User prompt
que los cartones se pasen un poco más abajo
User prompt
Que el juego sea dos tantos más rápido.
User prompt
Disminuye el porcentaje de opciones de llenar el cartón.
User prompt
Permíteme ver los cartones más tiempo cuando termine el juego.
User prompt
Que la pantalla de victoria se pase a la parte superior de la pantalla.
User prompt
Permíteme ver los cartones dos tantos más de tiempo antes de terminar el juego.
User prompt
Elimina la pantalla de victoria.
User prompt
Permítame ver los cartones un poco más de tiempo cuando termine el juego.
User prompt
Que las burbujas se acomoden en tres filas.
User prompt
Que las burbujas se acomoden fijas en línea recta. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Que el juego sea dos tantos más rápido. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Que el botón de inicio se pase a la parte inferior de la pantalla.
User prompt
que los cartones sean un tanto más grandes ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
que los cartones sean un tanto más grandes. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
que los cartones queden centrados en la pantalla
User prompt
que las burbujas se acomoden en tres filas horizontales ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Que el juego sea dos veces más rápido.
User prompt
Que las burbujas se queden y se acomoden en la parte superior de la pantalla. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'self.numberText.style.fill = "#ffffff";' Line Number: 89
User prompt
Que los cartones se llenen automáticamente.
User prompt
Que los números salgan uno tras otro en burbujas de color rojo. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
dame opción de inicio de juego
User prompt
que el juego tenga 90 números
User prompt
Que la columna horizontal sea la que tenga los cinco números.
User prompt
Crea un botón de inicio de juego
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var BingoCard = Container.expand(function (cardIndex) { var self = Container.call(this); self.cardIndex = cardIndex; self.numbers = []; self.bingoNumbers = []; self.cardBg = self.attachAsset('bingoCard', { anchorX: 0.5, anchorY: 0.5 }); // Generate 15 random unique numbers between 1-75 self.generateNumbers = function () { var availableNumbers = []; for (var i = 1; i <= 75; i++) { availableNumbers.push(i); } for (var j = 0; j < 15; j++) { var randomIndex = Math.floor(Math.random() * availableNumbers.length); self.numbers.push(availableNumbers[randomIndex]); availableNumbers.splice(randomIndex, 1); } }; self.createNumberGrid = function () { var startX = -270; var startY = -90; var spacingX = 135; var spacingY = 90; for (var row = 0; row < 3; row++) { self.bingoNumbers[row] = []; for (var col = 0; col < 5; col++) { var numberIndex = row * 5 + col; var bingoNumber = new BingoNumber(self.numbers[numberIndex], self.cardIndex, row, col); bingoNumber.x = startX + col * spacingX; bingoNumber.y = startY + row * spacingY; self.addChild(bingoNumber); self.bingoNumbers[row][col] = bingoNumber; } } }; self.generateNumbers(); self.createNumberGrid(); return self; }); var BingoNumber = Container.expand(function (number, cardIndex, row, col) { var self = Container.call(this); self.number = number; self.cardIndex = cardIndex; self.row = row; self.col = col; self.isMarked = false; self.bg = self.attachAsset('bingoNumber', { anchorX: 0.5, anchorY: 0.5 }); self.numberText = new Text2(number.toString(), { size: 43, fill: 0x000000 }); self.numberText.anchor.set(0.5, 0.5); self.addChild(self.numberText); self.markNumber = function () { if (!self.isMarked) { self.isMarked = true; self.removeChild(self.bg); self.bg = self.attachAsset('markedNumber', { anchorX: 0.5, anchorY: 0.5 }); // Replace the text with white color self.removeChild(self.numberText); self.numberText = new Text2(self.number.toString(), { size: 43, fill: 0xFFFFFF }); self.numberText.anchor.set(0.5, 0.5); self.addChild(self.numberText); LK.getSound('numberMarked').play(); // Check for completed lines checkForCompletedLines(self.cardIndex); } }; self.down = function (x, y, obj) { // Numbers are now automatically marked, no manual interaction needed }; return self; }); var NumberBubble = Container.expand(function (number) { var self = Container.call(this); self.number = number; self.speed = -3; self.floatSpeed = 0; // Create bubble background self.bubbleBg = self.attachAsset('numberBubble', { anchorX: 0.5, anchorY: 0.5 }); // Create number text self.numberText = new Text2(number.toString(), { size: 32, fill: 0xFFFFFF }); self.numberText.anchor.set(0.5, 0.5); self.addChild(self.numberText); // Calculate position in three horizontal rows var bubblesPerRow = 25; // 25 bubbles per row (75 total / 3 rows) var bubbleSpacing = 80; // Spacing between bubbles var rowSpacing = 90; // Spacing between rows var startX = 50; // Start position for each row var startY = 120; // Y position for first row var currentBubbleCount = numberBubbles.length; // Calculate which row and position within row var row = Math.floor(currentBubbleCount / bubblesPerRow); var positionInRow = currentBubbleCount % bubblesPerRow; // Set target position in three rows var targetX = startX + positionInRow * bubbleSpacing; var targetY = startY + row * rowSpacing; // Initialize position at bottom of screen for animation self.x = targetX; self.y = 2732 + 50; // Start below screen self.lastY = self.y; // Animate bubble entrance to target position tween(self, { y: targetY, scaleX: 1.0, scaleY: 1.0 }, { duration: 1500, easing: tween.easeOut }); // Add floating animation tween(self.bubbleBg, { rotation: Math.PI * 2 }, { duration: 4000, easing: tween.linear }); self.update = function () { // Bubbles stay fixed in position - no floating animation }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ var bingoCards = []; var currentCalledNumber = null; var calledNumbers = []; var availableNumbers = []; var callTimer = null; var completedLines = 0; var gameStarted = false; var startButton = null; var numberBubbles = []; // Initialize available numbers for (var i = 1; i <= 75; i++) { availableNumbers.push(i); } // Create score display var scoreText = new Text2('0', { size: 60, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); scoreText.y = 50; // Create current called number display var calledNumberContainer = new Container(); var calledNumberBg = LK.getAsset('calledNumberBg', { anchorX: 0.5, anchorY: 0.5 }); calledNumberContainer.addChild(calledNumberBg); var calledNumberText = new Text2('--', { size: 36, fill: 0xFFFFFF }); calledNumberText.anchor.set(0.5, 0.5); calledNumberContainer.addChild(calledNumberText); game.addChild(calledNumberContainer); calledNumberContainer.x = 1024; calledNumberContainer.y = 150; // Create info text var infoText = new Text2('Tap START to begin the game!', { size: 30, fill: 0xFFFFFF }); infoText.anchor.set(0.5, 0.5); game.addChild(infoText); infoText.x = 1024; infoText.y = 250; // Create start button startButton = new Container(); var startButtonBg = LK.getAsset('startButton', { anchorX: 0.5, anchorY: 0.5 }); startButton.addChild(startButtonBg); var startButtonText = new Text2('START', { size: 32, fill: 0xFFFFFF }); startButtonText.anchor.set(0.5, 0.5); startButton.addChild(startButtonText); startButton.x = 1024; startButton.y = 2500; game.addChild(startButton); startButton.down = function (x, y, obj) { if (!gameStarted) { gameStarted = true; game.removeChild(startButton); startButton = null; infoText.setText('Cards fill automatically as numbers are called!'); // Start the game LK.setTimeout(callNextNumber, 250); } }; // Create bingo cards - centered on screen for (var c = 0; c < 4; c++) { var card = new BingoCard(c); var row = Math.floor(c / 2); var col = c % 2; // Center cards on 2048x2732 screen - 2 cards per row var cardSpacingX = 900; // Space between cards horizontally var cardSpacingY = 630; // Space between cards vertically var totalWidth = cardSpacingX; // Width for 2 cards var totalHeight = cardSpacingY; // Height for 2 rows var startX = (2048 - totalWidth) / 2; // Center horizontally var startY = 800; // Position below the UI elements card.x = startX + col * cardSpacingX; card.y = startY + row * cardSpacingY; game.addChild(card); bingoCards.push(card); } function callNextNumber() { if (availableNumbers.length > 0) { var randomIndex = Math.floor(Math.random() * availableNumbers.length); currentCalledNumber = availableNumbers[randomIndex]; availableNumbers.splice(randomIndex, 1); calledNumbers.push(currentCalledNumber); calledNumberText.setText(currentCalledNumber.toString()); LK.getSound('numberCalled').play(); // Create red bubble for the called number var bubble = new NumberBubble(currentCalledNumber); game.addChild(bubble); numberBubbles.push(bubble); // Automatically mark the called number on all cards with reduced probability for (var cardIndex = 0; cardIndex < bingoCards.length; cardIndex++) { var card = bingoCards[cardIndex]; for (var row = 0; row < 3; row++) { for (var col = 0; col < 5; col++) { var bingoNumber = card.bingoNumbers[row][col]; if (bingoNumber.number === currentCalledNumber && !bingoNumber.isMarked) { // Only mark the number 70% of the time to reduce card fill probability if (Math.random() < 0.7) { bingoNumber.markNumber(); LK.setScore(LK.getScore() + 10); scoreText.setText(LK.getScore()); } } } } } // Flash the called number tween(calledNumberBg, { tint: 0xffff00 }, { duration: 200 }); tween(calledNumberBg, { tint: 0xffffff }, { duration: 200 }); // Schedule next number call var delay = Math.max(500 - completedLines * 25, 250); callTimer = LK.setTimeout(callNextNumber, delay); } } function checkForCompletedLines(cardIndex) { var card = bingoCards[cardIndex]; var newLinesCompleted = 0; // Check horizontal lines for (var row = 0; row < 3; row++) { var lineComplete = true; for (var col = 0; col < 5; col++) { if (!card.bingoNumbers[row][col].isMarked) { lineComplete = false; break; } } if (lineComplete) { newLinesCompleted++; } } // Check vertical lines for (var col = 0; col < 5; col++) { var lineComplete = true; for (var row = 0; row < 3; row++) { if (!card.bingoNumbers[row][col].isMarked) { lineComplete = false; break; } } if (lineComplete) { newLinesCompleted++; } } // Check diagonal lines (3x5 grid diagonals) // Left diagonal (top-left to bottom-right) if (card.bingoNumbers[0][0].isMarked && card.bingoNumbers[1][2].isMarked && card.bingoNumbers[2][4].isMarked) { newLinesCompleted++; } // Right diagonal (top-right to bottom-left) if (card.bingoNumbers[0][4].isMarked && card.bingoNumbers[1][2].isMarked && card.bingoNumbers[2][0].isMarked) { newLinesCompleted++; } if (newLinesCompleted > 0) { completedLines += newLinesCompleted; LK.getSound('lineComplete').play(); LK.setScore(LK.getScore() + newLinesCompleted * 100); scoreText.setText(LK.getScore()); // Flash the card tween(card.cardBg, { tint: 0x00ff00 }, { duration: 300 }); tween(card.cardBg, { tint: 0xffffff }, { duration: 300 }); // Check for full card completion var allMarked = true; for (var r = 0; r < 3; r++) { for (var c = 0; c < 5; c++) { if (!card.bingoNumbers[r][c].isMarked) { allMarked = false; break; } } if (!allMarked) break; } if (allMarked) { LK.setScore(LK.getScore() + 500); scoreText.setText(LK.getScore()); // Check win condition - 3 completed lines or 1 full card if (completedLines >= 3) { LK.clearTimeout(callTimer); LK.setTimeout(function () { LK.showYouWin(); }, 6000); } } } } // Game will start when start button is pressed game.update = function () { // Update score display scoreText.setText(LK.getScore()); // Bubbles now stay at the top, no cleanup needed // Check if all numbers have been called if (availableNumbers.length === 0 && calledNumbers.length === 75) { LK.clearTimeout(callTimer); if (completedLines >= 1) { LK.setTimeout(function () { LK.showYouWin(); }, 6000); } else { LK.setTimeout(function () { LK.showGameOver(); }, 6000); } } };
===================================================================
--- original.js
+++ change.js
@@ -257,18 +257,21 @@
// Create red bubble for the called number
var bubble = new NumberBubble(currentCalledNumber);
game.addChild(bubble);
numberBubbles.push(bubble);
- // Automatically mark the called number on all cards
+ // Automatically mark the called number on all cards with reduced probability
for (var cardIndex = 0; cardIndex < bingoCards.length; cardIndex++) {
var card = bingoCards[cardIndex];
for (var row = 0; row < 3; row++) {
for (var col = 0; col < 5; col++) {
var bingoNumber = card.bingoNumbers[row][col];
if (bingoNumber.number === currentCalledNumber && !bingoNumber.isMarked) {
- bingoNumber.markNumber();
- LK.setScore(LK.getScore() + 10);
- scoreText.setText(LK.getScore());
+ // Only mark the number 70% of the time to reduce card fill probability
+ if (Math.random() < 0.7) {
+ bingoNumber.markNumber();
+ LK.setScore(LK.getScore() + 10);
+ scoreText.setText(LK.getScore());
+ }
}
}
}
}