User prompt
Не, то трябва когато свърши сканирането да покажеш какво се е получило.
User prompt
Please fix the bug: 'facekit.start is not a function' in or related to this line: 'facekit.start({' Line Number: 225 ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
User prompt
Do the code ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
User prompt
Warp Scan Distort
Initial prompt
Yes I want Warp scan
/**** * Plugins ****/ var facekit = LK.import("@upit/facekit.v1"); var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Button = Container.expand(function () { var self = Container.call(this); // Create and attach button graphic var buttonGraphic = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5 }); // Add text label self.label = new Text2('', { size: 50, fill: 0xFFFFFF }); self.label.anchor.set(0.5, 0.5); self.addChild(self.label); // Set button text self.setText = function (text) { self.label.setText(text); }; // Event handlers self.down = function (x, y, obj) { buttonGraphic.alpha = 0.7; }; self.up = function (x, y, obj) { buttonGraphic.alpha = 1.0; if (self.onClick) { self.onClick(); } }; return self; }); // Game state var ScanLine = Container.expand(function () { var self = Container.call(this); // Create and attach scan line graphic var lineGraphic = self.attachAsset('scanLine', { anchorX: 0.5, anchorY: 0, alpha: 0.8 }); // Line properties self.speed = 5; self.active = false; self.paused = false; self.slices = []; self.currentPosition = 0; self.scanWidth = 2048; // full width of game area // Start scanning self.startScan = function () { self.active = true; self.currentPosition = 0; self.x = 0; // Clear previous scan slices for (var i = 0; i < self.slices.length; i++) { if (self.slices[i]) { self.slices[i].destroy(); } } self.slices = []; // Create new array for slices based on scan width and speed var totalSlices = Math.ceil(self.scanWidth / self.speed); for (var i = 0; i < totalSlices; i++) { self.slices.push(null); } }; // Pause/resume scan self.togglePause = function () { self.paused = !self.paused; }; // Reset scan self.reset = function () { self.active = false; self.paused = false; self.currentPosition = 0; self.x = 0; }; // Capture a slice of the current camera view self.captureSlice = function () { if (!self.active || self.paused) { return; } // Calculate slice index var sliceIndex = Math.floor(self.currentPosition / self.speed); if (sliceIndex >= self.slices.length) { return; } // Play scan progress sound every 20 slices if (sliceIndex % 20 === 0) { LK.getSound('scanProgress').play(); } // Create visual representation of the slice (would be replaced by actual camera slices) if (!self.slices[sliceIndex]) { var sliceWidth = self.speed; var sliceHeight = 2732; // Create a container for the slice var slice = new Container(); slice.x = self.currentPosition; game.addChild(slice); // In a real implementation, this would capture the camera view at this x-position // For now, we just track the positions where slices would be captured self.slices[sliceIndex] = slice; } }; // Update method called by the game engine each frame self.update = function () { if (!self.active || self.paused) { return; } // Move scan line self.currentPosition += self.speed; self.x = self.currentPosition; // Capture slice at current position self.captureSlice(); // Check if scan is complete if (self.currentPosition >= self.scanWidth) { self.active = false; // Notify game that scan is complete LK.getSound('scanComplete').play(); game.onScanComplete(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Game state // Import facekit for camera access and face detection // Import tween for animations // Create a shape for the scan line // Create a shape for buttons // Create a sound for when the scan completes // Create a sound for scan progress var scanLine; var scanButton; var resetButton; var gameState = "ready"; // ready, scanning, complete var instructionText; var displayWidth = 2048; var displayHeight = 2732; // Initialize the scan line scanLine = new ScanLine(); game.addChild(scanLine); // Create buttons scanButton = new Button(); scanButton.setText("START SCAN"); scanButton.x = displayWidth / 2; scanButton.y = displayHeight - 200; scanButton.onClick = function () { if (gameState === "ready") { startScan(); } else if (gameState === "complete") { resetScan(); } }; game.addChild(scanButton); // Create instruction text instructionText = new Text2("Move your face as the scan line passes to create distortions!", { size: 60, fill: 0xFFFFFF }); instructionText.anchor.set(0.5, 0); instructionText.x = displayWidth / 2; instructionText.y = 100; game.addChild(instructionText); // Start the scanning process function startScan() { gameState = "scanning"; scanButton.setText("SCANNING..."); scanLine.startScan(); instructionText.setText("Move your face to create distortions!"); } // Reset the scan for a new attempt function resetScan() { gameState = "ready"; scanButton.setText("START SCAN"); scanLine.reset(); instructionText.setText("Move your face as the scan line passes to create distortions!"); } // Callback when scan is complete game.onScanComplete = function () { gameState = "complete"; scanButton.setText("NEW SCAN"); instructionText.setText("Your warp scan is complete!"); }; // Game update function game.update = function () { // Nothing needed here as ScanLine handles its own updates }; // Event handlers game.down = function (x, y, obj) { // Game-level click handling if needed }; game.up = function (x, y, obj) { // Game-level release handling if needed }; game.move = function (x, y, obj) { // Game-level move handling if needed }; // Camera setup with facekit facekit.start({ position: "center", mirror: true });
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,220 @@
-/****
+/****
+* Plugins
+****/
+var facekit = LK.import("@upit/facekit.v1");
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Button = Container.expand(function () {
+ var self = Container.call(this);
+ // Create and attach button graphic
+ var buttonGraphic = self.attachAsset('button', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Add text label
+ self.label = new Text2('', {
+ size: 50,
+ fill: 0xFFFFFF
+ });
+ self.label.anchor.set(0.5, 0.5);
+ self.addChild(self.label);
+ // Set button text
+ self.setText = function (text) {
+ self.label.setText(text);
+ };
+ // Event handlers
+ self.down = function (x, y, obj) {
+ buttonGraphic.alpha = 0.7;
+ };
+ self.up = function (x, y, obj) {
+ buttonGraphic.alpha = 1.0;
+ if (self.onClick) {
+ self.onClick();
+ }
+ };
+ return self;
+});
+// Game state
+var ScanLine = Container.expand(function () {
+ var self = Container.call(this);
+ // Create and attach scan line graphic
+ var lineGraphic = self.attachAsset('scanLine', {
+ anchorX: 0.5,
+ anchorY: 0,
+ alpha: 0.8
+ });
+ // Line properties
+ self.speed = 5;
+ self.active = false;
+ self.paused = false;
+ self.slices = [];
+ self.currentPosition = 0;
+ self.scanWidth = 2048; // full width of game area
+ // Start scanning
+ self.startScan = function () {
+ self.active = true;
+ self.currentPosition = 0;
+ self.x = 0;
+ // Clear previous scan slices
+ for (var i = 0; i < self.slices.length; i++) {
+ if (self.slices[i]) {
+ self.slices[i].destroy();
+ }
+ }
+ self.slices = [];
+ // Create new array for slices based on scan width and speed
+ var totalSlices = Math.ceil(self.scanWidth / self.speed);
+ for (var i = 0; i < totalSlices; i++) {
+ self.slices.push(null);
+ }
+ };
+ // Pause/resume scan
+ self.togglePause = function () {
+ self.paused = !self.paused;
+ };
+ // Reset scan
+ self.reset = function () {
+ self.active = false;
+ self.paused = false;
+ self.currentPosition = 0;
+ self.x = 0;
+ };
+ // Capture a slice of the current camera view
+ self.captureSlice = function () {
+ if (!self.active || self.paused) {
+ return;
+ }
+ // Calculate slice index
+ var sliceIndex = Math.floor(self.currentPosition / self.speed);
+ if (sliceIndex >= self.slices.length) {
+ return;
+ }
+ // Play scan progress sound every 20 slices
+ if (sliceIndex % 20 === 0) {
+ LK.getSound('scanProgress').play();
+ }
+ // Create visual representation of the slice (would be replaced by actual camera slices)
+ if (!self.slices[sliceIndex]) {
+ var sliceWidth = self.speed;
+ var sliceHeight = 2732;
+ // Create a container for the slice
+ var slice = new Container();
+ slice.x = self.currentPosition;
+ game.addChild(slice);
+ // In a real implementation, this would capture the camera view at this x-position
+ // For now, we just track the positions where slices would be captured
+ self.slices[sliceIndex] = slice;
+ }
+ };
+ // Update method called by the game engine each frame
+ self.update = function () {
+ if (!self.active || self.paused) {
+ return;
+ }
+ // Move scan line
+ self.currentPosition += self.speed;
+ self.x = self.currentPosition;
+ // Capture slice at current position
+ self.captureSlice();
+ // Check if scan is complete
+ if (self.currentPosition >= self.scanWidth) {
+ self.active = false;
+ // Notify game that scan is complete
+ LK.getSound('scanComplete').play();
+ game.onScanComplete();
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
backgroundColor: 0x000000
+});
+
+/****
+* Game Code
+****/
+// Game state
+// Import facekit for camera access and face detection
+// Import tween for animations
+// Create a shape for the scan line
+// Create a shape for buttons
+// Create a sound for when the scan completes
+// Create a sound for scan progress
+var scanLine;
+var scanButton;
+var resetButton;
+var gameState = "ready"; // ready, scanning, complete
+var instructionText;
+var displayWidth = 2048;
+var displayHeight = 2732;
+// Initialize the scan line
+scanLine = new ScanLine();
+game.addChild(scanLine);
+// Create buttons
+scanButton = new Button();
+scanButton.setText("START SCAN");
+scanButton.x = displayWidth / 2;
+scanButton.y = displayHeight - 200;
+scanButton.onClick = function () {
+ if (gameState === "ready") {
+ startScan();
+ } else if (gameState === "complete") {
+ resetScan();
+ }
+};
+game.addChild(scanButton);
+// Create instruction text
+instructionText = new Text2("Move your face as the scan line passes to create distortions!", {
+ size: 60,
+ fill: 0xFFFFFF
+});
+instructionText.anchor.set(0.5, 0);
+instructionText.x = displayWidth / 2;
+instructionText.y = 100;
+game.addChild(instructionText);
+// Start the scanning process
+function startScan() {
+ gameState = "scanning";
+ scanButton.setText("SCANNING...");
+ scanLine.startScan();
+ instructionText.setText("Move your face to create distortions!");
+}
+// Reset the scan for a new attempt
+function resetScan() {
+ gameState = "ready";
+ scanButton.setText("START SCAN");
+ scanLine.reset();
+ instructionText.setText("Move your face as the scan line passes to create distortions!");
+}
+// Callback when scan is complete
+game.onScanComplete = function () {
+ gameState = "complete";
+ scanButton.setText("NEW SCAN");
+ instructionText.setText("Your warp scan is complete!");
+};
+// Game update function
+game.update = function () {
+ // Nothing needed here as ScanLine handles its own updates
+};
+// Event handlers
+game.down = function (x, y, obj) {
+ // Game-level click handling if needed
+};
+game.up = function (x, y, obj) {
+ // Game-level release handling if needed
+};
+game.move = function (x, y, obj) {
+ // Game-level move handling if needed
+};
+// Camera setup with facekit
+facekit.start({
+ position: "center",
+ mirror: true
});
\ No newline at end of file