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Please fix the bug: 'Uncaught TypeError: player.containsPoint is not a function' in or related to this line: 'if (!isButtonClick && !player.containsPoint({' Line Number: 603
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Please fix the bug: 'Uncaught TypeError: stanceButtons[type].containsPoint is not a function' in or related to this line: 'if (stanceButtons[type].containsPoint({' Line Number: 590
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Ballet of Shadows: The Porcelain Dancer
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i want that game Her combat style primarily consists of actual accurate ballet moves, elegant and deadly, with a real ballerina providing the motion capture. I'm thinking there will be different forms and stances as well, similar to switching stances in games like Nioh, and they would be based on birds like the swan form--most likely the default form, slower and elegant flowing movements; the crow form--sharper, more agile, can bleed enemies; the phoenix form--more magic based with AoE fire effects and can burn enemies. Those are the main ones I have right now, but I'm open to suggestions. Each form/stance will have a special meter to where you can enter a more powered up state, and the main character's outfit and appearance will change to match the specific form's aesthetic and vibe, for example a dark, phantom-esque masquerade type outfit for the crow form. If we're going with her being a living doll, a small detail I think would be cool to incorporate is that the lower her health gets, the more cracks begin to show on her skin since she'd be made of porcelain. There may be some RPG elements like gear, but there would also be a separate glamour system so that even if you put on gear with good stats that you don't like the look of, you can change and customize her outfit and hairstyle independent of that. The world and level design of the game is inspired by real ballets, such as Swan Lake, The Nutcracker, A Midsummer Night's Dream, etc. However they would be grimdark versions, inspired by American McGee's Alice games. One idea I had was of the Swan Lake level being semi-open world, where there is the giant body of a dead swan laid out across the land as one of the big landmarks. The enemies would also be themed according to their respective worlds. You'll never see an enemy from, let's say, the Swan Lake world looking the exact same in Nutcracker world. Even if they were the same type of enemy, they would have different aesthetics and color schemes that would match the current level. There would also be platforming and traversal abilities like gliding, puzzle solving within the world, possibly Metroidvania elements where you'd need to unlock certain abilities in order to 100% explore every level. That's all I got so far. I don't even have a semblance of a plot yet right now. The current placeholder is that it's a standard self-discovery kind of plot, her going on a quest to find out who made her, what her intended purpose was, how she fits into the messed up world she's in. The plot elements of the famous ballets would be incorporated into their respective levels, but I think they would always tie into the main overarching story somehow. Again this is not a real game I'm going to develop in the future since the scope is impossible and would require a massive AAA budget, it's just all in good fun. If you're into this idea, please sound off and let's flesh it out together. I also don't have a title yet, so feel free to give me some title recommendations too. Thanks for hearing me out!
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});