/****
* Classes
****/
// Replace 'custom_head_bite_image_id' with your actual image id for the bite effect
// Food Class
var Food = Container.expand(function () {
var self = Container.call(this);
var foodGraphics = self.attachAsset('food', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Assets are automatically created based on usage in the code.
// Snake Head Class
var SnakeHead = Container.expand(function () {
var self = Container.call(this);
// Use the custom head image
var headGraphics = self.attachAsset('snakeHeadNormal', {
anchorX: 0.5,
anchorY: 0.5
});
// Store reference for easy swapping
self.headGraphics = headGraphics;
self.currentAssetId = 'snakeHeadNormal';
// Track direction for rotation
self.direction = {
x: 0,
y: -1
};
// Method to update head orientation
self.setDirection = function (dir) {
self.direction = {
x: dir.x,
y: dir.y
};
// Set rotation based on direction
if (dir.x === 0 && dir.y === -1) {
// Up
self.headGraphics.rotation = 0;
} else if (dir.x === 1 && dir.y === 0) {
// Right
self.headGraphics.rotation = Math.PI / 2;
} else if (dir.x === 0 && dir.y === 1) {
// Down
self.headGraphics.rotation = Math.PI;
} else if (dir.x === -1 && dir.y === 0) {
// Left
self.headGraphics.rotation = -Math.PI / 2;
}
};
// Method to trigger bite effect
self.biteEffect = function () {
// Swap to bite asset
if (self.currentAssetId !== 'snakeHeadBite') {
self.removeChild(self.headGraphics);
self.headGraphics = self.attachAsset('snakeHeadBite', {
anchorX: 0.5,
anchorY: 0.5
});
self.setDirection(self.direction);
self.currentAssetId = 'snakeHeadBite';
}
// After 0.5s, revert to normal
LK.setTimeout(function () {
if (self.currentAssetId !== 'snakeHeadNormal') {
self.removeChild(self.headGraphics);
self.headGraphics = self.attachAsset('snakeHeadNormal', {
anchorX: 0.5,
anchorY: 0.5
});
self.setDirection(self.direction);
self.currentAssetId = 'snakeHeadNormal';
}
}, 500);
};
self.isValidMove = function (nextX, nextY) {
for (var i = 0; i < snake.length; i++) {
if (snake[i].x === nextX && snake[i].y === nextY) {
return false;
}
}
return true;
};
return self;
});
// Snake Segment Class
var SnakeSegment = Container.expand(function () {
var self = Container.call(this);
var segmentGraphics = self.attachAsset('snakeSegment', {
anchorX: 0.5,
anchorY: 0.5
});
// Method to check if the next move is valid
self.isValidMove = function (nextX, nextY) {
// Check if the next move would result in the snake's head moving onto one of its body segments
for (var i = 0; i < snake.length; i++) {
if (snake[i].x === nextX && snake[i].y === nextY) {
return false;
}
}
return true;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xFFFFFF // Init game with white background
});
/****
* Game Code
****/
// Global variables
// Replace 'custom_head_image_id' with your actual image id
var snake = [];
var food;
var direction = {
x: 0,
y: -1
}; // Initial direction: up
var nextDirection = {
x: 0,
y: -1
};
var snakeSpeed = 5; // How many frames before the snake moves one block
var frameCounter = 0;
var gridSize = 180;
var score = 0;
// Initialize snake
function initSnake() {
var initialLength = 5;
for (var i = 0; i < initialLength; i++) {
var segment;
if (i === 0) {
segment = game.addChild(new SnakeHead());
} else {
segment = game.addChild(new SnakeSegment());
}
segment.x = 1024; // Center of the screen width
segment.y = 1366 + i * gridSize; // Center of the screen height, plus offset for initial length
snake.push(segment);
}
}
// Initialize food
function placeFood() {
if (food) {
food.destroy();
} // Remove old food if it exists
food = game.addChild(new Food());
// Random position for food
do {
food.x = Math.floor(Math.random() * (2048 / gridSize)) * gridSize + gridSize / 2;
food.y = Math.floor(Math.random() * (2732 / gridSize)) * gridSize + gridSize / 2;
} while (food.x > 2048 - 3 * gridSize && food.y < 3 * gridSize); // Prevent food from overlapping with the scoreboard
}
// Check collision with food
function checkFoodCollision() {
if (snake[0].intersects(food)) {
LK.getSound('der1n').play();
score += 10; // Increase score
scoreText.setText('Score: ' + score); // Update score text
growSnake(); // Grow snake
placeFood(); // Place new food
}
}
// Grow snake by adding a segment at the end
function growSnake() {
var lastSegment = snake[snake.length - 1];
var newSegment = game.addChild(new SnakeSegment());
newSegment.x = lastSegment.x - direction.x * gridSize;
newSegment.y = lastSegment.y - direction.y * gridSize;
snake.push(newSegment);
}
// Check collision with walls or self
function checkCollision() {
var head = snake[0];
// Wall collision
if (head.x < 0 || head.x > 2048 || head.y < 0 || head.y > 2732) {
LK.showGameOver();
}
// Self collision
for (var i = 4; i < snake.length; i++) {
if (head.intersects(snake[i]) && i != snake.length - 1) {
LK.showGameOver();
}
}
}
// Move snake
function moveSnake() {
// Move each segment to the position of the previous segment
for (var i = snake.length - 1; i > 0; i--) {
snake[i].x = snake[i - 1].x;
snake[i].y = snake[i - 1].y;
}
// Move head in the current direction
snake[0].x += direction.x * gridSize;
snake[0].y += direction.y * gridSize;
}
// Game tick
LK.on('tick', function () {
frameCounter++;
if (frameCounter >= snakeSpeed) {
frameCounter = 0;
direction = nextDirection; // Update direction
// Update head orientation before moving
if (snake.length > 0 && snake[0].setDirection) {
snake[0].setDirection(direction);
}
moveSnake();
// Check food collision and trigger bite effect if needed
var ateFood = false;
if (snake[0].intersects && food && snake[0].intersects(food)) {
ateFood = true;
}
checkFoodCollision();
if (ateFood && snake[0].biteEffect) {
snake[0].biteEffect();
}
checkCollision();
}
});
// Touch controls
game.on('down', function (x, y, obj) {
var touchPos = game.toLocal(obj.global);
// Calculate touch direction relative to snake head
var diffX = touchPos.x - snake[0].x;
var diffY = touchPos.y - snake[0].y;
// If snake is moving horizontally, prioritize vertical movements
if (direction.x !== 0) {
if (diffY < 0 && direction.y !== 1) {
nextDirection = {
x: 0,
y: -1
}; // Move up if not moving down
} else if (diffY > 0 && direction.y !== -1) {
nextDirection = {
x: 0,
y: 1
}; // Move down if not moving up
}
}
// If snake is moving vertically, prioritize horizontal movements
if (direction.y !== 0) {
if (diffX > 0 && direction.x !== -1) {
nextDirection = {
x: 1,
y: 0
}; // Move right if not moving left
} else if (diffX < 0 && direction.x !== 1) {
nextDirection = {
x: -1,
y: 0
}; // Move left if not moving right
}
}
// If the snake is not already moving in the determined direction
var nextX = snake[0].x + nextDirection.x * gridSize;
var nextY = snake[0].y + nextDirection.y * gridSize;
if (!snake[0].isValidMove(nextX, nextY)) {
// If the next move is not valid, keep the current direction
nextDirection = {
x: direction.x,
y: direction.y
};
}
});
// Initialize game elements
initSnake();
placeFood();
// Create a new Text2 object to display the score
var scoreText = new Text2('Score: 0', {
size: 50,
fill: 0x000000
});
// Move anchor to right edge, but not top, and offset left and down
scoreText.anchor.set(1, 0);
// Offset: 200px left, 60px down from top right
scoreText.x = -200;
scoreText.y = 60;
LK.gui.topRight.addChild(scoreText);
// --- Create a frame (visual border) around the play area using shape assets ---
var frameThickness = 60; // Increased thickness for thicker frame borders
// Top border
var topBorder = LK.getAsset('frameBorderTop', {
width: 2048,
height: frameThickness,
color: 0x00000000,
shape: 'box',
x: 1024,
y: frameThickness / 2,
anchorX: 0.5,
anchorY: 0.5
});
game.addChild(topBorder);
// Bottom border
var bottomBorder = LK.getAsset('frameBorderBottom', {
width: 2048,
height: frameThickness,
color: 0x00000000,
shape: 'box',
x: 1024,
y: 2732 - frameThickness / 2,
anchorX: 0.5,
anchorY: 0.5
});
game.addChild(bottomBorder);
// Left border
var leftBorder = LK.getAsset('frameBorderLeft', {
width: frameThickness,
height: 2732,
color: 0x00000000,
shape: 'box',
x: frameThickness / 2,
y: 1366,
anchorX: 0.5,
anchorY: 0.5
});
game.addChild(leftBorder);
// Right border
var rightBorder = LK.getAsset('frameBorderRight', {
width: frameThickness,
height: 2732,
color: 0x00000000,
shape: 'box',
x: 2048 - frameThickness / 2,
y: 1366,
anchorX: 0.5,
anchorY: 0.5
});
game.addChild(rightBorder);
; /****
* Classes
****/
// Replace 'custom_head_bite_image_id' with your actual image id for the bite effect
// Food Class
var Food = Container.expand(function () {
var self = Container.call(this);
var foodGraphics = self.attachAsset('food', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Assets are automatically created based on usage in the code.
// Snake Head Class
var SnakeHead = Container.expand(function () {
var self = Container.call(this);
// Use the custom head image
var headGraphics = self.attachAsset('snakeHeadNormal', {
anchorX: 0.5,
anchorY: 0.5
});
// Store reference for easy swapping
self.headGraphics = headGraphics;
self.currentAssetId = 'snakeHeadNormal';
// Track direction for rotation
self.direction = {
x: 0,
y: -1
};
// Method to update head orientation
self.setDirection = function (dir) {
self.direction = {
x: dir.x,
y: dir.y
};
// Set rotation based on direction
if (dir.x === 0 && dir.y === -1) {
// Up
self.headGraphics.rotation = 0;
} else if (dir.x === 1 && dir.y === 0) {
// Right
self.headGraphics.rotation = Math.PI / 2;
} else if (dir.x === 0 && dir.y === 1) {
// Down
self.headGraphics.rotation = Math.PI;
} else if (dir.x === -1 && dir.y === 0) {
// Left
self.headGraphics.rotation = -Math.PI / 2;
}
};
// Method to trigger bite effect
self.biteEffect = function () {
// Swap to bite asset
if (self.currentAssetId !== 'snakeHeadBite') {
self.removeChild(self.headGraphics);
self.headGraphics = self.attachAsset('snakeHeadBite', {
anchorX: 0.5,
anchorY: 0.5
});
self.setDirection(self.direction);
self.currentAssetId = 'snakeHeadBite';
}
// After 0.5s, revert to normal
LK.setTimeout(function () {
if (self.currentAssetId !== 'snakeHeadNormal') {
self.removeChild(self.headGraphics);
self.headGraphics = self.attachAsset('snakeHeadNormal', {
anchorX: 0.5,
anchorY: 0.5
});
self.setDirection(self.direction);
self.currentAssetId = 'snakeHeadNormal';
}
}, 500);
};
self.isValidMove = function (nextX, nextY) {
for (var i = 0; i < snake.length; i++) {
if (snake[i].x === nextX && snake[i].y === nextY) {
return false;
}
}
return true;
};
return self;
});
// Snake Segment Class
var SnakeSegment = Container.expand(function () {
var self = Container.call(this);
var segmentGraphics = self.attachAsset('snakeSegment', {
anchorX: 0.5,
anchorY: 0.5
});
// Method to check if the next move is valid
self.isValidMove = function (nextX, nextY) {
// Check if the next move would result in the snake's head moving onto one of its body segments
for (var i = 0; i < snake.length; i++) {
if (snake[i].x === nextX && snake[i].y === nextY) {
return false;
}
}
return true;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xFFFFFF // Init game with white background
});
/****
* Game Code
****/
// Global variables
// Replace 'custom_head_image_id' with your actual image id
var snake = [];
var food;
var direction = {
x: 0,
y: -1
}; // Initial direction: up
var nextDirection = {
x: 0,
y: -1
};
var snakeSpeed = 5; // How many frames before the snake moves one block
var frameCounter = 0;
var gridSize = 180;
var score = 0;
// Initialize snake
function initSnake() {
var initialLength = 5;
for (var i = 0; i < initialLength; i++) {
var segment;
if (i === 0) {
segment = game.addChild(new SnakeHead());
} else {
segment = game.addChild(new SnakeSegment());
}
segment.x = 1024; // Center of the screen width
segment.y = 1366 + i * gridSize; // Center of the screen height, plus offset for initial length
snake.push(segment);
}
}
// Initialize food
function placeFood() {
if (food) {
food.destroy();
} // Remove old food if it exists
food = game.addChild(new Food());
// Random position for food
do {
food.x = Math.floor(Math.random() * (2048 / gridSize)) * gridSize + gridSize / 2;
food.y = Math.floor(Math.random() * (2732 / gridSize)) * gridSize + gridSize / 2;
} while (food.x > 2048 - 3 * gridSize && food.y < 3 * gridSize); // Prevent food from overlapping with the scoreboard
}
// Check collision with food
function checkFoodCollision() {
if (snake[0].intersects(food)) {
LK.getSound('der1n').play();
score += 10; // Increase score
scoreText.setText('Score: ' + score); // Update score text
growSnake(); // Grow snake
placeFood(); // Place new food
}
}
// Grow snake by adding a segment at the end
function growSnake() {
var lastSegment = snake[snake.length - 1];
var newSegment = game.addChild(new SnakeSegment());
newSegment.x = lastSegment.x - direction.x * gridSize;
newSegment.y = lastSegment.y - direction.y * gridSize;
snake.push(newSegment);
}
// Check collision with walls or self
function checkCollision() {
var head = snake[0];
// Wall collision
if (head.x < 0 || head.x > 2048 || head.y < 0 || head.y > 2732) {
LK.showGameOver();
}
// Self collision
for (var i = 4; i < snake.length; i++) {
if (head.intersects(snake[i]) && i != snake.length - 1) {
LK.showGameOver();
}
}
}
// Move snake
function moveSnake() {
// Move each segment to the position of the previous segment
for (var i = snake.length - 1; i > 0; i--) {
snake[i].x = snake[i - 1].x;
snake[i].y = snake[i - 1].y;
}
// Move head in the current direction
snake[0].x += direction.x * gridSize;
snake[0].y += direction.y * gridSize;
}
// Game tick
LK.on('tick', function () {
frameCounter++;
if (frameCounter >= snakeSpeed) {
frameCounter = 0;
direction = nextDirection; // Update direction
// Update head orientation before moving
if (snake.length > 0 && snake[0].setDirection) {
snake[0].setDirection(direction);
}
moveSnake();
// Check food collision and trigger bite effect if needed
var ateFood = false;
if (snake[0].intersects && food && snake[0].intersects(food)) {
ateFood = true;
}
checkFoodCollision();
if (ateFood && snake[0].biteEffect) {
snake[0].biteEffect();
}
checkCollision();
}
});
// Touch controls
game.on('down', function (x, y, obj) {
var touchPos = game.toLocal(obj.global);
// Calculate touch direction relative to snake head
var diffX = touchPos.x - snake[0].x;
var diffY = touchPos.y - snake[0].y;
// If snake is moving horizontally, prioritize vertical movements
if (direction.x !== 0) {
if (diffY < 0 && direction.y !== 1) {
nextDirection = {
x: 0,
y: -1
}; // Move up if not moving down
} else if (diffY > 0 && direction.y !== -1) {
nextDirection = {
x: 0,
y: 1
}; // Move down if not moving up
}
}
// If snake is moving vertically, prioritize horizontal movements
if (direction.y !== 0) {
if (diffX > 0 && direction.x !== -1) {
nextDirection = {
x: 1,
y: 0
}; // Move right if not moving left
} else if (diffX < 0 && direction.x !== 1) {
nextDirection = {
x: -1,
y: 0
}; // Move left if not moving right
}
}
// If the snake is not already moving in the determined direction
var nextX = snake[0].x + nextDirection.x * gridSize;
var nextY = snake[0].y + nextDirection.y * gridSize;
if (!snake[0].isValidMove(nextX, nextY)) {
// If the next move is not valid, keep the current direction
nextDirection = {
x: direction.x,
y: direction.y
};
}
});
// Initialize game elements
initSnake();
placeFood();
// Create a new Text2 object to display the score
var scoreText = new Text2('Score: 0', {
size: 50,
fill: 0x000000
});
// Move anchor to right edge, but not top, and offset left and down
scoreText.anchor.set(1, 0);
// Offset: 200px left, 60px down from top right
scoreText.x = -200;
scoreText.y = 60;
LK.gui.topRight.addChild(scoreText);
// --- Create a frame (visual border) around the play area using shape assets ---
var frameThickness = 60; // Increased thickness for thicker frame borders
// Top border
var topBorder = LK.getAsset('frameBorderTop', {
width: 2048,
height: frameThickness,
color: 0x00000000,
shape: 'box',
x: 1024,
y: frameThickness / 2,
anchorX: 0.5,
anchorY: 0.5
});
game.addChild(topBorder);
// Bottom border
var bottomBorder = LK.getAsset('frameBorderBottom', {
width: 2048,
height: frameThickness,
color: 0x00000000,
shape: 'box',
x: 1024,
y: 2732 - frameThickness / 2,
anchorX: 0.5,
anchorY: 0.5
});
game.addChild(bottomBorder);
// Left border
var leftBorder = LK.getAsset('frameBorderLeft', {
width: frameThickness,
height: 2732,
color: 0x00000000,
shape: 'box',
x: frameThickness / 2,
y: 1366,
anchorX: 0.5,
anchorY: 0.5
});
game.addChild(leftBorder);
// Right border
var rightBorder = LK.getAsset('frameBorderRight', {
width: frameThickness,
height: 2732,
color: 0x00000000,
shape: 'box',
x: 2048 - frameThickness / 2,
y: 1366,
anchorX: 0.5,
anchorY: 0.5
});
game.addChild(rightBorder);
;