User prompt
make the enemies npc that are independed from the other objects
User prompt
add a war background
User prompt
also add the future to win the first level after beating 10 enemies. and after going to the next level, make the goal is to beat 20 enemies
User prompt
make it so that the game takes long and it never ends unless you beat all the enemies that are trying to attack you. give our character a gun that can shoot when we click ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
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User prompt
Dreams of the Forgotten Town
Initial prompt
Make me a game where the player wakes up in a quiet, abandoned town with no memory of who they are. The world should feel eerie but beautiful, like a dream that's slowly turning into a nightmare. The main character doesn't speak, but the people they meet seem to know them — and they’re hiding something. Let the gameplay focus on exploration, emotional storytelling, and solving symbolic puzzles tied to the protagonist's past. Every choice the player makes, even small ones, should quietly shape the story and how it ends. Use a hand-drawn, slightly surreal art style that feels like flipping through someone’s old sketchbook. There should be no combat — tension and conflict come from atmosphere, music, and the weight of decisions. Make the soundtrack dynamic, so it responds to where the player is and what they’re feeling. Themes like memory, identity, and regret should be at the core of everything. Think of it as a haunting mix of Omori, Inside, and a forgotten fairy tale.
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
}); /****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
a bullet. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
an angry character that has a soldier hat on his head. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
a pixel art coin. In-Game asset. 2d. High contrast. No shadows
a pixel war background. In-Game asset. 2d. High contrast. No shadows
an enemy that smiles evilly. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat