User prompt
and others like 1. capuchino assasino 2. brr brr patapim 3. fruli frula 4.shimpanzini bananini 5.lirili larila 6.tung tung sahur
User prompt
no I want a brainrots like 1. capuchino assasino
User prompt
I want brainrot no memes. Brainrots are like fruli frula and cappuchino assasino and like tralalelo tralala
User prompt
I want a bigger words
Code edit (1 edits merged)
Please save this source code
User prompt
Brainrot Merge
Initial prompt
I want a game named brainrot merge
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var MemeItem = Container.expand(function (level) {
var self = Container.call(this);
self.level = level || 1;
self.isDragging = false;
self.originalX = 0;
self.originalY = 0;
self.gridX = -1;
self.gridY = -1;
var memeNames = ["sus", "ratio", "cap", "bussin", "rizz", "sigma", "skibidi", "ohio"];
var memeGraphics = self.attachAsset('meme' + self.level, {
anchorX: 0.5,
anchorY: 0.5
});
var memeText = new Text2(memeNames[self.level - 1], {
size: 24,
fill: 0xFFFFFF
});
memeText.anchor.set(0.5, 0.5);
self.addChild(memeText);
self.setGridPosition = function (x, y) {
self.gridX = x;
self.gridY = y;
self.x = 170 + x * 310;
self.y = 400 + y * 70;
self.originalX = self.x;
self.originalY = self.y;
};
self.down = function (x, y, obj) {
if (!self.isDragging) {
self.isDragging = true;
self.originalX = self.x;
self.originalY = self.y;
draggedItem = self;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a1a
});
/****
* Game Code
****/
var grid = [];
var gridWidth = 6;
var gridHeight = 5;
var draggedItem = null;
var gameOver = false;
var nextMeme = null;
// Initialize grid
for (var y = 0; y < gridHeight; y++) {
grid[y] = [];
for (var x = 0; x < gridWidth; x++) {
grid[y][x] = null;
var cell = game.addChild(LK.getAsset('emptyCell', {
anchorX: 0.5,
anchorY: 0.5
}));
cell.x = 170 + x * 310;
cell.y = 400 + y * 70;
}
}
// Create title
var titleText = new Text2('BRAINROT MERGE', {
size: 80,
fill: 0xFF4444
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 1024;
titleText.y = 200;
game.addChild(titleText);
// Create score display
var scoreText = new Text2('Score: 0', {
size: 60,
fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
// Create next meme preview
var nextMemeText = new Text2('Next:', {
size: 40,
fill: 0xFFFFFF
});
nextMemeText.anchor.set(0.5, 0.5);
nextMemeText.x = 1024;
nextMemeText.y = 1800;
game.addChild(nextMemeText);
function spawnNextMeme() {
var level = Math.floor(Math.random() * 3) + 1;
nextMeme = new MemeItem(level);
nextMeme.x = 1024;
nextMeme.y = 1900;
game.addChild(nextMeme);
}
function findEmptyCell() {
for (var y = 0; y < gridHeight; y++) {
for (var x = 0; x < gridWidth; x++) {
if (grid[y][x] === null) {
return {
x: x,
y: y
};
}
}
}
return null;
}
function getGridPosition(worldX, worldY) {
var x = Math.round((worldX - 170) / 310);
var y = Math.round((worldY - 400) / 70);
if (x >= 0 && x < gridWidth && y >= 0 && y < gridHeight) {
return {
x: x,
y: y
};
}
return null;
}
function placeMeme(meme, gridX, gridY) {
if (grid[gridY][gridX] !== null) {
return false;
}
grid[gridY][gridX] = meme;
meme.setGridPosition(gridX, gridY);
LK.getSound('place').play();
return true;
}
function checkForMerges() {
var merged = false;
for (var y = 0; y < gridHeight; y++) {
for (var x = 0; x < gridWidth - 1; x++) {
var current = grid[y][x];
var next = grid[y][x + 1];
if (current && next && current.level === next.level && current.level < 8) {
// Merge horizontally
var newLevel = current.level + 1;
var newMeme = new MemeItem(newLevel);
grid[y][x] = newMeme;
grid[y][x + 1] = null;
game.addChild(newMeme);
newMeme.setGridPosition(x, y);
current.destroy();
next.destroy();
LK.setScore(LK.getScore() + newLevel * 10);
scoreText.setText('Score: ' + LK.getScore());
LK.getSound('merge').play();
merged = true;
break;
}
}
if (merged) break;
}
if (!merged) {
for (var x = 0; x < gridWidth; x++) {
for (var y = 0; y < gridHeight - 1; y++) {
var current = grid[y][x];
var below = grid[y + 1][x];
if (current && below && current.level === below.level && current.level < 8) {
// Merge vertically
var newLevel = current.level + 1;
var newMeme = new MemeItem(newLevel);
grid[y][x] = newMeme;
grid[y + 1][x] = null;
game.addChild(newMeme);
newMeme.setGridPosition(x, y);
current.destroy();
below.destroy();
LK.setScore(LK.getScore() + newLevel * 10);
scoreText.setText('Score: ' + LK.getScore());
LK.getSound('merge').play();
merged = true;
break;
}
}
if (merged) break;
}
}
return merged;
}
function checkGameOver() {
var emptyCell = findEmptyCell();
if (!emptyCell) {
gameOver = true;
LK.showGameOver();
return true;
}
return false;
}
// Initial spawn
spawnNextMeme();
game.move = function (x, y, obj) {
if (draggedItem && draggedItem.isDragging) {
draggedItem.x = x;
draggedItem.y = y;
}
};
game.up = function (x, y, obj) {
if (draggedItem && draggedItem.isDragging) {
var gridPos = getGridPosition(x, y);
if (gridPos && grid[gridPos.y][gridPos.x] === null) {
// Valid placement
if (placeMeme(draggedItem, gridPos.x, gridPos.y)) {
draggedItem.isDragging = false;
draggedItem = null;
// Check for merges
var keepMerging = true;
while (keepMerging) {
keepMerging = checkForMerges();
}
// Check game over
if (!checkGameOver()) {
spawnNextMeme();
}
}
} else {
// Invalid placement - return to original position
tween(draggedItem, {
x: draggedItem.originalX,
y: draggedItem.originalY
}, {
duration: 300,
easing: tween.easeOut
});
draggedItem.isDragging = false;
draggedItem = null;
}
}
};
game.update = function () {
// Game loop runs here
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,244 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var MemeItem = Container.expand(function (level) {
+ var self = Container.call(this);
+ self.level = level || 1;
+ self.isDragging = false;
+ self.originalX = 0;
+ self.originalY = 0;
+ self.gridX = -1;
+ self.gridY = -1;
+ var memeNames = ["sus", "ratio", "cap", "bussin", "rizz", "sigma", "skibidi", "ohio"];
+ var memeGraphics = self.attachAsset('meme' + self.level, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var memeText = new Text2(memeNames[self.level - 1], {
+ size: 24,
+ fill: 0xFFFFFF
+ });
+ memeText.anchor.set(0.5, 0.5);
+ self.addChild(memeText);
+ self.setGridPosition = function (x, y) {
+ self.gridX = x;
+ self.gridY = y;
+ self.x = 170 + x * 310;
+ self.y = 400 + y * 70;
+ self.originalX = self.x;
+ self.originalY = self.y;
+ };
+ self.down = function (x, y, obj) {
+ if (!self.isDragging) {
+ self.isDragging = true;
+ self.originalX = self.x;
+ self.originalY = self.y;
+ draggedItem = self;
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x1a1a1a
+});
+
+/****
+* Game Code
+****/
+var grid = [];
+var gridWidth = 6;
+var gridHeight = 5;
+var draggedItem = null;
+var gameOver = false;
+var nextMeme = null;
+// Initialize grid
+for (var y = 0; y < gridHeight; y++) {
+ grid[y] = [];
+ for (var x = 0; x < gridWidth; x++) {
+ grid[y][x] = null;
+ var cell = game.addChild(LK.getAsset('emptyCell', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ }));
+ cell.x = 170 + x * 310;
+ cell.y = 400 + y * 70;
+ }
+}
+// Create title
+var titleText = new Text2('BRAINROT MERGE', {
+ size: 80,
+ fill: 0xFF4444
+});
+titleText.anchor.set(0.5, 0.5);
+titleText.x = 1024;
+titleText.y = 200;
+game.addChild(titleText);
+// Create score display
+var scoreText = new Text2('Score: 0', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+scoreText.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreText);
+// Create next meme preview
+var nextMemeText = new Text2('Next:', {
+ size: 40,
+ fill: 0xFFFFFF
+});
+nextMemeText.anchor.set(0.5, 0.5);
+nextMemeText.x = 1024;
+nextMemeText.y = 1800;
+game.addChild(nextMemeText);
+function spawnNextMeme() {
+ var level = Math.floor(Math.random() * 3) + 1;
+ nextMeme = new MemeItem(level);
+ nextMeme.x = 1024;
+ nextMeme.y = 1900;
+ game.addChild(nextMeme);
+}
+function findEmptyCell() {
+ for (var y = 0; y < gridHeight; y++) {
+ for (var x = 0; x < gridWidth; x++) {
+ if (grid[y][x] === null) {
+ return {
+ x: x,
+ y: y
+ };
+ }
+ }
+ }
+ return null;
+}
+function getGridPosition(worldX, worldY) {
+ var x = Math.round((worldX - 170) / 310);
+ var y = Math.round((worldY - 400) / 70);
+ if (x >= 0 && x < gridWidth && y >= 0 && y < gridHeight) {
+ return {
+ x: x,
+ y: y
+ };
+ }
+ return null;
+}
+function placeMeme(meme, gridX, gridY) {
+ if (grid[gridY][gridX] !== null) {
+ return false;
+ }
+ grid[gridY][gridX] = meme;
+ meme.setGridPosition(gridX, gridY);
+ LK.getSound('place').play();
+ return true;
+}
+function checkForMerges() {
+ var merged = false;
+ for (var y = 0; y < gridHeight; y++) {
+ for (var x = 0; x < gridWidth - 1; x++) {
+ var current = grid[y][x];
+ var next = grid[y][x + 1];
+ if (current && next && current.level === next.level && current.level < 8) {
+ // Merge horizontally
+ var newLevel = current.level + 1;
+ var newMeme = new MemeItem(newLevel);
+ grid[y][x] = newMeme;
+ grid[y][x + 1] = null;
+ game.addChild(newMeme);
+ newMeme.setGridPosition(x, y);
+ current.destroy();
+ next.destroy();
+ LK.setScore(LK.getScore() + newLevel * 10);
+ scoreText.setText('Score: ' + LK.getScore());
+ LK.getSound('merge').play();
+ merged = true;
+ break;
+ }
+ }
+ if (merged) break;
+ }
+ if (!merged) {
+ for (var x = 0; x < gridWidth; x++) {
+ for (var y = 0; y < gridHeight - 1; y++) {
+ var current = grid[y][x];
+ var below = grid[y + 1][x];
+ if (current && below && current.level === below.level && current.level < 8) {
+ // Merge vertically
+ var newLevel = current.level + 1;
+ var newMeme = new MemeItem(newLevel);
+ grid[y][x] = newMeme;
+ grid[y + 1][x] = null;
+ game.addChild(newMeme);
+ newMeme.setGridPosition(x, y);
+ current.destroy();
+ below.destroy();
+ LK.setScore(LK.getScore() + newLevel * 10);
+ scoreText.setText('Score: ' + LK.getScore());
+ LK.getSound('merge').play();
+ merged = true;
+ break;
+ }
+ }
+ if (merged) break;
+ }
+ }
+ return merged;
+}
+function checkGameOver() {
+ var emptyCell = findEmptyCell();
+ if (!emptyCell) {
+ gameOver = true;
+ LK.showGameOver();
+ return true;
+ }
+ return false;
+}
+// Initial spawn
+spawnNextMeme();
+game.move = function (x, y, obj) {
+ if (draggedItem && draggedItem.isDragging) {
+ draggedItem.x = x;
+ draggedItem.y = y;
+ }
+};
+game.up = function (x, y, obj) {
+ if (draggedItem && draggedItem.isDragging) {
+ var gridPos = getGridPosition(x, y);
+ if (gridPos && grid[gridPos.y][gridPos.x] === null) {
+ // Valid placement
+ if (placeMeme(draggedItem, gridPos.x, gridPos.y)) {
+ draggedItem.isDragging = false;
+ draggedItem = null;
+ // Check for merges
+ var keepMerging = true;
+ while (keepMerging) {
+ keepMerging = checkForMerges();
+ }
+ // Check game over
+ if (!checkGameOver()) {
+ spawnNextMeme();
+ }
+ }
+ } else {
+ // Invalid placement - return to original position
+ tween(draggedItem, {
+ x: draggedItem.originalX,
+ y: draggedItem.originalY
+ }, {
+ duration: 300,
+ easing: tween.easeOut
+ });
+ draggedItem.isDragging = false;
+ draggedItem = null;
+ }
+ }
+};
+game.update = function () {
+ // Game loop runs here
+};
\ No newline at end of file