/****
* Classes
****/
var Asteroid = Container.expand(function () {
var self = Container.call(this);
var asteroidGraphics = self.attachAsset('asteroid', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Asteroid movement logic goes here
};
});
var Astronaut = Container.expand(function () {
var self = Container.call(this);
var astronautGraphics = self.attachAsset('astronaut', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Astronaut movement logic goes here
};
});
var Stardust = Container.expand(function () {
var self = Container.call(this);
var stardustGraphics = self.attachAsset('stardust', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Stardust movement logic goes here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var astronaut = game.addChild(new Astronaut());
var stardust = game.addChild(new Stardust());
var asteroid = game.addChild(new Asteroid());
game.update = function () {
// Game logic goes here
}; /****
* Classes
****/
var Asteroid = Container.expand(function () {
var self = Container.call(this);
var asteroidGraphics = self.attachAsset('asteroid', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Asteroid movement logic goes here
};
});
var Astronaut = Container.expand(function () {
var self = Container.call(this);
var astronautGraphics = self.attachAsset('astronaut', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Astronaut movement logic goes here
};
});
var Stardust = Container.expand(function () {
var self = Container.call(this);
var stardustGraphics = self.attachAsset('stardust', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Stardust movement logic goes here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var astronaut = game.addChild(new Astronaut());
var stardust = game.addChild(new Stardust());
var asteroid = game.addChild(new Asteroid());
game.update = function () {
// Game logic goes here
};