraphics.tint = 0x00FFFF; // Cyan
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize variables
var cards = [];
var selectedCards = [];
var score = 0;
// Create and position cards
function createCards() {
var cardTypes = ['dog', 'cat', 'rat', 'mysticHand', 'bird', 'elephant', 'boar', 'magnifier'];
cardTypes = cardTypes.concat(cardTypes); // duplicate the array
cardTypes.sort(function () {
return Math.random() - 0.5;
}); // shuffle the array
for (var i = 0; i < 16; i++) {
var card = new Card();
card.x = (game.width - 4 * 240) / 2 + i % 4 * 240; // Center the cards horizontally with increased margin
card.y = game.height - 4 * 340 + Math.floor(i / 4) * 340 + 200; // Position the cards at the bottom center with increased margin
card.setType(cardTypes[i]);
cards.push(card);
game.addChild(card);
}
}
// Initialize game
createCards();
// Add event listeners
// Add event listeners
self.down = function (x, y, obj) {
if (!this.isFlipped) {
this.flip();
LK.getSound('TurnCard').play();
}
};
// Update game state
game.update = function () {
// If a card is selected, hide all other cards
if (selectedCards.length > 0) {
for (var i = 0; i < cards.length; i++) {
if (!selectedCards.includes(cards[i])) {
cards[i].flip();
}
}
}
};
// Play main theme
LK.playMusic('MainTheme', {
loop: true
}); ===================================================================
--- original.js
+++ change.js
@@ -83,10 +83,10 @@
createCards();
// Add event listeners
// Add event listeners
self.down = function (x, y, obj) {
- if (!self.isFlipped) {
- self.flip();
+ if (!this.isFlipped) {
+ this.flip();
LK.getSound('TurnCard').play();
}
};
// Update game state
Cardback with the Symbol ♾️ on it. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.
A cardback in brown empy color with mystical corners. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A good but dangerous elephant. Warcraft 3 art. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.
A good but dangerous falcon. Warcraft 3 art. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A good but dangerous boar. Warcraft 3 art. Single Game Texture. In-Game asset. 2d. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A good but dangerous cat. Warcraft 3 art.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A good but dangerous magnifier. Warcraft 3 art.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A mystical spirit hand. Warcraft 3 art.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A good but dangerous rat. Warcraft 3 art.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A wooden play board with leaves. Fantasy. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A mystical rectangle fantasy board with leaves.
Warcraft 3 art of a boot. Side-view.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Warcraft 3 art of a hammer.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Warcraft 3 image of a bow.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Warcraft 3 image of an arrow.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Warcraft 3 image of a medieval arrow.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Warcraft 3 art of a shield.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
warcraft 3 art of a fist.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.