User prompt
Show the score on top of screen when the bird passes through pipe
User prompt
Show the score on top of screen
User prompt
All the pipe should be in straight line with the gap in between
User prompt
Points per Pipe: Each time the bird passes through a pair of pipes, the player earns 1 point. The score increases by 1 for each set of pipes successfully navigated. No Additional Bonuses: There are no additional bonuses or multipliers for consecutive successful passes or other achievements; the score only increases by 1 for each pair of pipes. Display: The score is displayed at the top of the screen, and it updates in real-time as the player progresses through the game. The simplicity of the scoring system contributes to the game's addictive nature, as players often strive to beat their previous high scores.
User prompt
Change background with peach color with intresting design
User prompt
Change the bacground to pink
User prompt
Show the score on top of game
User prompt
The gap always should be in center of pipe
User prompt
The gap should be of 4 blocks always in middle
User prompt
Make the pipe height full and leave 2 gap between that and gap should be random
User prompt
Make the pipe long
User prompt
Show the score when the brown icon pasees between green icon
Initial prompt
Flappy bird
/**** * Classes ****/ //<Write imports for supported plugins here> // Bird class to handle position, movement, and drawing var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.yVelocity = 0; self.gravity = 0.5; self.lift = -10; self.lastX = self.x; self.update = function () { self.yVelocity += self.gravity; self.y += self.yVelocity; if (self.y > 2732 - birdGraphics.height / 2) { self.y = 2732 - birdGraphics.height / 2; self.yVelocity = 0; } }; self.flap = function () { self.yVelocity = self.lift; LK.getSound('jump').play(); }; }); // Pipe class to handle position and movement var Pipe = Container.expand(function () { var self = Container.call(this); var pipeGraphicsTop = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 1, height: (2732 - 400) / 2 }); var pipeGraphicsBottom = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0, height: (2732 - 400) / 2 }); pipeGraphicsBottom.y = pipeGraphicsTop.height; self.speed = -5; self.update = function () { self.x += self.speed; if (self.x < -pipeGraphicsTop.width / 2) { self.x = 2048 + pipeGraphicsTop.width / 2; pipeGraphicsTop.height = Math.random() * (2732 - 400) + 200; pipeGraphicsBottom.height = 2732 - pipeGraphicsTop.height - 200; LK.getSound('score').play(); } }; }); // Create a Text2 object to display the score var ScoreText = Text2.expand(function () { var self = Text2.call(this, '0', { size: 150, fill: 0xFFFFFF }); self.anchor.set(0.5, 0); self.update = function () { self.setText(LK.getScore()); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFDAB9 // Peach background }); /**** * Game Code ****/ // Define assets for the bird and pipes var bird = game.addChild(new Bird()); bird.x = 2048 / 4; bird.y = 2732 / 2; var pipes = []; for (var i = 0; i < 3; i++) { var pipe = game.addChild(new Pipe()); pipe.x = 2048 + i * 700; pipe.y = Math.random() * (2732 - 400) + 200; pipes.push(pipe); } // Add the ScoreText object to the game GUI var scoreText = LK.gui.top.addChild(new ScoreText()); scoreText.x = 2048 / 2; scoreText.y = 50; game.down = function (x, y, obj) { bird.flap(); }; game.update = function () { bird.update(); for (var i = 0; i < pipes.length; i++) { pipes[i].update(); if (bird.intersects(pipes[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } else if (bird.x > pipes[i].x && bird.lastX <= pipes[i].x) { LK.setScore(LK.getScore() + 1); LK.getSound('score').play(); scoreText.update(); // Update the score text when the bird passes through a pipe } bird.lastX = bird.x; } // Update the ScoreText object every game tick scoreText.update(); if (bird.y >= 2732 - bird.height / 2) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } };
===================================================================
--- original.js
+++ change.js
@@ -100,8 +100,9 @@
LK.showGameOver();
} else if (bird.x > pipes[i].x && bird.lastX <= pipes[i].x) {
LK.setScore(LK.getScore() + 1);
LK.getSound('score').play();
+ scoreText.update(); // Update the score text when the bird passes through a pipe
}
bird.lastX = bird.x;
}
// Update the ScoreText object every game tick